gecko-dev/browser/components/loop/modules/LoopRooms.jsm

1004 lines
34 KiB
JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const {classes: Cc, interfaces: Ci, utils: Cu} = Components;
Cu.import("resource://gre/modules/XPCOMUtils.jsm");
Cu.import("resource://gre/modules/Services.jsm");
Cu.import("resource://gre/modules/Task.jsm");
Cu.import("resource://gre/modules/Timer.jsm");
const {MozLoopService, LOOP_SESSION_TYPE} = Cu.import("resource:///modules/loop/MozLoopService.jsm", {});
XPCOMUtils.defineLazyModuleGetter(this, "Promise",
"resource://gre/modules/Promise.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "CommonUtils",
"resource://services-common/utils.js");
XPCOMUtils.defineLazyGetter(this, "eventEmitter", function() {
const {EventEmitter} = Cu.import("resource://gre/modules/devtools/event-emitter.js", {});
return new EventEmitter();
});
XPCOMUtils.defineLazyGetter(this, "gLoopBundle", function() {
return Services.strings.createBundle('chrome://browser/locale/loop/loop.properties');
});
XPCOMUtils.defineLazyModuleGetter(this, "LoopRoomsCache",
"resource:///modules/loop/LoopRoomsCache.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "loopUtils",
"resource:///modules/loop/utils.js", "utils");
XPCOMUtils.defineLazyModuleGetter(this, "loopCrypto",
"resource:///modules/loop/crypto.js", "LoopCrypto");
XPCOMUtils.defineLazyModuleGetter(this, "ObjectUtils",
"resource://gre/modules/ObjectUtils.jsm");
this.EXPORTED_SYMBOLS = ["LoopRooms", "roomsPushNotification"];
// The maximum number of clients that we support currently.
const CLIENT_MAX_SIZE = 2;
// Wait at least 5 seconds before doing opportunistic encryption.
const MIN_TIME_BEFORE_ENCRYPTION = 5 * 1000;
// Wait at maximum of 30 minutes before doing opportunistic encryption.
const MAX_TIME_BEFORE_ENCRYPTION = 30 * 60 * 1000;
// Wait time between individual re-encryption cycles (1 second).
const TIME_BETWEEN_ENCRYPTIONS = 1000;
const roomsPushNotification = function(version, channelID) {
return LoopRoomsInternal.onNotification(version, channelID);
};
// Since the LoopRoomsInternal.rooms map as defined below is a local cache of
// room objects that are retrieved from the server, this is list may become out
// of date. The Push server may notify us of this event, which will set the global
// 'dirty' flag to TRUE.
let gDirty = true;
// Global variable that keeps track of the currently used account.
let gCurrentUser = null;
// Global variable that keeps track of the room cache.
let gRoomsCache = null;
/**
* Extend a `target` object with the properties defined in `source`.
*
* @param {Object} target The target object to receive properties defined in `source`
* @param {Object} source The source object to copy properties from
*/
const extend = function(target, source) {
for (let key of Object.getOwnPropertyNames(source)) {
target[key] = source[key];
}
return target;
};
/**
* Checks whether a participant is already part of a room.
*
* @see https://wiki.mozilla.org/Loop/Architecture/Rooms#User_Identification_in_a_Room
*
* @param {Object} room A room object that contains a list of current participants
* @param {Object} participant Participant to check if it's already there
* @returns {Boolean} TRUE when the participant is already a member of the room,
* FALSE when it's not.
*/
const containsParticipant = function(room, participant) {
for (let user of room.participants) {
if (user.roomConnectionId == participant.roomConnectionId) {
return true;
}
}
return false;
};
/**
* Compares the list of participants of the room currently in the cache and an
* updated version of that room. When a new participant is found, the 'joined'
* event is emitted. When a participant is not found in the update, it emits a
* 'left' event.
*
* @param {Object} room A room object to compare the participants list
* against
* @param {Object} updatedRoom A room object that contains the most up-to-date
* list of participants
*/
const checkForParticipantsUpdate = function(room, updatedRoom) {
// Partially fetched rooms don't contain the participants list yet. Skip the
// check for now.
if (!("participants" in room)) {
return;
}
let participant;
// Check for participants that joined.
for (participant of updatedRoom.participants) {
if (!containsParticipant(room, participant)) {
eventEmitter.emit("joined", room, participant);
eventEmitter.emit("joined:" + room.roomToken, participant);
}
}
// Check for participants that left.
for (participant of room.participants) {
if (!containsParticipant(updatedRoom, participant)) {
eventEmitter.emit("left", room, participant);
eventEmitter.emit("left:" + room.roomToken, participant);
}
}
};
/**
* These are wrappers which can be overriden by tests to allow us to manually
* handle the timeouts.
