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			1703 lines
		
	
	
	
		
			63 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1703 lines
		
	
	
	
		
			63 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
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 */
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#include "RetainedDisplayListBuilder.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/ScrollContainerFrame.h"
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#include "mozilla/StaticPrefs_layout.h"
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#include "nsIFrame.h"
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#include "nsIFrameInlines.h"
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#include "nsPlaceholderFrame.h"
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#include "nsSubDocumentFrame.h"
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#include "nsViewManager.h"
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#include "nsCanvasFrame.h"
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#include "mozilla/AutoRestore.h"
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#include "mozilla/DisplayPortUtils.h"
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#include "mozilla/PresShell.h"
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#include "mozilla/ProfilerLabels.h"
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/**
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 * Code for doing display list building for a modified subset of the window,
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 * and then merging it into the existing display list (for the full window).
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 *
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 * The approach primarily hinges on the observation that the 'true' ordering
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 * of display items is represented by a DAG (only items that intersect in 2d
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 * space have a defined ordering). Our display list is just one of a many
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 * possible linear representations of this ordering.
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 *
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 * Each time a frame changes (gets a new ComputedStyle, or has a size/position
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 * change), we schedule a paint (as we do currently), but also reord the frame
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 * that changed.
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 *
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 * When the next paint occurs we union the overflow areas (in screen space) of
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 * the changed frames, and compute a rect/region that contains all changed
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 * items. We then build a display list just for this subset of the screen and
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 * merge it into the display list from last paint.
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 *
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 * Any items that exist in one list and not the other must not have a defined
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 * ordering in the DAG, since they need to intersect to have an ordering and
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 * we would have built both in the new list if they intersected. Given that, we
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 * can align items that appear in both lists, and any items that appear between
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 * matched items can be inserted into the merged list in any order.
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 *
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 * Frames that are a stacking context, containing blocks for position:fixed
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 * descendants, and don't have any continuations (see
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 * CanStoreDisplayListBuildingRect) trigger recursion into the algorithm with
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 * separate retaining decisions made.
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 *
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 * RDL defines the concept of an AnimatedGeometryRoot (AGR), the nearest
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 * ancestor frame which can be moved asynchronously on the compositor thread.
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 * These are currently nsDisplayItems which return true from CanMoveAsync
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 * (animated nsDisplayTransform and nsDisplayStickyPosition) and
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 * ActiveScrolledRoots.
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 *
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 * For each context that we run the retaining algorithm, there can only be
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 * mutations to one AnimatedGeometryRoot. This is because we are unable to
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 * reason about intersections of items that might then move relative to each
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 * other without RDL running again. If there are mutations to multiple
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 * AnimatedGeometryRoots, then we bail out and rebuild all the items in the
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 * context.
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 *
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 * Otherwise, when mutations are restricted to a single AGR, we pre-process the
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 * old display list and mark the frames for all existing (unmodified!) items
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 * that belong to a different AGR and ensure that we rebuild those items for
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 * correct sorting with the modified ones.
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 */
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namespace mozilla {
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RetainedDisplayListData::RetainedDisplayListData()
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    : mModifiedFrameLimit(
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          StaticPrefs::layout_display_list_rebuild_frame_limit()) {}
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void RetainedDisplayListData::AddModifiedFrame(nsIFrame* aFrame) {
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  MOZ_ASSERT(!aFrame->IsFrameModified());
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  Flags(aFrame) += RetainedDisplayListData::FrameFlag::Modified;
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  aFrame->SetFrameIsModified(true);
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  mModifiedFrameCount++;
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}
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static void MarkFramesWithItemsAndImagesModified(nsDisplayList* aList) {
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  for (nsDisplayItem* i : *aList) {
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    if (!i->HasDeletedFrame() && i->CanBeReused() &&
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        !i->Frame()->IsFrameModified()) {
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      // If we have existing cached geometry for this item, then check that for
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      // whether we need to invalidate for a sync decode. If we don't, then
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      // use the item's flags.
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      // XXX: handle webrender case by looking up retained data for the item
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      // and checking InvalidateForSyncDecodeImages
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      bool invalidate = false;
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      if (!(i->GetFlags() & TYPE_RENDERS_NO_IMAGES)) {
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        invalidate = true;
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      }
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      if (invalidate) {
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        DL_LOGV("RDL - Invalidating item %p (%s)", i, i->Name());
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        i->FrameForInvalidation()->MarkNeedsDisplayItemRebuild();
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        if (i->GetDependentFrame()) {
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          i->GetDependentFrame()->MarkNeedsDisplayItemRebuild();
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        }
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      }
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    }
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    if (i->GetChildren()) {
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      MarkFramesWithItemsAndImagesModified(i->GetChildren());
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    }
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  }
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}
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static nsIFrame* SelectAGRForFrame(nsIFrame* aFrame, nsIFrame* aParentAGR) {
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  if (!aFrame->IsStackingContext() || !aFrame->IsFixedPosContainingBlock()) {
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    return aParentAGR;
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  }
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  if (!aFrame->HasOverrideDirtyRegion()) {
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    return nullptr;
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  }
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  nsDisplayListBuilder::DisplayListBuildingData* data =
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      aFrame->GetProperty(nsDisplayListBuilder::DisplayListBuildingRect());
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  return data && data->mModifiedAGR ? data->mModifiedAGR : nullptr;
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}
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void RetainedDisplayListBuilder::AddSizeOfIncludingThis(
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    nsWindowSizes& aSizes) const {
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  aSizes.mLayoutRetainedDisplayListSize += aSizes.mState.mMallocSizeOf(this);
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  mBuilder.AddSizeOfExcludingThis(aSizes);
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  mList.AddSizeOfExcludingThis(aSizes);
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}
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bool AnyContentAncestorModified(nsIFrame* aFrame, nsIFrame* aStopAtFrame) {
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  nsIFrame* f = aFrame;
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  while (f) {
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    if (f->IsFrameModified()) {
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      return true;
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    }
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    if (aStopAtFrame && f == aStopAtFrame) {
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      break;
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    }
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    f = nsLayoutUtils::GetDisplayListParent(f);
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  }
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  return false;
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}
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// Removes any display items that belonged to a frame that was deleted,
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// and mark frames that belong to a different AGR so that get their
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// items built again.
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// TODO: We currently descend into all children even if we don't have an AGR
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// to mark, as child stacking contexts might. It would be nice if we could
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// jump into those immediately rather than walking the entire thing.
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bool RetainedDisplayListBuilder::PreProcessDisplayList(
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    RetainedDisplayList* aList, nsIFrame* aAGR, PartialUpdateResult& aUpdated,
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    nsIFrame* aAsyncAncestor, const ActiveScrolledRoot* aAsyncAncestorASR,
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    nsIFrame* aOuterFrame, uint32_t aCallerKey, uint32_t aNestingDepth,
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    bool aKeepLinked) {
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  // The DAG merging algorithm does not have strong mechanisms in place to keep
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  // the complexity of the resulting DAG under control. In some cases we can
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  // build up edges very quickly. Detect those cases and force a full display
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  // list build if we hit them.
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  static const uint32_t kMaxEdgeRatio = 5;
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  const bool initializeDAG = !aList->mDAG.Length();
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  if (!aKeepLinked && !initializeDAG &&
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      aList->mDAG.mDirectPredecessorList.Length() >
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          (aList->mDAG.mNodesInfo.Length() * kMaxEdgeRatio)) {
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    return false;
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  }
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  // If we had aKeepLinked=true for this list on the previous paint, then
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  // mOldItems will already be initialized as it won't have been consumed during
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  // a merge.
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  const bool initializeOldItems = aList->mOldItems.IsEmpty();
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  if (initializeOldItems) {
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    aList->mOldItems.SetCapacity(aList->Length());
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  } else {
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    MOZ_RELEASE_ASSERT(!initializeDAG);
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  }
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  MOZ_RELEASE_ASSERT(
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      initializeDAG ||
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      aList->mDAG.Length() ==
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          (initializeOldItems ? aList->Length() : aList->mOldItems.Length()));
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  nsDisplayList out(Builder());
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  size_t i = 0;
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  while (nsDisplayItem* item = aList->RemoveBottom()) {
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#ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED
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    item->SetMergedPreProcessed(false, true);
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#endif
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    // If we have a previously initialized old items list, then it can differ
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    // from the current list due to items removed for having a deleted frame.
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    // We can't easily remove these, since the DAG has entries for those indices
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    // and it's hard to rewrite in-place.
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    // Skip over entries with no current item to keep the iterations in sync.
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    if (!initializeOldItems) {
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      while (!aList->mOldItems[i].mItem) {
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        i++;
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      }
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    }
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    if (initializeDAG) {
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      if (i == 0) {
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        aList->mDAG.AddNode(Span<const MergedListIndex>());
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      } else {
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        MergedListIndex previous(i - 1);
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        aList->mDAG.AddNode(Span<const MergedListIndex>(&previous, 1));
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      }
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    }
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    if (!item->CanBeReused() || item->HasDeletedFrame() ||
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        AnyContentAncestorModified(item->FrameForInvalidation(), aOuterFrame)) {
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      if (initializeOldItems) {
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        aList->mOldItems.AppendElement(OldItemInfo(nullptr));
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      } else {
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        MOZ_RELEASE_ASSERT(aList->mOldItems[i].mItem == item);
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        aList->mOldItems[i].mItem = nullptr;
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      }
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      item->Destroy(&mBuilder);
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      Metrics()->mRemovedItems++;
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      i++;
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      aUpdated = PartialUpdateResult::Updated;
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      continue;
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    }
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    if (initializeOldItems) {
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      aList->mOldItems.AppendElement(OldItemInfo(item));
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    }
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    // If we're not going to keep the list linked, then this old item entry
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    // is the only pointer to the item. Let it know that it now strongly
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    // owns the item, so it can destroy it if it goes away.
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    aList->mOldItems[i].mOwnsItem = !aKeepLinked;
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    item->SetOldListIndex(aList, OldListIndex(i), aCallerKey, aNestingDepth);
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						|
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    nsIFrame* f = item->Frame();
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    if (item->GetChildren()) {
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      // If children inside this list were invalid, then we'd have walked the
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      // ancestors and set ForceDescendIntoVisible on the current frame. If an
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      // ancestor is modified, then we'll throw this away entirely. Either way,
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      // we won't need to run merging on this sublist, and we can keep the items
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      // linked into their display list.
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      // The caret can move without invalidating, but we always set the force
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      // descend into frame state bit on that frame, so check for that too.
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      // TODO: AGR marking below can call MarkFrameForDisplayIfVisible and make
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      // us think future siblings need to be merged, even though we don't really
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      // need to.
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      bool keepLinked = aKeepLinked;
 | 
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      nsIFrame* invalid = item->FrameForInvalidation();
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      if (!invalid->ForceDescendIntoIfVisible() &&
 | 
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          !invalid->HasAnyStateBits(NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO)) {
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        keepLinked = true;
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      }
 | 
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 | 
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      // If this item's frame is an AGR (can be moved asynchronously by the
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      // compositor), then use that frame for descendants. Also pass the ASR
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      // for that item, so that descendants can compare to see if any new
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      // ASRs have been pushed since.
