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The bulk of this commit was generated with a script, executed at the top
level of a typical source code checkout. The only non-machine-generated
part was modifying MFBT's moz.build to reflect the new naming.
CLOSED TREE makes big refactorings like this a piece of cake.
# The main substitution.
find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \
xargs perl -p -i -e '
s/nsRefPtr\.h/RefPtr\.h/g; # handle includes
s/nsRefPtr ?</RefPtr</g; # handle declarations and variables
'
# Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h.
perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h
# Handle nsRefPtr.h itself, a couple places that define constructors
# from nsRefPtr, and code generators specially. We do this here, rather
# than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename
# things like nsRefPtrHashtable.
perl -p -i -e 's/nsRefPtr/RefPtr/g' \
mfbt/nsRefPtr.h \
xpcom/glue/nsCOMPtr.h \
xpcom/base/OwningNonNull.h \
ipc/ipdl/ipdl/lower.py \
ipc/ipdl/ipdl/builtin.py \
dom/bindings/Codegen.py \
python/lldbutils/lldbutils/utils.py
# In our indiscriminate substitution above, we renamed
# nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up.
find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \
xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g'
if [ -d .git ]; then
git mv mfbt/nsRefPtr.h mfbt/RefPtr.h
else
hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h
fi
--HG--
rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_AUTOMASKDATA_H_
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#define GFX_AUTOMASKDATA_H_
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#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
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namespace mozilla {
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namespace layers {
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/**
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* Drawing with a mask requires a mask surface and a transform.
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*
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* This helper class manages the SourceSurface logic.
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*/
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class MOZ_STACK_CLASS AutoMoz2DMaskData {
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public:
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AutoMoz2DMaskData() { }
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~AutoMoz2DMaskData() { }
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void Construct(const gfx::Matrix& aTransform,
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gfx::SourceSurface* aSurface)
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{
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MOZ_ASSERT(!IsConstructed());
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mTransform = aTransform;
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mSurface = aSurface;
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}
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gfx::SourceSurface* GetSurface()
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{
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MOZ_ASSERT(IsConstructed());
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return mSurface.get();
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}
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const gfx::Matrix& GetTransform()
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{
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MOZ_ASSERT(IsConstructed());
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return mTransform;
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}
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private:
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bool IsConstructed()
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{
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return !!mSurface;
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}
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gfx::Matrix mTransform;
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RefPtr<gfx::SourceSurface> mSurface;
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AutoMoz2DMaskData(const AutoMoz2DMaskData&) = delete;
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AutoMoz2DMaskData& operator=(const AutoMoz2DMaskData&) = delete;
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};
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} // namespace layers
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} // namespace mozilla
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#endif // GFX_AUTOMASKDATA_H_
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