*/
let timerHandlers = {
/**
* Wrapper for setTimeout.
*
* @param {Function} callback The callback function.
* @param {Number} delay The delay in milliseconds.
* @return {Number} The timer identifier.
*/
startTimer(callback, delay) {
return setTimeout(callback, delay);
}
};
/**
* The Rooms class.
*
* Each method that is a member of this class requires the last argument to be a
* callback Function. MozLoopAPI will cause things to break if this invariant is
* violated. You'll notice this as well in the documentation for each method.
*/
let LoopRoomsInternal = {
/**
* @var {Map} rooms Collection of rooms currently in cache.
*/
rooms: new Map(),
get roomsCache() {
if (!gRoomsCache) {
gRoomsCache = new LoopRoomsCache();
}
return gRoomsCache;
},
/**
* @var {Object} encryptionQueue This stores the list of rooms awaiting
* encryption and associated timers.
*/
encryptionQueue: {
queue: [],
timer: null,
reset: function() {
this.queue = [];
this.timer = null;
}
},
/**
* @var {String} sessionType The type of user session. May be 'FXA' or 'GUEST'.
*/
get sessionType() {
return MozLoopService.userProfile ? LOOP_SESSION_TYPE.FXA :
LOOP_SESSION_TYPE.GUEST;
},
/**
* @var {Number} participantsCount The total amount of participants currently
* inside all rooms.
*/
get participantsCount() {
let count = 0;
for (let room of this.rooms.values()) {
if (room.deleted || !("participants" in room)) {
continue;
}
count += room.participants.length;
}
return count;
},
/**
* Processes the encryption queue. Takes the next item off the queue,
* restarts the timer if necessary.
*
* Although this is only called from a timer callback, it is an async function
* so that tests can call it and be deterministic.
*/
processEncryptionQueue: Task.async(function* () {
let roomToken = this.encryptionQueue.queue.shift();
// Performed in sync fashion so that we don't queue a timer until it has
// completed, and to make it easier to run tests.
let roomData = this.rooms.get(roomToken);
if (roomData) {
try {
// Passing the empty object for roomData is enough for the room to be
// re-encrypted.
yield LoopRooms.promise("update", roomToken, {});
} catch (error) {
MozLoopService.log.error("Upgrade encryption of room failed", error);
// No need to remove the room from the list as that's done in the shift above.
}
}
if (this.encryptionQueue.queue.length) {
this.encryptionQueue.timer =
timerHandlers.startTimer(this.processEncryptionQueue.bind(this), TIME_BETWEEN_ENCRYPTIONS);
} else {
this.encryptionQueue.timer = null;
}
}),
/**
* Queues a room for encryption sometime in the future. This is done so as
* not to overload the server or the browser when we initially request the
* list of rooms.
*
* @param {String} roomToken The token for the room that needs encrypting.
*/
queueForEncryption: function(roomToken) {
if (!this.encryptionQueue.queue.includes(roomToken)) {
this.encryptionQueue.queue.push(roomToken);
}
// Set up encryption to happen at a random time later. There's a minimum
// wait time - we don't need to do this straight away, so no need if the user
// is starting up. We then add a random factor on top of that. This is to
// try and avoid any potential with a set of clients being restarted at the
// same time and flooding the server.
if (!this.encryptionQueue.timer) {
let waitTime = (MAX_TIME_BEFORE_ENCRYPTION - MIN_TIME_BEFORE_ENCRYPTION) *
Math.random() + MIN_TIME_BEFORE_ENCRYPTION;
this.encryptionQueue.timer =
timerHandlers.startTimer(this.processEncryptionQueue.bind(this), waitTime);
}
},
/**
* Gets or creates a room key for a room.
*
* It assumes that the room data is decrypted.
*
* @param {Object} roomData The roomData to get the key for.
* @return {Promise} A promise that is resolved whith the room key.