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      nsIFrame* asyncAncestor = aAsyncAncestor;
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      const ActiveScrolledRoot* asyncAncestorASR = aAsyncAncestorASR;
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      if (item->CanMoveAsync()) {
 | 
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        asyncAncestor = item->Frame();
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        asyncAncestorASR = item->GetActiveScrolledRoot();
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      }
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      if (!PreProcessDisplayList(
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              item->GetChildren(), SelectAGRForFrame(f, aAGR), aUpdated,
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              asyncAncestor, asyncAncestorASR, item->Frame(),
 | 
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              item->GetPerFrameKey(), aNestingDepth + 1, keepLinked)) {
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        MOZ_RELEASE_ASSERT(
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            !aKeepLinked,
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            "Can't early return since we need to move the out list back");
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        return false;
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      }
 | 
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    }
 | 
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    // TODO: We should be able to check the clipped bounds relative
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    // to the common AGR (of both the existing item and the invalidated
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    // frame) and determine if they can ever intersect.
 | 
						|
    // TODO: We only really need to build the ancestor container item that is a
 | 
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    // sibling of the changed thing to get correct ordering. The changed content
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    // is a frame though, and it's hard to map that to container items in this
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    // list.
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    // If an ancestor display item is an AGR, and our ASR matches the ASR
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    // of that item, then there can't have been any new ASRs pushed since that
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    // item, so that item is our AGR. Otherwise, our AGR is our ASR.
 | 
						|
    // TODO: If aAsyncAncestorASR is non-null, then item->GetActiveScrolledRoot
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						|
    // should be the same or a descendant and also non-null. Unfortunately an
 | 
						|
    // RDL bug means this can be wrong for sticky items after a partial update,
 | 
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    // so we have to work around it. Bug 1730749 and bug 1730826 should resolve
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    // this.
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    nsIFrame* agrFrame = nullptr;
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    if (aAsyncAncestorASR == item->GetActiveScrolledRoot() ||
 | 
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        !item->GetActiveScrolledRoot()) {
 | 
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      agrFrame = aAsyncAncestor;
 | 
						|
    } else {
 | 
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      agrFrame = item->GetActiveScrolledRoot()
 | 
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                     ->mScrollContainerFrame->GetScrolledFrame();
 | 
						|
    }
 | 
						|
 | 
						|
    if (aAGR && agrFrame != aAGR) {
 | 
						|
      mBuilder.MarkFrameForDisplayIfVisible(f, RootReferenceFrame());
 | 
						|
    }
 | 
						|
 | 
						|
    // If we're going to keep this linked list and not merge it, then mark the
 | 
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    // item as used and put it back into the list.
 | 
						|
    if (aKeepLinked) {
 | 
						|
      item->SetReused(true);
 | 
						|
      if (item->GetChildren()) {
 | 
						|
        item->UpdateBounds(Builder());
 | 
						|
      }
 | 
						|
      if (item->GetType() == DisplayItemType::TYPE_SUBDOCUMENT) {
 | 
						|
        IncrementSubDocPresShellPaintCount(item);
 | 
						|
      }
 | 
						|
      out.AppendToTop(item);
 | 
						|
    }
 | 
						|
    i++;
 | 
						|
  }
 | 
						|
 | 
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  MOZ_RELEASE_ASSERT(aList->mOldItems.Length() == aList->mDAG.Length());
 | 
						|
 | 
						|
  if (aKeepLinked) {
 | 
						|
    aList->AppendToTop(&out);
 | 
						|
  }
 | 
						|
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
void IncrementPresShellPaintCount(nsDisplayListBuilder* aBuilder,
 | 
						|
                                  nsDisplayItem* aItem) {
 | 
						|
  MOZ_ASSERT(aItem->GetType() == DisplayItemType::TYPE_SUBDOCUMENT);
 | 
						|
 | 
						|
  nsSubDocumentFrame* subDocFrame =
 | 
						|
      static_cast<nsDisplaySubDocument*>(aItem)->SubDocumentFrame();
 | 
						|
  MOZ_ASSERT(subDocFrame);
 | 
						|
 | 
						|
  PresShell* presShell = subDocFrame->GetSubdocumentPresShellForPainting(0);
 | 
						|
  MOZ_ASSERT(presShell);
 | 
						|
 | 
						|
  aBuilder->IncrementPresShellPaintCount(presShell);
 | 
						|
}
 | 
						|
 | 
						|
void RetainedDisplayListBuilder::IncrementSubDocPresShellPaintCount(
 | 
						|
    nsDisplayItem* aItem) {
 | 
						|
  IncrementPresShellPaintCount(&mBuilder, aItem);
 | 
						|
}
 | 
						|
 | 
						|
static Maybe<const ActiveScrolledRoot*> SelectContainerASR(
 | 
						|
    const DisplayItemClipChain* aClipChain, const ActiveScrolledRoot* aItemASR,
 | 
						|
    Maybe<const ActiveScrolledRoot*>& aContainerASR) {
 | 
						|
  const ActiveScrolledRoot* itemClipASR =
 | 
						|
      aClipChain ? aClipChain->mASR : nullptr;
 | 
						|
 | 
						|
  MOZ_DIAGNOSTIC_ASSERT(!aClipChain || aClipChain->mOnStack || !itemClipASR ||
 | 
						|
                        itemClipASR->mScrollContainerFrame);
 | 
						|
 | 
						|
  const ActiveScrolledRoot* finiteBoundsASR =
 | 
						|
      ActiveScrolledRoot::PickDescendant(itemClipASR, aItemASR);
 | 
						|
 | 
						|
  if (!aContainerASR) {
 | 
						|
    return Some(finiteBoundsASR);
 | 
						|
  }
 | 
						|
 | 
						|
  return Some(
 | 
						|
      ActiveScrolledRoot::PickAncestor(*aContainerASR, finiteBoundsASR));
 | 
						|
}
 | 
						|
 | 
						|
static void UpdateASR(nsDisplayItem* aItem,
 | 
						|
                      Maybe<const ActiveScrolledRoot*>& aContainerASR) {
 | 
						|
  if (!aContainerASR) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  nsDisplayWrapList* wrapList = aItem->AsDisplayWrapList();
 | 
						|
  if (!wrapList) {
 | 
						|
    aItem->SetActiveScrolledRoot(*aContainerASR);
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  wrapList->SetActiveScrolledRoot(ActiveScrolledRoot::PickAncestor(
 | 
						|
      wrapList->GetFrameActiveScrolledRoot(), *aContainerASR));
 | 
						|
}
 | 
						|
 | 
						|
static void CopyASR(nsDisplayItem* aOld, nsDisplayItem* aNew) {
 | 
						|
  aNew->SetActiveScrolledRoot(aOld->GetActiveScrolledRoot());
 | 
						|
}
 | 
						|
 | 
						|
OldItemInfo::OldItemInfo(nsDisplayItem* aItem)
 | 
						|
    : mItem(aItem), mUsed(false), mDiscarded(false), mOwnsItem(false) {
 | 
						|
  if (mItem) {
 | 
						|
    // Clear cached modified frame state when adding an item to the old list.
 | 
						|
    mItem->SetModifiedFrame(false);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void OldItemInfo::AddedMatchToMergedList(RetainedDisplayListBuilder* aBuilder,
 | 
						|
                                         MergedListIndex aIndex) {
 | 
						|
  AddedToMergedList(aIndex);
 | 
						|
}
 | 
						|
 | 
						|
void OldItemInfo::Discard(RetainedDisplayListBuilder* aBuilder,
 | 
						|
                          nsTArray<MergedListIndex>&& aDirectPredecessors) {
 | 
						|
  MOZ_ASSERT(!IsUsed());
 | 
						|
  mUsed = mDiscarded = true;
 | 
						|
  mDirectPredecessors = std::move(aDirectPredecessors);
 | 
						|
  if (mItem) {
 | 
						|
    MOZ_ASSERT(mOwnsItem);
 | 
						|
    mItem->Destroy(aBuilder->Builder());
 | 
						|
    aBuilder->Metrics()->mRemovedItems++;
 | 
						|
  }
 | 
						|
  mItem = nullptr;
 | 
						|
}
 | 
						|
 | 
						|
bool OldItemInfo::IsChanged() {
 | 
						|
  return !mItem || !mItem->CanBeReused() || mItem->HasDeletedFrame();
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * A C++ implementation of Markus Stange's merge-dags algorithm.
 | 
						|
 * https://github.com/mstange/merge-dags
 | 
						|
 *
 | 
						|
 * MergeState handles combining a new list of display items into an existing
 | 
						|
 * DAG and computes the new DAG in a single pass.
 | 
						|
 * Each time we add a new item, we resolve all dependencies for it, so that the
 | 
						|
 * resulting list and DAG are built in topological ordering.
 | 
						|
 */
 | 
						|
class MergeState {
 | 
						|
 public:
 | 
						|
  MergeState(RetainedDisplayListBuilder* aBuilder,
 | 
						|
             RetainedDisplayList& aOldList, nsDisplayItem* aOuterItem)
 | 
						|
      : mBuilder(aBuilder),
 | 
						|
        mOldList(&aOldList),
 | 
						|
        mOldItems(std::move(aOldList.mOldItems)),
 | 
						|
        mOldDAG(
 | 
						|
            std::move(*reinterpret_cast<DirectedAcyclicGraph<OldListUnits>*>(
 | 
						|
                &aOldList.mDAG))),
 | 
						|
        mMergedItems(aBuilder->Builder()),
 | 
						|
        mOuterItem(aOuterItem),
 | 
						|
        mResultIsModified(false) {
 | 
						|
    mMergedDAG.EnsureCapacityFor(mOldDAG);
 | 
						|
    MOZ_RELEASE_ASSERT(mOldItems.Length() == mOldDAG.Length());
 | 
						|
  }
 | 
						|
 | 
						|
  Maybe<MergedListIndex> ProcessItemFromNewList(
 | 
						|
      nsDisplayItem* aNewItem, const Maybe<MergedListIndex>& aPreviousItem) {
 | 
						|
    OldListIndex oldIndex;
 | 
						|
    MOZ_DIAGNOSTIC_ASSERT(aNewItem->HasModifiedFrame() ==
 | 
						|
                          HasModifiedFrame(aNewItem));
 | 
						|
    if (!aNewItem->HasModifiedFrame() &&
 | 
						|
        HasMatchingItemInOldList(aNewItem, &oldIndex)) {
 | 
						|
      mBuilder->Metrics()->mRebuiltItems++;
 | 
						|
      nsDisplayItem* oldItem = mOldItems[oldIndex.val].mItem;
 | 
						|
      MOZ_DIAGNOSTIC_ASSERT(oldItem->GetPerFrameKey() ==
 | 
						|
                                aNewItem->GetPerFrameKey() &&
 | 
						|
                            oldItem->Frame() == aNewItem->Frame());
 | 
						|
      if (!mOldItems[oldIndex.val].IsChanged()) {
 | 
						|
        MOZ_DIAGNOSTIC_ASSERT(!mOldItems[oldIndex.val].IsUsed());
 | 
						|
        nsDisplayItem* destItem;
 | 
						|
        if (ShouldUseNewItem(aNewItem)) {
 | 
						|
          destItem = aNewItem;
 | 
						|
        } else {
 | 
						|
          destItem = oldItem;
 | 
						|
          // The building rect can depend on the overflow rect (when the parent
 | 
						|
          // frame is position:fixed), which can change without invalidating
 | 
						|
          // the frame/items. If we're using the old item, copy the building
 | 
						|
          // rect across from the new item.
