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			474 lines
		
	
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			474 lines
		
	
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// Main header first:
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#include "SVGClipPathFrame.h"
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// Keep others in (case-insensitive) order:
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#include "AutoReferenceChainGuard.h"
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#include "ImgDrawResult.h"
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#include "gfxContext.h"
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#include "mozilla/PresShell.h"
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#include "mozilla/SVGGeometryFrame.h"
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#include "mozilla/SVGObserverUtils.h"
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#include "mozilla/SVGUtils.h"
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#include "mozilla/dom/SVGClipPathElement.h"
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#include "mozilla/dom/SVGGeometryElement.h"
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#include "nsGkAtoms.h"
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using namespace mozilla::dom;
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using namespace mozilla::gfx;
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using namespace mozilla::image;
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//----------------------------------------------------------------------
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// Implementation
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nsIFrame* NS_NewSVGClipPathFrame(mozilla::PresShell* aPresShell,
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                                 mozilla::ComputedStyle* aStyle) {
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  return new (aPresShell)
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      mozilla::SVGClipPathFrame(aStyle, aPresShell->GetPresContext());
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}
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namespace mozilla {
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NS_IMPL_FRAMEARENA_HELPERS(SVGClipPathFrame)
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void SVGClipPathFrame::ApplyClipPath(gfxContext& aContext,
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                                     nsIFrame* aClippedFrame,
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                                     const gfxMatrix& aMatrix) {
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  ISVGDisplayableFrame* singleClipPathChild = nullptr;
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  DebugOnly<bool> trivial = IsTrivial(&singleClipPathChild);
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  MOZ_ASSERT(trivial, "Caller needs to use GetClipMask");
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  const DrawTarget* drawTarget = aContext.GetDrawTarget();
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  // No need for AutoReferenceChainGuard since simple clip paths by definition
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  // don't reference another clip path.
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  // Restore current transform after applying clip path:
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  gfxContextMatrixAutoSaveRestore autoRestoreTransform(&aContext);
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  RefPtr<Path> clipPath;
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  if (singleClipPathChild) {
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    SVGGeometryFrame* pathFrame = do_QueryFrame(singleClipPathChild);
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    if (pathFrame && pathFrame->StyleVisibility()->IsVisible()) {
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      SVGGeometryElement* pathElement =
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          static_cast<SVGGeometryElement*>(pathFrame->GetContent());
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      gfxMatrix toChildsUserSpace =
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          SVGUtils::GetTransformMatrixInUserSpace(pathFrame) *
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          (GetClipPathTransform(aClippedFrame) * aMatrix);
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      gfxMatrix newMatrix = aContext.CurrentMatrixDouble()
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                                .PreMultiply(toChildsUserSpace)
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                                .NudgeToIntegers();
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      if (!newMatrix.IsSingular()) {
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        aContext.SetMatrixDouble(newMatrix);
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        FillRule clipRule =
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            SVGUtils::ToFillRule(pathFrame->StyleSVG()->mClipRule);
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        clipPath = pathElement->GetOrBuildPath(drawTarget, clipRule);
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      }
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    }
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  }
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  if (clipPath) {
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    aContext.Clip(clipPath);
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  } else {
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    // The spec says clip away everything if we have no children or the
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    // clipping path otherwise can't be resolved:
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    aContext.Clip(Rect());
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  }
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}
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static void ComposeExtraMask(DrawTarget* aTarget, SourceSurface* aExtraMask) {
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  MOZ_ASSERT(aExtraMask);
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  Matrix origin = aTarget->GetTransform();
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  aTarget->SetTransform(Matrix());
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  aTarget->MaskSurface(ColorPattern(DeviceColor(0.0, 0.0, 0.0, 1.0)),
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                       aExtraMask, Point(0, 0),
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                       DrawOptions(1.0, CompositionOp::OP_IN));
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  aTarget->SetTransform(origin);
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}
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void SVGClipPathFrame::PaintChildren(gfxContext& aMaskContext,
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                                     nsIFrame* aClippedFrame,
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                                     const gfxMatrix& aMatrix) {
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  // Check if this clipPath is itself clipped by another clipPath:
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  SVGClipPathFrame* clipPathThatClipsClipPath;
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  // XXX check return value?
