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	drm/vc4: Add support for drawing 3D frames.
The user submission is basically a pointer to a command list and a
pointer to uniforms.  We copy those in to the kernel, validate and
relocate them, and store the result in a GPU BO which we queue for
execution.
v2: Drop support for NV shader recs (not necessary for GL), simplify
    vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style
    types.
Signed-off-by: Eric Anholt <eric@anholt.net>
			
			
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						commit
						d5b1a78a77
					
				
					 12 changed files with 3243 additions and 1 deletions
				
			
		| 
						 | 
					@ -8,12 +8,19 @@ vc4-y := \
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	vc4_crtc.o \
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						vc4_crtc.o \
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	vc4_drv.o \
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						vc4_drv.o \
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	vc4_kms.o \
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						vc4_kms.o \
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						vc4_gem.o \
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	vc4_hdmi.o \
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						vc4_hdmi.o \
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	vc4_hvs.o \
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						vc4_hvs.o \
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						vc4_irq.o \
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	vc4_plane.o \
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						vc4_plane.o \
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						vc4_render_cl.o \
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						vc4_trace_points.o \
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	vc4_v3d.o \
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						vc4_v3d.o \
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						vc4_validate.o \
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	vc4_validate_shaders.o
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						vc4_validate_shaders.o
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vc4-$(CONFIG_DEBUG_FS) += vc4_debugfs.o
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					vc4-$(CONFIG_DEBUG_FS) += vc4_debugfs.o
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obj-$(CONFIG_DRM_VC4)  += vc4.o
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					obj-$(CONFIG_DRM_VC4)  += vc4.o
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					CFLAGS_vc4_trace_points.o := -I$(src)
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						 | 
					
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						 | 
					@ -74,6 +74,9 @@ static const struct file_operations vc4_drm_fops = {
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};
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					};
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static const struct drm_ioctl_desc vc4_drm_ioctls[] = {
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					static const struct drm_ioctl_desc vc4_drm_ioctls[] = {
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						DRM_IOCTL_DEF_DRV(VC4_SUBMIT_CL, vc4_submit_cl_ioctl, 0),
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						DRM_IOCTL_DEF_DRV(VC4_WAIT_SEQNO, vc4_wait_seqno_ioctl, 0),
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						DRM_IOCTL_DEF_DRV(VC4_WAIT_BO, vc4_wait_bo_ioctl, 0),
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	DRM_IOCTL_DEF_DRV(VC4_CREATE_BO, vc4_create_bo_ioctl, 0),
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						DRM_IOCTL_DEF_DRV(VC4_CREATE_BO, vc4_create_bo_ioctl, 0),
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	DRM_IOCTL_DEF_DRV(VC4_MMAP_BO, vc4_mmap_bo_ioctl, 0),
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						DRM_IOCTL_DEF_DRV(VC4_MMAP_BO, vc4_mmap_bo_ioctl, 0),
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	DRM_IOCTL_DEF_DRV(VC4_CREATE_SHADER_BO, vc4_create_shader_bo_ioctl, 0),
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						DRM_IOCTL_DEF_DRV(VC4_CREATE_SHADER_BO, vc4_create_shader_bo_ioctl, 0),
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					@ -83,10 +86,16 @@ static struct drm_driver vc4_drm_driver = {
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	.driver_features = (DRIVER_MODESET |
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						.driver_features = (DRIVER_MODESET |
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			    DRIVER_ATOMIC |
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								    DRIVER_ATOMIC |
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			    DRIVER_GEM |
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								    DRIVER_GEM |
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								    DRIVER_HAVE_IRQ |
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			    DRIVER_PRIME),
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								    DRIVER_PRIME),
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	.lastclose = vc4_lastclose,
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						.lastclose = vc4_lastclose,
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	.preclose = vc4_drm_preclose,
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						.preclose = vc4_drm_preclose,
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						.irq_handler = vc4_irq,
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						.irq_preinstall = vc4_irq_preinstall,
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						.irq_postinstall = vc4_irq_postinstall,
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						.irq_uninstall = vc4_irq_uninstall,
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	.enable_vblank = vc4_enable_vblank,
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						.enable_vblank = vc4_enable_vblank,
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	.disable_vblank = vc4_disable_vblank,
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						.disable_vblank = vc4_disable_vblank,
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	.get_vblank_counter = drm_vblank_count,
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						.get_vblank_counter = drm_vblank_count,
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						 | 
					@ -181,9 +190,11 @@ static int vc4_drm_bind(struct device *dev)
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	if (ret)
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						if (ret)
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		goto unref;
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							goto unref;
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						vc4_gem_init(drm);
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	ret = component_bind_all(dev, drm);
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						ret = component_bind_all(dev, drm);
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	if (ret)
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						if (ret)
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		goto unref;
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							goto gem_destroy;
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	ret = drm_dev_register(drm, 0);
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						ret = drm_dev_register(drm, 0);
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	if (ret < 0)
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						if (ret < 0)
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					@ -207,6 +218,8 @@ static int vc4_drm_bind(struct device *dev)
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	drm_dev_unregister(drm);
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						drm_dev_unregister(drm);
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unbind_all:
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					unbind_all:
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	component_unbind_all(dev, drm);
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						component_unbind_all(dev, drm);
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					gem_destroy:
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						vc4_gem_destroy(drm);
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unref:
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					unref:
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	drm_dev_unref(drm);
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						drm_dev_unref(drm);
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	vc4_bo_cache_destroy(drm);
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						vc4_bo_cache_destroy(drm);
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					@ -49,6 +49,48 @@ struct vc4_dev {
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	/* Protects bo_cache and the BO stats. */
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						/* Protects bo_cache and the BO stats. */
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	struct mutex bo_lock;
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						struct mutex bo_lock;
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						/* Sequence number for the last job queued in job_list.
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						 * Starts at 0 (no jobs emitted).
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						 */
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						uint64_t emit_seqno;
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						/* Sequence number for the last completed job on the GPU.
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						 * Starts at 0 (no jobs completed).
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						 */
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						uint64_t finished_seqno;
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						/* List of all struct vc4_exec_info for jobs to be executed.
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						 * The first job in the list is the one currently programmed
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						 * into ct0ca/ct1ca for execution.
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						 */
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						struct list_head job_list;
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						/* List of the finished vc4_exec_infos waiting to be freed by
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						 * job_done_work.
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						 */
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						struct list_head job_done_list;
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						/* Spinlock used to synchronize the job_list and seqno
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						 * accesses between the IRQ handler and GEM ioctls.
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						 */
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						spinlock_t job_lock;
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						wait_queue_head_t job_wait_queue;
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						struct work_struct job_done_work;
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						/* The binner overflow memory that's currently set up in
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						 * BPOA/BPOS registers.  When overflow occurs and a new one is
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						 * allocated, the previous one will be moved to
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						 * vc4->current_exec's free list.
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						 */
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						struct vc4_bo *overflow_mem;
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						struct work_struct overflow_mem_work;
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						struct {
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							uint32_t last_ct0ca, last_ct1ca;
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							struct timer_list timer;
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							struct work_struct reset_work;
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						} hangcheck;
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						struct semaphore async_modeset;
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};
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					};
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static inline struct vc4_dev *
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					static inline struct vc4_dev *
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					@ -60,6 +102,9 @@ to_vc4_dev(struct drm_device *dev)
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struct vc4_bo {
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					struct vc4_bo {
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	struct drm_gem_cma_object base;
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						struct drm_gem_cma_object base;
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						/* seqno of the last job to render to this BO. */
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						uint64_t seqno;
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	/* List entry for the BO's position in either
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						/* List entry for the BO's position in either
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	 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
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						 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
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	 */
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						 */
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					@ -130,6 +175,101 @@ to_vc4_encoder(struct drm_encoder *encoder)
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#define HVS_READ(offset) readl(vc4->hvs->regs + offset)
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					#define HVS_READ(offset) readl(vc4->hvs->regs + offset)
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#define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
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					#define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
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					struct vc4_exec_info {
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						/* Sequence number for this bin/render job. */
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						uint64_t seqno;
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						/* Kernel-space copy of the ioctl arguments */
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						struct drm_vc4_submit_cl *args;
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						/* This is the array of BOs that were looked up at the start of exec.
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						 * Command validation will use indices into this array.
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						 */
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						struct drm_gem_cma_object **bo;
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						uint32_t bo_count;
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						/* Pointers for our position in vc4->job_list */
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						struct list_head head;
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						/* List of other BOs used in the job that need to be released
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						 * once the job is complete.
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						 */
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						struct list_head unref_list;
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						/* Current unvalidated indices into @bo loaded by the non-hardware
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						 * VC4_PACKET_GEM_HANDLES.
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						 */
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						uint32_t bo_index[2];
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						/* This is the BO where we store the validated command lists, shader
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						 * records, and uniforms.
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						 */
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						struct drm_gem_cma_object *exec_bo;
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						/**
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						 * This tracks the per-shader-record state (packet 64) that
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						 * determines the length of the shader record and the offset
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						 * it's expected to be found at.  It gets read in from the
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						 * command lists.
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						 */
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						struct vc4_shader_state {
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							uint32_t addr;
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							/* Maximum vertex index referenced by any primitive using this
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							 * shader state.
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							 */
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							uint32_t max_index;
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						} *shader_state;
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						/** How many shader states the user declared they were using. */
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						uint32_t shader_state_size;
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						/** How many shader state records the validator has seen. */
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						uint32_t shader_state_count;
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						bool found_tile_binning_mode_config_packet;
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						bool found_start_tile_binning_packet;
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						bool found_increment_semaphore_packet;
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						bool found_flush;
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						uint8_t bin_tiles_x, bin_tiles_y;
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						struct drm_gem_cma_object *tile_bo;
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						uint32_t tile_alloc_offset;
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						/**
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						 * Computed addresses pointing into exec_bo where we start the
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						 * bin thread (ct0) and render thread (ct1).
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						 */
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						uint32_t ct0ca, ct0ea;
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						uint32_t ct1ca, ct1ea;
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						/* Pointer to the unvalidated bin CL (if present). */
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						void *bin_u;
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						/* Pointers to the shader recs.  These paddr gets incremented as CL
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						 * packets are relocated in validate_gl_shader_state, and the vaddrs
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						 * (u and v) get incremented and size decremented as the shader recs
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						 * themselves are validated.
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						 */
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						void *shader_rec_u;
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						void *shader_rec_v;
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						uint32_t shader_rec_p;
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						uint32_t shader_rec_size;
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						/* Pointers to the uniform data.  These pointers are incremented, and
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						 * size decremented, as each batch of uniforms is uploaded.
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						 */
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						void *uniforms_u;
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						void *uniforms_v;
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						uint32_t uniforms_p;
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						uint32_t uniforms_size;
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					};
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					static inline struct vc4_exec_info *
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					vc4_first_job(struct vc4_dev *vc4)
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					{
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 | 
						if (list_empty(&vc4->job_list))
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							return NULL;
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						return list_first_entry(&vc4->job_list, struct vc4_exec_info, head);
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					}
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/**
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					/**
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 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
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					 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
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 * setup parameters.
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					 * setup parameters.
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						 | 
					@ -231,10 +371,31 @@ void vc4_debugfs_cleanup(struct drm_minor *minor);
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/* vc4_drv.c */
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					/* vc4_drv.c */
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void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
 | 
					void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
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					/* vc4_gem.c */
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 | 
					void vc4_gem_init(struct drm_device *dev);
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					void vc4_gem_destroy(struct drm_device *dev);
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					int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
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 | 
								struct drm_file *file_priv);
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 | 
					int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
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 | 
								 struct drm_file *file_priv);
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 | 
					int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
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 | 
							      struct drm_file *file_priv);
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 | 
					void vc4_submit_next_job(struct drm_device *dev);
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 | 
					int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
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							       uint64_t timeout_ns, bool interruptible);
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					void vc4_job_handle_completed(struct vc4_dev *vc4);
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/* vc4_hdmi.c */
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					/* vc4_hdmi.c */
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extern struct platform_driver vc4_hdmi_driver;
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					extern struct platform_driver vc4_hdmi_driver;
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int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
 | 
					int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/* vc4_irq.c */
 | 
				
			||||||
 | 
					irqreturn_t vc4_irq(int irq, void *arg);
 | 
				
			||||||
 | 
					void vc4_irq_preinstall(struct drm_device *dev);
 | 
				
			||||||
 | 
					int vc4_irq_postinstall(struct drm_device *dev);
 | 
				
			||||||
 | 
					void vc4_irq_uninstall(struct drm_device *dev);
 | 
				
			||||||
 | 
					void vc4_irq_reset(struct drm_device *dev);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* vc4_hvs.c */
 | 
					/* vc4_hvs.c */
 | 
				
			||||||
extern struct platform_driver vc4_hvs_driver;
 | 
					extern struct platform_driver vc4_hvs_driver;
 | 
				
			||||||
void vc4_hvs_dump_state(struct drm_device *dev);
 | 
					void vc4_hvs_dump_state(struct drm_device *dev);
 | 
				
			||||||
| 
						 | 
					@ -253,6 +414,27 @@ u32 vc4_plane_dlist_size(struct drm_plane_state *state);
 | 
				
			||||||
extern struct platform_driver vc4_v3d_driver;
 | 
					extern struct platform_driver vc4_v3d_driver;
 | 
				
			||||||
int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
 | 
					int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
 | 
				
			||||||
int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
 | 
					int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
 | 
				
			||||||
 | 
					int vc4_v3d_set_power(struct vc4_dev *vc4, bool on);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/* vc4_validate.c */
 | 
				
			||||||
 | 
					int
 | 
				
			||||||
 | 
					vc4_validate_bin_cl(struct drm_device *dev,
 | 
				
			||||||
 | 
							    void *validated,
 | 
				
			||||||
 | 
							    void *unvalidated,
 | 
				
			||||||
 | 
							    struct vc4_exec_info *exec);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int
 | 
				
			||||||
 | 
					vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
 | 
				
			||||||
 | 
									      uint32_t hindex);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					bool vc4_check_tex_size(struct vc4_exec_info *exec,
 | 
				
			||||||
 | 
								struct drm_gem_cma_object *fbo,
 | 
				
			||||||
 | 
								uint32_t offset, uint8_t tiling_format,
 | 
				
			||||||
 | 
								uint32_t width, uint32_t height, uint8_t cpp);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* vc4_validate_shader.c */
 | 
					/* vc4_validate_shader.c */
 | 
				
			||||||
struct vc4_validated_shader_info *
 | 
					struct vc4_validated_shader_info *
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
							
								
								
