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	Build errors fixed here: layout/painting/DottedCornerFinder.cpp:33:1: error: no template named 'nsTHashMap' (and similar for layout/painting/DashedCornerFinder.cpp) * Fixed by including nsTHashMap.h layout/painting/WindowRenderer.cpp:186:38: error: use of undeclared identifier 'Rect'; did you mean 'gfx::Rect'? layout/painting/WindowRenderer.cpp:111:18: error: unknown type name 'PersistentBufferProvider'; did you mean 'layers::PersistentBufferProvider'? (and more similar errors for e.g. `PersistentBufferProviderBasic::Create`, etc.) * Fixed by adding 'using' statements. layout/painting/WindowRenderer.cpp:117:8: error: use of undeclared identifier 'gfxPlatform' layout/painting/WindowRenderer.cpp:148:57: error: member access into incomplete type 'mozilla::dom::AnimationEffect' layout/painting/WindowRenderer.cpp:150:16: error: incomplete type 'mozilla::EffectSet' named in nested name specifier layout/painting/WindowRenderer.cpp:211:26: error: member access into incomplete type 'mozilla::nsDisplayList' * Fixed by including these types' headers. layout/painting/HitTestInfo.cpp:67:32: error: use of undeclared identifier 'CompositorHitTestFlags'; did you mean 'gfx::CompositorHitTestFlags'? * Fixed by adding 'using' statement. layout/painting/nsCSSRenderingGradients.cpp:772:26: error: incomplete type 'nsLayoutUtils' named in nested name specifier * Fixed by including nsLayoutUtils.h layout/painting/nsCSSRenderingGradients.h:106:29: error: unknown type name 'gfxPattern' * Fixed with a forward-decl. layout/painting/nsCSSRenderingGradients.h:107:30: error: unknown type name 'gfxRect' * Fixed with an include (can't use a forward-decl here; gfxRect is a typedef and hence can't really be forward-declared). Differential Revision: https://phabricator.services.mozilla.com/D138219
		
			
				
	
	
		
			416 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			416 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "DashedCornerFinder.h"
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#include <utility>
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#include "BorderCache.h"
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#include "BorderConsts.h"
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#include "nsTHashMap.h"
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namespace mozilla {
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using namespace gfx;
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struct BestDashLength {
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  typedef mozilla::gfx::Float Float;
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  Float dashLength;
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  size_t count;
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  BestDashLength() : dashLength(0.0f), count(0) {}
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  BestDashLength(Float aDashLength, size_t aCount)
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      : dashLength(aDashLength), count(aCount) {}
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};
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static const size_t DashedCornerCacheSize = 256;
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nsTHashMap<FourFloatsHashKey, BestDashLength> DashedCornerCache;
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DashedCornerFinder::DashedCornerFinder(const Bezier& aOuterBezier,
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                                       const Bezier& aInnerBezier,
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                                       Float aBorderWidthH, Float aBorderWidthV,
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                                       const Size& aCornerDim)
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    : mOuterBezier(aOuterBezier),
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      mInnerBezier(aInnerBezier),
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      mLastOuterP(aOuterBezier.mPoints[0]),
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      mLastInnerP(aInnerBezier.mPoints[0]),
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      mLastOuterT(0.0f),
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      mLastInnerT(0.0f),
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      mBestDashLength(DOT_LENGTH * DASH_LENGTH),
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      mHasZeroBorderWidth(false),
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      mHasMore(true),
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      mMaxCount(aCornerDim.width + aCornerDim.height),
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      mType(OTHER),
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      mI(0),
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      mCount(0) {
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  NS_ASSERTION(aBorderWidthH > 0.0f || aBorderWidthV > 0.0f,
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               "At least one side should have non-zero width.");
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  DetermineType(aBorderWidthH, aBorderWidthV);
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  Reset();
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}
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void DashedCornerFinder::DetermineType(Float aBorderWidthH,
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                                       Float aBorderWidthV) {
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  if (aBorderWidthH < aBorderWidthV) {
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    // Always draw from wider side to thinner side.