*/
promiseGetOrCreateRoomKey: Task.async(function* (roomData) {
if (roomData.roomKey) {
return roomData.roomKey;
}
return yield loopCrypto.generateKey();
}),
/**
* Encrypts a room key for sending to the server using the profile encryption
* key.
*
* @param {String} key The JSON web key to encrypt.
* @return {Promise} A promise that is resolved with the encrypted room key.
*/
promiseEncryptedRoomKey: Task.async(function* (key) {
let profileKey = yield MozLoopService.promiseProfileEncryptionKey();
let encryptedRoomKey = yield loopCrypto.encryptBytes(profileKey, key);
return encryptedRoomKey;
}),
/**
* Decryptes a room key from the server using the profile encryption key.
*
* @param {String} encryptedKey The room key to decrypt.
* @return {Promise} A promise that is resolved with the decrypted room key.
*/
promiseDecryptRoomKey: Task.async(function* (encryptedKey) {
let profileKey = yield MozLoopService.promiseProfileEncryptionKey();
let decryptedRoomKey = yield loopCrypto.decryptBytes(profileKey, encryptedKey);
return decryptedRoomKey;
}),
/**
* Encrypts room data in a format appropriate to sending to the loop
* server.
*
* @param {Object} roomData The room data to encrypt.
* @return {Promise} A promise that is resolved with an object containing
* two objects:
* - encrypted: The encrypted data to send. This excludes
* any decrypted data.
* - all: The roomData with both encrypted and decrypted
* information.
* If rejected, encryption has failed. This could be due to
* missing keys for FxA, which this process can't manage. It
* is generally expected the panel will prompt the user for
* re-auth if the FxA keys are missing.
*/
promiseEncryptRoomData: Task.async(function* (roomData) {
var newRoomData = extend({}, roomData);
if (!newRoomData.context) {
newRoomData.context = {};
}
// First get the room key.
let key = yield this.promiseGetOrCreateRoomKey(newRoomData);
newRoomData.context.wrappedKey = yield this.promiseEncryptedRoomKey(key);
// Now encrypt the actual data.
newRoomData.context.value = yield loopCrypto.encryptBytes(key,
JSON.stringify(newRoomData.decryptedContext));
// The algorithm is currently hard-coded as AES-GCM, in case of future
// changes.
newRoomData.context.alg = "AES-GCM";
newRoomData.roomKey = key;
var serverRoomData = extend({}, newRoomData);
// We must not send these items to the server.
delete serverRoomData.decryptedContext;
delete serverRoomData.roomKey;
return {
encrypted: serverRoomData,
all: newRoomData
};
}),
/**
* Decrypts room data recevied from the server.
*
* @param {Object} roomData The roomData with encrypted context.
* @return {Promise} A promise that is resolved with the decrypted room data.
*/
promiseDecryptRoomData: Task.async(function* (roomData) {
if (!roomData.context) {
return roomData;
}
if (!roomData.context.wrappedKey) {
throw new Error("Missing wrappedKey");
}
let savedRoomKey = yield this.roomsCache.getKey(this.sessionType, roomData.roomToken);
let fallback = false;
let key;
try {
key = yield this.promiseDecryptRoomKey(roomData.context.wrappedKey);
} catch (error) {
// If we don't have a key saved, then we can't do anything.
if (!savedRoomKey) {
throw error;
}
// We failed to decrypt the room key, so has our FxA key changed?
// If so, we fall-back to the saved room key.
key = savedRoomKey;
fallback = true;
}
let decryptedData = yield loopCrypto.decryptBytes(key, roomData.context.value);
if (fallback) {
// Fallback decryption succeeded, so we need to re-encrypt the room key and
// save the data back again.
MozLoopService.log.debug("Fell back to saved key, queuing for encryption",
roomData.roomToken);
this.queueForEncryption(roomData.roomToken);
} else if (!savedRoomKey || key != savedRoomKey) {
// Decryption succeeded, but we don't have the right key saved.
try {
yield this.roomsCache.setKey(this.sessionType, roomData.roomToken, key);
}
catch (error) {
MozLoopService.log.error("Failed to save room key:", error);
}
}
roomData.roomKey = key;
roomData.decryptedContext = JSON.parse(decryptedData);
// Strip any existing key from the url.
roomData.roomUrl = roomData.roomUrl.split("#")[0];
// Now add the key to the url.
roomData.roomUrl = roomData.roomUrl + "#" + roomData.roomKey;
return roomData;
}),
/**
* Saves room information and notifies updates to any listeners.