 | 
						|
          oldItem->SetBuildingRect(aNewItem->GetBuildingRect());
 | 
						|
        }
 | 
						|
 | 
						|
        MergeChildLists(aNewItem, oldItem, destItem);
 | 
						|
 | 
						|
        AutoTArray<MergedListIndex, 2> directPredecessors =
 | 
						|
            ProcessPredecessorsOfOldNode(oldIndex);
 | 
						|
        MergedListIndex newIndex = AddNewNode(
 | 
						|
            destItem, Some(oldIndex), directPredecessors, aPreviousItem);
 | 
						|
        mOldItems[oldIndex.val].AddedMatchToMergedList(mBuilder, newIndex);
 | 
						|
        if (destItem == aNewItem) {
 | 
						|
          oldItem->Destroy(mBuilder->Builder());
 | 
						|
        } else {
 | 
						|
          aNewItem->Destroy(mBuilder->Builder());
 | 
						|
        }
 | 
						|
        return Some(newIndex);
 | 
						|
      }
 | 
						|
    }
 | 
						|
    mResultIsModified = true;
 | 
						|
    return Some(AddNewNode(aNewItem, Nothing(), Span<MergedListIndex>(),
 | 
						|
                           aPreviousItem));
 | 
						|
  }
 | 
						|
 | 
						|
  void MergeChildLists(nsDisplayItem* aNewItem, nsDisplayItem* aOldItem,
 | 
						|
                       nsDisplayItem* aOutItem) {
 | 
						|
    if (!aOutItem->GetChildren()) {
 | 
						|
      return;
 | 
						|
    }
 | 
						|
 | 
						|
    Maybe<const ActiveScrolledRoot*> containerASRForChildren;
 | 
						|
    nsDisplayList empty(mBuilder->Builder());
 | 
						|
    const bool modified = mBuilder->MergeDisplayLists(
 | 
						|
        aNewItem ? aNewItem->GetChildren() : &empty, aOldItem->GetChildren(),
 | 
						|
        aOutItem->GetChildren(), containerASRForChildren, aOutItem);
 | 
						|
    if (modified) {
 | 
						|
      aOutItem->InvalidateCachedChildInfo(mBuilder->Builder());
 | 
						|
      UpdateASR(aOutItem, containerASRForChildren);
 | 
						|
      mResultIsModified = true;
 | 
						|
    } else if (aOutItem == aNewItem) {
 | 
						|
      // If nothing changed, but we copied the contents across to
 | 
						|
      // the new item, then also copy the ASR data.
 | 
						|
      CopyASR(aOldItem, aNewItem);
 | 
						|
    }
 | 
						|
    // Ideally we'd only UpdateBounds if something changed, but
 | 
						|
    // nsDisplayWrapList also uses this to update the clip chain for the
 | 
						|
    // current ASR, which gets reset during RestoreState(), so we always need
 | 
						|
    // to run it again.
 | 
						|
    aOutItem->UpdateBounds(mBuilder->Builder());
 | 
						|
 | 
						|
    if (aOutItem->GetType() == DisplayItemType::TYPE_TRANSFORM) {
 | 
						|
      MOZ_ASSERT(!aNewItem ||
 | 
						|
                 aNewItem->GetType() == DisplayItemType::TYPE_TRANSFORM);
 | 
						|
      MOZ_ASSERT(aOldItem->GetType() == DisplayItemType::TYPE_TRANSFORM);
 | 
						|
      static_cast<nsDisplayTransform*>(aOutItem)->SetContainsASRs(
 | 
						|
          static_cast<nsDisplayTransform*>(aOldItem)->GetContainsASRs() ||
 | 
						|
          (aNewItem
 | 
						|
               ? static_cast<nsDisplayTransform*>(aNewItem)->GetContainsASRs()
 | 
						|
               : false));
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  bool ShouldUseNewItem(nsDisplayItem* aNewItem) {
 | 
						|
    // Generally we want to use the old item when the frame isn't marked as
 | 
						|
    // modified so that any cached information on the item (or referencing the
 | 
						|
    // item) gets retained. Quite a few FrameLayerBuilder performance
 | 
						|
    // improvements benefit by this. Sometimes, however, we can end up where the
 | 
						|
    // new item paints something different from the old item, even though we
 | 
						|
    // haven't modified the frame, and it's hard to fix. In these cases we just
 | 
						|
    // always use the new item to be safe.
 | 
						|
    DisplayItemType type = aNewItem->GetType();
 | 
						|
    if (type == DisplayItemType::TYPE_CANVAS_BACKGROUND_COLOR ||
 | 
						|
        type == DisplayItemType::TYPE_SOLID_COLOR) {
 | 
						|
      // The canvas background color item can paint the color from another
 | 
						|
      // frame, and even though we schedule a paint, we don't mark the canvas
 | 
						|
      // frame as invalid.
 | 
						|
      return true;
 | 
						|
    }
 | 
						|
 | 
						|
    if (type == DisplayItemType::TYPE_TABLE_BORDER_COLLAPSE) {
 | 
						|
      // We intentionally don't mark the root table frame as modified when a
 | 
						|
      // subframe changes, even though the border collapse item for the root
 | 
						|
      // frame is what paints the changed border. Marking the root frame as
 | 
						|
      // modified would rebuild display items for the whole table area, and we
 | 
						|
      // don't want that.
 | 
						|
      return true;
 | 
						|
    }
 | 
						|
 | 
						|
    if (type == DisplayItemType::TYPE_TEXT_OVERFLOW) {
 | 
						|
      // Text overflow marker items are created with the wrapping block as their
 | 
						|
      // frame, and have an index value to note which line they are created for.
 | 
						|
      // Their rendering can change if the items on that line change, which may
 | 
						|
      // not mark the block as modified. We rebuild them if we build any item on
 | 
						|
      // the line, so we should always get new items if they might have changed
 | 
						|
      // rendering, and it's easier to just use the new items rather than
 | 
						|
      // computing if we actually need them.
 | 
						|
      return true;
 | 
						|
    }
 | 
						|
 | 
						|
    if (type == DisplayItemType::TYPE_SUBDOCUMENT ||
 | 
						|
        type == DisplayItemType::TYPE_STICKY_POSITION) {
 | 
						|
      // nsDisplaySubDocument::mShouldFlatten can change without an invalidation
 | 
						|
      // (and is the reason we unconditionally build the subdocument item), so
 | 
						|
      // always use the new one to make sure we get the right value.
 | 
						|
      // Same for |nsDisplayStickyPosition::mShouldFlatten|.
 | 
						|
      return true;
 | 
						|
    }
 | 
						|
 | 
						|
    if (type == DisplayItemType::TYPE_CARET) {
 | 
						|
      // The caret can change position while still being owned by the same frame
 | 
						|
      // and we don't invalidate in that case. Use the new version since the
 | 
						|
      // changed bounds are needed for DLBI.
 | 
						|
      return true;
 | 
						|
    }
 | 
						|
 | 
						|
    if (type == DisplayItemType::TYPE_MASK ||
 | 
						|
        type == DisplayItemType::TYPE_FILTER ||
 | 
						|
        type == DisplayItemType::TYPE_SVG_WRAPPER) {
 | 
						|
      // SVG items have some invalidation issues, see bugs 1494110 and 1494663.
 | 
						|
      return true;
 | 
						|
    }
 | 
						|
 | 
						|
    if (type == DisplayItemType::TYPE_TRANSFORM) {
 | 
						|
      // Prerendering of transforms can change without frame invalidation.
 | 
						|
      return true;
 | 
						|
    }
 | 
						|
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  RetainedDisplayList Finalize() {
 | 
						|
    for (size_t i = 0; i < mOldDAG.Length(); i++) {
 | 
						|
      if (mOldItems[i].IsUsed()) {
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
 | 
						|
      AutoTArray<MergedListIndex, 2> directPredecessors =
 | 
						|
          ResolveNodeIndexesOldToMerged(
 | 
						|
              mOldDAG.GetDirectPredecessors(OldListIndex(i)));
 | 
						|
      ProcessOldNode(OldListIndex(i), std::move(directPredecessors));
 | 
						|
    }
 | 
						|
 | 
						|
    RetainedDisplayList result(mBuilder->Builder());
 | 
						|
    result.AppendToTop(&mMergedItems);
 | 
						|
    result.mDAG = std::move(mMergedDAG);
 | 
						|
    MOZ_RELEASE_ASSERT(result.mDAG.Length() == result.Length());
 | 
						|
    return result;
 | 
						|
  }
 | 
						|
 | 
						|
  bool HasMatchingItemInOldList(nsDisplayItem* aItem, OldListIndex* aOutIndex) {
 | 
						|
    // Look for an item that matches aItem's frame and per-frame-key, but isn't
 | 
						|
    // the same item.
