gecko-dev/browser/components/loop/MozLoopService.jsm

542 lines
17 KiB
JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const { classes: Cc, interfaces: Ci, utils: Cu } = Components;
Cu.import("resource://gre/modules/Services.jsm");
Cu.import("resource://gre/modules/XPCOMUtils.jsm");
let console = (Cu.import("resource://gre/modules/devtools/Console.jsm", {})).console;
this.EXPORTED_SYMBOLS = ["MozLoopService"];
XPCOMUtils.defineLazyModuleGetter(this, "injectLoopAPI",
"resource:///modules/loop/MozLoopAPI.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "Chat", "resource:///modules/Chat.jsm");
/**
* We don't have push notifications on desktop currently, so this is a
* workaround to get them going for us.
*
* XXX Handle auto-reconnections if connection fails for whatever reason
* (bug 1013248).
*/
let PushHandlerHack = {
// This is the uri of the push server.
pushServerUri: Services.prefs.getCharPref("services.push.serverURL"),
// This is the channel id we're using for notifications
channelID: "8b1081ce-9b35-42b5-b8f5-3ff8cb813a50",
// Stores the push url if we're registered and we have one.
pushUrl: undefined,
/**
* Call to start the connection to the push socket server. On
* connection, it will automatically say hello and register the channel
* id with the server.
*
* Register callback parameters:
* - {String|null} err: Encountered error, if any
* - {String} url: The push url obtained from the server
*
* @param {Function} registerCallback Callback to be called once we are
* registered.
* @param {Function} notificationCallback Callback to be called when a
* push notification is received.
*/
initialize: function(registerCallback, notificationCallback) {
if (Services.io.offline) {
registerCallback("offline");
return;
}
this._registerCallback = registerCallback;
this._notificationCallback = notificationCallback;
this.websocket = Cc["@mozilla.org/network/protocol;1?name=wss"]
.createInstance(Ci.nsIWebSocketChannel);
this.websocket.protocol = "push-notification";
var pushURI = Services.io.newURI(this.pushServerUri, null, null);
this.websocket.asyncOpen(pushURI, this.pushServerUri, this, null);
},
/**
* Listener method, handles the start of the websocket stream.
* Sends a hello message to the server.
*
* @param {nsISupports} aContext Not used
*/
onStart: function() {
var helloMsg = { messageType: "hello", uaid: "", channelIDs: [] };
this.websocket.sendMsg(JSON.stringify(helloMsg));
},
/**
* Listener method, called when the websocket is closed.
*
* @param {nsISupports} aContext Not used
* @param {nsresult} aStatusCode Reason for stopping (NS_OK = successful)
*/
onStop: function(aContext, aStatusCode) {
// XXX We really should be handling auto-reconnect here, this will be
// implemented in bug 994151. For now, just log a warning, so that a
// developer can find out it has happened and not get too confused.
Cu.reportError("Loop Push server web socket closed! Code: " + aStatusCode);
this.pushUrl = undefined;
},
/**
* Listener method, called when the websocket is closed by the server.
* If there are errors, onStop may be called without ever calling this
* method.
*
* @param {nsISupports} aContext Not used
* @param {integer} aCode the websocket closing handshake close code
* @param {String} aReason the websocket closing handshake close reason
*/
onServerClose: function(aContext, aCode) {
// XXX We really should be handling auto-reconnect here, this will be
// implemented in bug 994151. For now, just log a warning, so that a
// developer can find out it has happened and not get too confused.
Cu.reportError("Loop Push server web socket closed (server)! Code: " + aCode);
this.pushUrl = undefined;
},
/**
* Listener method, called when the websocket receives a message.
*
* @param {nsISupports} aContext Not used
* @param {String} aMsg The message data
*/
onMessageAvailable: function(aContext, aMsg) {
var msg = JSON.parse(aMsg);
switch(msg.messageType) {
case "hello":
this._registerChannel();
break;
case "register":
this.pushUrl = msg.pushEndpoint;
this._registerCallback(null, this.pushUrl);
break;
case "notification":
msg.updates.forEach(function(update) {
if (update.channelID === this.channelID) {
this._notificationCallback(update.version);
}
}.bind(this));
break;
}
},
/**
* Handles registering a service
*/
_registerChannel: function() {
this.websocket.sendMsg(JSON.stringify({
messageType: "register",
channelID: this.channelID
}));
}
};
/**
* Internal helper methods and state
*
* The registration is a two-part process. First we need to connect to
* and register with the push server. Then we need to take the result of that
* and register with the Loop server.
*/
let MozLoopServiceInternal = {
// The uri of the Loop server.
loopServerUri: Services.prefs.getCharPref("loop.server"),
// Any callbacks needed when the registration process completes.
registrationCallbacks: [],
/**
* The initial delay for push registration. This ensures we don't start
* kicking off straight after browser startup, just a few seconds later.
*/
get initialRegistrationDelayMilliseconds() {
// Default to 5 seconds
let initialDelay = 5000;
try {
// Let a pref override this for developer & testing use.
initialDelay = Services.prefs.getIntPref("loop.initialDelay");
} catch (x) {
// It is ok for the pref not to exist.