*
* @param {Object} roomData The new room data to save.
* @param {Boolean} isUpdate true if this is an update, false if its an add.
*/
saveAndNotifyUpdate: function(roomData, isUpdate) {
this.rooms.set(roomData.roomToken, roomData);
let eventName = isUpdate ? "update" : "add";
eventEmitter.emit(eventName, roomData);
eventEmitter.emit(eventName + ":" + roomData.roomToken, roomData);
},
/**
* Either adds or updates the room to the room store and notifies to any
* listeners.
*
* This will decrypt information if necessary, and adjust for the legacy
* "roomName" field.
*
* @param {Object} room The new room to add.
* @param {Boolean} isUpdate true if this is an update to an existing room.
*/
addOrUpdateRoom: Task.async(function* (room, isUpdate) {
if (!room.context) {
// We don't do anything with roomUrl here as it doesn't need a key
// string adding at this stage.
// No encrypted data yet, use the old roomName field.
room.decryptedContext = {
roomName: room.roomName
};
delete room.roomName;
// This room doesn't have context, so we'll save it for a later encryption
// cycle.
this.queueForEncryption(room.roomToken);
this.saveAndNotifyUpdate(room, isUpdate);
} else {
// We could potentially optimise this later by not decrypting if the
// encrypted context hasn't already changed. However perf doesn't seem
// to be too bigger an issue at the moment, so we just decrypt for now.
// If we do change this, then we need to make sure we get the new room
// data setup properly, as happens at the end of promiseDecryptRoomData.
try {
let roomData = yield this.promiseDecryptRoomData(room);
this.saveAndNotifyUpdate(roomData, isUpdate);
} catch (error) {
MozLoopService.log.error("Failed to decrypt room data: ", error);
// Do what we can to save the room data.
room.decryptedContext = {};
this.saveAndNotifyUpdate(room, isUpdate);
}
}
}),
/**
* Fetch a list of rooms that the currently registered user is a member of.
*
* @param {String} [version] If set, we will fetch a list of changed rooms since
* `version`. Optional.
* @param {Function} callback Function that will be invoked once the operation
* finished. The first argument passed will be an
* `Error` object or `null`. The second argument will
* be the list of rooms, if it was fetched successfully.
*/
getAll: function(version = null, callback = null) {
if (!callback) {
callback = version;
version = null;
}
Task.spawn(function* () {
if (!gDirty) {
callback(null, [...this.rooms.values()]);
return;
}
// Fetch the rooms from the server.
let url = "/rooms" + (version ? "?version=" + encodeURIComponent(version) : "");
let response = yield MozLoopService.hawkRequest(this.sessionType, url, "GET");
let roomsList = JSON.parse(response.body);
if (!Array.isArray(roomsList)) {
throw new Error("Missing array of rooms in response.");
}
for (let room of roomsList) {
// See if we already have this room in our cache.
let orig = this.rooms.get(room.roomToken);
if (room.deleted) {
// If this client deleted the room, then we'll already have
// deleted the room in the function below.
if (orig) {
this.rooms.delete(room.roomToken);
}
eventEmitter.emit("delete", room);
eventEmitter.emit("delete:" + room.roomToken, room);
} else {
if (orig) {
checkForParticipantsUpdate(orig, room);
}
yield this.addOrUpdateRoom(room, !!orig);
}
}
// If there's no rooms in the list, remove the guest created room flag, so that
// we don't keep registering for guest when we don't need to.
if (this.sessionType == LOOP_SESSION_TYPE.GUEST && !this.rooms.size) {
this.setGuestCreatedRoom(false);
}
// Set the 'dirty' flag back to FALSE, since the list is as fresh as can be now.
gDirty = false;
callback(null, [...this.rooms.values()]);
}.bind(this)).catch(error => {
callback(error);
});
},
/**
* Request information about a specific room from the server. It will be
* returned from the cache if it's already in it.
*
* @param {String} roomToken Room identifier
* @param {Function} callback Function that will be invoked once the operation
* finished. The first argument passed will be an
* `Error` object or `null`. The second argument will
* be the list of rooms, if it was fetched successfully.
