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	auxdisplay: simplify getting .drvdata
We should get drvdata from struct device directly. Going via platform_device is an unneeded step back and forth. Signed-off-by: Wolfram Sang <wsa+renesas@sang-engineering.com> Acked-by: Linus Walleij <linus.walleij@linaro.org> Signed-off-by: Miguel Ojeda <miguel.ojeda.sandonis@gmail.com>
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					 1 changed files with 2 additions and 4 deletions
				
			
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					@ -331,8 +331,7 @@ static int __init charlcd_probe(struct platform_device *pdev)
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static int charlcd_suspend(struct device *dev)
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					static int charlcd_suspend(struct device *dev)
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{
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					{
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	struct platform_device *pdev = to_platform_device(dev);
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						struct charlcd *lcd = dev_get_drvdata(dev);
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	struct charlcd *lcd = platform_get_drvdata(pdev);
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	/* Power the display off */
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						/* Power the display off */
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	charlcd_4bit_command(lcd, HD_DISPCTRL);
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						charlcd_4bit_command(lcd, HD_DISPCTRL);
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					@ -341,8 +340,7 @@ static int charlcd_suspend(struct device *dev)
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static int charlcd_resume(struct device *dev)
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					static int charlcd_resume(struct device *dev)
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{
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					{
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	struct platform_device *pdev = to_platform_device(dev);
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						struct charlcd *lcd = dev_get_drvdata(dev);
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	struct charlcd *lcd = platform_get_drvdata(pdev);
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	/* Turn the display back on */
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						/* Turn the display back on */
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	charlcd_4bit_command(lcd, HD_DISPCTRL | HD_DISPCTRL_ON);
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						charlcd_4bit_command(lcd, HD_DISPCTRL | HD_DISPCTRL_ON);
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