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  SVGObserverUtils::GetAndObserveClipPath(this, &clipPathThatClipsClipPath);
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  SVGUtils::MaskUsage maskUsage = SVGUtils::DetermineMaskUsage(this, true);
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  gfxGroupForBlendAutoSaveRestore autoGroupForBlend(&aMaskContext);
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  if (maskUsage.ShouldApplyClipPath()) {
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    clipPathThatClipsClipPath->ApplyClipPath(aMaskContext, aClippedFrame,
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                                             aMatrix);
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  } else if (maskUsage.ShouldGenerateClipMaskLayer()) {
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    RefPtr<SourceSurface> maskSurface = clipPathThatClipsClipPath->GetClipMask(
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        aMaskContext, aClippedFrame, aMatrix);
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    // We want the mask to be untransformed so use the inverse of the current
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    // transform as the maskTransform to compensate.
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    Matrix maskTransform = aMaskContext.CurrentMatrix();
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    maskTransform.Invert();
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    autoGroupForBlend.PushGroupForBlendBack(gfxContentType::ALPHA, 1.0f,
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                                            maskSurface, maskTransform);
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  }
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  // Paint our children into the mask:
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  for (auto* kid : mFrames) {
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    PaintFrameIntoMask(kid, aClippedFrame, aMaskContext);
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  }
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  if (maskUsage.ShouldApplyClipPath()) {
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    aMaskContext.PopClip();
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  }
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}
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void SVGClipPathFrame::PaintClipMask(gfxContext& aMaskContext,
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                                     nsIFrame* aClippedFrame,
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                                     const gfxMatrix& aMatrix,
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                                     SourceSurface* aExtraMask) {
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  static int16_t sRefChainLengthCounter = AutoReferenceChainGuard::noChain;
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  // A clipPath can reference another clipPath, creating a chain of clipPaths
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  // that must all be applied.  We re-enter this method for each clipPath in a
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  // chain, so we need to protect against reference chain related crashes etc.:
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  AutoReferenceChainGuard refChainGuard(this, &mIsBeingProcessed,
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                                        &sRefChainLengthCounter);
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  if (MOZ_UNLIKELY(!refChainGuard.Reference())) {
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    return;  // Break reference chain
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  }
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  if (!IsValid()) {
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    return;
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  }
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  DrawTarget* maskDT = aMaskContext.GetDrawTarget();
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  MOZ_ASSERT(maskDT->GetFormat() == SurfaceFormat::A8);
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  // Paint this clipPath's contents into aMaskDT:
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  // We need to set mMatrixForChildren here so that under the PaintSVG calls
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  // on our children (below) our GetCanvasTM() method will return the correct
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  // transform.
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  mMatrixForChildren = GetClipPathTransform(aClippedFrame) * aMatrix;
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  PaintChildren(aMaskContext, aClippedFrame, aMatrix);
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  if (aExtraMask) {
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    ComposeExtraMask(maskDT, aExtraMask);
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  }
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}
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void SVGClipPathFrame::PaintFrameIntoMask(nsIFrame* aFrame,
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                                          nsIFrame* aClippedFrame,
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                                          gfxContext& aTarget) {
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  ISVGDisplayableFrame* frame = do_QueryFrame(aFrame);
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  if (!frame) {
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    return;
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  }
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  // The CTM of each frame referencing us can be different.
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  frame->NotifySVGChanged(ISVGDisplayableFrame::TRANSFORM_CHANGED);
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  // Children of this clipPath may themselves be clipped.
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  SVGClipPathFrame* clipPathThatClipsChild;
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  // XXX check return value?