*/
get: function(roomToken, callback) {
let room = this.rooms.has(roomToken) ? this.rooms.get(roomToken) : {};
// Check if we need to make a request to the server to collect more room data.
let needsUpdate = !("participants" in room);
if (!gDirty && !needsUpdate) {
// Dirty flag is not set AND the necessary data is available, so we can
// simply return the room.
callback(null, room);
return;
}
Task.spawn(function* () {
let response = yield MozLoopService.hawkRequest(this.sessionType,
"/rooms/" + encodeURIComponent(roomToken), "GET");
let data = JSON.parse(response.body);
room.roomToken = roomToken;
if (data.deleted) {
this.rooms.delete(room.roomToken);
extend(room, data);
eventEmitter.emit("delete", room);
eventEmitter.emit("delete:" + room.roomToken, room);
} else {
checkForParticipantsUpdate(room, data);
extend(room, data);
yield this.addOrUpdateRoom(room, !needsUpdate);
}
callback(null, room);
}.bind(this)).catch(callback);
},
/**
* Create a room.
*
* @param {Object} room Properties to be sent to the LoopServer
* @param {Function} callback Function that will be invoked once the operation
* finished. The first argument passed will be an
* `Error` object or `null`. The second argument will
* be the room, if it was created successfully.
*/
create: function(room, callback) {
if (!("decryptedContext" in room) || !("roomOwner" in room) ||
!("maxSize" in room)) {
callback(new Error("Missing required property to create a room"));
return;
}
Task.spawn(function* () {
let {all, encrypted} = yield this.promiseEncryptRoomData(room);
// Save both sets of data...
room = all;
// ...but only send the encrypted data.
let response = yield MozLoopService.hawkRequest(this.sessionType, "/rooms",
"POST", encrypted);
extend(room, JSON.parse(response.body));
// Do not keep this value - it is a request to the server.
delete room.expiresIn;
this.rooms.set(room.roomToken, room);
if (this.sessionType == LOOP_SESSION_TYPE.GUEST) {
this.setGuestCreatedRoom(true);
}
// Now we've got the room token, we can save the key to disk.
yield this.roomsCache.setKey(this.sessionType, room.roomToken, room.roomKey);
eventEmitter.emit("add", room);
callback(null, room);
}.bind(this)).catch(callback);
},
/**
* Sets whether or not the user has created a room in guest mode.
*
* @param {Boolean} created If the user has created the room.
*/
setGuestCreatedRoom: function(created) {
if (created) {
Services.prefs.setBoolPref("loop.createdRoom", created);
} else {
Services.prefs.clearUserPref("loop.createdRoom");
}
},
/**
* Returns true if the user has a created room in guest mode.
*/
getGuestCreatedRoom: function() {
try {
return Services.prefs.getBoolPref("loop.createdRoom");
} catch (x) {
return false;
}
},
open: function(roomToken) {
let windowData = {
roomToken: roomToken,
type: "room"
};
MozLoopService.openChatWindow(windowData);
},
/**
* Deletes a room.
*
* @param {String} roomToken The room token.
* @param {Function} callback Function that will be invoked once the operation
* finished. The first argument passed will be an
* `Error` object or `null`.
*/
delete: function(roomToken, callback) {
// XXX bug 1092954: Before deleting a room, the client should check room
// membership and forceDisconnect() all current participants.
let room = this.rooms.get(roomToken);
let url = "/rooms/" + encodeURIComponent(roomToken);
MozLoopService.hawkRequest(this.sessionType, url, "DELETE")
.then(response => {
this.rooms.delete(roomToken);
eventEmitter.emit("delete", room);
eventEmitter.emit("delete:" + room.roomToken, room);
callback(null, room);
}, error => callback(error)).catch(error => callback(error));
},
/**
* Internal function to handle POSTs to a room.
*
* @param {String} roomToken The room token.
* @param {Object} postData The data to post to the room.
* @param {Function} callback Function that will be invoked once the operation
* finished. The first argument passed will be an
* `Error` object or `null`.
*/
_postToRoom(roomToken, postData, callback) {
let url = "/rooms/" + encodeURIComponent(roomToken);
MozLoopService.hawkRequest(this.sessionType, url, "POST", postData).then(response => {
// Delete doesn't have a body return.
var joinData = response.body ? JSON.parse(response.body) : {};
callback(null, joinData);
}, error => callback(error)).catch(error => callback(error));
},
/**
* Joins a room
*
* @param {String} roomToken The room token.