									
										642
									
								
								drivers/gpu/drm/vc4/vc4_gem.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										642
									
								
								drivers/gpu/drm/vc4/vc4_gem.c
									
									
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,642 @@
 | 
				
			||||||
 | 
					/*
 | 
				
			||||||
 | 
					 * Copyright © 2014 Broadcom
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
				
			||||||
 | 
					 * copy of this software and associated documentation files (the "Software"),
 | 
				
			||||||
 | 
					 * to deal in the Software without restriction, including without limitation
 | 
				
			||||||
 | 
					 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 | 
				
			||||||
 | 
					 * and/or sell copies of the Software, and to permit persons to whom the
 | 
				
			||||||
 | 
					 * Software is furnished to do so, subject to the following conditions:
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * The above copyright notice and this permission notice (including the next
 | 
				
			||||||
 | 
					 * paragraph) shall be included in all copies or substantial portions of the
 | 
				
			||||||
 | 
					 * Software.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
				
			||||||
 | 
					 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
				
			||||||
 | 
					 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 | 
				
			||||||
 | 
					 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | 
				
			||||||
 | 
					 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 | 
				
			||||||
 | 
					 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 | 
				
			||||||
 | 
					 * IN THE SOFTWARE.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include <linux/module.h>
 | 
				
			||||||
 | 
					#include <linux/platform_device.h>
 | 
				
			||||||
 | 
					#include <linux/device.h>
 | 
				
			||||||
 | 
					#include <linux/io.h>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include "uapi/drm/vc4_drm.h"
 | 
				
			||||||
 | 
					#include "vc4_drv.h"
 | 
				
			||||||
 | 
					#include "vc4_regs.h"
 | 
				
			||||||
 | 
					#include "vc4_trace.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void
 | 
				
			||||||
 | 
					vc4_queue_hangcheck(struct drm_device *dev)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct vc4_dev *vc4 = to_vc4_dev(dev);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						mod_timer(&vc4->hangcheck.timer,
 | 
				
			||||||
 | 
							  round_jiffies_up(jiffies + msecs_to_jiffies(100)));
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void
 | 
				
			||||||
 | 
					vc4_reset(struct drm_device *dev)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct vc4_dev *vc4 = to_vc4_dev(dev);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						DRM_INFO("Resetting GPU.\n");
 | 
				
			||||||
 | 
						vc4_v3d_set_power(vc4, false);
 | 
				
			||||||
 | 
						vc4_v3d_set_power(vc4, true);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						vc4_irq_reset(dev);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Rearm the hangcheck -- another job might have been waiting
 | 
				
			||||||
 | 
						 * for our hung one to get kicked off, and vc4_irq_reset()
 | 
				
			||||||
 | 
						 * would have started it.
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						vc4_queue_hangcheck(dev);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void
 | 
				
			||||||
 | 
					vc4_reset_work(struct work_struct *work)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct vc4_dev *vc4 =
 | 
				
			||||||
 | 
							container_of(work, struct vc4_dev, hangcheck.reset_work);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						vc4_reset(vc4->dev);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void
 | 
				
			||||||
 | 
					vc4_hangcheck_elapsed(unsigned long data)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct drm_device *dev = (struct drm_device *)data;
 | 
				
			||||||
 | 
						struct vc4_dev *vc4 = to_vc4_dev(dev);
 | 
				
			||||||
 | 
						uint32_t ct0ca, ct1ca;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* If idle, we can stop watching for hangs. */
 | 
				
			||||||
 | 
						if (list_empty(&vc4->job_list))
 | 
				
			||||||
 | 
							return;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						ct0ca = V3D_READ(V3D_CTNCA(0));
 | 
				
			||||||
 | 
						ct1ca = V3D_READ(V3D_CTNCA(1));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* If we've made any progress in execution, rearm the timer
 | 
				
			||||||
 | 
						 * and wait.
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						if (ct0ca != vc4->hangcheck.last_ct0ca ||
 | 
				
			||||||
 | 
						    ct1ca != vc4->hangcheck.last_ct1ca) {
 | 
				
			||||||
 | 
							vc4->hangcheck.last_ct0ca = ct0ca;
 | 
				
			||||||
 | 
							vc4->hangcheck.last_ct1ca = ct1ca;
 | 
				
			||||||
 | 
							vc4_queue_hangcheck(dev);
 | 
				
			||||||
 | 
							return;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* We've gone too long with no progress, reset.  This has to
 | 
				
			||||||
 | 
						 * be done from a work struct, since resetting can sleep and
 | 
				
			||||||
 | 
						 * this timer hook isn't allowed to.
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						schedule_work(&vc4->hangcheck.reset_work);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void
 | 
				
			||||||
 | 
					submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct vc4_dev *vc4 = to_vc4_dev(dev);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Set the current and end address of the control list.
 | 
				
			||||||
 | 
						 * Writing the end register is what starts the job.
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						V3D_WRITE(V3D_CTNCA(thread), start);
 | 
				
			||||||
 | 
						V3D_WRITE(V3D_CTNEA(thread), end);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int
 | 
				
			||||||
 | 
					vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
 | 
				
			||||||
 | 
							   bool interruptible)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct vc4_dev *vc4 = to_vc4_dev(dev);
 | 
				
			||||||
 | 
						int ret = 0;
 | 
				
			||||||
 | 
						unsigned long timeout_expire;
 | 
				
			||||||
 | 
						DEFINE_WAIT(wait);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (vc4->finished_seqno >= seqno)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (timeout_ns == 0)
 | 
				
			||||||
 | 
							return -ETIME;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
 | 
				
			||||||
 | 
						for (;;) {
 | 
				
			||||||
 | 
							prepare_to_wait(&vc4->job_wait_queue, &wait,
 | 
				
			||||||
 | 
									interruptible ? TASK_INTERRUPTIBLE :
 | 
				
			||||||
 | 
									TASK_UNINTERRUPTIBLE);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (interruptible && signal_pending(current)) {
 | 
				
			||||||
 | 
								ret = -ERESTARTSYS;
 | 
				
			||||||
 | 
								break;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (vc4->finished_seqno >= seqno)
 | 
				
			||||||
 | 
								break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (timeout_ns != ~0ull) {
 | 
				
			||||||
 | 
								if (time_after_eq(jiffies, timeout_expire)) {
 | 
				
			||||||
 | 
									ret = -ETIME;
 | 
				
			||||||
 | 
									break;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								schedule_timeout(timeout_expire - jiffies);
 | 
				
			||||||
 | 
							} else {
 | 
				
			||||||
 | 
								schedule();
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						finish_wait(&vc4->job_wait_queue, &wait);
 | 
				
			||||||
 | 
						trace_vc4_wait_for_seqno_end(dev, seqno);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (ret && ret != -ERESTARTSYS) {
 | 
				
			||||||
 | 
							DRM_ERROR("timeout waiting for render thread idle\n");
 | 
				
			||||||
 | 
							return ret;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void
 | 
				
			||||||
 | 
					vc4_flush_caches(struct drm_device *dev)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct vc4_dev *vc4 = to_vc4_dev(dev);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Flush the GPU L2 caches.  These caches sit on top of system
 | 
				
			||||||
 | 
						 * L3 (the 128kb or so shared with the CPU), and are
 | 
				
			||||||
 | 
						 * non-allocating in the L3.
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						V3D_WRITE(V3D_L2CACTL,
 | 
				
			||||||
 | 
							  V3D_L2CACTL_L2CCLR);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						V3D_WRITE(V3D_SLCACTL,
 | 
				
			||||||
 | 
							  VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
 | 
				
			||||||
 | 
							  VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
 | 
				
			||||||
 | 
							  VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
 | 
				
			||||||
 | 
							  VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/* Sets the registers for the next job to be actually be executed in
 | 
				
			||||||
 | 
					 * the hardware.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * The job_lock should be held during this.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					void
 | 
				
			||||||
 | 
					vc4_submit_next_job(struct drm_device *dev)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct vc4_dev *vc4 = to_vc4_dev(dev);
 | 
				
			||||||
 | 
						struct vc4_exec_info *exec = vc4_first_job(vc4);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (!exec)
 | 
				
			||||||
 | 
							return;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						vc4_flush_caches(dev);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Disable the binner's pre-loaded overflow memory address */
 | 
				
			||||||
 | 
						V3D_WRITE(V3D_BPOA, 0);
 | 
				
			||||||
 | 
						V3D_WRITE(V3D_BPOS, 0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (exec->ct0ca != exec->ct0ea)
 | 
				
			||||||
 | 
							submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
 | 
				
			||||||
 | 
						submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void
 | 
				
			||||||
 | 
					vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct vc4_bo *bo;
 | 
				
			||||||
 | 
						unsigned i;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						for (i = 0; i < exec->bo_count; i++) {
 | 
				
			||||||
 | 
							bo = to_vc4_bo(&exec->bo[i]->base);
 | 
				
			||||||
 | 
							bo->seqno = seqno;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						list_for_each_entry(bo, &exec->unref_list, unref_head) {
 | 
				
			||||||
 | 
							bo->seqno = seqno;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/* Queues a struct vc4_exec_info for execution.  If no job is
 | 
				
			||||||
 | 
					 * currently executing, then submits it.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * Unlike most GPUs, our hardware only handles one command list at a
 | 
				
			||||||
 | 
					 * time.  To queue multiple jobs at once, we'd need to edit the
 | 
				
			||||||
 | 
					 * previous command list to have a jump to the new one at the end, and
 | 
				
			||||||
 | 
					 * then bump the end address.  That's a change for a later date,
 | 
				
			||||||
 | 
					 * though.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					static void
 | 
				
			||||||
 | 
					vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct vc4_dev *vc4 = to_vc4_dev(dev);
 | 
				
			||||||
 | 
						uint64_t seqno;
 | 
				
			||||||
 | 
						unsigned long irqflags;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						spin_lock_irqsave(&vc4->job_lock, irqflags);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						seqno = ++vc4->emit_seqno;
 | 
				
			||||||
 | 
						exec->seqno = seqno;
 | 
				
			||||||
 | 
						vc4_update_bo_seqnos(exec, seqno);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						list_add_tail(&exec->head, &vc4->job_list);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* If no job was executing, kick ours off.  Otherwise, it'll
 | 
				
			||||||
 | 
						 * get started when the previous job's frame done interrupt
 | 
				
			||||||
 | 
						 * occurs.
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						if (vc4_first_job(vc4) == exec) {
 | 
				
			||||||
 | 
							vc4_submit_next_job(dev);
 | 
				
			||||||
 | 
							vc4_queue_hangcheck(dev);
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * Looks up a bunch of GEM handles for BOs and stores the array for
 | 
				
			||||||
 | 
					 * use in the command validator that actually writes relocated
 | 
				
			||||||
 | 
					 * addresses pointing to them.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					static int
 | 
				
			||||||
 | 
					vc4_cl_lookup_bos(struct drm_device *dev,
 | 
				
			||||||
 | 
							  struct drm_file *file_priv,
 | 
				
			||||||
 | 
							  struct vc4_exec_info *exec)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct drm_vc4_submit_cl *args = exec->args;
 | 
				
			||||||
 | 
						uint32_t *handles;
 | 
				
			||||||
 | 
						int ret = 0;
 | 
				
			||||||
 | 
						int i;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						exec->bo_count = args->bo_handle_count;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (!exec->bo_count) {
 | 
				
			||||||
 | 
							/* See comment on bo_index for why we have to check
 | 
				
			||||||
 | 
							 * this.
 | 
				
			||||||
 | 
							 */
 | 
				
			||||||
 | 
							DRM_ERROR("Rendering requires BOs to validate\n");
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						exec->bo = kcalloc(exec->bo_count, sizeof(struct drm_gem_cma_object *),
 | 
				
			||||||
 | 
								   GFP_KERNEL);
 | 
				
			||||||
 | 
						if (!exec->bo) {
 | 
				
			||||||
 | 
							DRM_ERROR("Failed to allocate validated BO pointers\n");
 | 
				
			||||||
 | 
							return -ENOMEM;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t));
 | 
				
			||||||
 | 
						if (!handles) {
 | 
				
			||||||
 | 
							DRM_ERROR("Failed to allocate incoming GEM handles\n");
 | 
				
			||||||
 | 
							goto fail;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						ret = copy_from_user(handles,
 | 
				
			||||||
 | 
								     (void __user *)(uintptr_t)args->bo_handles,
 | 
				
			||||||
 | 
								     exec->bo_count * sizeof(uint32_t));
 | 
				
			||||||
 | 
						if (ret) {
 | 
				
			||||||
 | 
							DRM_ERROR("Failed to copy in GEM handles\n");
 | 
				
			||||||
 | 
							goto fail;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						spin_lock(&file_priv->table_lock);
 | 
				
			||||||
 | 
						for (i = 0; i < exec->bo_count; i++) {
 | 
				
			||||||
 | 
							struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
 | 
				
			||||||
 | 
											     handles[i]);
 | 
				
			||||||
 | 
							if (!bo) {
 | 
				
			||||||
 | 
								DRM_ERROR("Failed to look up GEM BO %d: %d\n",
 | 
				
			||||||
 | 
									  i, handles[i]);
 | 
				
			||||||
 | 
								ret = -EINVAL;
 | 
				
			||||||
 | 
								spin_unlock(&file_priv->table_lock);
 | 
				
			||||||
 | 
								goto fail;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							drm_gem_object_reference(bo);
 | 
				
			||||||
 | 
							exec->bo[i] = (struct drm_gem_cma_object *)bo;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						spin_unlock(&file_priv->table_lock);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					fail:
 | 
				
			||||||
 | 
						kfree(handles);
 | 
				
			||||||
 | 
						return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static int
 | 
				
			||||||
 | 
					vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct drm_vc4_submit_cl *args = exec->args;
 | 
				
			||||||
 | 
						void *temp = NULL;
 | 
				
			||||||
 | 
						void *bin;
 | 
				
			||||||
 | 
						int ret = 0;
 | 
				
			||||||
 | 
						uint32_t bin_offset = 0;
 | 
				
			||||||
 | 
						uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
 | 
				
			||||||
 | 
										     16);
 | 
				
			||||||
 | 
						uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
 | 
				
			||||||
 | 
						uint32_t exec_size = uniforms_offset + args->uniforms_size;
 | 
				
			||||||
 | 
						uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
 | 
				
			||||||
 | 
										  args->shader_rec_count);
 | 
				
			||||||
 | 
						struct vc4_bo *bo;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (uniforms_offset < shader_rec_offset ||
 | 
				
			||||||
 | 
						    exec_size < uniforms_offset ||
 | 
				
			||||||
 | 
						    args->shader_rec_count >= (UINT_MAX /
 | 
				
			||||||
 | 
										  sizeof(struct vc4_shader_state)) ||
 | 
				
			||||||
 | 
						    temp_size < exec_size) {
 | 
				
			||||||
 | 
							DRM_ERROR("overflow in exec arguments\n");
 | 
				
			||||||
 | 
							goto fail;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Allocate space where we'll store the copied in user command lists
 | 
				
			||||||
 | 
						 * and shader records.
 | 
				
			||||||
 | 
						 *
 | 
				
			||||||
 | 
						 * We don't just copy directly into the BOs because we need to
 | 
				
			||||||
 | 
						 * read the contents back for validation, and I think the
 | 
				
			||||||
 | 
						 * bo->vaddr is uncached access.
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						temp = kmalloc(temp_size, GFP_KERNEL);
 | 
				
			||||||
 | 
						if (!temp) {
 | 
				
			||||||
 | 
							DRM_ERROR("Failed to allocate storage for copying "
 | 
				
			||||||
 | 
								  "in bin/render CLs.\n");
 | 
				
			||||||
 | 
							ret = -ENOMEM;
 | 
				
			||||||
 | 
							goto fail;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						bin = temp + bin_offset;
 | 
				
			||||||
 | 
						exec->shader_rec_u = temp + shader_rec_offset;
 | 
				
			||||||
 | 
						exec->uniforms_u = temp + uniforms_offset;
 | 
				
			||||||
 | 
						exec->shader_state = temp + exec_size;
 | 
				
			||||||
 | 
						exec->shader_state_size = args->shader_rec_count;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						ret = copy_from_user(bin,
 | 
				
			||||||
 | 
								     (void __user *)(uintptr_t)args->bin_cl,
 | 
				
			||||||
 | 
								     args->bin_cl_size);
 | 
				
			||||||
 | 
						if (ret) {
 | 
				
			||||||
 | 
							DRM_ERROR("Failed to copy in bin cl\n");
 | 
				
			||||||
 | 
							goto fail;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						ret = copy_from_user(exec->shader_rec_u,
 | 
				
			||||||
 | 
								     (void __user *)(uintptr_t)args->shader_rec,
 | 
				
			||||||
 | 
								     args->shader_rec_size);
 | 
				
			||||||
 | 
						if (ret) {
 | 
				
			||||||
 | 
							DRM_ERROR("Failed to copy in shader recs\n");
 | 
				
			||||||
 | 
							goto fail;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						ret = copy_from_user(exec->uniforms_u,
 | 
				
			||||||
 | 
								     (void __user *)(uintptr_t)args->uniforms,
 | 
				
			||||||
 | 
								     args->uniforms_size);
 | 
				
			||||||
 | 
						if (ret) {
 | 
				
			||||||
 | 
							DRM_ERROR("Failed to copy in uniforms cl\n");
 | 
				
			||||||
 | 
							goto fail;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						bo = vc4_bo_create(dev, exec_size, true);
 | 
				
			||||||
 | 
						if (!bo) {
 | 
				
			||||||
 | 
							DRM_ERROR("Couldn't allocate BO for binning\n");
 | 
				
			||||||
 | 
							ret = PTR_ERR(exec->exec_bo);
 | 
				
			||||||
 | 
							goto fail;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						exec->exec_bo = &bo->base;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
 | 
				