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  if (SVGObserverUtils::GetAndObserveClipPath(aFrame,
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                                              &clipPathThatClipsChild) ==
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      SVGObserverUtils::eHasRefsSomeInvalid) {
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    return;
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  }
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  SVGUtils::MaskUsage maskUsage = SVGUtils::DetermineMaskUsage(aFrame, true);
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  gfxGroupForBlendAutoSaveRestore autoGroupForBlend(&aTarget);
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  if (maskUsage.ShouldApplyClipPath()) {
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    clipPathThatClipsChild->ApplyClipPath(
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        aTarget, aClippedFrame,
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        SVGUtils::GetTransformMatrixInUserSpace(aFrame) * mMatrixForChildren);
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  } else if (maskUsage.ShouldGenerateClipMaskLayer()) {
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    RefPtr<SourceSurface> maskSurface = clipPathThatClipsChild->GetClipMask(
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        aTarget, aClippedFrame,
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        SVGUtils::GetTransformMatrixInUserSpace(aFrame) * mMatrixForChildren);
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    // We want the mask to be untransformed so use the inverse of the current
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    // transform as the maskTransform to compensate.
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    Matrix maskTransform = aTarget.CurrentMatrix();
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    maskTransform.Invert();
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    autoGroupForBlend.PushGroupForBlendBack(gfxContentType::ALPHA, 1.0f,
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                                            maskSurface, maskTransform);
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  }
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  gfxMatrix toChildsUserSpace = mMatrixForChildren;
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  nsIFrame* child = do_QueryFrame(frame);
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  nsIContent* childContent = child->GetContent();
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  if (childContent->IsSVGElement()) {
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    toChildsUserSpace =
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        SVGUtils::GetTransformMatrixInUserSpace(child) * mMatrixForChildren;
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  }
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  // clipPath does not result in any image rendering, so we just use a dummy
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  // imgDrawingParams instead of requiring our caller to pass one.
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  image::imgDrawingParams imgParams;
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  // Our children have NS_STATE_SVG_CLIPPATH_CHILD set on them, and
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  // SVGGeometryFrame::Render checks for that state bit and paints
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  // only the geometry (opaque black) if set.
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  frame->PaintSVG(aTarget, toChildsUserSpace, imgParams);
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  if (maskUsage.ShouldApplyClipPath()) {
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    aTarget.PopClip();
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  }
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}
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already_AddRefed<SourceSurface> SVGClipPathFrame::GetClipMask(
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    gfxContext& aReferenceContext, nsIFrame* aClippedFrame,
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    const gfxMatrix& aMatrix, SourceSurface* aExtraMask) {
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  RefPtr<DrawTarget> maskDT =
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      aReferenceContext.GetDrawTarget()->CreateClippedDrawTarget(
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          Rect(), SurfaceFormat::A8);
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  if (!maskDT) {
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    return nullptr;
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  }
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  gfxContext maskContext(maskDT, /* aPreserveTransform */ true);
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  PaintClipMask(maskContext, aClippedFrame, aMatrix, aExtraMask);
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  RefPtr<SourceSurface> surface = maskDT->Snapshot();
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  return surface.forget();
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}
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bool SVGClipPathFrame::PointIsInsideClipPath(nsIFrame* aClippedFrame,
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                                             const gfxPoint& aPoint) {
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  static int16_t sRefChainLengthCounter = AutoReferenceChainGuard::noChain;
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  // A clipPath can reference another clipPath, creating a chain of clipPaths
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  // that must all be applied.  We re-enter this method for each clipPath in a
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  // chain, so we need to protect against reference chain related crashes etc.:
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  AutoReferenceChainGuard refChainGuard(this, &mIsBeingProcessed,
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                                        &sRefChainLengthCounter);
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  if (MOZ_UNLIKELY(!refChainGuard.Reference())) {
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    return false;  // Break reference chain
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  }
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  if (!IsValid()) {
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    return false;
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  }
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  gfxMatrix matrix = GetClipPathTransform(aClippedFrame);
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  if (!matrix.Invert()) {
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    return false;
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  }
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  gfxPoint point = matrix.TransformPoint(aPoint);
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  // clipPath elements can themselves be clipped by a different clip path. In
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  // that case the other clip path further clips away the element that is being
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  // clipped by the original clipPath. If this clipPath is being clipped by a
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  // different clip path we need to check if it prevents the original element
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  // from receiving events at aPoint:
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  SVGClipPathFrame* clipPathFrame;
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  // XXX check return value?