 | 
						|
    uint32_t outerKey = mOuterItem ? mOuterItem->GetPerFrameKey() : 0;
 | 
						|
    nsIFrame* frame = aItem->Frame();
 | 
						|
    for (nsDisplayItem* i : frame->DisplayItems()) {
 | 
						|
      if (i != aItem && i->Frame() == frame &&
 | 
						|
          i->GetPerFrameKey() == aItem->GetPerFrameKey()) {
 | 
						|
        if (i->GetOldListIndex(mOldList, outerKey, aOutIndex)) {
 | 
						|
          return true;
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
#ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED
 | 
						|
  bool HasModifiedFrame(nsDisplayItem* aItem) {
 | 
						|
    nsIFrame* stopFrame = mOuterItem ? mOuterItem->Frame() : nullptr;
 | 
						|
    return AnyContentAncestorModified(aItem->FrameForInvalidation(), stopFrame);
 | 
						|
  }
 | 
						|
#endif
 | 
						|
 | 
						|
  void UpdateContainerASR(nsDisplayItem* aItem) {
 | 
						|
    mContainerASR = SelectContainerASR(
 | 
						|
        aItem->GetClipChain(), aItem->GetActiveScrolledRoot(), mContainerASR);
 | 
						|
  }
 | 
						|
 | 
						|
  MergedListIndex AddNewNode(
 | 
						|
      nsDisplayItem* aItem, const Maybe<OldListIndex>& aOldIndex,
 | 
						|
      Span<const MergedListIndex> aDirectPredecessors,
 | 
						|
      const Maybe<MergedListIndex>& aExtraDirectPredecessor) {
 | 
						|
    UpdateContainerASR(aItem);
 | 
						|
    aItem->NotifyUsed(mBuilder->Builder());
 | 
						|
 | 
						|
#ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED
 | 
						|
    for (nsDisplayItem* i : aItem->Frame()->DisplayItems()) {
 | 
						|
      if (i->Frame() == aItem->Frame() &&
 | 
						|
          i->GetPerFrameKey() == aItem->GetPerFrameKey()) {
 | 
						|
        MOZ_DIAGNOSTIC_ASSERT(!i->IsMergedItem());
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    aItem->SetMergedPreProcessed(true, false);
 | 
						|
#endif
 | 
						|
 | 
						|
    mMergedItems.AppendToTop(aItem);
 | 
						|
    mBuilder->Metrics()->mTotalItems++;
 | 
						|
 | 
						|
    MergedListIndex newIndex =
 | 
						|
        mMergedDAG.AddNode(aDirectPredecessors, aExtraDirectPredecessor);
 | 
						|
    return newIndex;
 | 
						|
  }
 | 
						|
 | 
						|
  void ProcessOldNode(OldListIndex aNode,
 | 
						|
                      nsTArray<MergedListIndex>&& aDirectPredecessors) {
 | 
						|
    nsDisplayItem* item = mOldItems[aNode.val].mItem;
 | 
						|
    if (mOldItems[aNode.val].IsChanged()) {
 | 
						|
      mOldItems[aNode.val].Discard(mBuilder, std::move(aDirectPredecessors));
 | 
						|
      mResultIsModified = true;
 | 
						|
    } else {
 | 
						|
      MergeChildLists(nullptr, item, item);
 | 
						|
 | 
						|
      if (item->GetType() == DisplayItemType::TYPE_SUBDOCUMENT) {
 | 
						|
        mBuilder->IncrementSubDocPresShellPaintCount(item);
 | 
						|
      }
 | 
						|
      item->SetReused(true);
 | 
						|
      mBuilder->Metrics()->mReusedItems++;
 | 
						|
      mOldItems[aNode.val].AddedToMergedList(
 | 
						|
          AddNewNode(item, Some(aNode), aDirectPredecessors, Nothing()));
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  struct PredecessorStackItem {
 | 
						|
    PredecessorStackItem(OldListIndex aNode, Span<OldListIndex> aPredecessors)
 | 
						|
        : mNode(aNode),
 | 
						|
          mDirectPredecessors(aPredecessors),
 | 
						|
          mCurrentPredecessorIndex(0) {}
 | 
						|
 | 
						|
    bool IsFinished() {
 | 
						|
      return mCurrentPredecessorIndex == mDirectPredecessors.Length();
 | 
						|
    }
 | 
						|
 | 
						|
    OldListIndex GetAndIncrementCurrentPredecessor() {
 | 
						|
      return mDirectPredecessors[mCurrentPredecessorIndex++];
 | 
						|
    }
 | 
						|
 | 
						|
    OldListIndex mNode;
 | 
						|
    Span<OldListIndex> mDirectPredecessors;
 | 
						|
    size_t mCurrentPredecessorIndex;
 | 
						|
  };
 | 
						|
 | 
						|
  AutoTArray<MergedListIndex, 2> ProcessPredecessorsOfOldNode(
 | 
						|
      OldListIndex aNode) {
 | 
						|
    AutoTArray<PredecessorStackItem, 256> mStack;
 | 
						|
    mStack.AppendElement(
 | 
						|
        PredecessorStackItem(aNode, mOldDAG.GetDirectPredecessors(aNode)));
 | 
						|
 | 
						|
    while (true) {
 | 
						|
      if (mStack.LastElement().IsFinished()) {
 | 
						|
        // If we've finished processing all the entries in the current set, then
 | 
						|
        // pop it off the processing stack and process it.
 | 
						|
        PredecessorStackItem item = mStack.PopLastElement();
 | 
						|
        AutoTArray<MergedListIndex, 2> result =
 | 
						|
            ResolveNodeIndexesOldToMerged(item.mDirectPredecessors);
 | 
						|
 | 
						|
        if (mStack.IsEmpty()) {
 | 
						|
          return result;
 | 
						|
        }
 | 
						|
 | 
						|
        ProcessOldNode(item.mNode, std::move(result));
 | 
						|
      } else {
 | 
						|
        // Grab the current predecessor, push predecessors of that onto the
 | 
						|
        // processing stack (if it hasn't already been processed), and then
 | 
						|
        // advance to the next entry.
 | 
						|
        OldListIndex currentIndex =
 | 
						|
            mStack.LastElement().GetAndIncrementCurrentPredecessor();
 | 
						|
        if (!mOldItems[currentIndex.val].IsUsed()) {
 | 
						|
          mStack.AppendElement(PredecessorStackItem(
 | 
						|
              currentIndex, mOldDAG.GetDirectPredecessors(currentIndex)));
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  AutoTArray<MergedListIndex, 2> ResolveNodeIndexesOldToMerged(
 | 
						|
      Span<OldListIndex> aDirectPredecessors) {
 | 
						|
    AutoTArray<MergedListIndex, 2> result;
 | 
						|
    result.SetCapacity(aDirectPredecessors.Length());
 | 
						|
    for (OldListIndex index : aDirectPredecessors) {
 | 
						|
      OldItemInfo& oldItem = mOldItems[index.val];
 | 
						|
      if (oldItem.IsDiscarded()) {
 | 
						|
        for (MergedListIndex inner : oldItem.mDirectPredecessors) {
 | 
						|
          if (!result.Contains(inner)) {
 | 
						|
            result.AppendElement(inner);
 | 
						|
          }
 | 
						|
        }
 | 
						|
      } else {
 | 
						|
        result.AppendElement(oldItem.mIndex);
 | 
						|
      }
 | 
						|
    }
 | 
						|
    return result;
 | 
						|
  }
 | 
						|
 | 
						|
  RetainedDisplayListBuilder* mBuilder;
 | 
						|
  RetainedDisplayList* mOldList;
 | 
						|
  Maybe<const ActiveScrolledRoot*> mContainerASR;
 | 
						|
  nsTArray<OldItemInfo> mOldItems;
 | 
						|
  DirectedAcyclicGraph<OldListUnits> mOldDAG;
 | 
						|
  // Unfortunately we can't use strong typing for the hashtables
 | 
						|
  // since they internally encode the type with the mOps pointer,
 | 
						|
  // and assert when we try swap the contents
 | 
						|
  nsDisplayList mMergedItems;
 | 
						|
  DirectedAcyclicGraph<MergedListUnits> mMergedDAG;
 | 
						|
  nsDisplayItem* mOuterItem;
 | 
						|
  bool mResultIsModified;
 | 
						|
};
 | 
						|
 | 
						|
#ifdef DEBUG
 | 
						|
void VerifyNotModified(nsDisplayList* aList) {
 | 
						|
  for (nsDisplayItem* item : *aList) {
 | 
						|
    MOZ_ASSERT(!AnyContentAncestorModified(item->FrameForInvalidation()));
 | 
						|
 | 
						|
    if (item->GetChildren()) {
 | 
						|
      VerifyNotModified(item->GetChildren());
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
/**
 | 
						|
 * Takes two display lists and merges them into an output list.
 | 
						|
 *
 | 
						|
 * Display lists wthout an explicit DAG are interpreted as linear DAGs (with a
 | 
						|
 * maximum of one direct predecessor and one direct successor per node). We add
 | 
						|
 * the two DAGs together, and then output the topological sorted ordering as the
 | 
						|
 * final display list.
 | 
						|
 *
 | 
						|
 * Once we've merged a list, we then retain the DAG (as part of the
 | 
						|
 * RetainedDisplayList object) to use for future merges.
 | 
						|
 */
 | 
						|
bool RetainedDisplayListBuilder::MergeDisplayLists(
 | 
						|
    nsDisplayList* aNewList, RetainedDisplayList* aOldList,
 | 
						|
    RetainedDisplayList* aOutList,
 | 
						|
    mozilla::Maybe<const mozilla::ActiveScrolledRoot*>& aOutContainerASR,
 | 
						|
    nsDisplayItem* aOuterItem) {
 | 
						|
  AUTO_PROFILER_LABEL_CATEGORY_PAIR(GRAPHICS_DisplayListMerging);
 | 
						|
 | 
						|
  if (!aOldList->IsEmpty()) {
 | 
						|
    // If we still have items in the actual list, then it is because
 | 
						|
    // PreProcessDisplayList decided that it was sure it can't be modified. We
 | 
						|
    // can just use it directly, and throw any new items away.
 | 
						|
 | 
						|
    aNewList->DeleteAll(&mBuilder);
 | 
						|
#ifdef DEBUG
 | 
						|
    VerifyNotModified(aOldList);
 | 
						|
#endif
 | 
						|
 | 
						|
    if (aOldList != aOutList) {
 | 
						|
      *aOutList = std::move(*aOldList);
 | 
						|
    }
 | 
						|
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  MergeState merge(this, *aOldList, aOuterItem);
 | 
						|
 | 
						|
  Maybe<MergedListIndex> previousItemIndex;
 | 
						|
  for (nsDisplayItem* item : aNewList->TakeItems()) {
 | 
						|
    Metrics()->mNewItems++;
 | 
						|
    previousItemIndex = merge.ProcessItemFromNewList(item, previousItemIndex);
 | 
						|
  }
 | 
						|
 | 
						|
  *aOutList = merge.Finalize();
 | 
						|
  aOutContainerASR = merge.mContainerASR;
 | 
						|
  return merge.mResultIsModified;
 | 
						|
}
 | 
						|
 | 
						|
void RetainedDisplayListBuilder::GetModifiedAndFramesWithProps(
 | 
						|
    nsTArray<nsIFrame*>* aOutModifiedFrames,
 | 
						|
    nsTArray<nsIFrame*>* aOutFramesWithProps) {
 | 
						|
  for (auto it = Data()->ConstIterator(); !it.Done(); it.Next()) {
 | 
						|
    nsIFrame* frame = it.Key();
 | 
						|
    const RetainedDisplayListData::FrameFlags& flags = it.Data();
 | 
						|
 | 
						|
    if (flags.contains(RetainedDisplayListData::FrameFlag::Modified)) {
 | 
						|
      aOutModifiedFrames->AppendElement(frame);
 | 
						|
    }
 | 
						|
 | 
						|
    if (flags.contains(RetainedDisplayListData::FrameFlag::HasProps)) {
 | 
						|
      aOutFramesWithProps->AppendElement(frame);
 | 
						|
    }
 | 
						|
 | 
						|
    if (flags.contains(RetainedDisplayListData::FrameFlag::HadWillChange)) {
 | 
						|
      Builder()->RemoveFromWillChangeBudgets(frame);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  Data()->Clear();
 | 
						|
}
 | 
						|
 | 
						|
// ComputeRebuildRegion  debugging
 | 
						|
// #define CRR_DEBUG 1
 | 
						|
#if CRR_DEBUG
 | 
						|
#  define CRR_LOG(...) printf_stderr(__VA_ARGS__)
 | 
						|
#else
 | 
						|
#  define CRR_LOG(...)
 | 
						|
#endif
 | 
						|
 | 
						|
static nsDisplayItem* GetFirstDisplayItemWithChildren(nsIFrame* aFrame) {
 | 
						|
  for (nsDisplayItem* i : aFrame->DisplayItems()) {
 | 
						|
    if (i->HasDeletedFrame() || i->Frame() != aFrame) {
 | 
						|
      // The main frame for the display item has been deleted or the display
 | 
						|
      // item belongs to another frame.
