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	Although not needed right now (checkerboarding backgrounds get a slice anyway due to being a different scroll root), this will be important for the upcoming work to make backdrop filter roots implicit. This allows WR to know when slicing up a content slice if the prim is relevant to the backdrop root. Differential Revision: https://phabricator.services.mozilla.com/D146145
		
			
				
	
	
		
			183 lines
		
	
	
	
		
			7.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			183 lines
		
	
	
	
		
			7.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ThemeDrawing.h"
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namespace mozilla::widget {
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/*static*/
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void ThemeDrawing::FillRect(DrawTarget& aDt, const LayoutDeviceRect& aRect,
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                            const sRGBColor& aColor) {
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  aDt.FillRect(aRect.ToUnknownRect(), gfx::ColorPattern(ToDeviceColor(aColor)));
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}
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/*static*/
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void ThemeDrawing::FillRect(WebRenderBackendData& aWrData,
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                            const LayoutDeviceRect& aRect,
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                            const sRGBColor& aColor) {
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  const bool kBackfaceIsVisible = true;
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  auto dest = wr::ToLayoutRect(aRect);
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  aWrData.mBuilder.PushRect(dest, dest, kBackfaceIsVisible, false, false,
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                            wr::ToColorF(ToDeviceColor(aColor)));
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}
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/*static*/
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LayoutDeviceIntCoord ThemeDrawing::SnapBorderWidth(const CSSCoord& aCssWidth,
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                                                   const DPIRatio& aDpiRatio) {
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  if (aCssWidth == 0.0f) {
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    return 0;
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  }
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  return std::max(LayoutDeviceIntCoord(1), (aCssWidth * aDpiRatio).Truncated());
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}
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/*static*/
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void ThemeDrawing::PaintArrow(DrawTarget& aDrawTarget,
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                              const LayoutDeviceRect& aRect,
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                              const float aArrowPolygonX[],
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                              const float aArrowPolygonY[],
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                              const float aArrowPolygonSize,
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                              const int32_t aArrowNumPoints,
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                              const sRGBColor aFillColor) {
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  const float scale = ScaleToFillRect(aRect, aArrowPolygonSize);
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  auto center = aRect.Center().ToUnknownPoint();
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  RefPtr<gfx::PathBuilder> builder = aDrawTarget.CreatePathBuilder();
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  gfx::Point p =
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      center + gfx::Point(aArrowPolygonX[0] * scale, aArrowPolygonY[0] * scale);
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  builder->MoveTo(p);
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  for (int32_t i = 1; i < aArrowNumPoints; i++) {
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    p = center +
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        gfx::Point(aArrowPolygonX[i] * scale, aArrowPolygonY[i] * scale);
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    builder->LineTo(p);
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  }
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  RefPtr<gfx::Path> path = builder->Finish();
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  aDrawTarget.Fill(path, gfx::ColorPattern(ToDeviceColor(aFillColor)));
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}
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void ThemeDrawing::PaintRoundedRectWithRadius(
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    WebRenderBackendData& aWrData, const LayoutDeviceRect& aRect,
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    const LayoutDeviceRect& aClipRect, const sRGBColor& aBackgroundColor,
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    const sRGBColor& aBorderColor, const CSSCoord& aBorderWidth,
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    const CSSCoord& aRadius, const DPIRatio& aDpiRatio) {
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  const bool kBackfaceIsVisible = true;
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  const LayoutDeviceCoord borderWidth(SnapBorderWidth(aBorderWidth, aDpiRatio));
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  const LayoutDeviceCoord radius(aRadius * aDpiRatio);
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  const wr::LayoutRect dest = wr::ToLayoutRect(aRect);
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  const wr::LayoutRect clip = wr::ToLayoutRect(aClipRect);
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  // Push the background.
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  if (aBackgroundColor.a != 0.0f) {
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    auto backgroundColor = wr::ToColorF(ToDeviceColor(aBackgroundColor));
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    wr::LayoutRect backgroundRect = [&] {
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      LayoutDeviceRect bg = aRect;
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      bg.Deflate(borderWidth);
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      return wr::ToLayoutRect(bg);
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    }();
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    if (radius == 0.0f) {
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      aWrData.mBuilder.PushRect(backgroundRect, clip, kBackfaceIsVisible, false,
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                                false, backgroundColor);
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    } else {
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      // NOTE(emilio): This follows DisplayListBuilder::PushRoundedRect and
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      // draws the rounded fill as an extra thick rounded border instead of a
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      // rectangle that's clipped to a rounded clip. Refer to that method for a
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      // justification. See bug 1694269.
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      LayoutDeviceCoord backgroundRadius =
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          std::max(0.0f, float(radius) - float(borderWidth));
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      wr::BorderSide side = {backgroundColor, wr::BorderStyle::Solid};