* @param {Function} callback Function that will be invoked once the operation
* finished. The first argument passed will be an
* `Error` object or `null`.
*/
join: function(roomToken, callback) {
let displayName;
if (MozLoopService.userProfile && MozLoopService.userProfile.email) {
displayName = MozLoopService.userProfile.email;
} else {
displayName = gLoopBundle.GetStringFromName("display_name_guest");
}
this._postToRoom(roomToken, {
action: "join",
displayName: displayName,
clientMaxSize: CLIENT_MAX_SIZE
}, callback);
},
/**
* Refreshes a room
*
* @param {String} roomToken The room token.
* @param {String} sessionToken The session token for the session that has been
* joined
* @param {Function} callback Function that will be invoked once the operation
* finished. The first argument passed will be an
* `Error` object or `null`.
*/
refreshMembership: function(roomToken, sessionToken, callback) {
this._postToRoom(roomToken, {
action: "refresh",
sessionToken: sessionToken
}, callback);
},
/**
* Leaves a room. Although this is an sync function, no data is returned
* from the server.
*
* @param {String} roomToken The room token.
* @param {String} sessionToken The session token for the session that has been
* joined
* @param {Function} callback Optional. Function that will be invoked once the operation
* finished. The first argument passed will be an
* `Error` object or `null`.
*/
leave: function(roomToken, sessionToken, callback) {
if (!callback) {
callback = function(error) {
if (error) {
MozLoopService.log.error(error);
}
};
}
this._postToRoom(roomToken, {
action: "leave",
sessionToken: sessionToken
}, callback);
},
/**
* Forwards connection status to the server.
*
* @param {String} roomToken The room token.
* @param {String} sessionToken The session token for the
* session that has been
* joined.
* @param {sharedActions.SdkStatus} status The connection status.
* @param {Function} callback Optional. Function that will be invoked once
* the operation finished. The first argument
* passed will be an `Error` object or `null`.
*/
sendConnectionStatus: function(roomToken, sessionToken, status, callback) {
if (!callback) {
callback = function(error) {
if (error) {
MozLoopService.log.error(error);
}
};
}
this._postToRoom(roomToken, {
action: "status",
event: status.event,
state: status.state,
connections: status.connections,
sendStreams: status.sendStreams,
recvStreams: status.recvStreams,
sessionToken: sessionToken
}, callback);
},
/**
* Updates a room.
*
* @param {String} roomToken The room token
* @param {Object} roomData Updated context data for the room. The following
* properties are expected: `roomName` and `urls`.
* IMPORTANT: Data in the `roomData::urls` array
* will be stored as-is, so any data omitted therein
* will be gone forever.
* @param {Function} callback Function that will be invoked once the operation
* finished. The first argument passed will be an
* `Error` object or `null`.
*/
update: function(roomToken, roomData, callback) {
let room = this.rooms.get(roomToken);
let url = "/rooms/" + encodeURIComponent(roomToken);
if (!room.decryptedContext) {
room.decryptedContext = {
roomName: roomData.roomName || room.roomName
};
} else {
// room.roomName is the final fallback as this is pre-encryption support.
// Bug 1166283 is tracking the removal of the fallback.
room.decryptedContext.roomName = roomData.roomName ||
room.decryptedContext.roomName ||
room.roomName;
}
if (roomData.urls && roomData.urls.length) {
// For now we only support adding one URL to the room context.
room.decryptedContext.urls = [roomData.urls[0]];
}
Task.spawn(function* () {
let {all, encrypted} = yield this.promiseEncryptRoomData(room);
// For patch, we only send the context data.
let sendData = {
context: encrypted.context
};
// This might be an upgrade to encrypted rename, so store the key
// just in case.
yield this.roomsCache.setKey(this.sessionType, all.roomToken, all.roomKey);
let response = yield MozLoopService.hawkRequest(this.sessionType,
url, "PATCH", sendData);
let newRoomData = all;
extend(newRoomData, JSON.parse(response.body));
this.rooms.set(roomToken, newRoomData);
callback(null, newRoomData);
}.bind(this)).catch(callback);
},
/**
* Callback used to indicate changes to rooms data on the LoopServer.
