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	Differential Revision: https://phabricator.services.mozilla.com/D66012 --HG-- extra : moz-landing-system : lando
		
			
				
	
	
		
			305 lines
		
	
	
	
		
			9.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			305 lines
		
	
	
	
		
			9.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: c++; tab-width: 2; indent-tabs-mode: nil; -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "base/message_loop.h"
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#include "nsBaseAppShell.h"
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#include "nsExceptionHandler.h"
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#include "nsThreadUtils.h"
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#include "nsIObserverService.h"
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#include "nsServiceManagerUtils.h"
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#include "mozilla/Services.h"
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#include "nsXULAppAPI.h"
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// When processing the next thread event, the appshell may process native
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// events (if not in performance mode), which can result in suppressing the
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// next thread event for at most this many ticks:
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#define THREAD_EVENT_STARVATION_LIMIT PR_MillisecondsToInterval(10)
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NS_IMPL_ISUPPORTS(nsBaseAppShell, nsIAppShell, nsIThreadObserver, nsIObserver)
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nsBaseAppShell::nsBaseAppShell()
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    : mSuspendNativeCount(0),
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      mEventloopNestingLevel(0),
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      mBlockedWait(nullptr),
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      mFavorPerf(0),
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      mNativeEventPending(false),
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      mStarvationDelay(0),
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      mSwitchTime(0),
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      mLastNativeEventTime(0),
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      mEventloopNestingState(eEventloopNone),
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      mRunning(false),
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      mExiting(false),
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      mBlockNativeEvent(false),
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      mProcessedGeckoEvents(false) {}
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nsBaseAppShell::~nsBaseAppShell() = default;
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nsresult nsBaseAppShell::Init() {
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  // Configure ourselves as an observer for the current thread:
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  if (XRE_UseNativeEventProcessing()) {
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    nsCOMPtr<nsIThreadInternal> threadInt =
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        do_QueryInterface(NS_GetCurrentThread());
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    NS_ENSURE_STATE(threadInt);
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    threadInt->SetObserver(this);
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  }
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  nsCOMPtr<nsIObserverService> obsSvc = mozilla::services::GetObserverService();
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  if (obsSvc) obsSvc->AddObserver(this, NS_XPCOM_SHUTDOWN_OBSERVER_ID, false);
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  return NS_OK;
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}
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// Called by nsAppShell's native event callback
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void nsBaseAppShell::NativeEventCallback() {
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  if (!mNativeEventPending.exchange(false)) return;
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  // If DoProcessNextNativeEvent is on the stack, then we assume that we can
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  // just unwind and let nsThread::ProcessNextEvent process the next event.
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  // However, if we are called from a nested native event loop (maybe via some
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  // plug-in or library function), then go ahead and process Gecko events now.
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  if (mEventloopNestingState == eEventloopXPCOM) {
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    mEventloopNestingState = eEventloopOther;
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    // XXX there is a tiny risk we will never get a new NativeEventCallback,
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    // XXX see discussion in bug 389931.
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    return;
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  }
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  // nsBaseAppShell::Run is not being used to pump events, so this may be
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  // our only opportunity to process pending gecko events.
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  nsIThread* thread = NS_GetCurrentThread();
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  bool prevBlockNativeEvent = mBlockNativeEvent;
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  if (mEventloopNestingState == eEventloopOther) {
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    if (!NS_HasPendingEvents(thread)) return;
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    // We're in a nested native event loop and have some gecko events to
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    // process.  While doing that we block processing native events from the
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    // appshell - instead, we want to get back to the nested native event
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    // loop ASAP (bug 420148).
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    mBlockNativeEvent = true;
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  }
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  IncrementEventloopNestingLevel();
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  EventloopNestingState prevVal = mEventloopNestingState;
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  NS_ProcessPendingEvents(thread, THREAD_EVENT_STARVATION_LIMIT);
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  mProcessedGeckoEvents = true;
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  mEventloopNestingState = prevVal;
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  mBlockNativeEvent = prevBlockNativeEvent;
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  // Continue processing pending events later (we don't want to starve the
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  // embedders event loop).
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  if (NS_HasPendingEvents(thread)) DoProcessMoreGeckoEvents();
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  DecrementEventloopNestingLevel();
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}