 | 
						|
      continue;
 | 
						|
    }
 | 
						|
 | 
						|
    if (i->HasChildren()) {
 | 
						|
      return static_cast<nsDisplayItem*>(i);
 | 
						|
    }
 | 
						|
  }
 | 
						|
  return nullptr;
 | 
						|
}
 | 
						|
 | 
						|
static bool IsInPreserve3DContext(const nsIFrame* aFrame) {
 | 
						|
  return aFrame->Extend3DContext() ||
 | 
						|
         aFrame->Combines3DTransformWithAncestors();
 | 
						|
}
 | 
						|
 | 
						|
// Returns true if |aFrame| can store a display list building rect.
 | 
						|
// These limitations are necessary to guarantee that
 | 
						|
// 1) Just enough items are rebuilt to properly update display list
 | 
						|
// 2) Modified frames will be visited during a partial display list build.
 | 
						|
static bool CanStoreDisplayListBuildingRect(nsDisplayListBuilder* aBuilder,
 | 
						|
                                            nsIFrame* aFrame) {
 | 
						|
  return aFrame != aBuilder->RootReferenceFrame() &&
 | 
						|
         aFrame->IsStackingContext() && aFrame->IsFixedPosContainingBlock() &&
 | 
						|
         // Split frames might have placeholders for modified frames in their
 | 
						|
         // unmodified continuation frame.
 | 
						|
         !aFrame->GetPrevContinuation() && !aFrame->GetNextContinuation();
 | 
						|
}
 | 
						|
 | 
						|
static bool ProcessFrameInternal(nsIFrame* aFrame,
 | 
						|
                                 nsDisplayListBuilder* aBuilder,
 | 
						|
                                 nsIFrame** aAGR, nsRect& aOverflow,
 | 
						|
                                 const nsIFrame* aStopAtFrame,
 | 
						|
                                 nsTArray<nsIFrame*>& aOutFramesWithProps,
 | 
						|
                                 const bool aStopAtStackingContext) {
 | 
						|
  nsIFrame* currentFrame = aFrame;
 | 
						|
 | 
						|
  while (currentFrame != aStopAtFrame) {
 | 
						|
    CRR_LOG("currentFrame: %p (placeholder=%d), aOverflow: %d %d %d %d\n",
 | 
						|
            currentFrame, !aStopAtStackingContext, aOverflow.x, aOverflow.y,
 | 
						|
            aOverflow.width, aOverflow.height);
 | 
						|
 | 
						|
    // If the current frame is an OOF frame, DisplayListBuildingData needs to be
 | 
						|
    // set on all the ancestor stacking contexts of the  placeholder frame, up
 | 
						|
    // to the containing block of the OOF frame. This is done to ensure that the
 | 
						|
    // content that might be behind the OOF frame is built for merging.
 | 
						|
    nsIFrame* placeholder = currentFrame->HasAnyStateBits(NS_FRAME_OUT_OF_FLOW)
 | 
						|
                                ? currentFrame->GetPlaceholderFrame()
 | 
						|
                                : nullptr;
 | 
						|
 | 
						|
    if (placeholder) {
 | 
						|
      nsRect placeholderOverflow = aOverflow;
 | 
						|
      auto rv = nsLayoutUtils::TransformRect(currentFrame, placeholder,
 | 
						|
                                             placeholderOverflow);
 | 
						|
      if (rv != nsLayoutUtils::TRANSFORM_SUCCEEDED) {
 | 
						|
        placeholderOverflow = nsRect();
 | 
						|
      }
 | 
						|
 | 
						|
      CRR_LOG("Processing placeholder %p for OOF frame %p\n", placeholder,
 | 
						|
              currentFrame);
 | 
						|
 | 
						|
      CRR_LOG("OOF frame draw area: %d %d %d %d\n", placeholderOverflow.x,
 | 
						|
              placeholderOverflow.y, placeholderOverflow.width,
 | 
						|
              placeholderOverflow.height);
 | 
						|
 | 
						|
      // Tracking AGRs for the placeholder processing is not necessary, as the
 | 
						|
      // goal is to only modify the DisplayListBuildingData rect.
 | 
						|
      nsIFrame* dummyAGR = nullptr;
 | 
						|
 | 
						|
      // Find a common ancestor frame to handle frame continuations.
 | 
						|
      // TODO: It might be possible to write a more specific and efficient
 | 
						|
      // function for this.
 | 
						|
      const nsIFrame* ancestor = nsLayoutUtils::FindNearestCommonAncestorFrame(
 | 
						|
          currentFrame->GetParent(), placeholder->GetParent());
 | 
						|
 | 
						|
      if (!ProcessFrameInternal(placeholder, aBuilder, &dummyAGR,
 | 
						|
                                placeholderOverflow, ancestor,
 | 
						|
                                aOutFramesWithProps, false)) {
 | 
						|
        return false;
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    // Convert 'aOverflow' into the coordinate space of the nearest stacking
 | 
						|
    // context or display port ancestor and update 'currentFrame' to point to
 | 
						|
    // that frame.
 | 
						|
    aOverflow = nsLayoutUtils::TransformFrameRectToAncestor(
 | 
						|
        currentFrame, aOverflow, aStopAtFrame, nullptr, nullptr,
 | 
						|
        /* aStopAtStackingContextAndDisplayPortAndOOFFrame = */ true,
 | 
						|
        ¤tFrame);
 | 
						|
    if (IsInPreserve3DContext(currentFrame)) {
 | 
						|
      return false;
 | 
						|
    }
 | 
						|
 | 
						|
    MOZ_ASSERT(currentFrame);
 | 
						|
 | 
						|
    // Check whether the current frame is a scrollable frame with display port.
 | 
						|
    nsRect displayPort;
 | 
						|
    ScrollContainerFrame* sf = do_QueryFrame(currentFrame);
 | 
						|
    nsIContent* content = sf ? currentFrame->GetContent() : nullptr;
 | 
						|
 | 
						|
    if (content && DisplayPortUtils::GetDisplayPort(content, &displayPort)) {
 | 
						|
      CRR_LOG("Frame belongs to displayport frame %p\n", currentFrame);
 | 
						|
 | 
						|
      // Get overflow relative to the scrollport (from the scrollframe)
 | 
						|
      nsRect r = aOverflow - sf->GetScrollPortRect().TopLeft();
 | 
						|
      r.IntersectRect(r, displayPort);
 | 
						|
      if (!r.IsEmpty()) {
 | 
						|
        nsRect* rect = currentFrame->GetProperty(
 | 
						|
            nsDisplayListBuilder::DisplayListBuildingDisplayPortRect());
 | 
						|
        if (!rect) {
 | 
						|
          rect = new nsRect();
 | 
						|
          currentFrame->SetProperty(
 | 
						|
              nsDisplayListBuilder::DisplayListBuildingDisplayPortRect(), rect);
 | 
						|
          currentFrame->SetHasOverrideDirtyRegion(true);
 | 
						|
          aOutFramesWithProps.AppendElement(currentFrame);
 | 
						|
        }
 | 
						|
        rect->UnionRect(*rect, r);
 | 
						|
        CRR_LOG("Adding area to displayport draw area: %d %d %d %d\n", r.x, r.y,
 | 
						|
                r.width, r.height);
 | 
						|
 | 
						|
        // TODO: Can we just use MarkFrameForDisplayIfVisible, plus
 | 
						|
        // MarkFramesForDifferentAGR to ensure that this displayport, plus any
 | 
						|
        // items that move relative to it get rebuilt, and then not contribute
 | 
						|
        // to the root dirty area?
 | 
						|
        aOverflow = sf->GetScrollPortRect();
 | 
						|
      } else {
 | 
						|
        // Don't contribute to the root dirty area at all.
 | 
						|
        aOverflow.SetEmpty();
 | 
						|
      }
 | 
						|
    } else {
 | 
						|
      aOverflow.IntersectRect(aOverflow,
 | 
						|
                              currentFrame->InkOverflowRectRelativeToSelf());
 | 
						|
    }
 | 
						|
 | 
						|
    if (aOverflow.IsEmpty()) {
 | 
						|
      break;
 | 
						|
    }
 | 
						|
 | 
						|
    if (CanStoreDisplayListBuildingRect(aBuilder, currentFrame)) {
 | 
						|
      CRR_LOG("Frame belongs to stacking context frame %p\n", currentFrame);
 | 
						|
      // If we found an intermediate stacking context with an existing display
 | 
						|
      // item then we can store the dirty rect there and stop. If we couldn't
 | 
						|
      // find one then we need to keep bubbling up to the next stacking context.
 | 
						|
      nsDisplayItem* wrapperItem =
 | 
						|
          GetFirstDisplayItemWithChildren(currentFrame);
 | 
						|
      if (!wrapperItem) {
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
 | 
						|
      // Store the stacking context relative dirty area such
 | 
						|
      // that display list building will pick it up when it
 | 
						|
      // gets to it.
 | 
						|
      nsDisplayListBuilder::DisplayListBuildingData* data =
 | 
						|
          currentFrame->GetProperty(
 | 
						|
              nsDisplayListBuilder::DisplayListBuildingRect());
 | 
						|
      if (!data) {
 | 
						|
        data = new nsDisplayListBuilder::DisplayListBuildingData();
 | 
						|
        currentFrame->SetProperty(
 | 
						|
            nsDisplayListBuilder::DisplayListBuildingRect(), data);
 | 
						|
        currentFrame->SetHasOverrideDirtyRegion(true);
 | 
						|
        aOutFramesWithProps.AppendElement(currentFrame);
 | 
						|
      }
 | 
						|
      CRR_LOG("Adding area to stacking context draw area: %d %d %d %d\n",
 | 
						|
              aOverflow.x, aOverflow.y, aOverflow.width, aOverflow.height);
 | 
						|
      data->mDirtyRect.UnionRect(data->mDirtyRect, aOverflow);
 | 
						|
 | 
						|
      if (!aStopAtStackingContext) {
 | 
						|
        // Continue ascending the frame tree until we reach aStopAtFrame.
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
 | 
						|
      // Grab the visible (display list building) rect for children of this
 | 
						|
      // wrapper item and convert into into coordinate relative to the current
 | 
						|
      // frame.
 | 
						|
      nsRect previousVisible = wrapperItem->GetBuildingRectForChildren();
 | 
						|
      if (wrapperItem->ReferenceFrameForChildren() != wrapperItem->Frame()) {
 | 
						|
        previousVisible -= wrapperItem->ToReferenceFrame();
 | 
						|
      }
 | 
						|
 | 
						|
      if (!previousVisible.Contains(aOverflow)) {
 | 
						|
        // If the overflow area of the changed frame isn't contained within the
 | 
						|
        // old item, then we might change the size of the item and need to
 | 
						|
        // update its sorting accordingly. Keep propagating the overflow area up
 | 
						|
        // so that we build intersecting items for sorting.
