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			287 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			287 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef LAYOUT_SVG_SVGCONTEXTPAINT_H_
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#define LAYOUT_SVG_SVGCONTEXTPAINT_H_
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#include "DrawMode.h"
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#include "gfxMatrix.h"
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#include "gfxPattern.h"
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#include "gfxTypes.h"
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#include "gfxUtils.h"
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#include "mozilla/AlreadyAddRefed.h"
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#include "mozilla/Assertions.h"
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#include "mozilla/gfx/2D.h"
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#include "nsColor.h"
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#include "nsStyleStruct.h"
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#include "nsTArray.h"
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#include "ImgDrawResult.h"
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#include "nsRefPtrHashtable.h"
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class gfxContext;
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namespace mozilla {
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class SVGPaintServerFrame;
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namespace dom {
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class Document;
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}
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/**
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 * This class is used to pass information about a context element through to
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 * SVG painting code in order to resolve the 'context-fill' and related
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 * keywords. See:
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 *
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 *   https://www.w3.org/TR/SVG2/painting.html#context-paint
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 *
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 * This feature allows the color in an SVG-in-OpenType glyph to come from the
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 * computed style for the text that is being drawn, for example, or for color
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 * in an SVG embedded by an <img> element to come from the embedding <img>
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 * element.
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 *
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 * This class is reference counted so that it can be shared among many similar
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 * SVGImageContext objects. (SVGImageContext objects are frequently
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 * copy-constructed with small modifications, and we'd like for those copies to
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 * be able to share their context-paint data cheaply.)  However, in most cases,
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 * SVGContextPaint instances are stored in a local RefPtr and only last for the
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 * duration of a function call.
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 * XXX Note: SVGImageContext doesn't actually have a SVGContextPaint member yet,
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 * but it will in a later patch in the patch series that added this comment.
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 */
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class SVGContextPaint : public RefCounted<SVGContextPaint> {
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 protected:
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  using DrawTarget = mozilla::gfx::DrawTarget;
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  using Float = mozilla::gfx::Float;
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  using imgDrawingParams = mozilla::image::imgDrawingParams;
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  SVGContextPaint() : mDashOffset(0.0f), mStrokeWidth(0.0f) {}
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 public:
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  MOZ_DECLARE_REFCOUNTED_TYPENAME(SVGContextPaint)
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  virtual ~SVGContextPaint() = default;
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  virtual already_AddRefed<gfxPattern> GetFillPattern(
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      const DrawTarget* aDrawTarget, float aOpacity, const gfxMatrix& aCTM,
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      imgDrawingParams& aImgParams) = 0;
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  virtual already_AddRefed<gfxPattern> GetStrokePattern(
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      const DrawTarget* aDrawTarget, float aOpacity, const gfxMatrix& aCTM,
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      imgDrawingParams& aImgParams) = 0;
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  virtual float GetFillOpacity() const = 0;
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  virtual float GetStrokeOpacity() const = 0;
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  already_AddRefed<gfxPattern> GetFillPattern(const DrawTarget* aDrawTarget,
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                                              const gfxMatrix& aCTM,
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                                              imgDrawingParams& aImgParams) {
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    return GetFillPattern(aDrawTarget, GetFillOpacity(), aCTM, aImgParams);
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  }
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  already_AddRefed<gfxPattern> GetStrokePattern(const DrawTarget* aDrawTarget,
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                                                const gfxMatrix& aCTM,
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                                                imgDrawingParams& aImgParams) {
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    return GetStrokePattern(aDrawTarget, GetStrokeOpacity(), aCTM, aImgParams);
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  }
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  static SVGContextPaint* GetContextPaint(nsIContent* aContent);
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  // XXX This gets the geometry params from the gfxContext.  We should get that
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  // information from the actual paint context!
