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	media: vb2: Keep dma-buf buffers mapped until they are freed
When using vb2 for video decoding, dequeued capture buffers may still be accessed by the hardware: this is the case when they are used as reference frames for decoding subsequent frames. When the buffer is imported with dma-buf, it needs to be mapped before access. Until now, it was mapped when queuing and unmapped when dequeuing, which doesn't work for access as a reference frames. One way to solve this would be to map the buffer again when it is needed as a reference, but the mapping/unmapping operations can seriously impact performance. As a result, map the buffer once (when it is first needed when queued) and keep it mapped until it is freed. Reviewed-on: https://chromium-review.googlesource.com/334103 [Paul: Updated for mainline and changed commit message] Signed-off-by: Pawel Osciak <posciak@chromium.org> Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com> Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl> Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
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					 1 changed files with 3 additions and 8 deletions
				
			
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			@ -1196,6 +1196,9 @@ static int __prepare_dmabuf(struct vb2_buffer *vb)
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	 * userspace knows sooner rather than later if the dma-buf map fails.
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	 */
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	for (plane = 0; plane < vb->num_planes; ++plane) {
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		if (vb->planes[plane].dbuf_mapped)
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			continue;
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		ret = call_memop(vb, map_dmabuf, vb->planes[plane].mem_priv);
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		if (ret) {
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			dprintk(1, "failed to map dmabuf for plane %d\n",
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			@ -1758,14 +1761,6 @@ static void __vb2_dqbuf(struct vb2_buffer *vb)
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	vb->state = VB2_BUF_STATE_DEQUEUED;
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	/* unmap DMABUF buffer */
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	if (q->memory == VB2_MEMORY_DMABUF)
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		for (i = 0; i < vb->num_planes; ++i) {
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			if (!vb->planes[i].dbuf_mapped)
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				continue;
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			call_void_memop(vb, unmap_dmabuf, vb->planes[i].mem_priv);
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			vb->planes[i].dbuf_mapped = 0;
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		}
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	call_void_bufop(q, init_buffer, vb);
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}
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