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			442 lines
		
	
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			442 lines
		
	
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// Main header first:
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#include "SVGContainerFrame.h"
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// Keep others in (case-insensitive) order:
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#include "ImgDrawResult.h"
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#include "mozilla/PresShell.h"
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#include "mozilla/RestyleManager.h"
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#include "mozilla/SVGObserverUtils.h"
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#include "mozilla/SVGTextFrame.h"
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#include "mozilla/SVGUtils.h"
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#include "mozilla/dom/SVGElement.h"
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#include "nsCSSFrameConstructor.h"
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#include "SVGAnimatedTransformList.h"
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using namespace mozilla::dom;
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using namespace mozilla::image;
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nsIFrame* NS_NewSVGContainerFrame(mozilla::PresShell* aPresShell,
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                                  mozilla::ComputedStyle* aStyle) {
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  nsIFrame* frame = new (aPresShell)
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      mozilla::SVGContainerFrame(aStyle, aPresShell->GetPresContext(),
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                                 mozilla::SVGContainerFrame::kClassID);
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  // If we were called directly, then the frame is for a <defs> or
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  // an unknown element type. In both cases we prevent the content
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  // from displaying directly.
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  frame->AddStateBits(NS_FRAME_IS_NONDISPLAY |
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                      NS_STATE_SVG_RENDERING_OBSERVER_CONTAINER);
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  return frame;
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}
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namespace mozilla {
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NS_QUERYFRAME_HEAD(SVGContainerFrame)
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  NS_QUERYFRAME_ENTRY(SVGContainerFrame)
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NS_QUERYFRAME_TAIL_INHERITING(nsContainerFrame)
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NS_QUERYFRAME_HEAD(SVGDisplayContainerFrame)
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  NS_QUERYFRAME_ENTRY(SVGDisplayContainerFrame)
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  NS_QUERYFRAME_ENTRY(ISVGDisplayableFrame)
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NS_QUERYFRAME_TAIL_INHERITING(SVGContainerFrame)
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NS_IMPL_FRAMEARENA_HELPERS(SVGContainerFrame)
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void SVGContainerFrame::AppendFrames(ChildListID aListID,
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                                     nsFrameList&& aFrameList) {
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  InsertFrames(aListID, mFrames.LastChild(), nullptr, std::move(aFrameList));
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}
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void SVGContainerFrame::InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame,
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                                     const nsLineList::iterator* aPrevFrameLine,
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                                     nsFrameList&& aFrameList) {
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  NS_ASSERTION(aListID == FrameChildListID::Principal, "unexpected child list");
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  NS_ASSERTION(!aPrevFrame || aPrevFrame->GetParent() == this,
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               "inserting after sibling frame with different parent");
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  mFrames.InsertFrames(this, aPrevFrame, std::move(aFrameList));
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}
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void SVGContainerFrame::RemoveFrame(DestroyContext& aContext,
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                                    ChildListID aListID, nsIFrame* aOldFrame) {
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  NS_ASSERTION(aListID == FrameChildListID::Principal, "unexpected child list");
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  mFrames.DestroyFrame(aContext, aOldFrame);
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}
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bool SVGContainerFrame::ComputeCustomOverflow(OverflowAreas& aOverflowAreas) {
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  if (HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) {
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    // We don't maintain overflow rects.
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    // XXX It would have be better if the restyle request hadn't even happened.
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    return false;
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  }
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  return nsContainerFrame::ComputeCustomOverflow(aOverflowAreas);
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}
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/**
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 * Traverses a frame tree, marking any SVGTextFrame frames as dirty
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 * and calling InvalidateRenderingObservers() on it.
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 *
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 * The reason that this helper exists is because SVGTextFrame is special.
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 * None of the other SVG frames ever need to be reflowed when they have the
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 * NS_FRAME_IS_NONDISPLAY bit set on them because their PaintSVG methods
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 * (and those of any containers that they can validly be contained within) do
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 * not make use of mRect or overflow rects. "em" lengths, etc., are resolved
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 * as those elements are painted.
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 *
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 * SVGTextFrame is different because its anonymous block and inline frames
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 * need to be reflowed in order to get the correct metrics when things like
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 * inherited font-size of an ancestor changes, or a delayed webfont loads and
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 * applies.