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// Note, this is currently overidden on windows, see comments in nsAppShell for
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// details.
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void nsBaseAppShell::DoProcessMoreGeckoEvents() { OnDispatchedEvent(); }
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// Main thread via OnProcessNextEvent below
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bool nsBaseAppShell::DoProcessNextNativeEvent(bool mayWait) {
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  // The next native event to be processed may trigger our NativeEventCallback,
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  // in which case we do not want it to process any thread events since we'll
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  // do that when this function returns.
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  //
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  // If the next native event is not our NativeEventCallback, then we may end
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  // up recursing into this function.
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  //
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  // However, if the next native event is not our NativeEventCallback, but it
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  // results in another native event loop, then our NativeEventCallback could
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  // fire and it will see mEventloopNestingState as eEventloopOther.
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  //
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  EventloopNestingState prevVal = mEventloopNestingState;
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  mEventloopNestingState = eEventloopXPCOM;
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  IncrementEventloopNestingLevel();
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  bool result = ProcessNextNativeEvent(mayWait);
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  DecrementEventloopNestingLevel();
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  mEventloopNestingState = prevVal;
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  return result;
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}
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//-------------------------------------------------------------------------
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// nsIAppShell methods:
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NS_IMETHODIMP
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nsBaseAppShell::Run(void) {
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  NS_ENSURE_STATE(!mRunning);  // should not call Run twice
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  mRunning = true;
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  nsIThread* thread = NS_GetCurrentThread();
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  MessageLoop::current()->Run();
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  NS_ProcessPendingEvents(thread);
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  mRunning = false;
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  return NS_OK;
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}
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NS_IMETHODIMP
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nsBaseAppShell::Exit(void) {
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  if (mRunning && !mExiting) {
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    MessageLoop::current()->Quit();
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  }
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  mExiting = true;
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  return NS_OK;
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}
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NS_IMETHODIMP
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nsBaseAppShell::FavorPerformanceHint(bool favorPerfOverStarvation,
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                                     uint32_t starvationDelay) {
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  mStarvationDelay = PR_MillisecondsToInterval(starvationDelay);
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  if (favorPerfOverStarvation) {
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    ++mFavorPerf;
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  } else {
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    --mFavorPerf;
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    mSwitchTime = PR_IntervalNow();
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  }
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  return NS_OK;
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}
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NS_IMETHODIMP
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nsBaseAppShell::SuspendNative() {
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  ++mSuspendNativeCount;
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  return NS_OK;
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}
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NS_IMETHODIMP
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nsBaseAppShell::ResumeNative() {
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  --mSuspendNativeCount;
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  NS_ASSERTION(mSuspendNativeCount >= 0,
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               "Unbalanced call to nsBaseAppShell::ResumeNative!");
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  return NS_OK;
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}
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NS_IMETHODIMP
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nsBaseAppShell::GetEventloopNestingLevel(uint32_t* aNestingLevelResult) {
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  NS_ENSURE_ARG_POINTER(aNestingLevelResult);
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  *aNestingLevelResult = mEventloopNestingLevel;
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  return NS_OK;
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}
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//-------------------------------------------------------------------------
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// nsIThreadObserver methods:
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// Called from any thread
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NS_IMETHODIMP
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nsBaseAppShell::OnDispatchedEvent() {
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  if (mBlockNativeEvent) return NS_OK;
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  if (mNativeEventPending.exchange(true)) return NS_OK;
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  // Returns on the main thread in NativeEventCallback above
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  ScheduleNativeEventCallback();
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  return NS_OK;
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}
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// Called from the main thread
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NS_IMETHODIMP
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nsBaseAppShell::OnProcessNextEvent(nsIThreadInternal* thr, bool mayWait) {
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  if (mBlockNativeEvent) {
