gecko-dev/dom/webgpu/RenderBundle.cpp

44 lines
1.2 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/dom/WebGPUBinding.h"
#include "RenderBundle.h"
#include "Device.h"
#include "ipc/WebGPUChild.h"
namespace mozilla::webgpu {
GPU_IMPL_CYCLE_COLLECTION(RenderBundle, mParent)
GPU_IMPL_JS_WRAP(RenderBundle)
RenderBundle::RenderBundle(Device* const aParent, RawId aId,
CanvasContextArray&& aCanvasContexts)
: ChildOf(aParent),
mId(aId),
mUsedCanvasContexts(std::move(aCanvasContexts)) {
// TODO: we may be running into this if we finish an encoder twice.
MOZ_RELEASE_ASSERT(aId);
}
RenderBundle::~RenderBundle() { Cleanup(); }
void RenderBundle::Cleanup() {
if (!mValid) {
return;
}
mValid = false;
auto bridge = mParent->GetBridge();
if (!bridge) {
return;
}
ffi::wgpu_client_drop_render_bundle(bridge->GetClient(), mId);
wgpu_client_free_render_bundle_id(bridge->GetClient(), mId);
}
} // namespace mozilla::webgpu