			||||||
 | 
							      &exec->unref_list);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						exec->ct0ca = exec->exec_bo->paddr + bin_offset;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						exec->bin_u = bin;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
 | 
				
			||||||
 | 
						exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
 | 
				
			||||||
 | 
						exec->shader_rec_size = args->shader_rec_size;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
 | 
				
			||||||
 | 
						exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
 | 
				
			||||||
 | 
						exec->uniforms_size = args->uniforms_size;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						ret = vc4_validate_bin_cl(dev,
 | 
				
			||||||
 | 
									  exec->exec_bo->vaddr + bin_offset,
 | 
				
			||||||
 | 
									  bin,
 | 
				
			||||||
 | 
									  exec);
 | 
				
			||||||
 | 
						if (ret)
 | 
				
			||||||
 | 
							goto fail;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						ret = vc4_validate_shader_recs(dev, exec);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					fail:
 | 
				
			||||||
 | 
						kfree(temp);
 | 
				
			||||||
 | 
						return ret;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void
 | 
				
			||||||
 | 
					vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						unsigned i;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Need the struct lock for drm_gem_object_unreference(). */
 | 
				
			||||||
 | 
						mutex_lock(&dev->struct_mutex);
 | 
				
			||||||
 | 
						if (exec->bo) {
 | 
				
			||||||
 | 
							for (i = 0; i < exec->bo_count; i++)
 | 
				
			||||||
 | 
								drm_gem_object_unreference(&exec->bo[i]->base);
 | 
				
			||||||
 | 
							kfree(exec->bo);
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						while (!list_empty(&exec->unref_list)) {
 | 
				
			||||||
 | 
							struct vc4_bo *bo = list_first_entry(&exec->unref_list,
 | 
				
			||||||
 | 
											     struct vc4_bo, unref_head);
 | 
				
			||||||
 | 
							list_del(&bo->unref_head);
 | 
				
			||||||
 | 
							drm_gem_object_unreference(&bo->base.base);
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						mutex_unlock(&dev->struct_mutex);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						kfree(exec);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void
 | 
				
			||||||
 | 
					vc4_job_handle_completed(struct vc4_dev *vc4)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						unsigned long irqflags;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						spin_lock_irqsave(&vc4->job_lock, irqflags);
 | 
				
			||||||
 | 
						while (!list_empty(&vc4->job_done_list)) {
 | 
				
			||||||
 | 
							struct vc4_exec_info *exec =
 | 
				
			||||||
 | 
								list_first_entry(&vc4->job_done_list,
 | 
				
			||||||
 | 
										 struct vc4_exec_info, head);
 | 
				
			||||||
 | 
							list_del(&exec->head);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 | 
				
			||||||
 | 
							vc4_complete_exec(vc4->dev, exec);
 | 
				
			||||||
 | 
							spin_lock_irqsave(&vc4->job_lock, irqflags);
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/* Scheduled when any job has been completed, this walks the list of
 | 
				
			||||||
 | 
					 * jobs that had completed and unrefs their BOs and frees their exec
 | 
				
			||||||
 | 
					 * structs.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					static void
 | 
				
			||||||
 | 
					vc4_job_done_work(struct work_struct *work)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct vc4_dev *vc4 =
 | 
				
			||||||
 | 
							container_of(work, struct vc4_dev, job_done_work);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						vc4_job_handle_completed(vc4);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static int
 | 
				
			||||||
 | 
					vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
 | 
				
			||||||
 | 
									uint64_t seqno,
 | 
				
			||||||
 | 
									uint64_t *timeout_ns)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						unsigned long start = jiffies;
 | 
				
			||||||
 | 
						int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
 | 
				
			||||||
 | 
							uint64_t delta = jiffies_to_nsecs(jiffies - start);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (*timeout_ns >= delta)
 | 
				
			||||||
 | 
								*timeout_ns -= delta;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return ret;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int
 | 
				
			||||||
 | 
					vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
 | 
				
			||||||
 | 
							     struct drm_file *file_priv)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct drm_vc4_wait_seqno *args = data;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
 | 
				
			||||||
 | 
										       &args->timeout_ns);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int
 | 
				
			||||||
 | 
					vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
 | 
				
			||||||
 | 
							  struct drm_file *file_priv)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						int ret;
 | 
				
			||||||
 | 
						struct drm_vc4_wait_bo *args = data;
 | 
				
			||||||
 | 
						struct drm_gem_object *gem_obj;
 | 
				
			||||||
 | 
						struct vc4_bo *bo;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle);
 | 
				
			||||||
 | 
						if (!gem_obj) {
 | 
				
			||||||
 | 
							DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						bo = to_vc4_bo(gem_obj);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
 | 
				
			||||||
 | 
										      &args->timeout_ns);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						drm_gem_object_unreference_unlocked(gem_obj);
 | 
				
			||||||
 | 
						return ret;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * Submits a command list to the VC4.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * This is what is called batchbuffer emitting on other hardware.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					int
 | 
				
			||||||
 | 
					vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
 | 
				
			||||||
 | 
							    struct drm_file *file_priv)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct vc4_dev *vc4 = to_vc4_dev(dev);
 | 
				
			||||||
 | 
						struct drm_vc4_submit_cl *args = data;
 | 
				
			||||||
 | 
						struct vc4_exec_info *exec;
 | 
				
			||||||
 | 
						int ret;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
 | 
				
			||||||
 | 
							DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
 | 
				
			||||||
 | 
						if (!exec) {
 | 
				
			||||||
 | 
							DRM_ERROR("malloc failure on exec struct\n");
 | 
				
			||||||
 | 
							return -ENOMEM;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						exec->args = args;
 | 
				
			||||||
 | 
						INIT_LIST_HEAD(&exec->unref_list);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						ret = vc4_cl_lookup_bos(dev, file_priv, exec);
 | 
				
			||||||
 | 
						if (ret)
 | 
				
			||||||
 | 
							goto fail;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (exec->args->bin_cl_size != 0) {
 | 
				
			||||||
 | 
							ret = vc4_get_bcl(dev, exec);
 | 
				
			||||||
 | 
							if (ret)
 | 
				
			||||||
 | 
								goto fail;
 | 
				
			||||||
 | 
						} else {
 | 
				
			||||||
 | 
							exec->ct0ca = 0;
 | 
				
			||||||
 | 
							exec->ct0ea = 0;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						ret = vc4_get_rcl(dev, exec);
 | 
				
			||||||
 | 
						if (ret)
 | 
				
			||||||
 | 
							goto fail;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Clear this out of the struct we'll be putting in the queue,
 | 
				
			||||||
 | 
						 * since it's part of our stack.
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						exec->args = NULL;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						vc4_queue_submit(dev, exec);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Return the seqno for our job. */
 | 
				
			||||||
 | 
						args->seqno = vc4->emit_seqno;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					fail:
 | 
				
			||||||
 | 
						vc4_complete_exec(vc4->dev, exec);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return ret;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void
 | 
				
			||||||
 | 
					vc4_gem_init(struct drm_device *dev)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct vc4_dev *vc4 = to_vc4_dev(dev);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						INIT_LIST_HEAD(&vc4->job_list);
 | 
				
			||||||
 | 
						INIT_LIST_HEAD(&vc4->job_done_list);
 | 
				
			||||||
 | 
						spin_lock_init(&vc4->job_lock);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
 | 
				
			||||||
 | 
						setup_timer(&vc4->hangcheck.timer,
 | 
				
			||||||
 | 
							    vc4_hangcheck_elapsed,
 | 
				
			||||||
 | 
							    (unsigned long)dev);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void
 | 
				
			||||||
 | 
					vc4_gem_destroy(struct drm_device *dev)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct vc4_dev *vc4 = to_vc4_dev(dev);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Waiting for exec to finish would need to be done before
 | 
				
			||||||
 | 
						 * unregistering V3D.
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* V3D should already have disabled its interrupt and cleared
 | 
				
			||||||
 | 
						 * the overflow allocation registers.  Now free the object.
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						if (vc4->overflow_mem) {
 | 
				
			||||||
 | 
							drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
 | 
				
			||||||
 | 
							vc4->overflow_mem = NULL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						vc4_bo_cache_destroy(dev);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										210
									
								
								drivers/gpu/drm/vc4/vc4_irq.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										210
									
								
								drivers/gpu/drm/vc4/vc4_irq.c
									
									
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,210 @@
 | 
				
			||||||
 | 
					/*
 | 
				
			||||||
 | 
					 * Copyright © 2014 Broadcom
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
				
			||||||
 | 
					 * copy of this software and associated documentation files (the "Software"),
 | 
				
			||||||
 | 
					 * to deal in the Software without restriction, including without limitation
 | 
				
			||||||
 | 
					 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 | 
				
			||||||
 | 
					 * and/or sell copies of the Software, and to permit persons to whom the
 | 
				
			||||||
 | 
					 * Software is furnished to do so, subject to the following conditions:
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * The above copyright notice and this permission notice (including the next
 | 
				
			||||||
 | 
					 * paragraph) shall be included in all copies or substantial portions of the
 | 
				
			||||||
 | 
					 * Software.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
				
			||||||
 | 
					 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
				
			||||||
 | 
					 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 | 
				
			||||||
 | 
					 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | 
				
			||||||
 | 
					 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 | 
				
			||||||
 | 
					 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 | 
				
			||||||
 | 
					 * IN THE SOFTWARE.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/** DOC: Interrupt management for the V3D engine.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * We have an interrupt status register (V3D_INTCTL) which reports
 | 
				
			||||||
 | 
					 * interrupts, and where writing 1 bits clears those interrupts.
 | 
				
			||||||
 | 
					 * There are also a pair of interrupt registers
 | 
				
			||||||
 | 
					 * (V3D_INTENA/V3D_INTDIS) where writing a 1 to their bits enables or
 | 
				
			||||||
 | 
					 * disables that specific interrupt, and 0s written are ignored
 | 
				
			||||||
 | 
					 * (reading either one returns the set of enabled interrupts).
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * When we take a render frame interrupt, we need to wake the
 | 
				
			||||||
 | 
					 * processes waiting for some frame to be done, and get the next frame
 | 
				
			||||||
 | 
					 * submitted ASAP (so the hardware doesn't sit idle when there's work
 | 
				
			||||||
 | 
					 * to do).
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * When we take the binner out of memory interrupt, we need to
 | 
				
			||||||
 | 
					 * allocate some new memory and pass it to the binner so that the
 | 
				
			||||||
 | 
					 * current job can make progress.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include "vc4_drv.h"
 | 
				
			||||||
 | 
					#include "vc4_regs.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define V3D_DRIVER_IRQS (V3D_INT_OUTOMEM | \
 | 
				
			||||||
 | 
								 V3D_INT_FRDONE)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					DECLARE_WAIT_QUEUE_HEAD(render_wait);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void
 | 
				
			||||||
 | 
					vc4_overflow_mem_work(struct work_struct *work)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct vc4_dev *vc4 =
 | 
				
			||||||
 | 
							container_of(work, struct vc4_dev, overflow_mem_work);
 | 
				
			||||||
 | 
						struct drm_device *dev = vc4->dev;
 | 
				
			||||||
 | 
						struct vc4_bo *bo;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						bo = vc4_bo_create(dev, 256 * 1024, true);
 | 
				
			||||||
 | 
						if (!bo) {
 | 
				
			||||||
 | 
							DRM_ERROR("Couldn't allocate binner overflow mem\n");
 | 
				
			||||||
 | 
							return;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* If there's a job executing currently, then our previous
 | 
				
			||||||
 | 
						 * overflow allocation is getting used in that job and we need
 | 
				
			||||||
 | 
						 * to queue it to be released when the job is done.  But if no
 | 
				
			||||||
 | 
						 * job is executing at all, then we can free the old overflow
 | 
				
			||||||
 | 
						 * object direcctly.
 | 
				
			||||||
 | 
						 *
 | 
				
			||||||
 | 
						 * No lock necessary for this pointer since we're the only
 | 
				
			||||||
 | 
						 * ones that update the pointer, and our workqueue won't
 | 
				
			||||||
 | 
						 * reenter.
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						if (vc4->overflow_mem) {
 | 
				
			||||||
 | 
							struct vc4_exec_info *current_exec;
 | 
				
			||||||
 | 
							unsigned long irqflags;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							spin_lock_irqsave(&vc4->job_lock, irqflags);
 | 
				
			||||||
 | 
							current_exec = vc4_first_job(vc4);
 | 
				
			||||||
 | 
							if (current_exec) {
 | 
				
			||||||
 | 
								vc4->overflow_mem->seqno = vc4->finished_seqno + 1;
 | 
				
			||||||
 | 
								list_add_tail(&vc4->overflow_mem->unref_head,
 | 
				
			||||||
 | 
									      ¤t_exec->unref_list);
 | 
				
			||||||
 | 
								vc4->overflow_mem = NULL;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (vc4->overflow_mem)
 | 
				
			||||||
 | 
							drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
 | 
				
			||||||
 | 
						vc4->overflow_mem = bo;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						V3D_WRITE(V3D_BPOA, bo->base.paddr);
 | 
				
			||||||
 | 
						V3D_WRITE(V3D_BPOS, bo->base.base.size);
 | 
				
			||||||
 | 
						V3D_WRITE(V3D_INTCTL, V3D_INT_OUTOMEM);
 | 
				
			||||||
 | 
						V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void
 | 
				
			||||||
 | 
					vc4_irq_finish_job(struct drm_device *dev)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct vc4_dev *vc4 = to_vc4_dev(dev);
 | 
				
			||||||
 | 
						struct vc4_exec_info *exec = vc4_first_job(vc4);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (!exec)
 | 
				
			||||||
 | 
							return;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						vc4->finished_seqno++;
 | 
				
			||||||
 | 
						list_move_tail(&exec->head, &vc4->job_done_list);
 | 
				
			||||||
 | 
						vc4_submit_next_job(dev);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						wake_up_all(&vc4->job_wait_queue);
 | 
				
			||||||
 | 
						schedule_work(&vc4->job_done_work);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					irqreturn_t
 | 
				
			||||||
 | 
					vc4_irq(int irq, void *arg)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct drm_device *dev = arg;
 | 
				
			||||||
 | 
						struct vc4_dev *vc4 = to_vc4_dev(dev);
 | 
				
			||||||
 | 
						uint32_t intctl;
 | 
				
			||||||
 | 
						irqreturn_t status = IRQ_NONE;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						barrier();
 | 
				
			||||||
 | 
						intctl = V3D_READ(V3D_INTCTL);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Acknowledge the interrupts we're handling here. The render
 | 
				
			||||||
 | 
						 * frame done interrupt will be cleared, while OUTOMEM will
 | 
				
			||||||
 | 
						 * stay high until the underlying cause is cleared.
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						V3D_WRITE(V3D_INTCTL, intctl);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (intctl & V3D_INT_OUTOMEM) {
 | 
				
			||||||
 | 
							/* Disable OUTOMEM until the work is done. */
 | 
				
			||||||
 | 
							V3D_WRITE(V3D_INTDIS, V3D_INT_OUTOMEM);
 | 
				
			||||||
 | 
							schedule_work(&vc4->overflow_mem_work);
 | 
				
			||||||
 | 
							status = IRQ_HANDLED;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (intctl & V3D_INT_FRDONE) {
 | 
				
			||||||
 | 
							spin_lock(&vc4->job_lock);
 | 
				
			||||||
 | 
							vc4_irq_finish_job(dev);
 | 
				
			||||||
 | 
							spin_unlock(&vc4->job_lock);
 | 
				
			||||||
 | 
							status = IRQ_HANDLED;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return status;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void
 | 
				
			||||||
 | 
					vc4_irq_preinstall(struct drm_device *dev)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct vc4_dev *vc4 = to_vc4_dev(dev);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						init_waitqueue_head(&vc4->job_wait_queue);
 | 
				
			||||||
 | 
						INIT_WORK(&vc4->overflow_mem_work, vc4_overflow_mem_work);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Clear any pending interrupts someone might have left around
 | 
				
			||||||
 | 
						 * for us.
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int
 | 
				