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    if (!mayWait) return NS_OK;
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    // Hmm, we're in a nested native event loop and would like to get
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    // back to it ASAP, but it seems a gecko event has caused us to
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    // spin up a nested XPCOM event loop (eg. modal window), so we
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    // really must start processing native events here again.
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    mBlockNativeEvent = false;
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    if (NS_HasPendingEvents(thr))
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      OnDispatchedEvent();  // in case we blocked it earlier
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  }
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  PRIntervalTime start = PR_IntervalNow();
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  PRIntervalTime limit = THREAD_EVENT_STARVATION_LIMIT;
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  // Unblock outer nested wait loop (below).
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  if (mBlockedWait) *mBlockedWait = false;
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  bool* oldBlockedWait = mBlockedWait;
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  mBlockedWait = &mayWait;
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  // When mayWait is true, we need to make sure that there is an event in the
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  // thread's event queue before we return.  Otherwise, the thread will block
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  // on its event queue waiting for an event.
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  bool needEvent = mayWait;
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  // Reset prior to invoking DoProcessNextNativeEvent which might cause
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  // NativeEventCallback to process gecko events.
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  mProcessedGeckoEvents = false;
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  if (mFavorPerf <= 0 && start > mSwitchTime + mStarvationDelay) {
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    // Favor pending native events
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    PRIntervalTime now = start;
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    bool keepGoing;
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    do {
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      mLastNativeEventTime = now;
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      keepGoing = DoProcessNextNativeEvent(false);
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    } while (keepGoing && ((now = PR_IntervalNow()) - start) < limit);
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  } else {
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    // Avoid starving native events completely when in performance mode
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    if (start - mLastNativeEventTime > limit) {
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      mLastNativeEventTime = start;
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      DoProcessNextNativeEvent(false);
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    }
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  }
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  while (!NS_HasPendingEvents(thr) && !mProcessedGeckoEvents) {
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    // If we have been asked to exit from Run, then we should not wait for
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    // events to process.  Note that an inner nested event loop causes
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    // 'mayWait' to become false too, through 'mBlockedWait'.
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    if (mExiting) mayWait = false;
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    mLastNativeEventTime = PR_IntervalNow();
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    if (!DoProcessNextNativeEvent(mayWait) || !mayWait) break;
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  }
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  mBlockedWait = oldBlockedWait;
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  // Make sure that the thread event queue does not block on its monitor, as
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  // it normally would do if it did not have any pending events.  To avoid
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  // that, we simply insert a dummy event into its queue during shutdown.
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  if (needEvent && !mExiting && !NS_HasPendingEvents(thr)) {
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    DispatchDummyEvent(thr);
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  }
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  return NS_OK;
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}
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bool nsBaseAppShell::DispatchDummyEvent(nsIThread* aTarget) {
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  NS_ASSERTION(NS_IsMainThread(), "Wrong thread!");
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  if (!mDummyEvent) mDummyEvent = new mozilla::Runnable("DummyEvent");
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  return NS_SUCCEEDED(aTarget->Dispatch(mDummyEvent, NS_DISPATCH_NORMAL));
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}
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void nsBaseAppShell::IncrementEventloopNestingLevel() {
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  ++mEventloopNestingLevel;
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  CrashReporter::SetEventloopNestingLevel(mEventloopNestingLevel);
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}
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void nsBaseAppShell::DecrementEventloopNestingLevel() {
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  --mEventloopNestingLevel;
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  CrashReporter::SetEventloopNestingLevel(mEventloopNestingLevel);
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}
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// Called from the main thread
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NS_IMETHODIMP
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nsBaseAppShell::AfterProcessNextEvent(nsIThreadInternal* thr,
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                                      bool eventWasProcessed) {
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  return NS_OK;
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}
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NS_IMETHODIMP
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nsBaseAppShell::Observe(nsISupports* subject, const char* topic,
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                        const char16_t* data) {
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  NS_ASSERTION(!strcmp(topic, NS_XPCOM_SHUTDOWN_OBSERVER_ID), "oops");
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  Exit();
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  return NS_OK;
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}
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