*
* @param {String} version Version number assigned to this change set.
* @param {String} channelID Notification channel identifier.
*/
onNotification: function(version, channelID) {
// See if we received a notification for the channel that's currently active:
let channelIDs = MozLoopService.channelIDs;
if ((this.sessionType == LOOP_SESSION_TYPE.GUEST && channelID != channelIDs.roomsGuest) ||
(this.sessionType == LOOP_SESSION_TYPE.FXA && channelID != channelIDs.roomsFxA)) {
return;
}
let oldDirty = gDirty;
gDirty = true;
// If we were already dirty, then get the full set of rooms. For example,
// we'd already be dirty if we had started up but not got the list of rooms
// yet.
this.getAll(oldDirty ? null : version, () => {});
},
/**
* When a user logs in or out, this method should be invoked to check whether
* the rooms cache needs to be refreshed.
*
* @param {String|null} user The FxA userID or NULL
*/
maybeRefresh: function(user = null) {
if (gCurrentUser == user) {
return;
}
gCurrentUser = user;
if (!gDirty) {
gDirty = true;
this.rooms.clear();
eventEmitter.emit("refresh");
this.getAll(null, () => {});
}
}
};
Object.freeze(LoopRoomsInternal);
/**
* Public Loop Rooms API.
*
* LoopRooms implements the EventEmitter interface by exposing three methods -
* `on`, `once` and `off` - to subscribe to events.
* At this point the following events may be subscribed to:
* - 'add[:{room-id}]': A new room object was successfully added to the data
* store.
* - 'delete[:{room-id}]': A room was successfully removed from the data store.
* - 'update[:{room-id}]': A room object was successfully updated with changed
* properties in the data store.
* - 'joined[:{room-id}]': A participant joined a room.
* - 'left[:{room-id}]': A participant left a room.
*
* See the internal code for the API documentation.
*/
this.LoopRooms = {
get participantsCount() {
return LoopRoomsInternal.participantsCount;
},
getAll: function(version, callback) {
return LoopRoomsInternal.getAll(version, callback);
},
get: function(roomToken, callback) {
return LoopRoomsInternal.get(roomToken, callback);
},
create: function(options, callback) {
return LoopRoomsInternal.create(options, callback);
},
open: function(roomToken) {
return LoopRoomsInternal.open(roomToken);
},
delete: function(roomToken, callback) {
return LoopRoomsInternal.delete(roomToken, callback);
},
join: function(roomToken, callback) {
return LoopRoomsInternal.join(roomToken, callback);
},
refreshMembership: function(roomToken, sessionToken, callback) {
return LoopRoomsInternal.refreshMembership(roomToken, sessionToken,
callback);
},
leave: function(roomToken, sessionToken, callback) {
return LoopRoomsInternal.leave(roomToken, sessionToken, callback);
},
sendConnectionStatus: function(roomToken, sessionToken, status, callback) {
return LoopRoomsInternal.sendConnectionStatus(roomToken, sessionToken, status, callback);
},
update: function(roomToken, roomData, callback) {
return LoopRoomsInternal.update(roomToken, roomData, callback);
},
getGuestCreatedRoom: function() {
return LoopRoomsInternal.getGuestCreatedRoom();
},
maybeRefresh: function(user) {
return LoopRoomsInternal.maybeRefresh(user);
},
/**
* This method is only useful for unit tests to set the rooms cache to contain
* a list of fake room data that can be asserted in tests.
*
* @param {Map} stub Stub cache containing fake rooms data
*/
stubCache: function(stub) {
LoopRoomsInternal.rooms.clear();
if (stub) {
// Fill up the rooms cache with room objects provided in the `stub` Map.
for (let [key, value] of stub.entries()) {
LoopRoomsInternal.rooms.set(key, value);
}
gDirty = false;
} else {
// Restore the cache to not be stubbed anymore, but it'll need a refresh
// from the server for sure.
gDirty = true;
}
},
promise: function(method, ...params) {
return new Promise((resolve, reject) => {
this[method](...params, (error, result) => {
if (error) {
reject(error);
} else {
resolve(result);
}
});
});
},
on: (...params) => eventEmitter.on(...params),
once: (...params) => eventEmitter.once(...params),
off: (...params) => eventEmitter.off(...params)
};
Object.freeze(this.LoopRooms);