			||||||
 | 
					vc4_irq_postinstall(struct drm_device *dev)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct vc4_dev *vc4 = to_vc4_dev(dev);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Enable both the render done and out of memory interrupts. */
 | 
				
			||||||
 | 
						V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void
 | 
				
			||||||
 | 
					vc4_irq_uninstall(struct drm_device *dev)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct vc4_dev *vc4 = to_vc4_dev(dev);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Disable sending interrupts for our driver's IRQs. */
 | 
				
			||||||
 | 
						V3D_WRITE(V3D_INTDIS, V3D_DRIVER_IRQS);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Clear any pending interrupts we might have left. */
 | 
				
			||||||
 | 
						V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						cancel_work_sync(&vc4->overflow_mem_work);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/** Reinitializes interrupt registers when a GPU reset is performed. */
 | 
				
			||||||
 | 
					void vc4_irq_reset(struct drm_device *dev)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct vc4_dev *vc4 = to_vc4_dev(dev);
 | 
				
			||||||
 | 
						unsigned long irqflags;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Acknowledge any stale IRQs. */
 | 
				
			||||||
 | 
						V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/*
 | 
				
			||||||
 | 
						 * Turn all our interrupts on.  Binner out of memory is the
 | 
				
			||||||
 | 
						 * only one we expect to trigger at this point, since we've
 | 
				
			||||||
 | 
						 * just come from poweron and haven't supplied any overflow
 | 
				
			||||||
 | 
						 * memory yet.
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						spin_lock_irqsave(&vc4->job_lock, irqflags);
 | 
				
			||||||
 | 
						vc4_irq_finish_job(dev);
 | 
				
			||||||
 | 
						spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										399
									
								
								drivers/gpu/drm/vc4/vc4_packet.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										399
									
								
								drivers/gpu/drm/vc4/vc4_packet.h
									
									
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,399 @@
 | 
				
			||||||
 | 
					/*
 | 
				
			||||||
 | 
					 * Copyright © 2014 Broadcom
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
				
			||||||
 | 
					 * copy of this software and associated documentation files (the "Software"),
 | 
				
			||||||
 | 
					 * to deal in the Software without restriction, including without limitation
 | 
				
			||||||
 | 
					 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 | 
				
			||||||
 | 
					 * and/or sell copies of the Software, and to permit persons to whom the
 | 
				
			||||||
 | 
					 * Software is furnished to do so, subject to the following conditions:
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * The above copyright notice and this permission notice (including the next
 | 
				
			||||||
 | 
					 * paragraph) shall be included in all copies or substantial portions of the
 | 
				
			||||||
 | 
					 * Software.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
				
			||||||
 | 
					 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
				
			||||||
 | 
					 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 | 
				
			||||||
 | 
					 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | 
				
			||||||
 | 
					 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 | 
				
			||||||
 | 
					 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 | 
				
			||||||
 | 
					 * IN THE SOFTWARE.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#ifndef VC4_PACKET_H
 | 
				
			||||||
 | 
					#define VC4_PACKET_H
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include "vc4_regs.h" /* for VC4_MASK, VC4_GET_FIELD, VC4_SET_FIELD */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					enum vc4_packet {
 | 
				
			||||||
 | 
						VC4_PACKET_HALT = 0,
 | 
				
			||||||
 | 
						VC4_PACKET_NOP = 1,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						VC4_PACKET_FLUSH = 4,
 | 
				
			||||||
 | 
						VC4_PACKET_FLUSH_ALL = 5,
 | 
				
			||||||
 | 
						VC4_PACKET_START_TILE_BINNING = 6,
 | 
				
			||||||
 | 
						VC4_PACKET_INCREMENT_SEMAPHORE = 7,
 | 
				
			||||||
 | 
						VC4_PACKET_WAIT_ON_SEMAPHORE = 8,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						VC4_PACKET_BRANCH = 16,
 | 
				
			||||||
 | 
						VC4_PACKET_BRANCH_TO_SUB_LIST = 17,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						VC4_PACKET_STORE_MS_TILE_BUFFER = 24,
 | 
				
			||||||
 | 
						VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF = 25,
 | 
				
			||||||
 | 
						VC4_PACKET_STORE_FULL_RES_TILE_BUFFER = 26,
 | 
				
			||||||
 | 
						VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER = 27,
 | 
				
			||||||
 | 
						VC4_PACKET_STORE_TILE_BUFFER_GENERAL = 28,
 | 
				
			||||||
 | 
						VC4_PACKET_LOAD_TILE_BUFFER_GENERAL = 29,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						VC4_PACKET_GL_INDEXED_PRIMITIVE = 32,
 | 
				
			||||||
 | 
						VC4_PACKET_GL_ARRAY_PRIMITIVE = 33,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						VC4_PACKET_COMPRESSED_PRIMITIVE = 48,
 | 
				
			||||||
 | 
						VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE = 49,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						VC4_PACKET_PRIMITIVE_LIST_FORMAT = 56,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						VC4_PACKET_GL_SHADER_STATE = 64,
 | 
				
			||||||
 | 
						VC4_PACKET_NV_SHADER_STATE = 65,
 | 
				
			||||||
 | 
						VC4_PACKET_VG_SHADER_STATE = 66,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						VC4_PACKET_CONFIGURATION_BITS = 96,
 | 
				
			||||||
 | 
						VC4_PACKET_FLAT_SHADE_FLAGS = 97,
 | 
				
			||||||
 | 
						VC4_PACKET_POINT_SIZE = 98,
 | 
				
			||||||
 | 
						VC4_PACKET_LINE_WIDTH = 99,
 | 
				
			||||||
 | 
						VC4_PACKET_RHT_X_BOUNDARY = 100,
 | 
				
			||||||
 | 
						VC4_PACKET_DEPTH_OFFSET = 101,
 | 
				
			||||||
 | 
						VC4_PACKET_CLIP_WINDOW = 102,
 | 
				
			||||||
 | 
						VC4_PACKET_VIEWPORT_OFFSET = 103,
 | 
				
			||||||
 | 
						VC4_PACKET_Z_CLIPPING = 104,
 | 
				
			||||||
 | 
						VC4_PACKET_CLIPPER_XY_SCALING = 105,
 | 
				
			||||||
 | 
						VC4_PACKET_CLIPPER_Z_SCALING = 106,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						VC4_PACKET_TILE_BINNING_MODE_CONFIG = 112,
 | 
				
			||||||
 | 
						VC4_PACKET_TILE_RENDERING_MODE_CONFIG = 113,
 | 
				
			||||||
 | 
						VC4_PACKET_CLEAR_COLORS = 114,
 | 
				
			||||||
 | 
						VC4_PACKET_TILE_COORDINATES = 115,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Not an actual hardware packet -- this is what we use to put
 | 
				
			||||||
 | 
						 * references to GEM bos in the command stream, since we need the u32
 | 
				
			||||||
 | 
						 * int the actual address packet in order to store the offset from the
 | 
				
			||||||
 | 
						 * start of the BO.
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						VC4_PACKET_GEM_HANDLES = 254,
 | 
				
			||||||
 | 
					} __attribute__ ((__packed__));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define VC4_PACKET_HALT_SIZE						1
 | 
				
			||||||
 | 
					#define VC4_PACKET_NOP_SIZE						1
 | 
				
			||||||
 | 
					#define VC4_PACKET_FLUSH_SIZE						1
 | 
				
			||||||
 | 
					#define VC4_PACKET_FLUSH_ALL_SIZE					1
 | 
				
			||||||
 | 
					#define VC4_PACKET_START_TILE_BINNING_SIZE				1
 | 
				
			||||||
 | 
					#define VC4_PACKET_INCREMENT_SEMAPHORE_SIZE				1
 | 
				
			||||||
 | 
					#define VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE				1
 | 
				
			||||||
 | 
					#define VC4_PACKET_BRANCH_SIZE						5
 | 
				
			||||||
 | 
					#define VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE				5
 | 
				
			||||||
 | 
					#define VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE				1
 | 
				
			||||||
 | 
					#define VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF_SIZE			1
 | 
				
			||||||
 | 
					#define VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE			5
 | 
				
			||||||
 | 
					#define VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE			5
 | 
				
			||||||
 | 
					#define VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE			7
 | 
				
			||||||
 | 
					#define VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE			7
 | 
				
			||||||
 | 
					#define VC4_PACKET_GL_INDEXED_PRIMITIVE_SIZE				14
 | 
				
			||||||
 | 
					#define VC4_PACKET_GL_ARRAY_PRIMITIVE_SIZE				10
 | 
				
			||||||
 | 
					#define VC4_PACKET_COMPRESSED_PRIMITIVE_SIZE				1
 | 
				
			||||||
 | 
					#define VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE_SIZE			1
 | 
				
			||||||
 | 
					#define VC4_PACKET_PRIMITIVE_LIST_FORMAT_SIZE				2
 | 
				
			||||||
 | 
					#define VC4_PACKET_GL_SHADER_STATE_SIZE					5
 | 
				
			||||||
 | 
					#define VC4_PACKET_NV_SHADER_STATE_SIZE					5
 | 
				
			||||||
 | 
					#define VC4_PACKET_VG_SHADER_STATE_SIZE					5
 | 
				
			||||||
 | 
					#define VC4_PACKET_CONFIGURATION_BITS_SIZE				4
 | 
				
			||||||
 | 
					#define VC4_PACKET_FLAT_SHADE_FLAGS_SIZE				5
 | 
				
			||||||
 | 
					#define VC4_PACKET_POINT_SIZE_SIZE					5
 | 
				
			||||||
 | 
					#define VC4_PACKET_LINE_WIDTH_SIZE					5
 | 
				
			||||||
 | 
					#define VC4_PACKET_RHT_X_BOUNDARY_SIZE					3
 | 
				
			||||||
 | 
					#define VC4_PACKET_DEPTH_OFFSET_SIZE					5
 | 
				
			||||||
 | 
					#define VC4_PACKET_CLIP_WINDOW_SIZE					9
 | 
				
			||||||
 | 
					#define VC4_PACKET_VIEWPORT_OFFSET_SIZE					5
 | 
				
			||||||
 | 
					#define VC4_PACKET_Z_CLIPPING_SIZE					9
 | 
				
			||||||
 | 
					#define VC4_PACKET_CLIPPER_XY_SCALING_SIZE				9
 | 
				
			||||||
 | 
					#define VC4_PACKET_CLIPPER_Z_SCALING_SIZE				9
 | 
				
			||||||
 | 
					#define VC4_PACKET_TILE_BINNING_MODE_CONFIG_SIZE			16
 | 
				
			||||||
 | 
					#define VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE			11
 | 
				
			||||||
 | 
					#define VC4_PACKET_CLEAR_COLORS_SIZE					14
 | 
				
			||||||
 | 
					#define VC4_PACKET_TILE_COORDINATES_SIZE				3
 | 
				
			||||||
 | 
					#define VC4_PACKET_GEM_HANDLES_SIZE					9
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/* Number of multisamples supported. */
 | 
				
			||||||
 | 
					#define VC4_MAX_SAMPLES							4
 | 
				
			||||||
 | 
					/* Size of a full resolution color or Z tile buffer load/store. */
 | 
				
			||||||
 | 
					#define VC4_TILE_BUFFER_SIZE			(64 * 64 * 4)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/** @{
 | 
				
			||||||
 | 
					 * Bits used by packets like VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
 | 
				
			||||||
 | 
					 * VC4_PACKET_TILE_RENDERING_MODE_CONFIG.
 | 
				
			||||||
 | 
					*/
 | 
				
			||||||
 | 
					#define VC4_TILING_FORMAT_LINEAR    0
 | 
				
			||||||
 | 
					#define VC4_TILING_FORMAT_T         1
 | 
				
			||||||
 | 
					#define VC4_TILING_FORMAT_LT        2
 | 
				
			||||||
 | 
					/** @} */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/** @{
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and
 | 
				
			||||||
 | 
					 * VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					#define VC4_LOADSTORE_FULL_RES_EOF                     BIT(3)
 | 
				
			||||||
 | 
					#define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL       BIT(2)
 | 
				
			||||||
 | 
					#define VC4_LOADSTORE_FULL_RES_DISABLE_ZS              BIT(1)
 | 
				
			||||||
 | 
					#define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR           BIT(0)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/** @{
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and
 | 
				
			||||||
 | 
					 * VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					#define VC4_LOADSTORE_FULL_RES_EOF                     BIT(3)
 | 
				
			||||||
 | 
					#define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL       BIT(2)
 | 
				
			||||||
 | 
					#define VC4_LOADSTORE_FULL_RES_DISABLE_ZS              BIT(1)
 | 
				
			||||||
 | 
					#define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR           BIT(0)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/** @{
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * byte 2 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
 | 
				
			||||||
 | 
					 * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL (low bits of the address)
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define VC4_LOADSTORE_TILE_BUFFER_EOF                  BIT(3)
 | 
				
			||||||
 | 
					#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_VG_MASK BIT(2)
 | 
				
			||||||
 | 
					#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_ZS      BIT(1)
 | 
				
			||||||
 | 
					#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_COLOR   BIT(0)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/** @} */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/** @{
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * byte 0-1 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
 | 
				
			||||||
 | 
					 * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					#define VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR BIT(15)
 | 
				
			||||||
 | 
					#define VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR     BIT(14)
 | 
				
			||||||
 | 
					#define VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR  BIT(13)
 | 
				
			||||||
 | 
					#define VC4_STORE_TILE_BUFFER_DISABLE_SWAP         BIT(12)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK      VC4_MASK(9, 8)
 | 
				
			||||||
 | 
					#define VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT     8
 | 
				
			||||||
 | 
					#define VC4_LOADSTORE_TILE_BUFFER_RGBA8888         0
 | 
				
			||||||
 | 
					#define VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER    1
 | 
				
			||||||
 | 
					#define VC4_LOADSTORE_TILE_BUFFER_BGR565           2
 | 
				
			||||||
 | 
					/** @} */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/** @{
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * byte 0 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
 | 
				
			||||||
 | 
					 * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					#define VC4_STORE_TILE_BUFFER_MODE_MASK            VC4_MASK(7, 6)
 | 
				
			||||||
 | 
					#define VC4_STORE_TILE_BUFFER_MODE_SHIFT           6
 | 
				
			||||||
 | 
					#define VC4_STORE_TILE_BUFFER_MODE_SAMPLE0         (0 << 6)
 | 
				
			||||||
 | 
					#define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X4     (1 << 6)
 | 
				
			||||||
 | 
					#define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X16    (2 << 6)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/** The values of the field are VC4_TILING_FORMAT_* */
 | 
				
			||||||
 | 
					#define VC4_LOADSTORE_TILE_BUFFER_TILING_MASK      VC4_MASK(5, 4)
 | 
				
			||||||
 | 
					#define VC4_LOADSTORE_TILE_BUFFER_TILING_SHIFT     4
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK      VC4_MASK(2, 0)
 | 
				
			||||||
 | 
					#define VC4_LOADSTORE_TILE_BUFFER_BUFFER_SHIFT     0
 | 
				
			||||||
 | 
					#define VC4_LOADSTORE_TILE_BUFFER_NONE             0
 | 
				
			||||||
 | 
					#define VC4_LOADSTORE_TILE_BUFFER_COLOR            1
 | 
				
			||||||
 | 
					#define VC4_LOADSTORE_TILE_BUFFER_ZS               2
 | 
				
			||||||
 | 
					#define VC4_LOADSTORE_TILE_BUFFER_Z                3
 | 
				
			||||||
 | 
					#define VC4_LOADSTORE_TILE_BUFFER_VG_MASK          4
 | 
				
			||||||
 | 
					#define VC4_LOADSTORE_TILE_BUFFER_FULL             5
 | 
				
			||||||
 | 
					/** @} */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define VC4_INDEX_BUFFER_U8                        (0 << 4)
 | 
				
			||||||
 | 
					#define VC4_INDEX_BUFFER_U16                       (1 << 4)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/* This flag is only present in NV shader state. */
 | 
				
