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			93 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			93 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
const TIMEOUT_INTERVAL_MS = 100;
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function handleRequest(request, response) {
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  // Allow us to asynchronously construct the response with timeouts
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  // rather than forcing us to make the whole thing in one call. See
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  // bug 396226.
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  response.processAsync();
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  // Figure out whether the client wants to load the image, or just
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  // to tell us to finish the previous load
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  var query = {};
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  request.queryString.split("&").forEach(function (val) {
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    var [name, value] = val.split("=");
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    query[name] = unescape(value);
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  });
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  if (query.continue == "true") {
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    // Debugging information so we can figure out the hang
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    dump("file_IconTestServer.js DEBUG - Got continue command\n");
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    // Get the context structure and finish the old request
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    getObjectState("context", function (obj) {
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      // magic or goop, depending on how you look at it
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      savedCtx = obj.wrappedJSObject;
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      // Write the rest of the data
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      savedCtx.ostream.writeFrom(
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        savedCtx.istream,
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        savedCtx.istream.available()
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      );
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      // Close the streams
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      savedCtx.ostream.close();
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      savedCtx.istream.close();
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      // Finish off 'the old response'
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      savedCtx.response.finish();
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    });
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    // Finish off 'the current response'
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    response.finish();
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    return;
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  }
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  // Debugging information so we can figure out the hang
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  dump("file_IconTestServer.js DEBUG - Got initial request\n");
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  // Context structure - we need to set this up properly to pass to setObjectState
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  var ctx = {
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    QueryInterface: function (iid) {
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      if (iid.equals(Ci.nsISupports)) {
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        return this;
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      }
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      throw Components.Exception("", Cr.NS_ERROR_NO_INTERFACE);
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    },
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  };
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  ctx.wrappedJSObject = ctx;
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  // Save the response
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  ctx.response = response;
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  // We're serving up a png
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  response.setHeader("Content-Type", "image/png", false);
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  // Get the output stream
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  ctx.ostream = response.bodyOutputStream;
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  // Ugly hack, but effective - copied from dom/media/test/contentDuration1.sjs
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  var pngFile = Cc["@mozilla.org/file/directory_service;1"]
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    .getService(Ci.nsIProperties)
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    .get("CurWorkD", Ci.nsIFile);
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  var paths = "tests/layout/generic/test/file_Dolske.png";
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  var split = paths.split("/");
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  for (var i = 0; i < split.length; ++i) {
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    pngFile.append(split[i]);
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  }
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  // Get an input stream for the png data
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  ctx.istream = Cc["@mozilla.org/network/file-input-stream;1"].createInstance(
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    Ci.nsIFileInputStream
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  );
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  ctx.istream.init(pngFile, -1, 0, 0);
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  // Write the first 10 bytes, which is just boilerplate/magic bytes
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  ctx.ostream.writeFrom(ctx.istream, 10);
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  // Save the context structure for retrieval when we get pinged
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  setObjectState("context", ctx);
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  // Now we play the waiting game...
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  // Debugging information so we can figure out the hang
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  dump("file_IconTestServer.js DEBUG - Playing the waiting game\n");
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}
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