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	This prevents copies and avoids the hack we have to avoid this, which
right now is using nsDependent{C,}String.
Non-virtual actors can still use `nsString` if they need to on the
receiving end.
Differential Revision: https://phabricator.services.mozilla.com/D152519
		
	
			
		
			
				
	
	
		
			90 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "TestShellParent.h"
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/* This must occur *after* TestShellParent.h to avoid typedefs conflicts. */
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#include "jsfriendapi.h"
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#include "js/CallAndConstruct.h"  // JS_CallFunctionValue
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#include "mozilla/dom/AutoEntryScript.h"
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using namespace mozilla;
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using mozilla::ipc::PTestShellCommandParent;
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using mozilla::ipc::TestShellCommandParent;
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using mozilla::ipc::TestShellParent;
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void TestShellParent::ActorDestroy(ActorDestroyReason aWhy) {
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  // Implement me! Bug 1005177
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}
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PTestShellCommandParent* TestShellParent::AllocPTestShellCommandParent(
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    const nsAString& aCommand) {
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  return new TestShellCommandParent();
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}
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bool TestShellParent::DeallocPTestShellCommandParent(
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    PTestShellCommandParent* aActor) {
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  delete aActor;
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  return true;
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}
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bool TestShellParent::CommandDone(TestShellCommandParent* command,
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                                  const nsAString& aResponse) {
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  // XXX what should happen if the callback fails?
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  /*bool ok = */ command->RunCallback(aResponse);
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  command->ReleaseCallback();
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  return true;
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}
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bool TestShellCommandParent::SetCallback(JSContext* aCx,
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                                         const JS::Value& aCallback) {
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  if (!mCallback.initialized()) {
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    mCallback.init(aCx, aCallback);
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    return true;
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  }
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  mCallback = aCallback;
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  return true;
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}
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bool TestShellCommandParent::RunCallback(const nsAString& aResponse) {
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  NS_ENSURE_TRUE(mCallback.isObject(), false);
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  MOZ_RELEASE_ASSERT(js::IsFunctionObject(&mCallback.toObject()));
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  // We're about to run script via JS_CallFunctionValue, so we need an
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  // AutoEntryScript. This is just for testing and not in any spec.
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  dom::AutoEntryScript aes(&mCallback.toObject(), "TestShellCommand");
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  JSContext* cx = aes.cx();
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  JS::Rooted<JSObject*> global(cx, JS::CurrentGlobalOrNull(cx));
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  JSString* str =
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      JS_NewUCStringCopyN(cx, aResponse.BeginReading(), aResponse.Length());
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  NS_ENSURE_TRUE(str, false);
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  JS::Rooted<JS::Value> strVal(cx, JS::StringValue(str));
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  JS::Rooted<JS::Value> rval(cx);
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  JS::Rooted<JS::Value> callback(cx, mCallback);
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  bool ok = JS_CallFunctionValue(cx, global, callback,
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                                 JS::HandleValueArray(strVal), &rval);
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  NS_ENSURE_TRUE(ok, false);
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  return true;
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}
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void TestShellCommandParent::ReleaseCallback() { mCallback.reset(); }
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bool TestShellCommandParent::ExecuteCallback(const nsAString& aResponse) {
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  return static_cast<TestShellParent*>(Manager())->CommandDone(this, aResponse);
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}
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void TestShellCommandParent::ActorDestroy(ActorDestroyReason why) {
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  if (why == AbnormalShutdown) {
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    ExecuteCallback(u""_ns);
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  }
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}
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