			||||||
 | 
					#define VC4_SHADER_FLAG_SHADED_CLIP_COORDS         BIT(3)
 | 
				
			||||||
 | 
					#define VC4_SHADER_FLAG_ENABLE_CLIPPING            BIT(2)
 | 
				
			||||||
 | 
					#define VC4_SHADER_FLAG_VS_POINT_SIZE              BIT(1)
 | 
				
			||||||
 | 
					#define VC4_SHADER_FLAG_FS_SINGLE_THREAD           BIT(0)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/** @{ byte 2 of config bits. */
 | 
				
			||||||
 | 
					#define VC4_CONFIG_BITS_EARLY_Z_UPDATE             BIT(1)
 | 
				
			||||||
 | 
					#define VC4_CONFIG_BITS_EARLY_Z                    BIT(0)
 | 
				
			||||||
 | 
					/** @} */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/** @{ byte 1 of config bits. */
 | 
				
			||||||
 | 
					#define VC4_CONFIG_BITS_Z_UPDATE                   BIT(7)
 | 
				
			||||||
 | 
					/** same values in this 3-bit field as PIPE_FUNC_* */
 | 
				
			||||||
 | 
					#define VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT           4
 | 
				
			||||||
 | 
					#define VC4_CONFIG_BITS_COVERAGE_READ_LEAVE        BIT(3)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define VC4_CONFIG_BITS_COVERAGE_UPDATE_NONZERO    (0 << 1)
 | 
				
			||||||
 | 
					#define VC4_CONFIG_BITS_COVERAGE_UPDATE_ODD        (1 << 1)
 | 
				
			||||||
 | 
					#define VC4_CONFIG_BITS_COVERAGE_UPDATE_OR         (2 << 1)
 | 
				
			||||||
 | 
					#define VC4_CONFIG_BITS_COVERAGE_UPDATE_ZERO       (3 << 1)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define VC4_CONFIG_BITS_COVERAGE_PIPE_SELECT       BIT(0)
 | 
				
			||||||
 | 
					/** @} */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/** @{ byte 0 of config bits. */
 | 
				
			||||||
 | 
					#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_NONE (0 << 6)
 | 
				
			||||||
 | 
					#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X   (1 << 6)
 | 
				
			||||||
 | 
					#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_16X  (2 << 6)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define VC4_CONFIG_BITS_AA_POINTS_AND_LINES        BIT(4)
 | 
				
			||||||
 | 
					#define VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET        BIT(3)
 | 
				
			||||||
 | 
					#define VC4_CONFIG_BITS_CW_PRIMITIVES              BIT(2)
 | 
				
			||||||
 | 
					#define VC4_CONFIG_BITS_ENABLE_PRIM_BACK           BIT(1)
 | 
				
			||||||
 | 
					#define VC4_CONFIG_BITS_ENABLE_PRIM_FRONT          BIT(0)
 | 
				
			||||||
 | 
					/** @} */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/** @{ bits in the last u8 of VC4_PACKET_TILE_BINNING_MODE_CONFIG */
 | 
				
			||||||
 | 
					#define VC4_BIN_CONFIG_DB_NON_MS                   BIT(7)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK       VC4_MASK(6, 5)
 | 
				
			||||||
 | 
					#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_SHIFT      5
 | 
				
			||||||
 | 
					#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_32         0
 | 
				
			||||||
 | 
					#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_64         1
 | 
				
			||||||
 | 
					#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128        2
 | 
				
			||||||
 | 
					#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_256        3
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK  VC4_MASK(4, 3)
 | 
				
			||||||
 | 
					#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_SHIFT 3
 | 
				
			||||||
 | 
					#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32    0
 | 
				
			||||||
 | 
					#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_64    1
 | 
				
			||||||
 | 
					#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_128   2
 | 
				
			||||||
 | 
					#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_256   3
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define VC4_BIN_CONFIG_AUTO_INIT_TSDA              BIT(2)
 | 
				
			||||||
 | 
					#define VC4_BIN_CONFIG_TILE_BUFFER_64BIT           BIT(1)
 | 
				
			||||||
 | 
					#define VC4_BIN_CONFIG_MS_MODE_4X                  BIT(0)
 | 
				
			||||||
 | 
					/** @} */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/** @{ bits in the last u16 of VC4_PACKET_TILE_RENDERING_MODE_CONFIG */
 | 
				
			||||||
 | 
					#define VC4_RENDER_CONFIG_DB_NON_MS                BIT(12)
 | 
				
			||||||
 | 
					#define VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE BIT(11)
 | 
				
			||||||
 | 
					#define VC4_RENDER_CONFIG_EARLY_Z_DIRECTION_G      BIT(10)
 | 
				
			||||||
 | 
					#define VC4_RENDER_CONFIG_COVERAGE_MODE            BIT(9)
 | 
				
			||||||
 | 
					#define VC4_RENDER_CONFIG_ENABLE_VG_MASK           BIT(8)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/** The values of the field are VC4_TILING_FORMAT_* */
 | 
				
			||||||
 | 
					#define VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK       VC4_MASK(7, 6)
 | 
				
			||||||
 | 
					#define VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT      6
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define VC4_RENDER_CONFIG_DECIMATE_MODE_1X         (0 << 4)
 | 
				
			||||||
 | 
					#define VC4_RENDER_CONFIG_DECIMATE_MODE_4X         (1 << 4)
 | 
				
			||||||
 | 
					#define VC4_RENDER_CONFIG_DECIMATE_MODE_16X        (2 << 4)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define VC4_RENDER_CONFIG_FORMAT_MASK              VC4_MASK(3, 2)
 | 
				
			||||||
 | 
					#define VC4_RENDER_CONFIG_FORMAT_SHIFT             2
 | 
				
			||||||
 | 
					#define VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED   0
 | 
				
			||||||
 | 
					#define VC4_RENDER_CONFIG_FORMAT_RGBA8888          1
 | 
				
			||||||
 | 
					#define VC4_RENDER_CONFIG_FORMAT_BGR565            2
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define VC4_RENDER_CONFIG_TILE_BUFFER_64BIT        BIT(1)
 | 
				
			||||||
 | 
					#define VC4_RENDER_CONFIG_MS_MODE_4X               BIT(0)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define VC4_PRIMITIVE_LIST_FORMAT_16_INDEX         (1 << 4)
 | 
				
			||||||
 | 
					#define VC4_PRIMITIVE_LIST_FORMAT_32_XY            (3 << 4)
 | 
				
			||||||
 | 
					#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_POINTS      (0 << 0)
 | 
				
			||||||
 | 
					#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_LINES       (1 << 0)
 | 
				
			||||||
 | 
					#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_TRIANGLES   (2 << 0)
 | 
				
			||||||
 | 
					#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_RHT         (3 << 0)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					enum vc4_texture_data_type {
 | 
				
			||||||
 | 
						VC4_TEXTURE_TYPE_RGBA8888 = 0,
 | 
				
			||||||
 | 
						VC4_TEXTURE_TYPE_RGBX8888 = 1,
 | 
				
			||||||
 | 
						VC4_TEXTURE_TYPE_RGBA4444 = 2,
 | 
				
			||||||
 | 
						VC4_TEXTURE_TYPE_RGBA5551 = 3,
 | 
				
			||||||
 | 
						VC4_TEXTURE_TYPE_RGB565 = 4,
 | 
				
			||||||
 | 
						VC4_TEXTURE_TYPE_LUMINANCE = 5,
 | 
				
			||||||
 | 
						VC4_TEXTURE_TYPE_ALPHA = 6,
 | 
				
			||||||
 | 
						VC4_TEXTURE_TYPE_LUMALPHA = 7,
 | 
				
			||||||
 | 
						VC4_TEXTURE_TYPE_ETC1 = 8,
 | 
				
			||||||
 | 
						VC4_TEXTURE_TYPE_S16F = 9,
 | 
				
			||||||
 | 
						VC4_TEXTURE_TYPE_S8 = 10,
 | 
				
			||||||
 | 
						VC4_TEXTURE_TYPE_S16 = 11,
 | 
				
			||||||
 | 
						VC4_TEXTURE_TYPE_BW1 = 12,
 | 
				
			||||||
 | 
						VC4_TEXTURE_TYPE_A4 = 13,
 | 
				
			||||||
 | 
						VC4_TEXTURE_TYPE_A1 = 14,
 | 
				
			||||||
 | 
						VC4_TEXTURE_TYPE_RGBA64 = 15,
 | 
				
			||||||
 | 
						VC4_TEXTURE_TYPE_RGBA32R = 16,
 | 
				
			||||||
 | 
						VC4_TEXTURE_TYPE_YUV422R = 17,
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define VC4_TEX_P0_OFFSET_MASK                     VC4_MASK(31, 12)
 | 
				
			||||||
 | 
					#define VC4_TEX_P0_OFFSET_SHIFT                    12
 | 
				
			||||||
 | 
					#define VC4_TEX_P0_CSWIZ_MASK                      VC4_MASK(11, 10)
 | 
				
			||||||
 | 
					#define VC4_TEX_P0_CSWIZ_SHIFT                     10
 | 
				
			||||||
 | 
					#define VC4_TEX_P0_CMMODE_MASK                     VC4_MASK(9, 9)
 | 
				
			||||||
 | 
					#define VC4_TEX_P0_CMMODE_SHIFT                    9
 | 
				
			||||||
 | 
					#define VC4_TEX_P0_FLIPY_MASK                      VC4_MASK(8, 8)
 | 
				
			||||||
 | 
					#define VC4_TEX_P0_FLIPY_SHIFT                     8
 | 
				
			||||||
 | 
					#define VC4_TEX_P0_TYPE_MASK                       VC4_MASK(7, 4)
 | 
				
			||||||
 | 
					#define VC4_TEX_P0_TYPE_SHIFT                      4
 | 
				
			||||||
 | 
					#define VC4_TEX_P0_MIPLVLS_MASK                    VC4_MASK(3, 0)
 | 
				
			||||||
 | 
					#define VC4_TEX_P0_MIPLVLS_SHIFT                   0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define VC4_TEX_P1_TYPE4_MASK                      VC4_MASK(31, 31)
 | 
				
			||||||
 | 
					#define VC4_TEX_P1_TYPE4_SHIFT                     31
 | 
				
			||||||
 | 
					#define VC4_TEX_P1_HEIGHT_MASK                     VC4_MASK(30, 20)
 | 
				
			||||||
 | 
					#define VC4_TEX_P1_HEIGHT_SHIFT                    20
 | 
				
			||||||
 | 
					#define VC4_TEX_P1_ETCFLIP_MASK                    VC4_MASK(19, 19)
 | 
				
			||||||
 | 
					#define VC4_TEX_P1_ETCFLIP_SHIFT                   19
 | 
				
			||||||
 | 
					#define VC4_TEX_P1_WIDTH_MASK                      VC4_MASK(18, 8)
 | 
				
			||||||
 | 
					#define VC4_TEX_P1_WIDTH_SHIFT                     8
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define VC4_TEX_P1_MAGFILT_MASK                    VC4_MASK(7, 7)
 | 
				
			||||||
 | 
					#define VC4_TEX_P1_MAGFILT_SHIFT                   7
 | 
				
			||||||
 | 
					# define VC4_TEX_P1_MAGFILT_LINEAR                 0
 | 
				
			||||||
 | 
					# define VC4_TEX_P1_MAGFILT_NEAREST                1
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define VC4_TEX_P1_MINFILT_MASK                    VC4_MASK(6, 4)
 | 
				
			||||||
 | 
					#define VC4_TEX_P1_MINFILT_SHIFT                   4
 | 
				
			||||||
 | 
					# define VC4_TEX_P1_MINFILT_LINEAR                 0
 | 
				
			||||||
 | 
					# define VC4_TEX_P1_MINFILT_NEAREST                1
 | 
				
			||||||
 | 
					# define VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR          2
 | 
				
			||||||
 | 
					# define VC4_TEX_P1_MINFILT_NEAR_MIP_LIN           3
 | 
				
			||||||
 | 
					# define VC4_TEX_P1_MINFILT_LIN_MIP_NEAR           4
 | 
				
			||||||
 | 
					# define VC4_TEX_P1_MINFILT_LIN_MIP_LIN            5
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define VC4_TEX_P1_WRAP_T_MASK                     VC4_MASK(3, 2)
 | 
				
			||||||
 | 
					#define VC4_TEX_P1_WRAP_T_SHIFT                    2
 | 
				
			||||||
 | 
					#define VC4_TEX_P1_WRAP_S_MASK                     VC4_MASK(1, 0)
 | 
				
			||||||
 | 
					#define VC4_TEX_P1_WRAP_S_SHIFT                    0
 | 
				
			||||||
 | 
					# define VC4_TEX_P1_WRAP_REPEAT                    0
 | 
				
			||||||
 | 
					# define VC4_TEX_P1_WRAP_CLAMP                     1
 | 
				
			||||||
 | 
					# define VC4_TEX_P1_WRAP_MIRROR                    2
 | 
				
			||||||
 | 
					# define VC4_TEX_P1_WRAP_BORDER                    3
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define VC4_TEX_P2_PTYPE_MASK                      VC4_MASK(31, 30)
 | 
				
			||||||
 | 
					#define VC4_TEX_P2_PTYPE_SHIFT                     30
 | 
				
			||||||
 | 
					# define VC4_TEX_P2_PTYPE_IGNORED                  0
 | 
				
			||||||
 | 
					# define VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE          1
 | 
				
			||||||
 | 
					# define VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS   2
 | 
				
			||||||
 | 
					# define VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS      3
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/* VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE bits */
 | 
				
			||||||
 | 
					#define VC4_TEX_P2_CMST_MASK                       VC4_MASK(29, 12)
 | 
				
			||||||
 | 
					#define VC4_TEX_P2_CMST_SHIFT                      12
 | 
				
			||||||
 | 
					#define VC4_TEX_P2_BSLOD_MASK                      VC4_MASK(0, 0)
 | 
				
			||||||
 | 
					#define VC4_TEX_P2_BSLOD_SHIFT                     0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/* VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS */
 | 
				
			||||||
 | 
					#define VC4_TEX_P2_CHEIGHT_MASK                    VC4_MASK(22, 12)
 | 
				
			||||||
 | 
					#define VC4_TEX_P2_CHEIGHT_SHIFT                   12
 | 
				
			||||||
 | 
					#define VC4_TEX_P2_CWIDTH_MASK                     VC4_MASK(10, 0)
 | 
				
			||||||
 | 
					#define VC4_TEX_P2_CWIDTH_SHIFT                    0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/* VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS */
 | 
				
			||||||
 | 
					#define VC4_TEX_P2_CYOFF_MASK                      VC4_MASK(22, 12)
 | 
				
			||||||
 | 
					#define VC4_TEX_P2_CYOFF_SHIFT                     12
 | 
				
			||||||
 | 
					#define VC4_TEX_P2_CXOFF_MASK                      VC4_MASK(10, 0)
 | 
				
			||||||
 | 
					#define VC4_TEX_P2_CXOFF_SHIFT                     0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#endif /* VC4_PACKET_H */
 | 
				
			||||||
							
								
								