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 *
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 * However, we only need to do this work if we were reflowed with
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 * NS_FRAME_IS_DIRTY, which implies that all descendants are dirty.  When
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 * that reflow reaches an NS_FRAME_IS_NONDISPLAY frame it would normally
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 * stop, but this helper looks for any SVGTextFrame descendants of such
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 * frames and marks them NS_FRAME_IS_DIRTY so that the next time that they
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 * are painted their anonymous kid will first get the necessary reflow.
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 */
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/* static */
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void SVGContainerFrame::ReflowSVGNonDisplayText(nsIFrame* aContainer) {
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  if (!aContainer->HasAnyStateBits(NS_FRAME_IS_DIRTY)) {
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    return;
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  }
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  MOZ_ASSERT(aContainer->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY) ||
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                 !aContainer->IsSVGFrame(),
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             "it is wasteful to call ReflowSVGNonDisplayText on a container "
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             "frame that is not NS_FRAME_IS_NONDISPLAY or not SVG");
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  for (nsIFrame* kid : aContainer->PrincipalChildList()) {
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    LayoutFrameType type = kid->Type();
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    if (type == LayoutFrameType::SVGText) {
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      static_cast<SVGTextFrame*>(kid)->ReflowSVGNonDisplayText();
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    } else if (kid->IsSVGContainerFrame() ||
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               type == LayoutFrameType::SVGForeignObject ||
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               !kid->IsSVGFrame()) {
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      ReflowSVGNonDisplayText(kid);
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    }
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  }
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}
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void SVGDisplayContainerFrame::Init(nsIContent* aContent,
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                                    nsContainerFrame* aParent,
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                                    nsIFrame* aPrevInFlow) {
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  if (!IsSVGOuterSVGFrame()) {
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    AddStateBits(aParent->GetStateBits() & NS_STATE_SVG_CLIPPATH_CHILD);
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  }
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  SVGContainerFrame::Init(aContent, aParent, aPrevInFlow);
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}
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void SVGDisplayContainerFrame::BuildDisplayList(
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    nsDisplayListBuilder* aBuilder, const nsDisplayListSet& aLists) {
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  // content could be a XUL element so check for an SVG element
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  if (auto* svg = SVGElement::FromNode(GetContent())) {
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    if (!svg->HasValidDimensions()) {
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      return;
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    }
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  }
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  DisplayOutline(aBuilder, aLists);
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  return BuildDisplayListForNonBlockChildren(aBuilder, aLists);
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}
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void SVGDisplayContainerFrame::InsertFrames(
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    ChildListID aListID, nsIFrame* aPrevFrame,
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    const nsLineList::iterator* aPrevFrameLine, nsFrameList&& aFrameList) {
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  // memorize first old frame after insertion point
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  // XXXbz once again, this would work a lot better if the nsIFrame
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  // methods returned framelist iterators....
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  nsIFrame* nextFrame = aPrevFrame ? aPrevFrame->GetNextSibling()
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                                   : GetChildList(aListID).FirstChild();
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  nsIFrame* firstNewFrame = aFrameList.FirstChild();
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  // Insert the new frames
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  SVGContainerFrame::InsertFrames(aListID, aPrevFrame, aPrevFrameLine,
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                                  std::move(aFrameList));
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  // If we are not a non-display SVG frame and we do not have a bounds update
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  // pending, then we need to schedule one for our new children:
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  if (!HasAnyStateBits(NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN |
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                       NS_FRAME_IS_NONDISPLAY)) {
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    for (nsIFrame* kid = firstNewFrame; kid != nextFrame;
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         kid = kid->GetNextSibling()) {
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      ISVGDisplayableFrame* SVGFrame = do_QueryFrame(kid);
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      if (SVGFrame && !kid->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) {
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        bool isFirstReflow = kid->HasAnyStateBits(NS_FRAME_FIRST_REFLOW);
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        // Remove bits so that ScheduleBoundsUpdate will work:
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        kid->RemoveStateBits(NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY |
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                             NS_FRAME_HAS_DIRTY_CHILDREN);
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        // No need to invalidate the new kid's old bounds, so we just use
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        // SVGUtils::ScheduleBoundsUpdate.