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    std::swap(mInnerBezier.mPoints[0], mInnerBezier.mPoints[3]);
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    std::swap(mInnerBezier.mPoints[1], mInnerBezier.mPoints[2]);
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    std::swap(mOuterBezier.mPoints[0], mOuterBezier.mPoints[3]);
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    std::swap(mOuterBezier.mPoints[1], mOuterBezier.mPoints[2]);
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    mLastOuterP = mOuterBezier.mPoints[0];
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    mLastInnerP = mInnerBezier.mPoints[0];
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  }
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  // See the comment at mType declaration for each condition.
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  Float borderRadiusA =
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      fabs(mOuterBezier.mPoints[0].x - mOuterBezier.mPoints[3].x);
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  Float borderRadiusB =
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      fabs(mOuterBezier.mPoints[0].y - mOuterBezier.mPoints[3].y);
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  if (aBorderWidthH == aBorderWidthV && borderRadiusA == borderRadiusB &&
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      borderRadiusA > aBorderWidthH * 2.0f) {
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    Float curveHeight = borderRadiusA - aBorderWidthH / 2.0;
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    mType = PERFECT;
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    Float borderLength = M_PI * curveHeight / 2.0f;
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    Float dashWidth = aBorderWidthH * DOT_LENGTH * DASH_LENGTH;
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    size_t count = ceil(borderLength / dashWidth);
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    if (count % 2) {
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      count++;
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    }
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    mCount = count / 2 + 1;
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    mBestDashLength = borderLength / (aBorderWidthH * count);
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  }
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  Float minBorderWidth = std::min(aBorderWidthH, aBorderWidthV);
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  if (minBorderWidth == 0.0f) {
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    mHasZeroBorderWidth = true;
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  }
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  if (mType == OTHER && !mHasZeroBorderWidth) {
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    Float minBorderRadius = std::min(borderRadiusA, borderRadiusB);
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    Float maxBorderRadius = std::max(borderRadiusA, borderRadiusB);
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    Float maxBorderWidth = std::max(aBorderWidthH, aBorderWidthV);
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    FindBestDashLength(minBorderWidth, maxBorderWidth, minBorderRadius,
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                       maxBorderRadius);
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  }
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}
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bool DashedCornerFinder::HasMore(void) const {
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  if (mHasZeroBorderWidth) {
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    return mI < mMaxCount && mHasMore;
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  }
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  return mI < mCount;
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}
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DashedCornerFinder::Result DashedCornerFinder::Next(void) {
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  Float lastOuterT, lastInnerT, outerT, innerT;
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  if (mI == 0) {
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    lastOuterT = 0.0f;
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    lastInnerT = 0.0f;
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  } else {
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    if (mType == PERFECT) {
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      lastOuterT = lastInnerT = (mI * 2.0f - 0.5f) / ((mCount - 1) * 2.0f);
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    } else {
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      Float last2OuterT = mLastOuterT;
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      Float last2InnerT = mLastInnerT;
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      (void)FindNext(mBestDashLength);
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      //
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      //          mLastOuterT   lastOuterT
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      //                    |   |
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      //                    v   v
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      //            +---+---+---+---+ <- last2OuterT
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      //            |   |###|###|   |
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      //            |   |###|###|   |
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      //            |   |###|###|   |
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      //            +---+---+---+---+ <- last2InnerT
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      //                    ^   ^
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      //                    |   |
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      //          mLastInnerT   lastInnerT
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      lastOuterT = (mLastOuterT + last2OuterT) / 2.0f;
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      lastInnerT = (mLastInnerT + last2InnerT) / 2.0f;
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    }
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  }
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  if ((!mHasZeroBorderWidth && mI == mCount - 1) ||
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      (mHasZeroBorderWidth && !mHasMore)) {
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    outerT = 1.0f;
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    innerT = 1.0f;
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  } else {
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    if (mType == PERFECT) {
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      outerT = innerT = (mI * 2.0f + 0.5f) / ((mCount - 1) * 2.0f);
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    } else {
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      Float last2OuterT = mLastOuterT;
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      Float last2InnerT = mLastInnerT;
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      (void)FindNext(mBestDashLength);
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      //
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      //               outerT   last2OuterT
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      //                    |   |
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      //                    v   v
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      // mLastOuterT -> +---+---+---+---+
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      //                |   |###|###|   |
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      //                |   |###|###|   |
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      //                |   |###|###|   |
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      // mLastInnerT -> +---+---+---+---+
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      //                    ^   ^
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      //                    |   |
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      //               innerT   last2InnerT
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      outerT = (mLastOuterT + last2OuterT) / 2.0f;
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      innerT = (mLastInnerT + last2InnerT) / 2.0f;
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    }
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  }
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  mI++;
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  Bezier outerSectionBezier;
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  Bezier innerSectionBezier;
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  GetSubBezier(&outerSectionBezier, mOuterBezier, lastOuterT, outerT);
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  GetSubBezier(&innerSectionBezier, mInnerBezier, lastInnerT, innerT);
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  return DashedCornerFinder::Result(outerSectionBezier, innerSectionBezier);
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}
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void DashedCornerFinder::Reset(void) {
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  mLastOuterP = mOuterBezier.mPoints[0];
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  mLastInnerP = mInnerBezier.mPoints[0];
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  mLastOuterT = 0.0f;
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  mLastInnerT = 0.0f;
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  mHasMore = true;
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}
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Float DashedCornerFinder::FindNext(Float dashLength) {
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  Float upper = 1.0f;
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  Float lower = mLastOuterT;
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  Point OuterP, InnerP;
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  // Start from upper bound to check if this is the last segment.