									
										634
									
								
								drivers/gpu/drm/vc4/vc4_render_cl.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										634
									
								
								drivers/gpu/drm/vc4/vc4_render_cl.c
									
									
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,634 @@
 | 
				
			||||||
 | 
					/*
 | 
				
			||||||
 | 
					 * Copyright © 2014-2015 Broadcom
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
				
			||||||
 | 
					 * copy of this software and associated documentation files (the "Software"),
 | 
				
			||||||
 | 
					 * to deal in the Software without restriction, including without limitation
 | 
				
			||||||
 | 
					 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 | 
				
			||||||
 | 
					 * and/or sell copies of the Software, and to permit persons to whom the
 | 
				
			||||||
 | 
					 * Software is furnished to do so, subject to the following conditions:
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * The above copyright notice and this permission notice (including the next
 | 
				
			||||||
 | 
					 * paragraph) shall be included in all copies or substantial portions of the
 | 
				
			||||||
 | 
					 * Software.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
				
			||||||
 | 
					 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
				
			||||||
 | 
					 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 | 
				
			||||||
 | 
					 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | 
				
			||||||
 | 
					 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 | 
				
			||||||
 | 
					 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 | 
				
			||||||
 | 
					 * IN THE SOFTWARE.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * DOC: Render command list generation
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * In the VC4 driver, render command list generation is performed by the
 | 
				
			||||||
 | 
					 * kernel instead of userspace.  We do this because validating a
 | 
				
			||||||
 | 
					 * user-submitted command list is hard to get right and has high CPU overhead,
 | 
				
			||||||
 | 
					 * while the number of valid configurations for render command lists is
 | 
				
			||||||
 | 
					 * actually fairly low.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include "uapi/drm/vc4_drm.h"
 | 
				
			||||||
 | 
					#include "vc4_drv.h"
 | 
				
			||||||
 | 
					#include "vc4_packet.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					struct vc4_rcl_setup {
 | 
				
			||||||
 | 
						struct drm_gem_cma_object *color_read;
 | 
				
			||||||
 | 
						struct drm_gem_cma_object *color_write;
 | 
				
			||||||
 | 
						struct drm_gem_cma_object *zs_read;
 | 
				
			||||||
 | 
						struct drm_gem_cma_object *zs_write;
 | 
				
			||||||
 | 
						struct drm_gem_cma_object *msaa_color_write;
 | 
				
			||||||
 | 
						struct drm_gem_cma_object *msaa_zs_write;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						struct drm_gem_cma_object *rcl;
 | 
				
			||||||
 | 
						u32 next_offset;
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static inline void rcl_u8(struct vc4_rcl_setup *setup, u8 val)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						*(u8 *)(setup->rcl->vaddr + setup->next_offset) = val;
 | 
				
			||||||
 | 
						setup->next_offset += 1;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static inline void rcl_u16(struct vc4_rcl_setup *setup, u16 val)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						*(u16 *)(setup->rcl->vaddr + setup->next_offset) = val;
 | 
				
			||||||
 | 
						setup->next_offset += 2;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static inline void rcl_u32(struct vc4_rcl_setup *setup, u32 val)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						*(u32 *)(setup->rcl->vaddr + setup->next_offset) = val;
 | 
				
			||||||
 | 
						setup->next_offset += 4;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/*
 | 
				
			||||||
 | 
					 * Emits a no-op STORE_TILE_BUFFER_GENERAL.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * If we emit a PACKET_TILE_COORDINATES, it must be followed by a store of
 | 
				
			||||||
 | 
					 * some sort before another load is triggered.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					static void vc4_store_before_load(struct vc4_rcl_setup *setup)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
 | 
				
			||||||
 | 
						rcl_u16(setup,
 | 
				
			||||||
 | 
							VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_NONE,
 | 
				
			||||||
 | 
								      VC4_LOADSTORE_TILE_BUFFER_BUFFER) |
 | 
				
			||||||
 | 
							VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR |
 | 
				
			||||||
 | 
							VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR |
 | 
				
			||||||
 | 
							VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR);
 | 
				
			||||||
 | 
						rcl_u32(setup, 0); /* no address, since we're in None mode */
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/*
 | 
				
			||||||
 | 
					 * Calculates the physical address of the start of a tile in a RCL surface.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * Unlike the other load/store packets,
 | 
				
			||||||
 | 
					 * VC4_PACKET_LOAD/STORE_FULL_RES_TILE_BUFFER don't look at the tile
 | 
				
			||||||
 | 
					 * coordinates packet, and instead just store to the address given.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					static uint32_t vc4_full_res_offset(struct vc4_exec_info *exec,
 | 
				
			||||||
 | 
									    struct drm_gem_cma_object *bo,
 | 
				
			||||||
 | 
									    struct drm_vc4_submit_rcl_surface *surf,
 | 
				
			||||||
 | 
									    uint8_t x, uint8_t y)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						return bo->paddr + surf->offset + VC4_TILE_BUFFER_SIZE *
 | 
				
			||||||
 | 
							(DIV_ROUND_UP(exec->args->width, 32) * y + x);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/*
 | 
				
			||||||
 | 
					 * Emits a PACKET_TILE_COORDINATES if one isn't already pending.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * The tile coordinates packet triggers a pending load if there is one, are
 | 
				
			||||||
 | 
					 * used for clipping during rendering, and determine where loads/stores happen
 | 
				
			||||||
 | 
					 * relative to their base address.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					static void vc4_tile_coordinates(struct vc4_rcl_setup *setup,
 | 
				
			||||||
 | 
									 uint32_t x, uint32_t y)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						rcl_u8(setup, VC4_PACKET_TILE_COORDINATES);
 | 
				
			||||||
 | 
						rcl_u8(setup, x);
 | 
				
			||||||
 | 
						rcl_u8(setup, y);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void emit_tile(struct vc4_exec_info *exec,
 | 
				
			||||||
 | 
							      struct vc4_rcl_setup *setup,
 | 
				
			||||||
 | 
							      uint8_t x, uint8_t y, bool first, bool last)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct drm_vc4_submit_cl *args = exec->args;
 | 
				
			||||||
 | 
						bool has_bin = args->bin_cl_size != 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Note that the load doesn't actually occur until the
 | 
				
			||||||
 | 
						 * tile coords packet is processed, and only one load
 | 
				
			||||||
 | 
						 * may be outstanding at a time.
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						if (setup->color_read) {
 | 
				
			||||||
 | 
							if (args->color_read.flags &
 | 
				
			||||||
 | 
							    VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
 | 
				
			||||||
 | 
								rcl_u8(setup, VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER);
 | 
				
			||||||
 | 
								rcl_u32(setup,
 | 
				
			||||||
 | 
									vc4_full_res_offset(exec, setup->color_read,
 | 
				
			||||||
 | 
											    &args->color_read, x, y) |
 | 
				
			||||||
 | 
									VC4_LOADSTORE_FULL_RES_DISABLE_ZS);
 | 
				
			||||||
 | 
							} else {
 | 
				
			||||||
 | 
								rcl_u8(setup, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
 | 
				
			||||||
 | 
								rcl_u16(setup, args->color_read.bits);
 | 
				
			||||||
 | 
								rcl_u32(setup, setup->color_read->paddr +
 | 
				
			||||||
 | 
									args->color_read.offset);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (setup->zs_read) {
 | 
				
			||||||
 | 
							if (args->zs_read.flags &
 | 
				
			||||||
 | 
							    VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
 | 
				
			||||||
 | 
								rcl_u8(setup, VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER);
 | 
				
			||||||
 | 
								rcl_u32(setup,
 | 
				
			||||||
 | 
									vc4_full_res_offset(exec, setup->zs_read,
 | 
				
			||||||
 | 
											    &args->zs_read, x, y) |
 | 
				
			||||||
 | 
									VC4_LOADSTORE_FULL_RES_DISABLE_COLOR);
 | 
				
			||||||
 | 
							} else {
 | 
				
			||||||
 | 
								if (setup->color_read) {
 | 
				
			||||||
 | 
									/* Exec previous load. */
 | 
				
			||||||
 | 
									vc4_tile_coordinates(setup, x, y);
 | 
				
			||||||
 | 
									vc4_store_before_load(setup);
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								rcl_u8(setup, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
 | 
				
			||||||
 | 
								rcl_u16(setup, args->zs_read.bits);
 | 
				
			||||||
 | 
								rcl_u32(setup, setup->zs_read->paddr +
 | 
				
			||||||
 | 
									args->zs_read.offset);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Clipping depends on tile coordinates having been
 | 
				
			||||||
 | 
						 * emitted, so we always need one here.
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						vc4_tile_coordinates(setup, x, y);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Wait for the binner before jumping to the first
 | 
				
			||||||
 | 
						 * tile's lists.
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						if (first && has_bin)
 | 
				
			||||||
 | 
							rcl_u8(setup, VC4_PACKET_WAIT_ON_SEMAPHORE);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (has_bin) {
 | 
				
			||||||
 | 
							rcl_u8(setup, VC4_PACKET_BRANCH_TO_SUB_LIST);
 | 
				
			||||||
 | 
							rcl_u32(setup, (exec->tile_bo->paddr +
 | 
				
			||||||
 | 
									exec->tile_alloc_offset +
 | 
				
			||||||
 | 
									(y * exec->bin_tiles_x + x) * 32));
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (setup->msaa_color_write) {
 | 
				
			||||||
 | 
							bool last_tile_write = (!setup->msaa_zs_write &&
 | 
				
			||||||
 | 
										!setup->zs_write &&
 | 
				
			||||||
 | 
										!setup->color_write);
 | 
				
			||||||
 | 
							uint32_t bits = VC4_LOADSTORE_FULL_RES_DISABLE_ZS;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (!last_tile_write)
 | 
				
			||||||
 | 
								bits |= VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL;
 | 
				
			||||||
 | 
							else if (last)
 | 
				
			||||||
 | 
								bits |= VC4_LOADSTORE_FULL_RES_EOF;
 | 
				
			||||||
 | 
							rcl_u8(setup, VC4_PACKET_STORE_FULL_RES_TILE_BUFFER);
 | 
				
			||||||
 | 
							rcl_u32(setup,
 | 
				
			||||||
 | 
								vc4_full_res_offset(exec, setup->msaa_color_write,
 | 
				
			||||||
 | 
										    &args->msaa_color_write, x, y) |
 | 
				
			||||||
 | 
								bits);
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (setup->msaa_zs_write) {
 | 
				
			||||||
 | 
							bool last_tile_write = (!setup->zs_write &&
 | 
				
			||||||
 | 
										!setup->color_write);
 | 
				
			||||||
 | 
							uint32_t bits = VC4_LOADSTORE_FULL_RES_DISABLE_COLOR;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (setup->msaa_color_write)
 | 
				
			||||||
 | 
								vc4_tile_coordinates(setup, x, y);
 | 
				
			||||||
 | 
							if (!last_tile_write)
 | 
				
			||||||
 | 
								bits |= VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL;
 | 
				
			||||||
 | 
							else if (last)
 | 
				
			||||||
 | 
								bits |= VC4_LOADSTORE_FULL_RES_EOF;
 | 
				
			||||||
 | 
							rcl_u8(setup, VC4_PACKET_STORE_FULL_RES_TILE_BUFFER);
 | 
				
			||||||
 | 
							rcl_u32(setup,
 | 
				
			||||||
 | 
								vc4_full_res_offset(exec, setup->msaa_zs_write,
 | 
				
			||||||
 | 
										    &args->msaa_zs_write, x, y) |
 | 
				
			||||||
 | 
								bits);
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (setup->zs_write) {
 | 
				
			||||||
 | 
							bool last_tile_write = !setup->color_write;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (setup->msaa_color_write || setup->msaa_zs_write)
 | 
				
			||||||
 | 
								vc4_tile_coordinates(setup, x, y);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
 | 
				
			||||||
 | 
							rcl_u16(setup, args->zs_write.bits |
 | 
				
			||||||
 | 
								(last_tile_write ?
 | 
				
			||||||
 | 
								 0 : VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR));
 | 
				
			||||||
 | 
							rcl_u32(setup,
 | 
				
			||||||
 | 
								(setup->zs_write->paddr + args->zs_write.offset) |
 | 
				
			||||||
 | 
								((last && last_tile_write) ?
 | 
				
			||||||
 | 
								 VC4_LOADSTORE_TILE_BUFFER_EOF : 0));
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (setup->color_write) {
 | 
				
			||||||
 | 
							if (setup->msaa_color_write || setup->msaa_zs_write ||
 | 
				
			||||||
 | 
							    setup->zs_write) {
 | 
				
			||||||
 | 
								vc4_tile_coordinates(setup, x, y);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (last)
 | 
				
			||||||
 | 
								rcl_u8(setup, VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF);
 | 
				
			||||||
 | 
							else
 | 
				
			||||||
 | 
								rcl_u8(setup, VC4_PACKET_STORE_MS_TILE_BUFFER);
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static int vc4_create_rcl_bo(struct drm_device *dev, struct vc4_exec_info *exec,
 | 
				
			||||||
 | 
								     struct vc4_rcl_setup *setup)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct drm_vc4_submit_cl *args = exec->args;
 | 
				
			||||||
 | 
						bool has_bin = args->bin_cl_size != 0;
 | 
				
			||||||
 | 
						uint8_t min_x_tile = args->min_x_tile;
 | 
				
			||||||
 | 
						uint8_t min_y_tile = args->min_y_tile;
 | 
				
			||||||
 | 
						uint8_t max_x_tile = args->max_x_tile;
 | 
				
			||||||
 | 
						uint8_t max_y_tile = args->max_y_tile;
 | 
				
			||||||
 | 
						uint8_t xtiles = max_x_tile - min_x_tile + 1;
 | 
				
			||||||
 | 
						uint8_t ytiles = max_y_tile - min_y_tile + 1;
 | 
				
			||||||
 | 
						uint8_t x, y;
 | 
				
			||||||
 | 
						uint32_t size, loop_body_size;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						size = VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE;
 | 
				
			||||||
 | 
						loop_body_size = VC4_PACKET_TILE_COORDINATES_SIZE;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (args->flags & VC4_SUBMIT_CL_USE_CLEAR_COLOR) {
 | 
				
			||||||
 | 
							size += VC4_PACKET_CLEAR_COLORS_SIZE +
 | 
				
			||||||
 | 
								VC4_PACKET_TILE_COORDINATES_SIZE +
 | 
				
			||||||
 | 
								VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (setup->color_read) {
 | 
				
			||||||
 | 
							if (args->color_read.flags &
 | 
				
			||||||
 | 
							    VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
 | 
				
			||||||
 | 
								loop_body_size += VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE;
 | 
				
			||||||
 | 
							} else {
 | 
				
			||||||
 | 
								loop_body_size += VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						if (setup->zs_read) {
 | 
				
			||||||
 | 
							if (args->zs_read.flags &
 | 
				
			||||||
 | 
							    VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
 | 
				
			||||||
 | 
								loop_body_size += VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE;
 | 
				
			||||||
 | 
							} else {
 | 
				
			||||||
 | 
								if (setup->color_read &&
 | 
				
			||||||
 | 
								    !(args->color_read.flags &
 | 
				
			||||||
 | 
								      VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES)) {
 | 
				
			||||||
 | 
									loop_body_size += VC4_PACKET_TILE_COORDINATES_SIZE;
 | 
				
			||||||
 | 
									loop_body_size += VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								loop_body_size += VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (has_bin) {
 | 
				
			||||||
 | 
							size += VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE;
 | 
				
			||||||
 | 
							loop_body_size += VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (setup->msaa_color_write)
 | 
				
			||||||
 | 
							loop_body_size += VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE;
 | 
				
			||||||
 | 
						if (setup->msaa_zs_write)
 | 
				
			||||||
 | 
							loop_body_size += VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (setup->zs_write)
 | 
				
			||||||
 | 
							loop_body_size += VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE;
 | 
				
			||||||
 | 
						if (setup->color_write)
 | 
				
			||||||
 | 
							loop_body_size += VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* We need a VC4_PACKET_TILE_COORDINATES in between each store. */
 | 
				
			||||||
 | 
						loop_body_size += VC4_PACKET_TILE_COORDINATES_SIZE *
 | 
				
			||||||
 | 
							((setup->msaa_color_write != NULL) +
 | 
				
			||||||
 | 
							 (setup->msaa_zs_write != NULL) +
 | 
				
			||||||
 | 
							 (setup->color_write != NULL) +
 | 
				
			||||||
 | 
							 (setup->zs_write != NULL) - 1);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						size += xtiles * ytiles * loop_body_size;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						setup->rcl = &vc4_bo_create(dev, size, true)->base;
 | 
				
			||||||
 | 
						if (!setup->rcl)
 | 
				
			||||||
 | 
							return -ENOMEM;
 | 
				
			||||||
 | 
						list_add_tail(&to_vc4_bo(&setup->rcl->base)->unref_head,
 | 
				
			||||||
 | 
							      &exec->unref_list);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						rcl_u8(setup, VC4_PACKET_TILE_RENDERING_MODE_CONFIG);
 | 
				
			||||||
 | 
						rcl_u32(setup,
 | 
				
			||||||
 | 
							(setup->color_write ? (setup->color_write->paddr +
 | 
				
			||||||
 | 
									       args->color_write.offset) :
 | 
				
			||||||
 | 
							 0));
 | 
				
			||||||
 | 
						rcl_u16(setup, args->width);
 | 
				
			||||||
 | 
						rcl_u16(setup, args->height);
 | 
				
			||||||
 | 
						rcl_u16(setup, args->color_write.bits);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* The tile buffer gets cleared when the previous tile is stored.  If
 | 
				