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  SVGObserverUtils::GetAndObserveClipPath(this, &clipPathFrame);
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  if (clipPathFrame &&
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      !clipPathFrame->PointIsInsideClipPath(aClippedFrame, aPoint)) {
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    return false;
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  }
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  for (auto* kid : mFrames) {
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    ISVGDisplayableFrame* SVGFrame = do_QueryFrame(kid);
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    if (SVGFrame) {
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      gfxPoint pointForChild = point;
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      gfxMatrix m = SVGUtils::GetTransformMatrixInUserSpace(kid);
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      if (!m.IsIdentity()) {
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        if (!m.Invert()) {
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          return false;
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        }
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        pointForChild = m.TransformPoint(point);
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      }
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      if (SVGFrame->GetFrameForPoint(pointForChild)) {
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        return true;
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      }
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    }
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  }
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  return false;
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}
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bool SVGClipPathFrame::IsTrivial(ISVGDisplayableFrame** aSingleChild) {
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  // If the clip path is clipped then it's non-trivial
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  if (SVGObserverUtils::GetAndObserveClipPath(this, nullptr) ==
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      SVGObserverUtils::eHasRefsAllValid) {
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    return false;
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  }
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  if (aSingleChild) {
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    *aSingleChild = nullptr;
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  }
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  ISVGDisplayableFrame* foundChild = nullptr;
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  for (auto* kid : mFrames) {
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    ISVGDisplayableFrame* svgChild = do_QueryFrame(kid);
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    if (svgChild) {
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      // We consider a non-trivial clipPath to be one containing
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      // either more than one svg child and/or a svg container
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      if (foundChild || svgChild->IsDisplayContainer()) {
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        return false;
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      }
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      // or where the child is itself clipped
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      if (SVGObserverUtils::GetAndObserveClipPath(kid, nullptr) ==
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          SVGObserverUtils::eHasRefsAllValid) {
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        return false;
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      }
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      foundChild = svgChild;
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    }
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  }
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  if (aSingleChild) {
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    *aSingleChild = foundChild;
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  }
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  return true;
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}
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bool SVGClipPathFrame::IsValid() {
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  if (SVGObserverUtils::GetAndObserveClipPath(this, nullptr) ==
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      SVGObserverUtils::eHasRefsSomeInvalid) {
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    return false;
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  }
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  for (auto* kid : mFrames) {
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    LayoutFrameType kidType = kid->Type();
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    if (kidType == LayoutFrameType::SVGUse) {
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      for (nsIFrame* grandKid : kid->PrincipalChildList()) {
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        LayoutFrameType grandKidType = grandKid->Type();
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        if (grandKidType != LayoutFrameType::SVGGeometry &&
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            grandKidType != LayoutFrameType::SVGText) {
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          return false;
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        }
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      }
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      continue;
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    }
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    if (kidType != LayoutFrameType::SVGGeometry &&
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        kidType != LayoutFrameType::SVGText) {
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      return false;
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    }
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  }
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  return true;
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}
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nsresult SVGClipPathFrame::AttributeChanged(int32_t aNameSpaceID,