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  void InitStrokeGeometry(gfxContext* aContext, float devUnitsPerSVGUnit);
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  const FallibleTArray<Float>& GetStrokeDashArray() const { return mDashes; }
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  Float GetStrokeDashOffset() const { return mDashOffset; }
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  Float GetStrokeWidth() const { return mStrokeWidth; }
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  virtual uint32_t Hash() const {
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    MOZ_ASSERT_UNREACHABLE(
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        "Only VectorImage needs to hash, and that should "
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        "only be operating on our SVGEmbeddingContextPaint "
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        "subclass");
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    return 0;
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  }
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  /**
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   * Returns true if image context paint is allowed to be used in an image that
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   * has the given URI, else returns false.
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   */
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  static bool IsAllowedForImageFromURI(nsIURI* aURI);
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 private:
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  // Member-vars are initialized in InitStrokeGeometry.
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  FallibleTArray<Float> mDashes;
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  MOZ_INIT_OUTSIDE_CTOR Float mDashOffset;
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  MOZ_INIT_OUTSIDE_CTOR Float mStrokeWidth;
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};
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/**
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 * RAII class used to temporarily set and remove an SVGContextPaint while a
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 * piece of SVG is being painted.  The context paint is set on the SVG's owner
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 * document, as expected by SVGContextPaint::GetContextPaint.  Any pre-existing
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 * context paint is restored after this class removes the context paint that it
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 * set.
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 */
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class MOZ_RAII AutoSetRestoreSVGContextPaint {
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 public:
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  AutoSetRestoreSVGContextPaint(const SVGContextPaint* aContextPaint,
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                                dom::Document* aDocument);
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  ~AutoSetRestoreSVGContextPaint();
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 private:
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  dom::Document* mDocument;
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  // The context paint that needs to be restored by our dtor after it removes
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  // aContextPaint:
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  const SVGContextPaint* mOuterContextPaint;
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};
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/**
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 * This class should be flattened into SVGContextPaint once we get rid of the
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 * other sub-class (SimpleTextContextPaint).
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 */
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struct SVGContextPaintImpl : public SVGContextPaint {
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 protected:
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  using DrawTarget = mozilla::gfx::DrawTarget;
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 public:
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  DrawMode Init(const DrawTarget* aDrawTarget, const gfxMatrix& aContextMatrix,
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                nsIFrame* aFrame, SVGContextPaint* aOuterContextPaint,
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                imgDrawingParams& aImgParams);
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  already_AddRefed<gfxPattern> GetFillPattern(
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      const DrawTarget* aDrawTarget, float aOpacity, const gfxMatrix& aCTM,
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      imgDrawingParams& aImgParams) override;
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  already_AddRefed<gfxPattern> GetStrokePattern(
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      const DrawTarget* aDrawTarget, float aOpacity, const gfxMatrix& aCTM,
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      imgDrawingParams& aImgParams) override;
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  void SetFillOpacity(float aOpacity) { mFillOpacity = aOpacity; }
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  float GetFillOpacity() const override { return mFillOpacity; }
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  void SetStrokeOpacity(float aOpacity) { mStrokeOpacity = aOpacity; }
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  float GetStrokeOpacity() const override { return mStrokeOpacity; }
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  struct Paint {
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    enum class Tag : uint8_t {
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      None,
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      Color,
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      PaintServer,
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      ContextFill,
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      ContextStroke,
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    };
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    Paint() : mPaintDefinition{}, mPaintType(Tag::None) {}
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    void SetPaintServer(nsIFrame* aFrame, const gfxMatrix& aContextMatrix,
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                        SVGPaintServerFrame* aPaintServerFrame) {
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      mPaintType = Tag::PaintServer;
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      mPaintDefinition.mPaintServerFrame = aPaintServerFrame;
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      mFrame = aFrame;
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      mContextMatrix = aContextMatrix;
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    }
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    void SetColor(const nscolor& aColor) {
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      mPaintType = Tag::Color;
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      mPaintDefinition.mColor = aColor;
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    }
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    void SetContextPaint(SVGContextPaint* aContextPaint, Tag aTag) {
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      MOZ_ASSERT(aTag == Tag::ContextFill || aTag == Tag::ContextStroke);
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      mPaintType = aTag;
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      mPaintDefinition.mContextPaint = aContextPaint;
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    }
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    union {
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      SVGPaintServerFrame* mPaintServerFrame;
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      SVGContextPaint* mContextPaint;
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      nscolor mColor;
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    } mPaintDefinition;
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    // Initialized (if needed) in SetPaintServer():
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    MOZ_INIT_OUTSIDE_CTOR nsIFrame* mFrame;
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    // CTM defining the user space for the pattern we will use.