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
 | 
						|
      if (!data->mModifiedAGR) {
 | 
						|
        data->mModifiedAGR = *aAGR;
 | 
						|
      } else if (data->mModifiedAGR != *aAGR) {
 | 
						|
        data->mDirtyRect = currentFrame->InkOverflowRectRelativeToSelf();
 | 
						|
        CRR_LOG(
 | 
						|
            "Found multiple modified AGRs within this stacking context, "
 | 
						|
            "giving up\n");
 | 
						|
      }
 | 
						|
 | 
						|
      // Don't contribute to the root dirty area at all.
 | 
						|
      aOverflow.SetEmpty();
 | 
						|
      *aAGR = nullptr;
 | 
						|
 | 
						|
      break;
 | 
						|
    }
 | 
						|
  }
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
bool RetainedDisplayListBuilder::ProcessFrame(
 | 
						|
    nsIFrame* aFrame, nsDisplayListBuilder* aBuilder, nsIFrame* aStopAtFrame,
 | 
						|
    nsTArray<nsIFrame*>& aOutFramesWithProps, const bool aStopAtStackingContext,
 | 
						|
    nsRect* aOutDirty, nsIFrame** aOutModifiedAGR) {
 | 
						|
  if (aFrame->HasOverrideDirtyRegion()) {
 | 
						|
    aOutFramesWithProps.AppendElement(aFrame);
 | 
						|
  }
 | 
						|
 | 
						|
  if (aFrame->HasAnyStateBits(NS_FRAME_IN_POPUP)) {
 | 
						|
    return true;
 | 
						|
  }
 | 
						|
 | 
						|
  // TODO: There is almost certainly a faster way of doing this, probably can be
 | 
						|
  // combined with the ancestor walk for TransformFrameRectToAncestor.
 | 
						|
  nsIFrame* agrFrame = aBuilder->FindAnimatedGeometryRootFrameFor(aFrame);
 | 
						|
 | 
						|
  CRR_LOG("Processing frame %p with agr %p\n", aFrame, agr->mFrame);
 | 
						|
 | 
						|
  // Convert the frame's overflow rect into the coordinate space
 | 
						|
  // of the nearest stacking context that has an existing display item.
 | 
						|
  // We store that as a dirty rect on that stacking context so that we build
 | 
						|
  // all items that intersect the changed frame within the stacking context,
 | 
						|
  // and then we use MarkFrameForDisplayIfVisible to make sure the stacking
 | 
						|
  // context itself gets built. We don't need to build items that intersect
 | 
						|
  // outside of the stacking context, since we know the stacking context item
 | 
						|
  // exists in the old list, so we can trivially merge without needing other
 | 
						|
  // items.
 | 
						|
  nsRect overflow = aFrame->InkOverflowRectRelativeToSelf();
 | 
						|
 | 
						|
  // If the modified frame is also a caret frame, include the caret area.
 | 
						|
  // This is needed because some frames (for example text frames without text)
 | 
						|
  // might have an empty overflow rect.
 | 
						|
  if (aFrame == aBuilder->GetCaretFrame()) {
 | 
						|
    overflow.UnionRect(overflow, aBuilder->GetCaretRect());
 | 
						|
  }
 | 
						|
 | 
						|
  if (!ProcessFrameInternal(aFrame, aBuilder, &agrFrame, overflow, aStopAtFrame,
 | 
						|
                            aOutFramesWithProps, aStopAtStackingContext)) {
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  if (!overflow.IsEmpty()) {
 | 
						|
    aOutDirty->UnionRect(*aOutDirty, overflow);
 | 
						|
    CRR_LOG("Adding area to root draw area: %d %d %d %d\n", overflow.x,
 | 
						|
            overflow.y, overflow.width, overflow.height);
 | 
						|
 | 
						|
    // If we get changed frames from multiple AGRS, then just give up as it gets
 | 
						|
    // really complex to track which items would need to be marked in
 | 
						|
    // MarkFramesForDifferentAGR.
 | 
						|
    if (!*aOutModifiedAGR) {
 | 
						|
      CRR_LOG("Setting %p as root stacking context AGR\n", agrFrame);
 | 
						|
      *aOutModifiedAGR = agrFrame;
 | 
						|
    } else if (agrFrame && *aOutModifiedAGR != agrFrame) {
 | 
						|
      CRR_LOG("Found multiple AGRs in root stacking context, giving up\n");
 | 
						|
      return false;
 | 
						|
    }
 | 
						|
  }
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
static void AddFramesForContainingBlock(nsIFrame* aBlock,
 | 
						|
                                        const nsFrameList& aFrames,
 | 
						|
                                        nsTArray<nsIFrame*>& aExtraFrames) {
 | 
						|
  for (nsIFrame* f : aFrames) {
 | 
						|
    if (!f->IsFrameModified() && AnyContentAncestorModified(f, aBlock)) {
 | 
						|
      CRR_LOG("Adding invalid OOF %p\n", f);
 | 
						|
      aExtraFrames.AppendElement(f);
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
// Placeholder descendants of aFrame don't contribute to aFrame's overflow area.
 | 
						|
// Find all the containing blocks that might own placeholders under us, walk
 | 
						|
// their OOF frames list, and manually invalidate any frames that are
 | 
						|
// descendants of a modified frame (us, or another frame we'll get to soon).
 | 
						|
// This is combined with the work required for MarkFrameForDisplayIfVisible,
 | 
						|
// so that we can avoid an extra ancestor walk, and we can reuse the flag
 | 
						|
// to detect when we've already visited an ancestor (and thus all further
 | 
						|
// ancestors must also be visited).
 | 
						|
static void FindContainingBlocks(nsIFrame* aFrame,
 | 
						|
                                 nsTArray<nsIFrame*>& aExtraFrames) {
 | 
						|
  for (nsIFrame* f = aFrame; f; f = nsLayoutUtils::GetDisplayListParent(f)) {
 | 
						|
    if (f->ForceDescendIntoIfVisible()) {
 | 
						|
      return;
 | 
						|
    }
 | 
						|
    f->SetForceDescendIntoIfVisible(true);
 | 
						|
    CRR_LOG("Considering OOFs for %p\n", f);
 | 
						|
 | 
						|
    AddFramesForContainingBlock(f, f->GetChildList(FrameChildListID::Float),
 | 
						|
                                aExtraFrames);
 | 
						|
    AddFramesForContainingBlock(f, f->GetChildList(f->GetAbsoluteListID()),
 | 
						|
                                aExtraFrames);
 | 
						|
 | 
						|
    // This condition must match the condition in
 | 
						|
    // nsLayoutUtils::GetParentOrPlaceholderFor which is used by
 | 
						|
    // nsLayoutUtils::GetDisplayListParent
 | 
						|
    if (f->HasAnyStateBits(NS_FRAME_OUT_OF_FLOW) && !f->GetPrevInFlow()) {
 | 
						|
      nsIFrame* parent = f->GetParent();
 | 
						|
      if (parent && !parent->ForceDescendIntoIfVisible()) {
 | 
						|
        // If the GetDisplayListParent call is going to walk to a placeholder,
 | 
						|
        // in rare cases the placeholder might be contained in a different
 | 
						|
        // continuation from the oof. So we have to make sure to mark the oofs
 | 
						|
        // parent. In the common case this doesn't make us do any extra work,
 | 
						|
        // just changes the order in which we visit the frames since walking
 | 
						|
        // through placeholders will walk through the parent, and we stop when
 | 
						|
        // we find a ForceDescendIntoIfVisible bit set.
 | 
						|
        FindContainingBlocks(parent, aExtraFrames);
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Given a list of frames that has been modified, computes the region that we
 | 
						|
 * need to do display list building for in order to build all modified display
 | 
						|
 * items.
 | 
						|
 *
 | 
						|
 * When a modified frame is within a stacking context (with an existing display
 | 
						|
 * item), then we only contribute to the build area within the stacking context,
 | 
						|
 * as well as forcing display list building to descend to the stacking context.
 | 
						|
 * We don't need to add build area outside of the stacking context (and force
 | 
						|
 * items above/below the stacking context container item to be built), since
 | 
						|
 * just matching the position of the stacking context container item is
 | 
						|
 * sufficient to ensure correct ordering during merging.
 | 
						|
 *
 | 
						|
 * We need to rebuild all items that might intersect with the modified frame,
 | 
						|
 * both now and during async changes on the compositor. We do this by rebuilding
 | 
						|
 * the area covered by the changed frame, as well as rebuilding all items that
 | 
						|
 * have a different (async) AGR to the changed frame. If we have changes to
 | 
						|
 * multiple AGRs (within a stacking context), then we rebuild that stacking
 | 
						|
 * context entirely.
 | 
						|
 *
 | 
						|
 * @param aModifiedFrames The list of modified frames.
 | 
						|
 * @param aOutDirty The result region to use for display list building.
 | 
						|
 * @param aOutModifiedAGR The modified AGR for the root stacking context.
 | 
						|
 * @param aOutFramesWithProps The list of frames to which we attached partial
 | 
						|
 * build data so that it can be cleaned up.
 | 
						|
 *
 | 
						|
 * @return true if we succesfully computed a partial rebuild region, false if a
 | 
						|
 * full build is required.
 | 
						|
 */
 | 
						|
bool RetainedDisplayListBuilder::ComputeRebuildRegion(
 | 
						|
    nsTArray<nsIFrame*>& aModifiedFrames, nsRect* aOutDirty,
 | 
						|
    nsIFrame** aOutModifiedAGR, nsTArray<nsIFrame*>& aOutFramesWithProps) {
 | 
						|
  CRR_LOG("Computing rebuild regions for %zu frames:\n",
 | 
						|
          aModifiedFrames.Length());
 | 
						|
  nsTArray<nsIFrame*> extraFrames;
 | 
						|
  for (nsIFrame* f : aModifiedFrames) {
 | 
						|
    MOZ_ASSERT(f);
 | 
						|
 | 
						|
    mBuilder.AddFrameMarkedForDisplayIfVisible(f);
 | 
						|
    FindContainingBlocks(f, extraFrames);
 | 
						|
 | 
						|
    if (!ProcessFrame(f, &mBuilder, RootReferenceFrame(), aOutFramesWithProps,
 | 
						|
                      true, aOutDirty, aOutModifiedAGR)) {
 | 
						|
      return false;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // Since we set modified to true on the extraFrames, add them to
 | 
						|
  // aModifiedFrames so that it will get reverted.
 | 
						|
  aModifiedFrames.AppendElements(extraFrames);
 | 
						|
 | 
						|
  for (nsIFrame* f : extraFrames) {
 | 
						|
    f->SetFrameIsModified(true);
 | 
						|
 | 
						|
    if (!ProcessFrame(f, &mBuilder, RootReferenceFrame(), aOutFramesWithProps,
 | 
						|
                      true, aOutDirty, aOutModifiedAGR)) {
 | 
						|
      return false;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
bool RetainedDisplayListBuilder::ShouldBuildPartial(
 | 
						|
    nsTArray<nsIFrame*>& aModifiedFrames) {
 | 
						|
  if (mList.IsEmpty()) {
 | 
						|
    // Partial builds without a previous display list do not make sense.
 | 
						|
    Metrics()->mPartialUpdateFailReason = PartialUpdateFailReason::EmptyList;
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  if (aModifiedFrames.Length() >
 | 
						|
      StaticPrefs::layout_display_list_rebuild_frame_limit()) {
 | 
						|
    // Computing a dirty rect with too many modified frames can be slow.
