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	Now that there's only one transform kind seems worth doing this. Differential Revision: https://phabricator.services.mozilla.com/D220733
		
			
				
	
	
		
			151 lines
		
	
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			151 lines
		
	
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef LAYOUT_SVG_ISVGDISPLAYABLEFRAME_H_
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#define LAYOUT_SVG_ISVGDISPLAYABLEFRAME_H_
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#include "gfxMatrix.h"
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#include "gfxPoint.h"
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#include "gfxRect.h"
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#include "nsQueryFrame.h"
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#include "nsRect.h"
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#include "mozilla/gfx/MatrixFwd.h"
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class gfxContext;
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class nsIFrame;
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namespace mozilla {
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class SVGAnimatedLengthList;
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class SVGAnimatedNumberList;
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class SVGBBox;
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class SVGLengthList;
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class SVGNumberList;
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class SVGUserUnitList;
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namespace image {
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struct imgDrawingParams;
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}  // namespace image
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/**
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 * This class is used for elements that can be part of a directly displayable
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 * section of a document.  This includes SVGGeometryFrame and SVGGFrame.
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 * (Even though the latter doesn't display anything itself, if it contains
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 * SVGGeometryFrame descendants it is can still be part of a displayable
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 * section of a document)  This class is not used for elements that can never
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 * display directly, including SVGGradientFrame and SVGPatternFrame.  (The
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 * latter may contain displayable content, but it and its content are never
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 * *directly* displayed in a document.  It can only end up being displayed by
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 * means of a reference from other content.)
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 *
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 * Note specifically that SVG frames that inherit SVGContainerFrame do *not*
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 * implement this class (only those that inherit SVGDisplayContainerFrame
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 * do.)
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 */
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class ISVGDisplayableFrame : public nsQueryFrame {
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 public:
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  using imgDrawingParams = image::imgDrawingParams;
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  NS_DECL_QUERYFRAME_TARGET(ISVGDisplayableFrame)
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  /**
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   * Paint this frame.
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   *
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   * SVG is painted using a combination of display lists (trees of
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   * nsDisplayItem built by BuildDisplayList() implementations) and recursive
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   * PaintSVG calls.  SVG frames with the NS_FRAME_IS_NONDISPLAY bit set are
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   * always painted using recursive PaintSVG calls since display list painting
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   * would provide no advantages (they wouldn't be retained for invalidation).
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   * Displayed SVG is normally painted via a display list tree created under
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   * SVGOuterSVGFrame::BuildDisplayList, In future we may use a PaintSVG() call
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   * that recurses over the entire SVG frame tree on SVG container frames to
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   * avoid display list construction when it is expensive and unnecessary (see
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   * bug 934411).
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   *
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   * @param aTransform The transform that has to be multiplied onto the
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   *   DrawTarget in order for drawing to be in this frame's SVG user space.
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   *   Implementations of this method should avoid multiplying aTransform onto
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   *   the DrawTarget when possible and instead just pass a transform down to
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   *   their children.  This is preferable because changing the transform is
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   *   very expensive for certain DrawTarget backends so it is best to minimize
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   *   the number of transform changes.
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   *
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   * @param aImgParams imagelib parameters that may be used when painting
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   *   feImage.
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   */
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  virtual void PaintSVG(gfxContext& aContext, const gfxMatrix& aTransform,
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                        imgDrawingParams& aImgParams) = 0;
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  /**
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   * Returns the frame that should handle pointer events at aPoint.  aPoint is
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   * expected to be in the SVG user space of the frame on which this method is
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   * called.  The frame returned may be the frame on which this method is
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   * called, any of its descendants or else nullptr.
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   */
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  virtual nsIFrame* GetFrameForPoint(const gfxPoint& aPoint) = 0;
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  // Called on SVG child frames (except NS_FRAME_IS_NONDISPLAY frames)
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  // to update and then invalidate their cached bounds. This method is not
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  // called until after the SVGOuterSVGFrame has had its initial reflow
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  // (i.e. once the SVG viewport dimensions are known). It should also only
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  // be called by SVGOuterSVGFrame during its reflow.
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  virtual void ReflowSVG() = 0;
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  // Flags to pass to NotifySVGChange:
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  //
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  // TRANSFORM_CHANGED:
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  //   the current transform matrix for this frame has changed
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  // COORD_CONTEXT_CHANGED:
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  //   the dimensions of this frame's coordinate context has changed (percentage
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  //   lengths must be reevaluated)
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  // FULL_ZOOM_CHANGED:
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  //   the page's zoom level has changed
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  enum SVGChangedFlags {
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    TRANSFORM_CHANGED = 0x01,
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    COORD_CONTEXT_CHANGED = 0x02,
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    FULL_ZOOM_CHANGED = 0x04
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  };
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  /**
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   * This is called on a frame when there has been a change to one of its
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   * ancestors that might affect the frame too. SVGChangedFlags are passed
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   * to indicate what changed.
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   *
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   * Implementations do not need to invalidate, since the caller will
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   * invalidate the entire area of the ancestor that changed. However, they
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   * may need to update their bounds.
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   */
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  virtual void NotifySVGChanged(uint32_t aFlags) = 0;
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  /**
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   * Get this frame's contribution to the rect returned by a GetBBox() call
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   * that occurred either on this element, or on one of its ancestors.
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   *
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   * SVG defines an element's bbox to be the element's fill bounds in the
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   * userspace established by that element. By allowing callers to pass in the
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   * transform from the userspace established by this element to the userspace
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   * established by an ancestor, this method allows callers to obtain this
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   * element's fill bounds in the userspace established by that ancestor
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   * instead. In that case, since we return the bounds in a different userspace
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   * (the ancestor's), the bounds we return are not this element's bbox, but
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   * rather this element's contribution to the bbox of the ancestor.
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   *
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   * @param aToBBoxUserspace The transform from the userspace established by
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   *   this element to the userspace established by the ancestor on which
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   *   getBBox was called. This will be the identity matrix if we are the
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   *   element on which getBBox was called.
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   *
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   * @param aFlags Flags indicating whether, stroke, for example, should be
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   *   included in the bbox calculation.
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   */
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  virtual SVGBBox GetBBoxContribution(const gfx::Matrix& aToBBoxUserspace,
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                                      uint32_t aFlags) = 0;
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  // Are we a container frame?
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  virtual bool IsDisplayContainer() = 0;
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};
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}  // namespace mozilla
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#endif  // LAYOUT_SVG_ISVGDISPLAYABLEFRAME_H_
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