			||||||
 | 
						 * the clear values changed between frames, then the tile buffer has
 | 
				
			||||||
 | 
						 * stale clear values in it, so we have to do a store in None mode (no
 | 
				
			||||||
 | 
						 * writes) so that we trigger the tile buffer clear.
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						if (args->flags & VC4_SUBMIT_CL_USE_CLEAR_COLOR) {
 | 
				
			||||||
 | 
							rcl_u8(setup, VC4_PACKET_CLEAR_COLORS);
 | 
				
			||||||
 | 
							rcl_u32(setup, args->clear_color[0]);
 | 
				
			||||||
 | 
							rcl_u32(setup, args->clear_color[1]);
 | 
				
			||||||
 | 
							rcl_u32(setup, args->clear_z);
 | 
				
			||||||
 | 
							rcl_u8(setup, args->clear_s);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							vc4_tile_coordinates(setup, 0, 0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
 | 
				
			||||||
 | 
							rcl_u16(setup, VC4_LOADSTORE_TILE_BUFFER_NONE);
 | 
				
			||||||
 | 
							rcl_u32(setup, 0); /* no address, since we're in None mode */
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						for (y = min_y_tile; y <= max_y_tile; y++) {
 | 
				
			||||||
 | 
							for (x = min_x_tile; x <= max_x_tile; x++) {
 | 
				
			||||||
 | 
								bool first = (x == min_x_tile && y == min_y_tile);
 | 
				
			||||||
 | 
								bool last = (x == max_x_tile && y == max_y_tile);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								emit_tile(exec, setup, x, y, first, last);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						BUG_ON(setup->next_offset != size);
 | 
				
			||||||
 | 
						exec->ct1ca = setup->rcl->paddr;
 | 
				
			||||||
 | 
						exec->ct1ea = setup->rcl->paddr + setup->next_offset;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static int vc4_full_res_bounds_check(struct vc4_exec_info *exec,
 | 
				
			||||||
 | 
									     struct drm_gem_cma_object *obj,
 | 
				
			||||||
 | 
									     struct drm_vc4_submit_rcl_surface *surf)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct drm_vc4_submit_cl *args = exec->args;
 | 
				
			||||||
 | 
						u32 render_tiles_stride = DIV_ROUND_UP(exec->args->width, 32);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (surf->offset > obj->base.size) {
 | 
				
			||||||
 | 
							DRM_ERROR("surface offset %d > BO size %zd\n",
 | 
				
			||||||
 | 
								  surf->offset, obj->base.size);
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if ((obj->base.size - surf->offset) / VC4_TILE_BUFFER_SIZE <
 | 
				
			||||||
 | 
						    render_tiles_stride * args->max_y_tile + args->max_x_tile) {
 | 
				
			||||||
 | 
							DRM_ERROR("MSAA tile %d, %d out of bounds "
 | 
				
			||||||
 | 
								  "(bo size %zd, offset %d).\n",
 | 
				
			||||||
 | 
								  args->max_x_tile, args->max_y_tile,
 | 
				
			||||||
 | 
								  obj->base.size,
 | 
				
			||||||
 | 
								  surf->offset);
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static int vc4_rcl_msaa_surface_setup(struct vc4_exec_info *exec,
 | 
				
			||||||
 | 
									      struct drm_gem_cma_object **obj,
 | 
				
			||||||
 | 
									      struct drm_vc4_submit_rcl_surface *surf)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						if (surf->flags != 0 || surf->bits != 0) {
 | 
				
			||||||
 | 
							DRM_ERROR("MSAA surface had nonzero flags/bits\n");
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (surf->hindex == ~0)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						*obj = vc4_use_bo(exec, surf->hindex);
 | 
				
			||||||
 | 
						if (!*obj)
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (surf->offset & 0xf) {
 | 
				
			||||||
 | 
							DRM_ERROR("MSAA write must be 16b aligned.\n");
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return vc4_full_res_bounds_check(exec, *obj, surf);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static int vc4_rcl_surface_setup(struct vc4_exec_info *exec,
 | 
				
			||||||
 | 
									 struct drm_gem_cma_object **obj,
 | 
				
			||||||
 | 
									 struct drm_vc4_submit_rcl_surface *surf)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						uint8_t tiling = VC4_GET_FIELD(surf->bits,
 | 
				
			||||||
 | 
									       VC4_LOADSTORE_TILE_BUFFER_TILING);
 | 
				
			||||||
 | 
						uint8_t buffer = VC4_GET_FIELD(surf->bits,
 | 
				
			||||||
 | 
									       VC4_LOADSTORE_TILE_BUFFER_BUFFER);
 | 
				
			||||||
 | 
						uint8_t format = VC4_GET_FIELD(surf->bits,
 | 
				
			||||||
 | 
									       VC4_LOADSTORE_TILE_BUFFER_FORMAT);
 | 
				
			||||||
 | 
						int cpp;
 | 
				
			||||||
 | 
						int ret;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (surf->flags & ~VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
 | 
				
			||||||
 | 
							DRM_ERROR("Extra flags set\n");
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (surf->hindex == ~0)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						*obj = vc4_use_bo(exec, surf->hindex);
 | 
				
			||||||
 | 
						if (!*obj)
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (surf->flags & VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
 | 
				
			||||||
 | 
							if (surf == &exec->args->zs_write) {
 | 
				
			||||||
 | 
								DRM_ERROR("general zs write may not be a full-res.\n");
 | 
				
			||||||
 | 
								return -EINVAL;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (surf->bits != 0) {
 | 
				
			||||||
 | 
								DRM_ERROR("load/store general bits set with "
 | 
				
			||||||
 | 
									  "full res load/store.\n");
 | 
				
			||||||
 | 
								return -EINVAL;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							ret = vc4_full_res_bounds_check(exec, *obj, surf);
 | 
				
			||||||
 | 
							if (!ret)
 | 
				
			||||||
 | 
								return ret;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (surf->bits & ~(VC4_LOADSTORE_TILE_BUFFER_TILING_MASK |
 | 
				
			||||||
 | 
								   VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK |
 | 
				
			||||||
 | 
								   VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK)) {
 | 
				
			||||||
 | 
							DRM_ERROR("Unknown bits in load/store: 0x%04x\n",
 | 
				
			||||||
 | 
								  surf->bits);
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (tiling > VC4_TILING_FORMAT_LT) {
 | 
				
			||||||
 | 
							DRM_ERROR("Bad tiling format\n");
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (buffer == VC4_LOADSTORE_TILE_BUFFER_ZS) {
 | 
				
			||||||
 | 
							if (format != 0) {
 | 
				
			||||||
 | 
								DRM_ERROR("No color format should be set for ZS\n");
 | 
				
			||||||
 | 
								return -EINVAL;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							cpp = 4;
 | 
				
			||||||
 | 
						} else if (buffer == VC4_LOADSTORE_TILE_BUFFER_COLOR) {
 | 
				
			||||||
 | 
							switch (format) {
 | 
				
			||||||
 | 
							case VC4_LOADSTORE_TILE_BUFFER_BGR565:
 | 
				
			||||||
 | 
							case VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER:
 | 
				
			||||||
 | 
								cpp = 2;
 | 
				
			||||||
 | 
								break;
 | 
				
			||||||
 | 
							case VC4_LOADSTORE_TILE_BUFFER_RGBA8888:
 | 
				
			||||||
 | 
								cpp = 4;
 | 
				
			||||||
 | 
								break;
 | 
				
			||||||
 | 
							default:
 | 
				
			||||||
 | 
								DRM_ERROR("Bad tile buffer format\n");
 | 
				
			||||||
 | 
								return -EINVAL;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						} else {
 | 
				
			||||||
 | 
							DRM_ERROR("Bad load/store buffer %d.\n", buffer);
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (surf->offset & 0xf) {
 | 
				
			||||||
 | 
							DRM_ERROR("load/store buffer must be 16b aligned.\n");
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (!vc4_check_tex_size(exec, *obj, surf->offset, tiling,
 | 
				
			||||||
 | 
									exec->args->width, exec->args->height, cpp)) {
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static int
 | 
				
			||||||
 | 
					vc4_rcl_render_config_surface_setup(struct vc4_exec_info *exec,
 | 
				
			||||||
 | 
									    struct vc4_rcl_setup *setup,
 | 
				
			||||||
 | 
									    struct drm_gem_cma_object **obj,
 | 
				
			||||||
 | 
									    struct drm_vc4_submit_rcl_surface *surf)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						uint8_t tiling = VC4_GET_FIELD(surf->bits,
 | 
				
			||||||
 | 
									       VC4_RENDER_CONFIG_MEMORY_FORMAT);
 | 
				
			||||||
 | 
						uint8_t format = VC4_GET_FIELD(surf->bits,
 | 
				
			||||||
 | 
									       VC4_RENDER_CONFIG_FORMAT);
 | 
				
			||||||
 | 
						int cpp;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (surf->flags != 0) {
 | 
				
			||||||
 | 
							DRM_ERROR("No flags supported on render config.\n");
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (surf->bits & ~(VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK |
 | 
				
			||||||
 | 
								   VC4_RENDER_CONFIG_FORMAT_MASK |
 | 
				
			||||||
 | 
								   VC4_RENDER_CONFIG_MS_MODE_4X |
 | 
				
			||||||
 | 
								   VC4_RENDER_CONFIG_DECIMATE_MODE_4X)) {
 | 
				
			||||||
 | 
							DRM_ERROR("Unknown bits in render config: 0x%04x\n",
 | 
				
			||||||
 | 
								  surf->bits);
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (surf->hindex == ~0)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						*obj = vc4_use_bo(exec, surf->hindex);
 | 
				
			||||||
 | 
						if (!*obj)
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (tiling > VC4_TILING_FORMAT_LT) {
 | 
				
			||||||
 | 
							DRM_ERROR("Bad tiling format\n");
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						switch (format) {
 | 
				
			||||||
 | 
						case VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED:
 | 
				
			||||||
 | 
						case VC4_RENDER_CONFIG_FORMAT_BGR565:
 | 
				
			||||||
 | 
							cpp = 2;
 | 
				
			||||||
 | 
							break;
 | 
				
			||||||
 | 
						case VC4_RENDER_CONFIG_FORMAT_RGBA8888:
 | 
				
			||||||
 | 
							cpp = 4;
 | 
				
			||||||
 | 
							break;
 | 
				
			||||||
 | 
						default:
 | 
				
			||||||
 | 
							DRM_ERROR("Bad tile buffer format\n");
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (!vc4_check_tex_size(exec, *obj, surf->offset, tiling,
 | 
				
			||||||
 | 
									exec->args->width, exec->args->height, cpp)) {
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct vc4_rcl_setup setup = {0};
 | 
				
			||||||
 | 
						struct drm_vc4_submit_cl *args = exec->args;
 | 
				
			||||||
 | 
						bool has_bin = args->bin_cl_size != 0;
 | 
				
			||||||
 | 
						int ret;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (args->min_x_tile > args->max_x_tile ||
 | 
				
			||||||
 | 
						    args->min_y_tile > args->max_y_tile) {
 | 
				
			||||||
 | 
							DRM_ERROR("Bad render tile set (%d,%d)-(%d,%d)\n",
 | 
				
			||||||
 | 
								  args->min_x_tile, args->min_y_tile,
 | 
				
			||||||
 | 
								  args->max_x_tile, args->max_y_tile);
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (has_bin &&
 | 
				
			||||||
 | 
						    (args->max_x_tile > exec->bin_tiles_x ||
 | 
				
			||||||
 | 
						     args->max_y_tile > exec->bin_tiles_y)) {
 | 
				
			||||||
 | 
							DRM_ERROR("Render tiles (%d,%d) outside of bin config "
 | 
				
			||||||
 | 
								  "(%d,%d)\n",
 | 
				
			||||||
 | 
								  args->max_x_tile, args->max_y_tile,
 | 
				
			||||||
 | 
								  exec->bin_tiles_x, exec->bin_tiles_y);
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						ret = vc4_rcl_render_config_surface_setup(exec, &setup,
 | 
				
			||||||
 | 
											  &setup.color_write,
 | 
				
			||||||
 | 
											  &args->color_write);
 | 
				
			||||||
 | 
						if (ret)
 | 
				
			||||||
 | 
							return ret;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						ret = vc4_rcl_surface_setup(exec, &setup.color_read, &args->color_read);
 | 
				
			||||||
 | 
						if (ret)
 | 
				
			||||||
 | 
							return ret;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						ret = vc4_rcl_surface_setup(exec, &setup.zs_read, &args->zs_read);
 | 
				
			||||||
 | 
						if (ret)
 | 
				
			||||||
 | 
							return ret;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						ret = vc4_rcl_surface_setup(exec, &setup.zs_write, &args->zs_write);
 | 
				
			||||||
 | 
						if (ret)
 | 
				
			||||||
 | 
							return ret;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						ret = vc4_rcl_msaa_surface_setup(exec, &setup.msaa_color_write,
 | 
				
			||||||
 | 
										 &args->msaa_color_write);
 | 
				
			||||||
 | 
						if (ret)
 | 
				
			||||||
 | 
							return ret;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						ret = vc4_rcl_msaa_surface_setup(exec, &setup.msaa_zs_write,
 | 
				
			||||||
 | 
										 &args->msaa_zs_write);
 | 
				
			||||||
 | 
						if (ret)
 | 
				
			||||||
 | 
							return ret;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* We shouldn't even have the job submitted to us if there's no
 | 
				
			||||||
 | 
						 * surface to write out.
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						if (!setup.color_write && !setup.zs_write &&
 | 
				
			||||||
 | 
						    !setup.msaa_color_write && !setup.msaa_zs_write) {
 | 
				
			||||||
 | 
							DRM_ERROR("RCL requires color or Z/S write\n");
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return vc4_create_rcl_bo(dev, exec, &setup);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										63
									
								
								drivers/gpu/drm/vc4/vc4_trace.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										63
									
								
								drivers/gpu/drm/vc4/vc4_trace.h
									
									
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,63 @@
 | 
				
			||||||
 | 
					/*
 | 
				
			||||||
 | 
					 * Copyright (C) 2015 Broadcom
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * This program is free software; you can redistribute it and/or modify
 | 
				
			||||||
 | 
					 * it under the terms of the GNU General Public License version 2 as
 | 
				
			||||||
 | 
					 * published by the Free Software Foundation.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#if !defined(_VC4_TRACE_H_) || defined(TRACE_HEADER_MULTI_READ)
 | 
				
			||||||
 | 
					#define _VC4_TRACE_H_
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include <linux/stringify.h>
 | 
				
			||||||
 | 
					#include <linux/types.h>
 | 
				
			||||||
 | 
					#include <linux/tracepoint.h>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#undef TRACE_SYSTEM
 | 
				
			||||||
 | 
					#define TRACE_SYSTEM vc4
 | 
				
			||||||
 | 
					#define TRACE_INCLUDE_FILE vc4_trace
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					TRACE_EVENT(vc4_wait_for_seqno_begin,
 | 
				
			||||||
 | 
						    TP_PROTO(struct drm_device *dev, uint64_t seqno, uint64_t timeout),
 | 
				
			||||||
 | 
						    TP_ARGS(dev, seqno, timeout),
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						    TP_STRUCT__entry(
 | 
				
			||||||
 | 
								     __field(u32, dev)
 | 
				
			||||||
 | 
								     __field(u64, seqno)
 | 
				
			||||||
 | 
								     __field(u64, timeout)
 | 
				
			||||||
 | 
								     ),
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						    TP_fast_assign(
 | 
				
			||||||
 | 
								   __entry->dev = dev->primary->index;
 | 
				
			||||||
 | 
								   __entry->seqno = seqno;
 | 
				
			||||||
 | 
								   __entry->timeout = timeout;
 | 
				
			||||||
 | 
								   ),
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						    TP_printk("dev=%u, seqno=%llu, timeout=%llu",
 | 
				
			||||||
 | 
							      __entry->dev, __entry->seqno, __entry->timeout)
 | 
				
			||||||
 | 
					);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					TRACE_EVENT(vc4_wait_for_seqno_end,
 | 
				
			||||||
 | 
						    TP_PROTO(struct drm_device *dev, uint64_t seqno),
 | 
				
			||||||
 | 
						    TP_ARGS(dev, seqno),
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						    TP_STRUCT__entry(
 | 
				
			||||||
 | 
								     __field(u32, dev)
 | 
				
			||||||
 | 
								     __field(u64, seqno)
 | 
				
			||||||
 | 
								     ),
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						    TP_fast_assign(
 | 
				
			||||||
 | 
								   __entry->dev = dev->primary->index;
 | 
				
			||||||
 | 
								   __entry->seqno = seqno;
 | 
				
			||||||
 | 
								   ),
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						    TP_printk("dev=%u, seqno=%llu",
 | 
				
			||||||
 | 
							      __entry->dev, __entry->seqno)
 | 
				
			||||||
 | 
					);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#endif /* _VC4_TRACE_H_ */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/* This part must be outside protection */
 | 
				
			||||||
 | 
					#undef TRACE_INCLUDE_PATH
 | 
				
			||||||
 | 
					#define TRACE_INCLUDE_PATH .
 | 
				
			||||||
 | 
					#include <trace/define_trace.h>
 | 
				
			||||||
							
								
								
