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	debugobjects: Remove unused return value from fill_pool()
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
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					 1 changed files with 3 additions and 4 deletions
				
			
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					@ -79,17 +79,17 @@ static const char *obj_states[ODEBUG_STATE_MAX] = {
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	[ODEBUG_STATE_NOTAVAILABLE]	= "not available",
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						[ODEBUG_STATE_NOTAVAILABLE]	= "not available",
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};
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					};
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static int fill_pool(void)
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					static void fill_pool(void)
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{
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					{
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	gfp_t gfp = GFP_ATOMIC | __GFP_NORETRY | __GFP_NOWARN;
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						gfp_t gfp = GFP_ATOMIC | __GFP_NORETRY | __GFP_NOWARN;
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	struct debug_obj *new;
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						struct debug_obj *new;
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	unsigned long flags;
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						unsigned long flags;
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	if (likely(obj_pool_free >= ODEBUG_POOL_MIN_LEVEL))
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						if (likely(obj_pool_free >= ODEBUG_POOL_MIN_LEVEL))
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		return obj_pool_free;
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							return;
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	if (unlikely(!obj_cache))
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						if (unlikely(!obj_cache))
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		return obj_pool_free;
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							return;
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	while (obj_pool_free < ODEBUG_POOL_MIN_LEVEL) {
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						while (obj_pool_free < ODEBUG_POOL_MIN_LEVEL) {
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					@ -102,7 +102,6 @@ static int fill_pool(void)
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		obj_pool_free++;
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							obj_pool_free++;
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		raw_spin_unlock_irqrestore(&pool_lock, flags);
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							raw_spin_unlock_irqrestore(&pool_lock, flags);
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	}
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						}
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	return obj_pool_free;
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}
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					}
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/*
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					/*
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