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			65 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
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 * You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ViewRegion.h"
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#import <Cocoa/Cocoa.h>
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#include "nsChildView.h"
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using namespace mozilla;
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ViewRegion::~ViewRegion() {
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  for (NSView* view : mViews) {
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    [view removeFromSuperview];
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  }
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}
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bool ViewRegion::UpdateRegion(const LayoutDeviceIntRegion& aRegion,
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                              const nsChildView& aCoordinateConverter,
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                              NSView* aContainerView,
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                              NSView* (^aViewCreationCallback)()) {
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  if (mRegion == aRegion) {
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    return false;
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  }
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  // We need to construct the required region using as many EffectViews
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  // as necessary. We try to update the geometry of existing views if
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  // possible, or create new ones or remove old ones if the number of
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  // rects in the region has changed.
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  nsTArray<NSView*> viewsToRecycle = std::move(mViews);
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  // The mViews array is now empty.
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  size_t viewsRecycled = 0;
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  for (auto iter = aRegion.RectIter(); !iter.Done(); iter.Next()) {
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    NSRect rect = aCoordinateConverter.DevPixelsToCocoaPoints(iter.Get());
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    NSView* view = nil;
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    if (viewsRecycled < viewsToRecycle.Length()) {
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      view = viewsToRecycle[viewsRecycled++];
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    } else {
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      view = aViewCreationCallback();
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      [aContainerView addSubview:view];
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      // Now that the view is in the view hierarchy, it'll be kept alive by
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      // its superview, so we can drop our reference.
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      [view release];
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    }
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    if (!NSEqualRects(rect, view.frame)) {
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      view.frame = rect;
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    }
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    view.needsDisplay = YES;
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    mViews.AppendElement(view);
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  }
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  for (NSView* view : Span(viewsToRecycle).From(viewsRecycled)) {
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    // Our new region is made of fewer rects than the old region, so we can
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    // remove this view. We only have a weak reference to it, so removing it
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    // from the view hierarchy will release it.
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    [view removeFromSuperview];
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  }
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  mRegion = aRegion;
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  return true;
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}
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