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                                            nsAtom* aAttribute,
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                                            int32_t aModType) {
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  if (aNameSpaceID == kNameSpaceID_None) {
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    if (aAttribute == nsGkAtoms::transform) {
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      SVGObserverUtils::InvalidateRenderingObservers(this);
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      SVGUtils::NotifyChildrenOfSVGChange(
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          this, ISVGDisplayableFrame::TRANSFORM_CHANGED);
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    }
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    if (aAttribute == nsGkAtoms::clipPathUnits) {
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      SVGObserverUtils::InvalidateRenderingObservers(this);
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    }
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  }
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  return SVGContainerFrame::AttributeChanged(aNameSpaceID, aAttribute,
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                                             aModType);
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}
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#ifdef DEBUG
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void SVGClipPathFrame::Init(nsIContent* aContent, nsContainerFrame* aParent,
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                            nsIFrame* aPrevInFlow) {
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  NS_ASSERTION(aContent->IsSVGElement(nsGkAtoms::clipPath),
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               "Content is not an SVG clipPath!");
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  SVGContainerFrame::Init(aContent, aParent, aPrevInFlow);
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}
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#endif
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gfxMatrix SVGClipPathFrame::GetCanvasTM() { return mMatrixForChildren; }
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gfxMatrix SVGClipPathFrame::GetClipPathTransform(nsIFrame* aClippedFrame) {
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  SVGClipPathElement* content = static_cast<SVGClipPathElement*>(GetContent());
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  gfxMatrix tm = content->PrependLocalTransformsTo({}, eChildToUserSpace) *
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                 SVGUtils::GetTransformMatrixInUserSpace(this);
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  SVGAnimatedEnumeration* clipPathUnits =
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      &content->mEnumAttributes[SVGClipPathElement::CLIPPATHUNITS];
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  uint32_t flags = SVGUtils::eBBoxIncludeFillGeometry |
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                   (aClippedFrame->StyleBorder()->mBoxDecorationBreak ==
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                            StyleBoxDecorationBreak::Clone
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                        ? SVGUtils::eIncludeOnlyCurrentFrameForNonSVGElement
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                        : 0);
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  return SVGUtils::AdjustMatrixForUnits(tm, clipPathUnits, aClippedFrame,
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                                        flags);
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}
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SVGBBox SVGClipPathFrame::GetBBoxForClipPathFrame(const SVGBBox& aBBox,
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                                                  const gfxMatrix& aMatrix,
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                                                  uint32_t aFlags) {
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  SVGClipPathFrame* clipPathThatClipsClipPath;
 | 
						|
  if (SVGObserverUtils::GetAndObserveClipPath(this,
 | 
						|
                                              &clipPathThatClipsClipPath) ==
 | 
						|
      SVGObserverUtils::eHasRefsSomeInvalid) {
 | 
						|
    return SVGBBox();
 | 
						|
  }
 | 
						|
 | 
						|
  nsIContent* node = GetContent()->GetFirstChild();
 | 
						|
  SVGBBox unionBBox;
 | 
						|
  for (; node; node = node->GetNextSibling()) {
 | 
						|
    if (nsIFrame* frame = node->GetPrimaryFrame()) {
 | 
						|
      ISVGDisplayableFrame* svg = do_QueryFrame(frame);
 | 
						|
      if (svg) {
 | 
						|
        gfxMatrix matrix =
 | 
						|
            SVGUtils::GetTransformMatrixInUserSpace(frame) * aMatrix;
 | 
						|
        SVGBBox tmpBBox = svg->GetBBoxContribution(
 | 
						|
            gfx::ToMatrix(matrix), SVGUtils::eBBoxIncludeFillGeometry);
 | 
						|
        SVGClipPathFrame* clipPathFrame;
 | 
						|
        if (SVGObserverUtils::GetAndObserveClipPath(frame, &clipPathFrame) !=
 | 
						|
                SVGObserverUtils::eHasRefsSomeInvalid &&
 | 
						|
            clipPathFrame) {
 | 
						|
          tmpBBox =
 | 
						|
              clipPathFrame->GetBBoxForClipPathFrame(tmpBBox, aMatrix, aFlags);
 | 
						|
        }
 | 
						|
        if (!(aFlags & SVGUtils::eDoNotClipToBBoxOfContentInsideClipPath)) {
 | 
						|
          tmpBBox.Intersect(aBBox);
 | 
						|
        }
 | 
						|
        unionBBox.UnionEdges(tmpBBox);
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  if (clipPathThatClipsClipPath) {
 | 
						|
    unionBBox.Intersect(clipPathThatClipsClipPath->GetBBoxForClipPathFrame(
 | 
						|
        aBBox, aMatrix, aFlags));
 | 
						|
  }
 | 
						|
  return unionBBox;
 | 
						|
}
 | 
						|
 | 
						|
bool SVGClipPathFrame::IsSVGTransformed(Matrix* aOwnTransforms,
 | 
						|
                                        Matrix* aFromParentTransforms) const {
 | 
						|
  const auto* e = static_cast<SVGElement const*>(GetContent());
 | 
						|
  Matrix m = ToMatrix(e->PrependLocalTransformsTo({}, eUserSpaceToParent));
 | 
						|
 | 
						|
  if (m.IsIdentity()) {
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  if (aOwnTransforms) {
 | 
						|
    *aOwnTransforms = m;
 | 
						|
  }
 | 
						|
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
}  // namespace mozilla
 |