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			76 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WEBGL_SHADER_VALIDATOR_H_
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#define WEBGL_SHADER_VALIDATOR_H_
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include "GLDefs.h"
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#include "GLSLANG/ShaderLang.h"
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#include "nsString.h"
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namespace mozilla::webgl {
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class ShaderValidatorResults final {
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 public:
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  std::string mInfoLog;
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  bool mValid = false;
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  std::string mObjectCode;
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  int mShaderVersion = 0;
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  int mVertexShaderNumViews = 0;
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  std::vector<sh::Attribute> mAttributes;
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  std::vector<sh::InterfaceBlock> mInterfaceBlocks;
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  std::vector<sh::OutputVariable> mOutputVariables;
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  std::vector<sh::Uniform> mUniforms;
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  std::vector<sh::Varying> mVaryings;
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  std::unordered_map<std::string, std::string> mNameMap;
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  int mMaxVaryingVectors = 0;
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  bool mNeeds_webgl_gl_VertexID_Offset = false;
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  bool CanLinkTo(const ShaderValidatorResults& vert,
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                 nsCString* const out_log) const;
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  size_t SizeOfIncludingThis(mozilla::MallocSizeOf) const;
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};
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class ShaderValidator final {
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 public:
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  const ShHandle mHandle;
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 private:
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  const ShCompileOptions mCompileOptions;
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  const int mMaxVaryingVectors;
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 public:
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  bool mIfNeeded_webgl_gl_VertexID_Offset = false;
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  static std::unique_ptr<ShaderValidator> Create(
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      GLenum shaderType, ShShaderSpec spec, ShShaderOutput outputLanguage,
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      const ShBuiltInResources& resources, ShCompileOptions compileOptions);
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 private:
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  ShaderValidator(ShHandle handle, ShCompileOptions compileOptions,
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                  int maxVaryingVectors)
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      : mHandle(handle),
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        mCompileOptions(compileOptions),
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        mMaxVaryingVectors(maxVaryingVectors) {}
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 public:
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  ~ShaderValidator();
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  std::unique_ptr<const ShaderValidatorResults> ValidateAndTranslate(
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      const char*) const;
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};
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}  // namespace mozilla::webgl
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#endif  // WEBGL_SHADER_VALIDATOR_H_
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