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  Float outerT = upper;
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  Float innerT;
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  Float W = 0.0f;
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  Float L = 0.0f;
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  const Float LENGTH_MARGIN = 0.1f;
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  for (size_t i = 0; i < MAX_LOOP; i++) {
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    OuterP = GetBezierPoint(mOuterBezier, outerT);
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    InnerP = FindBezierNearestPoint(mInnerBezier, OuterP, outerT, &innerT);
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    // Calculate approximate dash length.
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    //
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    //   W = (W1 + W2) / 2
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    //   L = (OuterL + InnerL) / 2
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    //   dashLength = L / W
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    //
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    //              ____----+----____
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    // OuterP ___---        |         ---___    mLastOuterP
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    //    +---              |               ---+
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    //    |                  |                 |
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    //    |                  |                 |
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    //     |               W |              W1 |
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    //     |                  |                |
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    //  W2 |                  |                |
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    //     |                  |    ______------+
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    //     |              ____+----             mLastInnerP
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    //      |       ___---
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    //      |  __---
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    //      +--
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    //    InnerP
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    //                     OuterL
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    //              ____---------____
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    // OuterP ___---                  ---___    mLastOuterP
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    //    +---                              ---+
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    //    |                  L                 |
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    //    |            ___----------______     |
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    //     |      __---                   -----+
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    //     |  __--                             |
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    //     +--                                 |
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    //     |                InnerL ______------+
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    //     |              ____-----             mLastInnerP
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    //      |       ___---
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    //      |  __---
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    //      +--
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    //    InnerP
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    Float W1 = (mLastOuterP - mLastInnerP).Length();
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    Float W2 = (OuterP - InnerP).Length();
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    Float OuterL = GetBezierLength(mOuterBezier, mLastOuterT, outerT);
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    Float InnerL = GetBezierLength(mInnerBezier, mLastInnerT, innerT);
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    W = (W1 + W2) / 2.0f;
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    L = (OuterL + InnerL) / 2.0f;
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    if (L > W * dashLength + LENGTH_MARGIN) {
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      if (i > 0) {
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        upper = outerT;
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      }
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    } else if (L < W * dashLength - LENGTH_MARGIN) {
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      if (i == 0) {
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        // This is the last segment with shorter dashLength.
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        mHasMore = false;
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        break;
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      }
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      lower = outerT;
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    } else {
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      break;
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    }
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    outerT = (upper + lower) / 2.0f;
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  }
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  mLastOuterP = OuterP;
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  mLastInnerP = InnerP;
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  mLastOuterT = outerT;
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  mLastInnerT = innerT;
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  if (W == 0.0f) {
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    return 1.0f;
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  }
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  return L / W;
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}
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void DashedCornerFinder::FindBestDashLength(Float aMinBorderWidth,
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                                            Float aMaxBorderWidth,
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                                            Float aMinBorderRadius,
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                                            Float aMaxBorderRadius) {
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  // If dashLength is not calculateable, find it with binary search,
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  // such that there exists i that OuterP_i == OuterP_n and
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  // InnerP_i == InnerP_n with given dashLength.