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    gfxMatrix mContextMatrix;
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    Tag mPaintType;
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    // Device-space-to-pattern-space
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    gfxMatrix mPatternMatrix;
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    nsRefPtrHashtable<nsFloatHashKey, gfxPattern> mPatternCache;
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    already_AddRefed<gfxPattern> GetPattern(
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        const DrawTarget* aDrawTarget, float aOpacity,
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        StyleSVGPaint nsStyleSVG::*aFillOrStroke, const gfxMatrix& aCTM,
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        imgDrawingParams& aImgParams);
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  };
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  Paint mFillPaint;
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  Paint mStrokePaint;
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  float mFillOpacity;
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  float mStrokeOpacity;
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};
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/**
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 * This class is used to pass context paint to an SVG image when an element
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 * references that image (e.g. via HTML <img> or SVG <image>, or by referencing
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 * it from a CSS property such as 'background-image').  In this case we only
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 * support context colors and not paint servers.
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 */
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class SVGEmbeddingContextPaint : public SVGContextPaint {
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  using DeviceColor = gfx::DeviceColor;
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 public:
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  SVGEmbeddingContextPaint() : mFillOpacity(1.0f), mStrokeOpacity(1.0f) {}
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  bool operator==(const SVGEmbeddingContextPaint& aOther) const {
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    MOZ_ASSERT(GetStrokeWidth() == aOther.GetStrokeWidth() &&
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                   GetStrokeDashOffset() == aOther.GetStrokeDashOffset() &&
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                   GetStrokeDashArray() == aOther.GetStrokeDashArray(),
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               "We don't currently include these in the context information "
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               "from an embedding element");
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    return mFill == aOther.mFill && mStroke == aOther.mStroke &&
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           mFillOpacity == aOther.mFillOpacity &&
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           mStrokeOpacity == aOther.mStrokeOpacity;
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  }
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  void SetFill(nscolor aFill) { mFill.emplace(gfx::ToDeviceColor(aFill)); }
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  const Maybe<DeviceColor>& GetFill() const { return mFill; }
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  void SetStroke(nscolor aStroke) {
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    mStroke.emplace(gfx::ToDeviceColor(aStroke));
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  }
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  const Maybe<DeviceColor>& GetStroke() const { return mStroke; }
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  /**
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   * Returns a pattern of type PatternType::COLOR, or else nullptr.
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   */
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  already_AddRefed<gfxPattern> GetFillPattern(
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      const DrawTarget* aDrawTarget, float aFillOpacity, const gfxMatrix& aCTM,
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      imgDrawingParams& aImgParams) override;
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  /**
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   * Returns a pattern of type PatternType::COLOR, or else nullptr.
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   */
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  already_AddRefed<gfxPattern> GetStrokePattern(
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      const DrawTarget* aDrawTarget, float aStrokeOpacity,
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      const gfxMatrix& aCTM, imgDrawingParams& aImgParams) override;
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  void SetFillOpacity(float aOpacity) { mFillOpacity = aOpacity; }
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  float GetFillOpacity() const override { return mFillOpacity; };
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  void SetStrokeOpacity(float aOpacity) { mStrokeOpacity = aOpacity; }
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  float GetStrokeOpacity() const override { return mStrokeOpacity; };
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  uint32_t Hash() const override;
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 private:
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  Maybe<DeviceColor> mFill;
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  Maybe<DeviceColor> mStroke;
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  float mFillOpacity;
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  float mStrokeOpacity;
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};
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}  // namespace mozilla
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#endif  // LAYOUT_SVG_SVGCONTEXTPAINT_H_
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