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        SVGUtils::ScheduleReflowSVG(kid);
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        if (isFirstReflow) {
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          // Add back the NS_FRAME_FIRST_REFLOW bit:
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          kid->AddStateBits(NS_FRAME_FIRST_REFLOW);
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        }
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      }
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    }
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  }
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}
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void SVGDisplayContainerFrame::RemoveFrame(DestroyContext& aContext,
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                                           ChildListID aListID,
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                                           nsIFrame* aOldFrame) {
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  SVGObserverUtils::InvalidateRenderingObservers(aOldFrame);
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  // SVGContainerFrame::RemoveFrame doesn't call down into
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  // nsContainerFrame::RemoveFrame, so it doesn't call FrameNeedsReflow. We
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  // need to schedule a repaint and schedule an update to our overflow rects.
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  SchedulePaint();
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  if (!HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) {
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    PresContext()->RestyleManager()->PostRestyleEvent(
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        mContent->AsElement(), RestyleHint{0}, nsChangeHint_UpdateOverflow);
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  }
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  SVGContainerFrame::RemoveFrame(aContext, aListID, aOldFrame);
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}
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bool SVGDisplayContainerFrame::IsSVGTransformed(
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    gfx::Matrix* aOwnTransform, gfx::Matrix* aFromParentTransform) const {
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  return SVGUtils::IsSVGTransformed(this, aOwnTransform, aFromParentTransform);
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}
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//----------------------------------------------------------------------
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// ISVGDisplayableFrame methods
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void SVGDisplayContainerFrame::PaintSVG(gfxContext& aContext,
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                                        const gfxMatrix& aTransform,
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                                        imgDrawingParams& aImgParams) {
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  NS_ASSERTION(HasAnyStateBits(NS_FRAME_IS_NONDISPLAY) ||
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                   PresContext()->Document()->IsSVGGlyphsDocument(),
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               "Only painting of non-display SVG should take this code path");
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  if (StyleEffects()->IsTransparent()) {
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    return;
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  }
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  gfxMatrix matrix = aTransform;
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  if (auto* svg = SVGElement::FromNode(GetContent())) {
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    matrix = svg->PrependLocalTransformsTo(matrix, eChildToUserSpace);
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    if (matrix.IsSingular()) {
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      return;
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    }
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  }
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  for (auto* kid : mFrames) {
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    gfxMatrix m = matrix;
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    // PaintFrameWithEffects() expects the transform that is passed to it to
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    // include the transform to the passed frame's user space, so add it:
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    const nsIContent* content = kid->GetContent();
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    if (const SVGElement* element = SVGElement::FromNode(content)) {
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      if (!element->HasValidDimensions()) {
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        continue;  // nothing to paint for kid
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      }
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      m = SVGUtils::GetTransformMatrixInUserSpace(kid) * m;
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      if (m.IsSingular()) {
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        continue;
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      }
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    }
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    SVGUtils::PaintFrameWithEffects(kid, aContext, m, aImgParams);
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  }
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}
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nsIFrame* SVGDisplayContainerFrame::GetFrameForPoint(const gfxPoint& aPoint) {
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  NS_ASSERTION(HasAnyStateBits(NS_STATE_SVG_CLIPPATH_CHILD),
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               "Only hit-testing of a clipPath's contents should take this "
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               "code path");
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  // First we transform aPoint into the coordinate space established by aFrame
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  // for its children (e.g. take account of any 'viewBox' attribute):
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  gfxPoint point = aPoint;
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  if (const auto* svg = SVGElement::FromNode(GetContent())) {
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    gfxMatrix m = svg->PrependLocalTransformsTo({}, eChildToUserSpace);
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    if (!m.IsIdentity()) {
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      if (!m.Invert()) {
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        return nullptr;
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      }
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      point = m.TransformPoint(point);
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    }
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  }
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  // Traverse the list in reverse order, so that if we get a hit we know that's
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  // the topmost frame that intersects the point; then we can just return it.