}
return initialDelay;
},
/**
* Gets the current latest expiry time for urls.
*
* In seconds since epoch.
*/
get expiryTimeSeconds() {
let expiryTimeSeconds = 0;
try {
expiryTimeSeconds = Services.prefs.getIntPref("loop.urlsExpiryTimeSeconds");
} catch (x) {
// It is ok for the pref not to exist.
}
return expiryTimeSeconds;
},
/**
* Sets the expiry time to either the specified time, or keeps it the same
* depending on which is latest.
*/
set expiryTimeSeconds(time) {
if (time > this.expiryTimeSeconds) {
Services.prefs.setIntPref("loop.urlsExpiryTimeSeconds", time);
}
},
/**
* Starts the initialization of the service, which goes and registers
* with the push server and the loop server.
*
* Callback parameters:
* - err null on successful initialization and registration,
* false if initialization is complete, but registration has not taken
* place,
* <other> anything else if registration has failed.
*
* @param {Function} callback Optional, called when initialization finishes.
*/
initialize: function(callback) {
if (this.registeredPushServer || this.initalizeTimer || this.registrationInProgress) {
if (callback)
callback(this.registeredPushServer ? null : false);
return;
}
function secondsToMilli(value) {
return value * 1000;
}
// If expiresTime is in the future then kick-off registration.
if (secondsToMilli(this.expiryTimeSeconds) > Date.now()) {
// Kick off the push notification service into registering after a timeout
// this ensures we're not doing too much straight after the browser's finished
// starting up.
this.initializeTimer = Cc["@mozilla.org/timer;1"].createInstance(Ci.nsITimer);
this.initializeTimer.initWithCallback(function() {
this.registerWithServers(callback);
this.initializeTimer = null;
}.bind(this),
this.initialRegistrationDelayMilliseconds, Ci.nsITimer.TYPE_ONE_SHOT);
}
else if (callback) {
// Callback with false as we haven't needed to do registration.
callback(false);
}
},
/**
* Starts registration of Loop with the push server, and then will register
* with the Loop server. It will return early if already registered.
*
* Callback parameters:
* - err null on successful registration, non-null otherwise.
*
* @param {Function} callback Called when the registration process finishes.
*/
registerWithServers: function(callback) {
// If we've already registered, return straight away, but save the callback
// so we can let the caller know.
if (this.registeredLoopServer) {
callback(null);
return;
}
// We need to register, so save the callback.
if (callback) {
this.registrationCallbacks.push(callback);
}
// If we're already in progress, just return straight away.
if (this.registrationInProgress) {
return;
}
this.registrationInProgress = true;
PushHandlerHack.initialize(this.onPushRegistered.bind(this),
this.onHandleNotification.bind(this));
},
/**
* Handles the end of the registration process.
*
* @param {Object|null} err null on success, non-null otherwise.
*/
endRegistration: function(err) {
// Reset the in progress flag
this.registrationInProgress = false;
// Call any callbacks, then release them.
this.registrationCallbacks.forEach(function(callback) {
callback(err);
});
this.registrationCallbacks.length = 0;
},
/**
* Callback from PushHandlerHack - The push server has been registered
* and has given us a push url.
*
* @param {String} pushUrl The push url given by the push server.
*/
onPushRegistered: function(err, pushUrl) {
if (err) {
this.endRegistration(err);
return;
}
this.loopXhr = Cc["@mozilla.org/xmlextras/xmlhttprequest;1"]
.createInstance(Ci.nsIXMLHttpRequest);
this.loopXhr.open('POST', MozLoopServiceInternal.loopServerUri + "/registration",
true);
this.loopXhr.setRequestHeader('Content-Type', 'application/json');
this.loopXhr.channel.loadFlags = Ci.nsIChannel.INHIBIT_CACHING
| Ci.nsIChannel.LOAD_BYPASS_CACHE
| Ci.nsIChannel.LOAD_EXPLICIT_CREDENTIALS;
this.loopXhr.onreadystatechange = this.onLoopRegistered.bind(this);
this.loopXhr.sendAsBinary(JSON.stringify({
simple_push_url: pushUrl
}));
},
/**
* Callback from PushHandlerHack - A push notification has been received from
* the server.
*
* @param {String} version The version information from the server.
*/
onHandleNotification: function(version) {
this.openChatWindow(null, "LooP", "about:loopconversation#start/" + version);
},
/**
* Callback from the loopXhr. Checks the registration result.
*/
onLoopRegistered: function() {
if (this.loopXhr.readyState != Ci.nsIXMLHttpRequest.DONE)
return;
let status = this.loopXhr.status;
if (status != 200) {
// XXX Bubble the precise details up to the UI somehow (bug 1013248).
