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	For non-Window globals we pass `true` for `aInitStandardClasses` which results in `CreateGlobal` calling `JS::InitRealmStandardClasses`. This affects performance and memory usage and likely isn't necessary. It's also nicer to not have this difference in behavior. Differential Revision: https://phabricator.services.mozilla.com/D186216
		
			
				
	
	
		
			35 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "PaintWorkletGlobalScope.h"
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#include "mozilla/dom/PaintWorkletGlobalScopeBinding.h"
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#include "mozilla/dom/FunctionBinding.h"
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#include "PaintWorkletImpl.h"
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namespace mozilla::dom {
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PaintWorkletGlobalScope::PaintWorkletGlobalScope(PaintWorkletImpl* aImpl)
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    : WorkletGlobalScope(aImpl) {}
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PaintWorkletImpl* PaintWorkletGlobalScope::Impl() const {
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  return static_cast<PaintWorkletImpl*>(mImpl.get());
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}
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bool PaintWorkletGlobalScope::WrapGlobalObject(
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    JSContext* aCx, JS::MutableHandle<JSObject*> aReflector) {
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  JS::RealmOptions options = CreateRealmOptions();
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  return PaintWorkletGlobalScope_Binding::Wrap(
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      aCx, this, this, options, nsJSPrincipals::get(mImpl->Principal()),
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      aReflector);
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}
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void PaintWorkletGlobalScope::RegisterPaint(const nsAString& aType,
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                                            VoidFunction& aProcessorCtor) {
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  // Nothing to do here, yet.
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}
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}  // namespace mozilla::dom
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