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  nsIFrame* result = nullptr;
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  for (nsIFrame* current = PrincipalChildList().LastChild(); current;
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       current = current->GetPrevSibling()) {
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    ISVGDisplayableFrame* SVGFrame = do_QueryFrame(current);
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    if (!SVGFrame) {
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      continue;
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    }
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    const nsIContent* content = current->GetContent();
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    if (const auto* svg = SVGElement::FromNode(content)) {
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      if (!svg->HasValidDimensions()) {
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        continue;
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      }
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    }
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    // GetFrameForPoint() expects a point in its frame's SVG user space, so
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    // we need to convert to that space:
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    gfxPoint p = point;
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    if (const auto* svg = SVGElement::FromNode(content)) {
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      gfxMatrix m = svg->PrependLocalTransformsTo({}, eUserSpaceToParent);
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      if (!m.IsIdentity()) {
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        if (!m.Invert()) {
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          continue;
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        }
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        p = m.TransformPoint(p);
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      }
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    }
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    result = SVGFrame->GetFrameForPoint(p);
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    if (result) {
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      break;
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    }
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  }
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  if (result && !SVGUtils::HitTestClip(this, aPoint)) {
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    result = nullptr;
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  }
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  return result;
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}
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void SVGDisplayContainerFrame::ReflowSVG() {
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  MOZ_ASSERT(SVGUtils::AnyOuterSVGIsCallingReflowSVG(this),
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             "This call is probably a wasteful mistake");
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  MOZ_ASSERT(!HasAnyStateBits(NS_FRAME_IS_NONDISPLAY),
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             "ReflowSVG mechanism not designed for this");
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  MOZ_ASSERT(!IsSVGOuterSVGFrame(), "Do not call on outer-<svg>");
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  if (!SVGUtils::NeedsReflowSVG(this)) {
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    return;
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  }
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  // If the NS_FRAME_FIRST_REFLOW bit has been removed from our parent frame,
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  // then our outer-<svg> has previously had its initial reflow. In that case
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  // we need to make sure that that bit has been removed from ourself _before_
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  // recursing over our children to ensure that they know too. Otherwise, we
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  // need to remove it _after_ recursing over our children so that they know
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  // the initial reflow is currently underway.
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  bool isFirstReflow = HasAnyStateBits(NS_FRAME_FIRST_REFLOW);
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  bool outerSVGHasHadFirstReflow =
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      !GetParent()->HasAnyStateBits(NS_FRAME_FIRST_REFLOW);
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  if (outerSVGHasHadFirstReflow) {
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    RemoveStateBits(NS_FRAME_FIRST_REFLOW);  // tell our children
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  }
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  OverflowAreas overflowRects;
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  for (auto* kid : mFrames) {
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    ISVGDisplayableFrame* SVGFrame = do_QueryFrame(kid);
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    if (SVGFrame && !kid->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) {
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      SVGFrame->ReflowSVG();
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      // We build up our child frame overflows here instead of using
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      // nsLayoutUtils::UnionChildOverflow since SVG frame's all use the same
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      // frame list, and we're iterating over that list now anyway.
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      ConsiderChildOverflow(overflowRects, kid);
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    } else {
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      // Inside a non-display container frame, we might have some
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      // SVGTextFrames.  We need to cause those to get reflowed in
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      // case they are the target of a rendering observer.
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      MOZ_ASSERT(
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          kid->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY) || !kid->IsSVGFrame(),
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          "expected kid to be a NS_FRAME_IS_NONDISPLAY frame or not SVG");
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      if (kid->HasAnyStateBits(NS_FRAME_IS_DIRTY)) {
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        SVGContainerFrame* container = do_QueryFrame(kid);
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        if (container && container->GetContent()->IsSVGElement()) {
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          ReflowSVGNonDisplayText(container);
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        }
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      }
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    }
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  }
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  // <svg> can create an SVG viewport with an offset due to its
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  // x/y/width/height attributes, and <use> can introduce an offset with an
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						|
  // empty mRect (any width/height is copied to an anonymous <svg> child).
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						|
  // Other than that containers should not set mRect since all other offsets
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						|
  // come from transforms, which are accounted for by nsDisplayTransform.
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						|
  // Note that we rely on |overflow:visible| to allow display list items to be
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  // created for our children.