 | 
						|
    Metrics()->mPartialUpdateFailReason = PartialUpdateFailReason::RebuildLimit;
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  // We don't support retaining with overlay scrollbars, since they require
 | 
						|
  // us to look at the display list and pick the highest z-index, which
 | 
						|
  // we can't do during partial building.
 | 
						|
  if (mBuilder.DisablePartialUpdates()) {
 | 
						|
    mBuilder.SetDisablePartialUpdates(false);
 | 
						|
    Metrics()->mPartialUpdateFailReason = PartialUpdateFailReason::Disabled;
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  for (nsIFrame* f : aModifiedFrames) {
 | 
						|
    MOZ_ASSERT(f);
 | 
						|
 | 
						|
    const LayoutFrameType type = f->Type();
 | 
						|
 | 
						|
    // If we have any modified frames of the following types, it is likely that
 | 
						|
    // doing a partial rebuild of the display list will be slower than doing a
 | 
						|
    // full rebuild.
 | 
						|
    // This is because these frames either intersect or may intersect with most
 | 
						|
    // of the page content. This is either due to display port size or different
 | 
						|
    // async AGR.
 | 
						|
    if (type == LayoutFrameType::Viewport ||
 | 
						|
        type == LayoutFrameType::PageContent ||
 | 
						|
        type == LayoutFrameType::Canvas || type == LayoutFrameType::Scrollbar) {
 | 
						|
      Metrics()->mPartialUpdateFailReason = PartialUpdateFailReason::FrameType;
 | 
						|
      return false;
 | 
						|
    }
 | 
						|
 | 
						|
    // Detect root scroll frame and do a full rebuild for them too for the same
 | 
						|
    // reasons as above, but also because top layer items should to be marked
 | 
						|
    // modified if the root scroll frame is modified. Putting this check here
 | 
						|
    // means we don't need to check everytime a frame is marked modified though.
 | 
						|
    if (type == LayoutFrameType::ScrollContainer && f->GetParent() &&
 | 
						|
        !f->GetParent()->GetParent()) {
 | 
						|
      Metrics()->mPartialUpdateFailReason = PartialUpdateFailReason::FrameType;
 | 
						|
      return false;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
class AutoClearFramePropsArray {
 | 
						|
 public:
 | 
						|
  explicit AutoClearFramePropsArray(size_t aCapacity) : mFrames(aCapacity) {}
 | 
						|
  AutoClearFramePropsArray() = default;
 | 
						|
  ~AutoClearFramePropsArray() {
 | 
						|
    size_t len = mFrames.Length();
 | 
						|
    nsIFrame** elements = mFrames.Elements();
 | 
						|
    for (size_t i = 0; i < len; ++i) {
 | 
						|
      nsIFrame* f = elements[i];
 | 
						|
      DL_LOGV("RDL - Clearing modified flags for frame %p", f);
 | 
						|
      if (f->HasOverrideDirtyRegion()) {
 | 
						|
        f->SetHasOverrideDirtyRegion(false);
 | 
						|
        f->RemoveProperty(nsDisplayListBuilder::DisplayListBuildingRect());
 | 
						|
        f->RemoveProperty(
 | 
						|
            nsDisplayListBuilder::DisplayListBuildingDisplayPortRect());
 | 
						|
      }
 | 
						|
      f->SetFrameIsModified(false);
 | 
						|
      f->SetHasModifiedDescendants(false);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  nsTArray<nsIFrame*>& Frames() { return mFrames; }
 | 
						|
  bool IsEmpty() const { return mFrames.IsEmpty(); }
 | 
						|
 | 
						|
 private:
 | 
						|
  nsTArray<nsIFrame*> mFrames;
 | 
						|
};
 | 
						|
 | 
						|
void RetainedDisplayListBuilder::ClearFramesWithProps() {
 | 
						|
  AutoClearFramePropsArray modifiedFrames(Data()->GetModifiedFrameCount());
 | 
						|
  AutoClearFramePropsArray framesWithProps;
 | 
						|
  GetModifiedAndFramesWithProps(&modifiedFrames.Frames(),
 | 
						|
                                &framesWithProps.Frames());
 | 
						|
}
 | 
						|
 | 
						|
void RetainedDisplayListBuilder::ClearRetainedData() {
 | 
						|
  DL_LOGI("(%p) RDL - Clearing retained display list builder data", this);
 | 
						|
  List()->DeleteAll(Builder());
 | 
						|
  ClearFramesWithProps();
 | 
						|
  ClearReuseableDisplayItems();
 | 
						|
}
 | 
						|
 | 
						|
namespace RDLUtils {
 | 
						|
 | 
						|
MOZ_NEVER_INLINE_DEBUG void AssertFrameSubtreeUnmodified(
 | 
						|
    const nsIFrame* aFrame) {
 | 
						|
  MOZ_ASSERT(!aFrame->IsFrameModified());
 | 
						|
  MOZ_ASSERT(!aFrame->HasModifiedDescendants());
 | 
						|
 | 
						|
  for (const auto& childList : aFrame->ChildLists()) {
 | 
						|
    for (nsIFrame* child : childList.mList) {
 | 
						|
      AssertFrameSubtreeUnmodified(child);
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
MOZ_NEVER_INLINE_DEBUG void AssertDisplayListUnmodified(nsDisplayList* aList) {
 | 
						|
  for (nsDisplayItem* item : *aList) {
 | 
						|
    AssertDisplayItemUnmodified(item);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
MOZ_NEVER_INLINE_DEBUG void AssertDisplayItemUnmodified(nsDisplayItem* aItem) {
 | 
						|
  MOZ_ASSERT(!aItem->HasDeletedFrame());
 | 
						|
  MOZ_ASSERT(!AnyContentAncestorModified(aItem->FrameForInvalidation()));
 | 
						|
 | 
						|
  if (aItem->GetChildren()) {
 | 
						|
    AssertDisplayListUnmodified(aItem->GetChildren());
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
}  // namespace RDLUtils
 | 
						|
 | 
						|
namespace RDL {
 | 
						|
 | 
						|
void MarkAncestorFrames(nsIFrame* aFrame,
 | 
						|
                        nsTArray<nsIFrame*>& aOutFramesWithProps) {
 | 
						|
  nsIFrame* frame = nsLayoutUtils::GetDisplayListParent(aFrame);
 | 
						|
  while (frame && !frame->HasModifiedDescendants()) {
 | 
						|
    aOutFramesWithProps.AppendElement(frame);
 | 
						|
    frame->SetHasModifiedDescendants(true);
 | 
						|
    frame = nsLayoutUtils::GetDisplayListParent(frame);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Iterates over the modified frames array and updates the frame tree flags
 | 
						|
 * so that container frames know whether they have modified descendant frames.
 | 
						|
 * Frames that were marked modified are added to |aOutFramesWithProps|, so that
 | 
						|
 * the modified status can be cleared after the display list build.
 | 
						|
 */
 | 
						|
void MarkAllAncestorFrames(const nsTArray<nsIFrame*>& aModifiedFrames,
 | 
						|
                           nsTArray<nsIFrame*>& aOutFramesWithProps) {
 | 
						|
  nsAutoString frameName;
 | 
						|
  DL_LOGI("RDL - Modified frames: %zu", aModifiedFrames.Length());
 | 
						|
  for (nsIFrame* frame : aModifiedFrames) {
 | 
						|
#ifdef DEBUG
 | 
						|
    frame->GetFrameName(frameName);
 | 
						|
#endif
 | 
						|
    DL_LOGV("RDL - Processing modified frame: %p (%s)", frame,
 | 
						|
            NS_ConvertUTF16toUTF8(frameName).get());
 | 
						|
 | 
						|
    MarkAncestorFrames(frame, aOutFramesWithProps);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Marks the given display item |aItem| as reuseable container, and updates the
 | 
						|
 * bounds in case some child items were destroyed.
 | 
						|
 */
 | 
						|
MOZ_NEVER_INLINE_DEBUG void ReuseStackingContextItem(
 | 
						|
    nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) {
 | 
						|
  aItem->SetPreProcessed();
 | 
						|
 | 
						|
  if (aItem->HasChildren()) {
 | 
						|
    aItem->UpdateBounds(aBuilder);
 | 
						|
  }
 | 
						|
 | 
						|
  aBuilder->AddReusableDisplayItem(aItem);
 | 
						|
  DL_LOGD("Reusing display item %p", aItem);
 | 
						|
}
 | 
						|
 | 
						|
bool IsSupportedFrameType(const nsIFrame* aFrame) {
 | 
						|
  // The way table backgrounds are handled makes these frames incompatible with
 | 
						|
  // this retained display list approach.
 | 
						|
  if (aFrame->IsTableColFrame()) {
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  if (aFrame->IsTableColGroupFrame()) {
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  if (aFrame->IsTableRowFrame()) {
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  if (aFrame->IsTableRowGroupFrame()) {
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  if (aFrame->IsTableCellFrame()) {
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  // Everything else should work.
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
bool IsReuseableStackingContextItem(nsDisplayItem* aItem) {
 | 
						|
  if (!IsSupportedFrameType(aItem->Frame())) {
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  if (!aItem->IsReusable()) {
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  const nsIFrame* frame = aItem->FrameForInvalidation();
 | 
						|
  return !frame->HasModifiedDescendants() && !frame->GetPrevContinuation() &&
 | 
						|
         !frame->GetNextContinuation();
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Recursively visits every display item of the display list and destroys all
 | 
						|
 * display items that depend on deleted or modified frames.
 | 
						|
 * The stacking context display items for unmodified frame subtrees are kept
 | 
						|
 * linked and collected in given |aOutItems| array.
 | 
						|
 */
 | 
						|
void CollectStackingContextItems(nsDisplayListBuilder* aBuilder,
 | 
						|
                                 nsDisplayList* aList, nsIFrame* aOuterFrame,
 | 
						|
                                 int aDepth = 0, bool aParentReused = false) {
 | 
						|
  for (nsDisplayItem* item : aList->TakeItems()) {
 | 
						|
    if (DL_LOG_TEST(LogLevel::Debug)) {
 | 
						|
      DL_LOGD(
 | 
						|
          "%*s Preprocessing item %p (%s) (frame: %p) "
 | 
						|
          "(children: %zu) (depth: %d) (parentReused: %d)",
 | 
						|
          aDepth, "", item, item->Name(),
 | 
						|
          item->HasDeletedFrame() ? nullptr : item->Frame(),
 | 
						|
          item->GetChildren() ? item->GetChildren()->Length() : 0, aDepth,
 | 
						|
          aParentReused);
 | 
						|
    }
 | 
						|
 | 
						|
    if (!item->CanBeReused() || item->HasDeletedFrame() ||
 | 
						|
        AnyContentAncestorModified(item->FrameForInvalidation(), aOuterFrame)) {
 | 
						|
      DL_LOGD("%*s Deleted modified or temporary item %p", aDepth, "", item);
 | 
						|
      item->Destroy(aBuilder);
 | 
						|
      continue;
 | 
						|
    }
 | 
						|
 | 
						|
    MOZ_ASSERT(!AnyContentAncestorModified(item->FrameForInvalidation()));
 | 
						|
    MOZ_ASSERT(!item->IsPreProcessed());
 | 
						|
    item->InvalidateCachedChildInfo(aBuilder);
 | 
						|
#ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED
 | 
						|
    item->SetMergedPreProcessed(false, true);
 | 
						|
#endif
 | 
						|
    item->SetReused(true);
 | 
						|
 | 
						|
    const bool isStackingContextItem = IsReuseableStackingContextItem(item);
 | 
						|
 | 
						|
    if (item->GetChildren()) {
 | 
						|
      CollectStackingContextItems(aBuilder, item->GetChildren(), item->Frame(),
 | 
						|
                                  aDepth + 1,
 | 
						|
                                  aParentReused || isStackingContextItem);
 | 
						|
    }
 | 
						|
 | 
						|
    if (aParentReused) {
 | 
						|
      // Keep the contents of the current container item linked.
