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	This requires the type mozilla::webgl::ImageInfo to be constexpr- default constructible, which wasn't the case because of the mUninitializedSlices member variable of type MayBe<std::vector<bool>>. std::vector<bool> is not trivially constructible, so MayBe<std::vector<bool>> default constructor is not constexpr (it is possible to make it constexpr-constructible but doing so breaks some javascript invariant and is out of scope for this patch). std::optional<std::vector<bool>> doesn't have this limitation while achieving the same goal, use it instead. Differential Revision: https://phabricator.services.mozilla.com/D223864
		
			
				
	
	
		
			256 lines
		
	
	
	
		
			8.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			256 lines
		
	
	
	
		
			8.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLRenderbuffer.h"
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#include "GLContext.h"
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#include "mozilla/dom/WebGLRenderingContextBinding.h"
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#include "ScopedGLHelpers.h"
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#include "WebGLContext.h"
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#include "WebGLFormats.h"
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#include "WebGLStrongTypes.h"
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#include "WebGLTexture.h"
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namespace mozilla {
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static GLenum DepthFormatForDepthStencilEmu(gl::GLContext* gl) {
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  // We might not be able to get 24-bit, so let's pretend!
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  if (gl->IsGLES() && !gl->IsExtensionSupported(gl::GLContext::OES_depth24))
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    return LOCAL_GL_DEPTH_COMPONENT16;
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  return LOCAL_GL_DEPTH_COMPONENT24;
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}
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static GLuint DoCreateRenderbuffer(gl::GLContext* gl) {
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  GLuint ret = 0;
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  gl->fGenRenderbuffers(1, &ret);
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  return ret;
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}
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static bool EmulatePackedDepthStencil(gl::GLContext* gl) {
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  return !gl->IsSupported(gl::GLFeature::packed_depth_stencil);
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}
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WebGLRenderbuffer::WebGLRenderbuffer(WebGLContext* webgl)
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    : WebGLContextBoundObject(webgl),
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      mPrimaryRB(DoCreateRenderbuffer(webgl->gl)),
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      mEmulatePackedDepthStencil(EmulatePackedDepthStencil(webgl->gl)),
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      mSecondaryRB(0) {
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  // Bind our RB, or we might end up calling FramebufferRenderbuffer before we
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  // ever call BindRenderbuffer, since webgl.bindRenderbuffer doesn't actually
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  // call glBindRenderbuffer anymore.
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  mContext->gl->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, mPrimaryRB);
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  mContext->gl->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, 0);
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}
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WebGLRenderbuffer::~WebGLRenderbuffer() {
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  mImageInfo = webgl::ImageInfo();
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  if (!mContext) return;
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  mContext->gl->fDeleteRenderbuffers(1, &mPrimaryRB);
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  if (mSecondaryRB) {
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    mContext->gl->fDeleteRenderbuffers(1, &mSecondaryRB);
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  }
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}
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static GLenum DoRenderbufferStorageMaybeMultisample(gl::GLContext* gl,
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                                                    GLsizei samples,
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                                                    GLenum internalFormat,
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                                                    GLsizei width,
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                                                    GLsizei height) {
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  MOZ_ASSERT_IF(samples >= 1,
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                gl->IsSupported(gl::GLFeature::framebuffer_multisample));
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  // Certain OpenGL ES renderbuffer formats may not exist on desktop OpenGL.
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  switch (internalFormat) {
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    case LOCAL_GL_RGBA4:
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    case LOCAL_GL_RGB5_A1:
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      // 16-bit RGBA formats are not supported on desktop GL.
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      if (!gl->IsGLES()) internalFormat = LOCAL_GL_RGBA8;
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      break;
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    case LOCAL_GL_RGB565:
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      // RGB565 is not supported on desktop GL.
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      if (!gl->IsGLES()) internalFormat = LOCAL_GL_RGB8;
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      break;
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    case LOCAL_GL_DEPTH_COMPONENT16:
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      if (!gl->IsGLES() || gl->IsExtensionSupported(gl::GLContext::OES_depth24))
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        internalFormat = LOCAL_GL_DEPTH_COMPONENT24;
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      else if (gl->IsSupported(gl::GLFeature::packed_depth_stencil))
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        internalFormat = LOCAL_GL_DEPTH24_STENCIL8;
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      break;
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    case LOCAL_GL_DEPTH_STENCIL:
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      MOZ_CRASH("GFX: GL_DEPTH_STENCIL is not valid here.");
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      break;
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    default:
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      break;
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  }
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  gl::GLContext::LocalErrorScope errorScope(*gl);
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  if (samples > 0) {
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    gl->fRenderbufferStorageMultisample(LOCAL_GL_RENDERBUFFER, samples,
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                                        internalFormat, width, height);
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  } else {
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    gl->fRenderbufferStorage(LOCAL_GL_RENDERBUFFER, internalFormat, width,
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                             height);
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  }
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  return errorScope.GetError();
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}
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GLenum WebGLRenderbuffer::DoRenderbufferStorage(
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    uint32_t samples, const webgl::FormatUsageInfo* format, uint32_t width,
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    uint32_t height) {
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  gl::GLContext* gl = mContext->gl;
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  MOZ_ASSERT(samples <= 256);  // Sanity check.
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  GLenum primaryFormat = format->format->sizedFormat;
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  GLenum secondaryFormat = 0;
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  if (mEmulatePackedDepthStencil &&
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      primaryFormat == LOCAL_GL_DEPTH24_STENCIL8) {
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    primaryFormat = DepthFormatForDepthStencilEmu(gl);
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    secondaryFormat = LOCAL_GL_STENCIL_INDEX8;
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  }
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  gl->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, mPrimaryRB);
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  GLenum error = DoRenderbufferStorageMaybeMultisample(
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      gl, samples, primaryFormat, width, height);