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  FourFloats key(aMinBorderWidth, aMaxBorderWidth, aMinBorderRadius,
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                 aMaxBorderRadius);
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  BestDashLength best;
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  if (DashedCornerCache.Get(key, &best)) {
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    mCount = best.count;
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    mBestDashLength = best.dashLength;
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    return;
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  }
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  Float lower = 1.0f;
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  Float upper = DOT_LENGTH * DASH_LENGTH;
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  Float dashLength = upper;
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  size_t targetCount = 0;
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  const Float LENGTH_MARGIN = 0.1f;
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  for (size_t j = 0; j < MAX_LOOP; j++) {
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    size_t count;
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    Float actualDashLength;
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    if (!GetCountAndLastDashLength(dashLength, &count, &actualDashLength)) {
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      if (j == 0) {
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        mCount = mMaxCount;
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        break;
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      }
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    }
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    if (j == 0) {
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      if (count == 1) {
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        // If only 1 segment fits, fill entire region
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        //
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        //   count = 1
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        //   mCount = 1
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        //   |   1   |
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        //   +---+---+
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        //   |###|###|
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        //   |###|###|
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        //   |###|###|
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        //   +---+---+
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        //       1
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        mCount = 1;
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        break;
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      }
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      // targetCount should be 2n.
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      //
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      //   targetCount = 2
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      //   mCount = 2
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      //   |   1   |   2   |
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      //   +---+---+---+---+
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      //   |###|   |   |###|
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      //   |###|   |   |###|
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      //   |###|   |   |###|
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      //   +---+---+---+---+
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      //     1           2
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      //
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      //   targetCount = 6
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      //   mCount = 4
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      //   |   1   |   2   |   3   |   4   |   5   |   6   |
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      //   +---+---+---+---+---+---+---+---+---+---+---+---+
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      //   |###|   |   |###|###|   |   |###|###|   |   |###|
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      //   |###|   |   |###|###|   |   |###|###|   |   |###|
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      //   |###|   |   |###|###|   |   |###|###|   |   |###|
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      //   +---+---+---+---+---+---+---+---+---+---+---+---+
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      //     1             2               3             4
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      if (count % 2) {
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        targetCount = count + 1;
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      } else {
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        targetCount = count;
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      }
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      mCount = targetCount / 2 + 1;
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    }
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    if (count == targetCount) {
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      mBestDashLength = dashLength;
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      // actualDashLength won't be greater than dashLength.
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      if (actualDashLength > dashLength - LENGTH_MARGIN) {
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        break;
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      }
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      // We started from upper bound, no need to update range when j == 0.
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      if (j > 0) {
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        upper = dashLength;
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      }
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    } else {
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      // |j == 0 && count != targetCount| means that |targetCount = count + 1|,
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      // and we started from upper bound, no need to update range when j == 0.
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      if (j > 0) {
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        if (count > targetCount) {
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          lower = dashLength;
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        } else {
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          upper = dashLength;
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        }
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      }
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    }
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    dashLength = (upper + lower) / 2.0f;
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  }
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  if (DashedCornerCache.Count() > DashedCornerCacheSize) {
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    DashedCornerCache.Clear();
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  }
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  DashedCornerCache.InsertOrUpdate(key,
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                                   BestDashLength(mBestDashLength, mCount));
 | 
						|
}
 | 
						|
 | 
						|
bool DashedCornerFinder::GetCountAndLastDashLength(Float aDashLength,
 | 
						|
                                                   size_t* aCount,
 | 
						|
                                                   Float* aActualDashLength) {
 | 
						|
  // Return the number of segments and the last segment's dashLength for
 | 
						|
  // the given dashLength.
 | 
						|
 | 
						|
  Reset();
 | 
						|
 | 
						|
  for (size_t i = 0; i < mMaxCount; i++) {
 | 
						|
    Float actualDashLength = FindNext(aDashLength);
 | 
						|
    if (mLastOuterT >= 1.0f) {
 | 
						|
      *aCount = i + 1;
 | 
						|
      *aActualDashLength = actualDashLength;
 | 
						|
      return true;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  return false;
 | 
						|
}
 | 
						|
 | 
						|
}  // namespace mozilla
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