 | 
						|
#ifdef DEBUG
 | 
						|
      RDLUtils::AssertDisplayItemUnmodified(item);
 | 
						|
#endif
 | 
						|
      aList->AppendToTop(item);
 | 
						|
    } else if (isStackingContextItem) {
 | 
						|
      // |item| is a stacking context item that can be reused.
 | 
						|
      ReuseStackingContextItem(aBuilder, item);
 | 
						|
    } else {
 | 
						|
      // |item| is inside a container item that will be destroyed later.
 | 
						|
      DL_LOGD("%*s Deleted unused item %p", aDepth, "", item);
 | 
						|
      item->Destroy(aBuilder);
 | 
						|
      continue;
 | 
						|
    }
 | 
						|
 | 
						|
    if (item->GetType() == DisplayItemType::TYPE_SUBDOCUMENT) {
 | 
						|
      IncrementPresShellPaintCount(aBuilder, item);
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
}  // namespace RDL
 | 
						|
 | 
						|
bool RetainedDisplayListBuilder::TrySimpleUpdate(
 | 
						|
    const nsTArray<nsIFrame*>& aModifiedFrames,
 | 
						|
    nsTArray<nsIFrame*>& aOutFramesWithProps) {
 | 
						|
  if (!mBuilder.IsReusingStackingContextItems()) {
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  RDL::MarkAllAncestorFrames(aModifiedFrames, aOutFramesWithProps);
 | 
						|
  RDL::CollectStackingContextItems(&mBuilder, &mList, RootReferenceFrame());
 | 
						|
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
PartialUpdateResult RetainedDisplayListBuilder::AttemptPartialUpdate(
 | 
						|
    nscolor aBackstop) {
 | 
						|
  DL_LOGI("(%p) RDL - AttemptPartialUpdate, root frame: %p", this,
 | 
						|
          RootReferenceFrame());
 | 
						|
 | 
						|
  mBuilder.RemoveModifiedWindowRegions();
 | 
						|
 | 
						|
  if (mBuilder.ShouldSyncDecodeImages()) {
 | 
						|
    DL_LOGI("RDL - Sync decoding images");
 | 
						|
    MarkFramesWithItemsAndImagesModified(&mList);
 | 
						|
  }
 | 
						|
 | 
						|
  mBuilder.InvalidateCaretFramesIfNeeded();
 | 
						|
 | 
						|
  // We set the override dirty regions during ComputeRebuildRegion or in
 | 
						|
  // DisplayPortUtils::InvalidateForDisplayPortChange. The display port change
 | 
						|
  // also marks the frame modified, so those regions are cleared here as well.
 | 
						|
  AutoClearFramePropsArray modifiedFrames(Data()->GetModifiedFrameCount());
 | 
						|
  AutoClearFramePropsArray framesWithProps(64);
 | 
						|
  GetModifiedAndFramesWithProps(&modifiedFrames.Frames(),
 | 
						|
                                &framesWithProps.Frames());
 | 
						|
 | 
						|
  if (!ShouldBuildPartial(modifiedFrames.Frames())) {
 | 
						|
    // Do not allow partial builds if the |ShouldBuildPartial()| heuristic
 | 
						|
    // fails.
 | 
						|
    mBuilder.SetPartialBuildFailed(true);
 | 
						|
    return PartialUpdateResult::Failed;
 | 
						|
  }
 | 
						|
 | 
						|
  nsRect modifiedDirty;
 | 
						|
  nsDisplayList modifiedDL(&mBuilder);
 | 
						|
  nsIFrame* modifiedAGR = nullptr;
 | 
						|
  PartialUpdateResult result = PartialUpdateResult::NoChange;
 | 
						|
  const bool simpleUpdate =
 | 
						|
      TrySimpleUpdate(modifiedFrames.Frames(), framesWithProps.Frames());
 | 
						|
 | 
						|
  mBuilder.EnterPresShell(RootReferenceFrame());
 | 
						|
 | 
						|
  if (!simpleUpdate) {
 | 
						|
    if (!ComputeRebuildRegion(modifiedFrames.Frames(), &modifiedDirty,
 | 
						|
                              &modifiedAGR, framesWithProps.Frames()) ||
 | 
						|
        !PreProcessDisplayList(&mList, modifiedAGR, result,
 | 
						|
                               RootReferenceFrame(), nullptr)) {
 | 
						|
      DL_LOGI("RDL - Partial update aborted");
 | 
						|
      mBuilder.SetPartialBuildFailed(true);
 | 
						|
      mBuilder.LeavePresShell(RootReferenceFrame(), nullptr);
 | 
						|
      mList.DeleteAll(&mBuilder);
 | 
						|
      return PartialUpdateResult::Failed;
 | 
						|
    }
 | 
						|
  } else {
 | 
						|
    modifiedDirty = mBuilder.GetVisibleRect();
 | 
						|
  }
 | 
						|
 | 
						|
  // This is normally handled by EnterPresShell, but we skipped it so that we
 | 
						|
  // didn't call MarkFrameForDisplayIfVisible before ComputeRebuildRegion.
 | 
						|
  ScrollContainerFrame* sf =
 | 
						|
      RootReferenceFrame()->PresShell()->GetRootScrollContainerFrame();
 | 
						|
  if (sf) {
 | 
						|
    nsCanvasFrame* canvasFrame = do_QueryFrame(sf->GetScrolledFrame());
 | 
						|
    if (canvasFrame) {
 | 
						|
      mBuilder.MarkFrameForDisplayIfVisible(canvasFrame, RootReferenceFrame());
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  nsRect rootOverflow = RootOverflowRect();
 | 
						|
  modifiedDirty.IntersectRect(modifiedDirty, rootOverflow);
 | 
						|
 | 
						|
  mBuilder.SetDirtyRect(modifiedDirty);
 | 
						|
  mBuilder.SetPartialUpdate(true);
 | 
						|
  mBuilder.SetPartialBuildFailed(false);
 | 
						|
 | 
						|
  DL_LOGI("RDL - Starting display list build");
 | 
						|
  RootReferenceFrame()->BuildDisplayListForStackingContext(&mBuilder,
 | 
						|
                                                           &modifiedDL);
 | 
						|
  DL_LOGI("RDL - Finished display list build");
 | 
						|
 | 
						|
  if (!modifiedDL.IsEmpty()) {
 | 
						|
    nsLayoutUtils::AddExtraBackgroundItems(
 | 
						|
        &mBuilder, &modifiedDL, RootReferenceFrame(),
 | 
						|
        nsRect(nsPoint(0, 0), rootOverflow.Size()), rootOverflow, aBackstop);
 | 
						|
  }
 | 
						|
  mBuilder.SetPartialUpdate(false);
 | 
						|
 | 
						|
  if (mBuilder.PartialBuildFailed()) {
 | 
						|
    DL_LOGI("RDL - Partial update failed!");
 | 
						|
    mBuilder.LeavePresShell(RootReferenceFrame(), nullptr);
 | 
						|
    mBuilder.ClearReuseableDisplayItems();
 | 
						|
    mList.DeleteAll(&mBuilder);
 | 
						|
    modifiedDL.DeleteAll(&mBuilder);
 | 
						|
    Metrics()->mPartialUpdateFailReason = PartialUpdateFailReason::Content;
 | 
						|
    return PartialUpdateResult::Failed;
 | 
						|
  }
 | 
						|
 | 
						|
  // printf_stderr("Painting --- Modified list (dirty %d,%d,%d,%d):\n",
 | 
						|
  //              modifiedDirty.x, modifiedDirty.y, modifiedDirty.width,
 | 
						|
  //              modifiedDirty.height);
 | 
						|
  // nsIFrame::PrintDisplayList(&mBuilder, modifiedDL);
 | 
						|
 | 
						|
  // |modifiedDL| can sometimes be empty here. We still perform the
 | 
						|
  // display list merging to prune unused items (for example, items that
 | 
						|
  // are not visible anymore) from the old list.
 | 
						|
  // TODO: Optimization opportunity. In this case, MergeDisplayLists()
 | 
						|
  // unnecessarily creates a hashtable of the old items.
 | 
						|
  // TODO: Ideally we could skip this if result is NoChange, but currently when
 | 
						|
  // we call RestoreState on nsDisplayWrapList it resets the clip to the base
 | 
						|
  // clip, and we need the UpdateBounds call (within MergeDisplayLists) to
 | 
						|
  // move it to the correct inner clip.
 | 
						|
  if (!simpleUpdate) {
 | 
						|
    Maybe<const ActiveScrolledRoot*> dummy;
 | 
						|
    if (MergeDisplayLists(&modifiedDL, &mList, &mList, dummy)) {
 | 
						|
      result = PartialUpdateResult::Updated;
 | 
						|
    }
 | 
						|
  } else {
 | 
						|
    MOZ_ASSERT(mList.IsEmpty());
 | 
						|
    mList = std::move(modifiedDL);
 | 
						|
    mBuilder.ClearReuseableDisplayItems();
 | 
						|
    result = PartialUpdateResult::Updated;
 | 
						|
  }
 | 
						|
 | 
						|
#if 0
 | 
						|
  if (DL_LOG_TEST(LogLevel::Verbose)) {
 | 
						|
    printf_stderr("Painting --- Display list:\n");
 | 
						|
    nsIFrame::PrintDisplayList(&mBuilder, mList);
 | 
						|
  }
 | 
						|
#endif
 | 
						|
 | 
						|
  mBuilder.LeavePresShell(RootReferenceFrame(), List());
 | 
						|
  return result;
 | 
						|
}
 | 
						|
 | 
						|
nsRect RetainedDisplayListBuilder::RootOverflowRect() const {
 | 
						|
  const nsIFrame* rootReferenceFrame = RootReferenceFrame();
 | 
						|
  nsRect rootOverflowRect = rootReferenceFrame->InkOverflowRectRelativeToSelf();
 | 
						|
  const nsPresContext* presContext = rootReferenceFrame->PresContext();
 | 
						|
  if (!rootReferenceFrame->GetParent() &&
 | 
						|
      presContext->IsRootContentDocumentCrossProcess() &&
 | 
						|
      presContext->HasDynamicToolbar()) {
 | 
						|
    rootOverflowRect.SizeTo(nsLayoutUtils::ExpandHeightForDynamicToolbar(
 | 
						|
        presContext, rootOverflowRect.Size()));
 | 
						|
  }
 | 
						|
 | 
						|
  return rootOverflowRect;
 | 
						|
}
 | 
						|
 | 
						|
}  // namespace mozilla
 |