gecko-dev/dom/webgpu/ipc/WebGPUChild.h

168 lines
5.2 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WEBGPU_CHILD_H_
#define WEBGPU_CHILD_H_
#include "mozilla/webgpu/PWebGPUChild.h"
#include "mozilla/webgpu/Instance.h"
#include "mozilla/webgpu/Adapter.h"
#include "mozilla/webgpu/SupportedFeatures.h"
#include "mozilla/webgpu/SupportedLimits.h"
#include "mozilla/webgpu/Device.h"
#include "mozilla/MozPromise.h"
#include "mozilla/WeakPtr.h"
#include "mozilla/webgpu/ffi/wgpu.h"
namespace mozilla {
namespace dom {
struct GPURequestAdapterOptions;
} // namespace dom
namespace layers {
class CompositorBridgeChild;
} // namespace layers
namespace webgpu {
namespace ffi {
struct WGPUClient;
struct WGPULimits;
struct WGPUTextureViewDescriptor;
} // namespace ffi
using AdapterPromise =
MozPromise<ipc::ByteBuf, Maybe<ipc::ResponseRejectReason>, true>;
using PipelinePromise = MozPromise<RawId, ipc::ResponseRejectReason, true>;
using DevicePromise = MozPromise<bool, ipc::ResponseRejectReason, true>;
struct PipelineCreationContext {
RawId mParentId = 0;
RawId mImplicitPipelineLayoutId = 0;
nsTArray<RawId> mImplicitBindGroupLayoutIds;
};
ffi::WGPUByteBuf* ToFFI(ipc::ByteBuf* x);
class WebGPUChild final : public PWebGPUChild, public SupportsWeakPtr {
public:
friend class layers::CompositorBridgeChild;
NS_DECL_CYCLE_COLLECTION_NATIVE_CLASS(WebGPUChild)
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING_INHERITED(WebGPUChild)
public:
explicit WebGPUChild();
RawId RenderBundleEncoderFinish(ffi::WGPURenderBundleEncoder& aEncoder,
RawId aDeviceId,
const dom::GPURenderBundleDescriptor& aDesc);
RawId RenderBundleEncoderFinishError(RawId aDeviceId, const nsString& aLabel);
ffi::WGPUClient* GetClient() const { return mClient.get(); }
void SwapChainPresent(RawId aTextureId,
const RemoteTextureId& aRemoteTextureId,
const RemoteTextureOwnerId& aOwnerId);
void RegisterDevice(Device* const aDevice);
void UnregisterDevice(RawId aDeviceId);
void QueueSubmit(RawId aSelfId, RawId aDeviceId,
nsTArray<RawId>& aCommandBuffers);
void NotifyWaitForSubmit(RawId aTextureId);
static void JsWarning(nsIGlobalObject* aGlobal, const nsACString& aMessage);
private:
virtual ~WebGPUChild();
UniquePtr<ffi::WGPUClient> const mClient;
std::unordered_map<RawId, WeakPtr<Device>> mDeviceMap;
nsTArray<RawId> mSwapChainTexturesWaitingForSubmit;
bool ResolveLostForDeviceId(RawId aDeviceId, uint8_t aReason,
const nsAString& aMessage);
bool mScheduledFlushQueuedMessages = false;
void ScheduledFlushQueuedMessages();
nsTArray<ipc::ByteBuf> mQueuedDataBuffers;
nsTArray<ipc::MutableSharedMemoryHandle> mQueuedHandles;
void ClearAllPendingPromises();
public:
ipc::IPCResult RecvServerMessage(const ipc::ByteBuf& aByteBuf);
ipc::IPCResult RecvUncapturedError(RawId aDeviceId,
const nsACString& aMessage);
ipc::IPCResult RecvDeviceLost(RawId aDeviceId, uint8_t aReason,
const nsACString& aMessage);
size_t QueueDataBuffer(ipc::ByteBuf&& bb);
size_t QueueShmemHandle(ipc::MutableSharedMemoryHandle&& handle);
void ScheduleFlushQueuedMessages();
void FlushQueuedMessages();
void ActorDestroy(ActorDestroyReason) override;
struct PendingRequestAdapterPromise {
RefPtr<dom::Promise> promise;
RefPtr<Instance> instance;
};
std::deque<PendingRequestAdapterPromise> mPendingRequestAdapterPromises;
struct PendingRequestDevicePromise {
RefPtr<dom::Promise> promise;
RawId device_id;
RawId queue_id;
nsString label;
RefPtr<Adapter> adapter;
RefPtr<SupportedFeatures> features;
RefPtr<SupportedLimits> limits;
RefPtr<AdapterInfo> adapter_info;
};
std::deque<PendingRequestDevicePromise> mPendingRequestDevicePromises;
struct PendingPopErrorScopePromise {
RefPtr<dom::Promise> promise;
RefPtr<Device> device;
};
std::deque<PendingPopErrorScopePromise> mPendingPopErrorScopePromises;
struct PendingCreatePipelinePromise {
RefPtr<dom::Promise> promise;
RefPtr<Device> device;
bool is_render_pipeline;
RawId pipeline_id;
RawId implicit_pipeline_layout_id;
nsTArray<RawId> implicit_bind_group_layout_ids;
nsString label;
};
std::deque<PendingCreatePipelinePromise> mPendingCreatePipelinePromises;
struct PendingCreateShaderModulePromise {
RefPtr<dom::Promise> promise;
RefPtr<Device> device;
RefPtr<ShaderModule> shader_module;
};
std::deque<PendingCreateShaderModulePromise>
mPendingCreateShaderModulePromises;
struct PendingBufferMapPromise {
RefPtr<dom::Promise> promise;
RefPtr<Buffer> buffer;
};
std::unordered_map<RawId, std::deque<PendingBufferMapPromise>>
mPendingBufferMapPromises;
std::deque<RefPtr<dom::Promise>> mPendingOnSubmittedWorkDonePromises;
};
} // namespace webgpu
} // namespace mozilla
#endif // WEBGPU_CHILD_H_