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  MOZ_ASSERT(mContent->IsAnyOfSVGElements(nsGkAtoms::svg, nsGkAtoms::symbol) ||
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                 (mContent->IsSVGElement(nsGkAtoms::use) &&
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                  mRect.Size() == nsSize(0, 0)) ||
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                 mRect.IsEqualEdges(nsRect()),
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             "Only inner-<svg>/<use> is expected to have mRect set");
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  if (isFirstReflow) {
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    // Make sure we have our filter property (if any) before calling
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    // FinishAndStoreOverflow (subsequent filter changes are handled off
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    // nsChangeHint_UpdateEffects):
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    SVGObserverUtils::UpdateEffects(this);
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  }
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  FinishAndStoreOverflow(overflowRects, mRect.Size());
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  // Remove state bits after FinishAndStoreOverflow so that it doesn't
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  // invalidate on first reflow:
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  RemoveStateBits(NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY |
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                  NS_FRAME_HAS_DIRTY_CHILDREN);
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}
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void SVGDisplayContainerFrame::NotifySVGChanged(uint32_t aFlags) {
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  MOZ_ASSERT(aFlags & (TRANSFORM_CHANGED | COORD_CONTEXT_CHANGED),
 | 
						|
             "Invalidation logic may need adjusting");
 | 
						|
 | 
						|
  if (aFlags & TRANSFORM_CHANGED) {
 | 
						|
    // make sure our cached transform matrix gets (lazily) updated
 | 
						|
    mCanvasTM = nullptr;
 | 
						|
  }
 | 
						|
 | 
						|
  SVGUtils::NotifyChildrenOfSVGChange(this, aFlags);
 | 
						|
}
 | 
						|
 | 
						|
SVGBBox SVGDisplayContainerFrame::GetBBoxContribution(
 | 
						|
    const Matrix& aToBBoxUserspace, uint32_t aFlags) {
 | 
						|
  SVGBBox bboxUnion;
 | 
						|
 | 
						|
  for (nsIFrame* kid : mFrames) {
 | 
						|
    ISVGDisplayableFrame* svgKid = do_QueryFrame(kid);
 | 
						|
    if (!svgKid) {
 | 
						|
      continue;
 | 
						|
    }
 | 
						|
    // content could be a XUL element
 | 
						|
    auto* svg = SVGElement::FromNode(kid->GetContent());
 | 
						|
    if (svg && !svg->HasValidDimensions()) {
 | 
						|
      continue;
 | 
						|
    }
 | 
						|
    gfxMatrix transform = gfx::ThebesMatrix(aToBBoxUserspace);
 | 
						|
    if (svg) {
 | 
						|
      transform = svg->PrependLocalTransformsTo({}, eChildToUserSpace) *
 | 
						|
                  SVGUtils::GetTransformMatrixInUserSpace(kid) * transform;
 | 
						|
    }
 | 
						|
    // We need to include zero width/height vertical/horizontal lines, so we
 | 
						|
    // have to use UnionEdges.
 | 
						|
    bboxUnion.UnionEdges(
 | 
						|
        svgKid->GetBBoxContribution(gfx::ToMatrix(transform), aFlags));
 | 
						|
  }
 | 
						|
 | 
						|
  return bboxUnion;
 | 
						|
}
 | 
						|
 | 
						|
gfxMatrix SVGDisplayContainerFrame::GetCanvasTM() {
 | 
						|
  if (!mCanvasTM) {
 | 
						|
    NS_ASSERTION(GetParent(), "null parent");
 | 
						|
 | 
						|
    auto* parent = static_cast<SVGContainerFrame*>(GetParent());
 | 
						|
    auto* content = static_cast<SVGElement*>(GetContent());
 | 
						|
 | 
						|
    gfxMatrix tm = content->PrependLocalTransformsTo(parent->GetCanvasTM());
 | 
						|
 | 
						|
    mCanvasTM = MakeUnique<gfxMatrix>(tm);
 | 
						|
  }
 | 
						|
 | 
						|
  return *mCanvasTM;
 | 
						|
}
 | 
						|
 | 
						|
}  // namespace mozilla
 |