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      const wr::BorderSide sides[4] = {side, side, side, side};
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      float h = backgroundRect.width() * 0.6f;
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      float v = backgroundRect.height() * 0.6f;
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      wr::LayoutSideOffsets widths = {v, h, v, h};
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      wr::BorderRadius radii = {{backgroundRadius, backgroundRadius},
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                                {backgroundRadius, backgroundRadius},
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                                {backgroundRadius, backgroundRadius},
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                                {backgroundRadius, backgroundRadius}};
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      aWrData.mBuilder.PushBorder(backgroundRect, clip, kBackfaceIsVisible,
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                                  widths, {sides, 4}, radii);
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    }
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  }
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  if (borderWidth != 0.0f && aBorderColor.a != 0.0f) {
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    // Push the border.
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    const auto borderColor = ToDeviceColor(aBorderColor);
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    const auto side = wr::ToBorderSide(borderColor, StyleBorderStyle::Solid);
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    const wr::BorderSide sides[4] = {side, side, side, side};
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    const LayoutDeviceSize sideRadius(radius, radius);
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    const auto widths =
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        wr::ToBorderWidths(borderWidth, borderWidth, borderWidth, borderWidth);
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    const auto wrRadius =
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        wr::ToBorderRadius(sideRadius, sideRadius, sideRadius, sideRadius);
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    aWrData.mBuilder.PushBorder(dest, clip, kBackfaceIsVisible, widths,
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                                {sides, 4}, wrRadius);
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  }
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}
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void ThemeDrawing::PaintRoundedRectWithRadius(
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    DrawTarget& aDrawTarget, const LayoutDeviceRect& aRect,
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    const LayoutDeviceRect& aClipRect, const sRGBColor& aBackgroundColor,
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    const sRGBColor& aBorderColor, const CSSCoord& aBorderWidth,
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    const CSSCoord& aRadius, const DPIRatio& aDpiRatio) {
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  const LayoutDeviceCoord borderWidth(SnapBorderWidth(aBorderWidth, aDpiRatio));
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  const bool needsClip = !(aRect == aClipRect);
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  if (needsClip) {
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    aDrawTarget.PushClipRect(aClipRect.ToUnknownRect());
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  }
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  LayoutDeviceRect rect(aRect);
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  // Deflate the rect by half the border width, so that the middle of the
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  // stroke fills exactly the area we want to fill and not more.
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  rect.Deflate(borderWidth * 0.5f);
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  LayoutDeviceCoord radius(aRadius * aDpiRatio - borderWidth * 0.5f);
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  // Fix up the radius if it's too large with the rect we're going to paint.
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  {
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    LayoutDeviceCoord min = std::min(rect.width, rect.height);
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    if (radius * 2.0f > min) {
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      radius = min * 0.5f;
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    }
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  }
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  Maybe<gfx::ColorPattern> backgroundPattern;
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  if (aBackgroundColor.a != 0.0f) {
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    backgroundPattern.emplace(ToDeviceColor(aBackgroundColor));
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  }
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  Maybe<gfx::ColorPattern> borderPattern;
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  if (borderWidth != 0.0f && aBorderColor.a != 0.0f) {
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    borderPattern.emplace(ToDeviceColor(aBorderColor));
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  }
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  if (borderPattern || backgroundPattern) {
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    if (radius != 0.0f) {
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      gfx::RectCornerRadii radii(radius, radius, radius, radius);
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      RefPtr<gfx::Path> roundedRect =
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          MakePathForRoundedRect(aDrawTarget, rect.ToUnknownRect(), radii);
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      if (backgroundPattern) {
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        aDrawTarget.Fill(roundedRect, *backgroundPattern);
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      }
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      if (borderPattern) {
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        aDrawTarget.Stroke(roundedRect, *borderPattern,
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                           gfx::StrokeOptions(borderWidth));
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      }
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    } else {
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      if (backgroundPattern) {
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        aDrawTarget.FillRect(rect.ToUnknownRect(), *backgroundPattern);
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      }
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      if (borderPattern) {
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        aDrawTarget.StrokeRect(rect.ToUnknownRect(), *borderPattern,
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                               gfx::StrokeOptions(borderWidth));
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      }
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    }
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  }
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  if (needsClip) {
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    aDrawTarget.PopClip();
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  }
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}
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}  // namespace mozilla::widget
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