Cu.reportError("Failed to register with the loop server. Code: " +
status + " Text: " + this.loopXhr.statusText);
this.endRegistration(status);
return;
}
let sessionToken = this.loopXhr.getResponseHeader("Hawk-Session-Token");
if (sessionToken !== null) {
// XXX should do more validation here
if (sessionToken.length === 64) {
Services.prefs.setCharPref("loop.hawk-session-token", sessionToken);
} else {
// XXX Bubble the precise details up to the UI somehow (bug 1013248).
console.warn("Loop server sent an invalid session token");
this.endRegistration("session-token-wrong-size");
return;
}
}
// If we made it this far, we registered just fine.
this.registeredLoopServer = true;
this.endRegistration(null);
},
/**
* A getter to obtain and store the strings for loop. This is structured
* for use by l10n.js.
*
* @returns {Object} a map of element ids with attributes to set.
*/
get localizedStrings() {
if (this._localizedStrings)
return this._localizedStrings;
var stringBundle =
Services.strings.createBundle('chrome://browser/locale/loop/loop.properties');
var map = {};
var enumerator = stringBundle.getSimpleEnumeration();
while (enumerator.hasMoreElements()) {
var string = enumerator.getNext().QueryInterface(Ci.nsIPropertyElement);
// 'textContent' is the default attribute to set if none are specified.
var key = string.key, property = 'textContent';
var i = key.lastIndexOf('.');
if (i >= 0) {
property = key.substring(i + 1);
key = key.substring(0, i);
}
if (!(key in map))
map[key] = {};
map[key][property] = string.value;
}
return this._localizedStrings = map;
},
/**
* Opens the chat window
*
* @param {Object} contentWindow The window to open the chat window in, may
* be null.
* @param {String} title The title of the chat window.
* @param {String} url The page to load in the chat window.
* @param {String} mode May be "minimized" or undefined.
*/
openChatWindow: function(contentWindow, title, url, mode) {
// So I guess the origin is the loop server!?
let origin = this.loopServerUri;
url = url.spec || url;
let callback = chatbox => {
// We need to use DOMContentLoaded as otherwise the injection will happen
// in about:blank and then get lost.
// Sadly we can't use chatbox.promiseChatLoaded() as promise chaining
// involves event loop spins, which means it might be too late.
// Have we already done it?
if (chatbox.contentWindow.navigator.mozLoop) {
return;
}
chatbox.addEventListener("DOMContentLoaded", function loaded(event) {
if (event.target != chatbox.contentDocument) {
return;
}
chatbox.removeEventListener("DOMContentLoaded", loaded, true);
injectLoopAPI(chatbox.contentWindow);
}, true);
};
Chat.open(contentWindow, origin, title, url, undefined, undefined, callback);
}
};
/**
* Public API
*/
this.MozLoopService = {
/**
* Initialized the loop service, and starts registration with the
* push and loop servers.
*
* Callback parameters:
* - err null on successful initialization and registration,
* false if initialization is complete, but registration has not taken
* place,
* <other> anything else if registration has failed.
*
* @param {Function} callback Optional, called when initialization finishes.
*/
initialize: function(callback) {
MozLoopServiceInternal.initialize(callback);
},
/**
* Starts registration of Loop with the push server, and then will register
* with the Loop server. It will return early if already registered.
*
* Callback parameters:
* - err null on successful registration, non-null otherwise.
*
* @param {Function} callback Called when the registration process finishes.
*/
register: function(callback) {
MozLoopServiceInternal.registerWithServers(callback);
},
/**
* Used to note a call url expiry time. If the time is later than the current
* latest expiry time, then the stored expiry time is increased. For times
* sooner, this function is a no-op; this ensures we always have the latest
* expiry time for a url.
*
* This is used to deterimine whether or not we should be registering with the
* push server on start.
*
* @param {Integer} expiryTimeSeconds The seconds since epoch of the expiry time
* of the url.
*/
noteCallUrlExpiry: function(expiryTimeSeconds) {
MozLoopServiceInternal.expiryTimeSeconds = expiryTimeSeconds;
},
/**
* Returns the strings for the specified element. Designed for use
* with l10n.js.
*
* @param {key} The element id to get strings for.
* @return {String} A JSON string containing the localized
* attribute/value pairs for the element.
*/
getStrings: function(key) {
var stringData = MozLoopServiceInternal.localizedStrings;
if (!(key in stringData)) {
Cu.reportError('No string for key: ' + key + 'found');
return "";
}
return JSON.stringify(stringData[key]);
},
/**
* Returns the current locale
*
* @return {String} The code of the current locale.
*/
get locale() {
try {
return Services.prefs.getComplexValue("general.useragent.locale",
Ci.nsISupportsString).data;
} catch (ex) {
return "en-US";
}
},
/**
* Return any preference under "loop." that's coercible to a character
* preference.
*
* @param {String} prefName The name of the pref without the preceding
* "loop."
*
* Any errors thrown by the Mozilla pref API are logged to the console
* and cause null to be returned. This includes the case of the preference
* not being found.
*
* @return {String} on success, null on error
*/
getLoopCharPref: function(prefName) {
try {
return Services.prefs.getCharPref("loop." + prefName);
} catch (ex) {
console.log("getLoopCharPref had trouble getting " + prefName +
"; exception: " + ex);
return null;
}
}
};