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  gl->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, 0);
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  if (error) return error;
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  if (secondaryFormat) {
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    if (!mSecondaryRB) {
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      gl->fGenRenderbuffers(1, &mSecondaryRB);
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    }
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    gl->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, mSecondaryRB);
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    error = DoRenderbufferStorageMaybeMultisample(gl, samples, secondaryFormat,
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                                                  width, height);
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    gl->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, 0);
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    if (error) return error;
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  } else if (mSecondaryRB) {
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    gl->fDeleteRenderbuffers(1, &mSecondaryRB);
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    mSecondaryRB = 0;
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  }
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  return 0;
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}
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void WebGLRenderbuffer::RenderbufferStorage(uint32_t samples,
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                                            GLenum internalFormat,
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                                            uint32_t width, uint32_t height) {
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  const auto usage = mContext->mFormatUsage->GetRBUsage(internalFormat);
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  if (!usage) {
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    mContext->ErrorInvalidEnum("Invalid `internalFormat`: 0x%04x.",
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                               internalFormat);
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    return;
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  }
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  if (width > mContext->mGLMaxRenderbufferSize ||
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      height > mContext->mGLMaxRenderbufferSize) {
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    mContext->ErrorInvalidValue(
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        "Width or height exceeds maximum renderbuffer"
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        " size.");
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    return;
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  }
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  const auto maxSamples = usage->MaxSamples(*mContext->gl);
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  if (samples > maxSamples) {
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    mContext->ErrorInvalidOperation("`samples` is out of the valid range.");
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    return;
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  }
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  // Validation complete.
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  const GLenum error = DoRenderbufferStorage(samples, usage, width, height);
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  if (error) {
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    mContext->GenerateWarning("Unexpected error %s", EnumString(error).c_str());
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    if (error == LOCAL_GL_OUT_OF_MEMORY) {
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      // Truncate.
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      mImageInfo = {};
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      InvalidateCaches();
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    }
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    return;
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  }
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  mContext->OnDataAllocCall();
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  const uint32_t depth = 1;
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  std::vector<bool> uninitializedSlices(depth, true);
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  mImageInfo = {
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      usage,           width, height, depth, std::move(uninitializedSlices),
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      uint8_t(samples)};
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  InvalidateCaches();
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}
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void WebGLRenderbuffer::DoFramebufferRenderbuffer(
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    const GLenum attachment) const {
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  gl::GLContext* gl = mContext->gl;
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  if (attachment == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) {
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    const GLuint stencilRB = (mSecondaryRB ? mSecondaryRB : mPrimaryRB);
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    gl->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER,
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                                 LOCAL_GL_DEPTH_ATTACHMENT,
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                                 LOCAL_GL_RENDERBUFFER, mPrimaryRB);
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    gl->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER,
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                                 LOCAL_GL_STENCIL_ATTACHMENT,
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                                 LOCAL_GL_RENDERBUFFER, stencilRB);
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    return;
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  }
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  gl->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, attachment,
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                               LOCAL_GL_RENDERBUFFER, mPrimaryRB);
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}
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GLint WebGLRenderbuffer::GetRenderbufferParameter(RBParam pname) const {
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  gl::GLContext* gl = mContext->gl;
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  switch (pname.get()) {
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    case LOCAL_GL_RENDERBUFFER_STENCIL_SIZE:
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      if (!mImageInfo.mFormat) return 0;
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      if (!mImageInfo.mFormat->format->s) return 0;
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      return 8;
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    case LOCAL_GL_RENDERBUFFER_SAMPLES:
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    case LOCAL_GL_RENDERBUFFER_WIDTH:
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    case LOCAL_GL_RENDERBUFFER_HEIGHT:
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    case LOCAL_GL_RENDERBUFFER_RED_SIZE:
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    case LOCAL_GL_RENDERBUFFER_GREEN_SIZE:
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    case LOCAL_GL_RENDERBUFFER_BLUE_SIZE:
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    case LOCAL_GL_RENDERBUFFER_ALPHA_SIZE:
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    case LOCAL_GL_RENDERBUFFER_DEPTH_SIZE: {
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      gl->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, mPrimaryRB);
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      GLint i = 0;
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      gl->fGetRenderbufferParameteriv(LOCAL_GL_RENDERBUFFER, pname.get(), &i);
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      gl->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, 0);
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      return i;
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    }
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    case LOCAL_GL_RENDERBUFFER_INTERNAL_FORMAT: {
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      GLenum ret = LOCAL_GL_RGBA4;
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      if (mImageInfo.mFormat) {
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        ret = mImageInfo.mFormat->format->sizedFormat;
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        if (!mContext->IsWebGL2() && ret == LOCAL_GL_DEPTH24_STENCIL8) {
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          ret = LOCAL_GL_DEPTH_STENCIL;
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        }
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      }
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      return ret;
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    }
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  }
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  MOZ_ASSERT(false, "This function should only be called with valid `pname`.");
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  return 0;
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}
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}  // namespace mozilla
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