									
										14
									
								
								drivers/gpu/drm/vc4/vc4_trace_points.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										14
									
								
								drivers/gpu/drm/vc4/vc4_trace_points.c
									
									
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,14 @@
 | 
				
			||||||
 | 
					/*
 | 
				
			||||||
 | 
					 * Copyright (C) 2015 Broadcom
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * This program is free software; you can redistribute it and/or modify
 | 
				
			||||||
 | 
					 * it under the terms of the GNU General Public License version 2 as
 | 
				
			||||||
 | 
					 * published by the Free Software Foundation.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include "vc4_drv.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#ifndef __CHECKER__
 | 
				
			||||||
 | 
					#define CREATE_TRACE_POINTS
 | 
				
			||||||
 | 
					#include "vc4_trace.h"
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
| 
						 | 
					@ -144,6 +144,21 @@ int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
#endif /* CONFIG_DEBUG_FS */
 | 
					#endif /* CONFIG_DEBUG_FS */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/*
 | 
				
			||||||
 | 
					 * Asks the firmware to turn on power to the V3D engine.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * This may be doable with just the clocks interface, though this
 | 
				
			||||||
 | 
					 * packet does some other register setup from the firmware, too.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					int
 | 
				
			||||||
 | 
					vc4_v3d_set_power(struct vc4_dev *vc4, bool on)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						if (on)
 | 
				
			||||||
 | 
							return pm_generic_poweroff(&vc4->v3d->pdev->dev);
 | 
				
			||||||
 | 
						else
 | 
				
			||||||
 | 
							return pm_generic_resume(&vc4->v3d->pdev->dev);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static void vc4_v3d_init_hw(struct drm_device *dev)
 | 
					static void vc4_v3d_init_hw(struct drm_device *dev)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
	struct vc4_dev *vc4 = to_vc4_dev(dev);
 | 
						struct vc4_dev *vc4 = to_vc4_dev(dev);
 | 
				
			||||||
| 
						 | 
					@ -161,6 +176,7 @@ static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
 | 
				
			||||||
	struct drm_device *drm = dev_get_drvdata(master);
 | 
						struct drm_device *drm = dev_get_drvdata(master);
 | 
				
			||||||
	struct vc4_dev *vc4 = to_vc4_dev(drm);
 | 
						struct vc4_dev *vc4 = to_vc4_dev(drm);
 | 
				
			||||||
	struct vc4_v3d *v3d = NULL;
 | 
						struct vc4_v3d *v3d = NULL;
 | 
				
			||||||
 | 
						int ret;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);
 | 
						v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);
 | 
				
			||||||
	if (!v3d)
 | 
						if (!v3d)
 | 
				
			||||||
| 
						 | 
					@ -180,8 +196,20 @@ static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
 | 
				
			||||||
		return -EINVAL;
 | 
							return -EINVAL;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Reset the binner overflow address/size at setup, to be sure
 | 
				
			||||||
 | 
						 * we don't reuse an old one.
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						V3D_WRITE(V3D_BPOA, 0);
 | 
				
			||||||
 | 
						V3D_WRITE(V3D_BPOS, 0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	vc4_v3d_init_hw(drm);
 | 
						vc4_v3d_init_hw(drm);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						ret = drm_irq_install(drm, platform_get_irq(pdev, 0));
 | 
				
			||||||
 | 
						if (ret) {
 | 
				
			||||||
 | 
							DRM_ERROR("Failed to install IRQ handler\n");
 | 
				
			||||||
 | 
							return ret;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	return 0;
 | 
						return 0;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -191,6 +219,15 @@ static void vc4_v3d_unbind(struct device *dev, struct device *master,
 | 
				
			||||||
	struct drm_device *drm = dev_get_drvdata(master);
 | 
						struct drm_device *drm = dev_get_drvdata(master);
 | 
				
			||||||
	struct vc4_dev *vc4 = to_vc4_dev(drm);
 | 
						struct vc4_dev *vc4 = to_vc4_dev(drm);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						drm_irq_uninstall(drm);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Disable the binner's overflow memory address, so the next
 | 
				
			||||||
 | 
						 * driver probe (if any) doesn't try to reuse our old
 | 
				
			||||||
 | 
						 * allocation.
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						V3D_WRITE(V3D_BPOA, 0);
 | 
				
			||||||
 | 
						V3D_WRITE(V3D_BPOS, 0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	vc4->v3d = NULL;
 | 
						vc4->v3d = NULL;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
							
								
								
									
										900
									
								
								drivers/gpu/drm/vc4/vc4_validate.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										900
									
								
								drivers/gpu/drm/vc4/vc4_validate.c
									
									
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,900 @@
 | 
				
			||||||
 | 
					/*
 | 
				
			||||||
 | 
					 * Copyright © 2014 Broadcom
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
				
			||||||
 | 
					 * copy of this software and associated documentation files (the "Software"),
 | 
				
			||||||
 | 
					 * to deal in the Software without restriction, including without limitation
 | 
				
			||||||
 | 
					 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 | 
				
			||||||
 | 
					 * and/or sell copies of the Software, and to permit persons to whom the
 | 
				
			||||||
 | 
					 * Software is furnished to do so, subject to the following conditions:
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * The above copyright notice and this permission notice (including the next
 | 
				
			||||||
 | 
					 * paragraph) shall be included in all copies or substantial portions of the
 | 
				
			||||||
 | 
					 * Software.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
				
			||||||
 | 
					 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
				
			||||||
 | 
					 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 | 
				
			||||||
 | 
					 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | 
				
			||||||
 | 
					 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 | 
				
			||||||
 | 
					 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 | 
				
			||||||
 | 
					 * IN THE SOFTWARE.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * Command list validator for VC4.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * The VC4 has no IOMMU between it and system memory.  So, a user with
 | 
				
			||||||
 | 
					 * access to execute command lists could escalate privilege by
 | 
				
			||||||
 | 
					 * overwriting system memory (drawing to it as a framebuffer) or
 | 
				
			||||||
 | 
					 * reading system memory it shouldn't (reading it as a texture, or
 | 
				
			||||||
 | 
					 * uniform data, or vertex data).
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * This validates command lists to ensure that all accesses are within
 | 
				
			||||||
 | 
					 * the bounds of the GEM objects referenced.  It explicitly whitelists
 | 
				
			||||||
 | 
					 * packets, and looks at the offsets in any address fields to make
 | 
				
			||||||
 | 
					 * sure they're constrained within the BOs they reference.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * Note that because of the validation that's happening anyway, this
 | 
				
			||||||
 | 
					 * is where GEM relocation processing happens.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include "uapi/drm/vc4_drm.h"
 | 
				
			||||||
 | 
					#include "vc4_drv.h"
 | 
				
			||||||
 | 
					#include "vc4_packet.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define VALIDATE_ARGS \
 | 
				
			||||||
 | 
						struct vc4_exec_info *exec,			\
 | 
				
			||||||
 | 
						void *validated,				\
 | 
				
			||||||
 | 
						void *untrusted
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/** Return the width in pixels of a 64-byte microtile. */
 | 
				
			||||||
 | 
					static uint32_t
 | 
				
			||||||
 | 
					utile_width(int cpp)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						switch (cpp) {
 | 
				
			||||||
 | 
						case 1:
 | 
				
			||||||
 | 
						case 2:
 | 
				
			||||||
 | 
							return 8;
 | 
				
			||||||
 | 
						case 4:
 | 
				
			||||||
 | 
							return 4;
 | 
				
			||||||
 | 
						case 8:
 | 
				
			||||||
 | 
							return 2;
 | 
				
			||||||
 | 
						default:
 | 
				
			||||||
 | 
							DRM_ERROR("unknown cpp: %d\n", cpp);
 | 
				
			||||||
 | 
							return 1;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/** Return the height in pixels of a 64-byte microtile. */
 | 
				
			||||||
 | 
					static uint32_t
 | 
				
			||||||
 | 
					utile_height(int cpp)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						switch (cpp) {
 | 
				
			||||||
 | 
						case 1:
 | 
				
			||||||
 | 
							return 8;
 | 
				
			||||||
 | 
						case 2:
 | 
				
			||||||
 | 
						case 4:
 | 
				
			||||||
 | 
						case 8:
 | 
				
			||||||
 | 
							return 4;
 | 
				
			||||||
 | 
						default:
 | 
				
			||||||
 | 
							DRM_ERROR("unknown cpp: %d\n", cpp);
 | 
				
			||||||
 | 
							return 1;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * The texture unit decides what tiling format a particular miplevel is using
 | 
				
			||||||
 | 
					 * this function, so we lay out our miptrees accordingly.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					static bool
 | 
				
			||||||
 | 
					size_is_lt(uint32_t width, uint32_t height, int cpp)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						return (width <= 4 * utile_width(cpp) ||
 | 
				
			||||||
 | 
							height <= 4 * utile_height(cpp));
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					struct drm_gem_cma_object *
 | 
				
			||||||
 | 
					vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct drm_gem_cma_object *obj;
 | 
				
			||||||
 | 
						struct vc4_bo *bo;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (hindex >= exec->bo_count) {
 | 
				
			||||||
 | 
							DRM_ERROR("BO index %d greater than BO count %d\n",
 | 
				
			||||||
 | 
								  hindex, exec->bo_count);
 | 
				
			||||||
 | 
							return NULL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						obj = exec->bo[hindex];
 | 
				
			||||||
 | 
						bo = to_vc4_bo(&obj->base);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (bo->validated_shader) {
 | 
				
			||||||
 | 
							DRM_ERROR("Trying to use shader BO as something other than "
 | 
				
			||||||
 | 
								  "a shader\n");
 | 
				
			||||||
 | 
							return NULL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return obj;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static struct drm_gem_cma_object *
 | 
				
			||||||
 | 
					vc4_use_handle(struct vc4_exec_info *exec, uint32_t gem_handles_packet_index)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index]);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static bool
 | 
				
			||||||
 | 
					validate_bin_pos(struct vc4_exec_info *exec, void *untrusted, uint32_t pos)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						/* Note that the untrusted pointer passed to these functions is
 | 
				
			||||||
 | 
						 * incremented past the packet byte.
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						return (untrusted - 1 == exec->bin_u + pos);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static uint32_t
 | 
				
			||||||
 | 
					gl_shader_rec_size(uint32_t pointer_bits)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						uint32_t attribute_count = pointer_bits & 7;
 | 
				
			||||||
 | 
						bool extended = pointer_bits & 8;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (attribute_count == 0)
 | 
				
			||||||
 | 
							attribute_count = 8;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (extended)
 | 
				
			||||||
 | 
							return 100 + attribute_count * 4;
 | 
				
			||||||
 | 
						else
 | 
				
			||||||
 | 
							return 36 + attribute_count * 8;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					bool
 | 
				
			||||||
 | 
					vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo,
 | 
				
			||||||
 | 
							   uint32_t offset, uint8_t tiling_format,
 | 
				
			||||||
 | 
							   uint32_t width, uint32_t height, uint8_t cpp)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						uint32_t aligned_width, aligned_height, stride, size;
 | 
				
			||||||
 | 
						uint32_t utile_w = utile_width(cpp);
 | 
				
			||||||
 | 
						uint32_t utile_h = utile_height(cpp);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* The shaded vertex format stores signed 12.4 fixed point
 | 
				
			||||||
 | 
						 * (-2048,2047) offsets from the viewport center, so we should
 | 
				
			||||||
 | 
						 * never have a render target larger than 4096.  The texture
 | 
				
			||||||
 | 
						 * unit can only sample from 2048x2048, so it's even more
 | 
				
			||||||
 | 
						 * restricted.  This lets us avoid worrying about overflow in
 | 
				
			||||||
 | 
						 * our math.
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						if (width > 4096 || height > 4096) {
 | 
				
			||||||
 | 
							DRM_ERROR("Surface dimesions (%d,%d) too large", width, height);
 | 
				
			||||||
 | 
							return false;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						switch (tiling_format) {
 | 
				
			||||||
 | 
						case VC4_TILING_FORMAT_LINEAR:
 | 
				
			||||||
 | 
							aligned_width = round_up(width, utile_w);
 | 
				
			||||||
 | 
							aligned_height = height;
 | 
				
			||||||
 | 
							break;
 | 
				
			||||||
 | 
						case VC4_TILING_FORMAT_T:
 | 
				
			||||||
 | 
							aligned_width = round_up(width, utile_w * 8);
 | 
				
			||||||
 | 
							aligned_height = round_up(height, utile_h * 8);
 | 
				
			||||||
 | 
							break;
 | 
				
			||||||
 | 
						case VC4_TILING_FORMAT_LT:
 | 
				
			||||||
 | 
							aligned_width = round_up(width, utile_w);
 | 
				
			||||||
 | 
							aligned_height = round_up(height, utile_h);
 | 
				
			||||||
 | 
							break;
 | 
				
			||||||
 | 
						default:
 | 
				
			||||||
 | 
							DRM_ERROR("buffer tiling %d unsupported\n", tiling_format);
 | 
				
			||||||
 | 
							return false;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						stride = aligned_width * cpp;
 | 
				
			||||||
 | 
						size = stride * aligned_height;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (size + offset < size ||
 | 
				
			||||||
 | 
						    size + offset > fbo->base.size) {
 | 
				
			||||||
 | 
							DRM_ERROR("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %zd)\n",
 | 
				
			||||||
 | 
								  width, height,
 | 
				
			||||||
 | 
								  aligned_width, aligned_height,
 | 
				
			||||||
 | 
								  size, offset, fbo->base.size);
 | 
				
			||||||
 | 
							return false;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return true;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static int
 | 
				
			||||||
 | 
					validate_flush(VALIDATE_ARGS)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 1)) {
 | 
				
			||||||
 | 
							DRM_ERROR("Bin CL must end with VC4_PACKET_FLUSH\n");
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						exec->found_flush = true;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static int
 | 
				
			||||||
 | 
					validate_start_tile_binning(VALIDATE_ARGS)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						if (exec->found_start_tile_binning_packet) {
 | 
				
			||||||
 | 
							DRM_ERROR("Duplicate VC4_PACKET_START_TILE_BINNING\n");
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						exec->found_start_tile_binning_packet = true;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (!exec->found_tile_binning_mode_config_packet) {
 | 
				
			||||||
 | 
							DRM_ERROR("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static int
 | 
				
			||||||
 | 
					validate_increment_semaphore(VALIDATE_ARGS)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 2)) {
 | 
				
			||||||
 | 
							DRM_ERROR("Bin CL must end with "
 | 
				
			||||||
 | 
								  "VC4_PACKET_INCREMENT_SEMAPHORE\n");
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						exec->found_increment_semaphore_packet = true;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static int
 | 
				
			||||||
 | 
					validate_indexed_prim_list(VALIDATE_ARGS)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct drm_gem_cma_object *ib;
 | 
				
			||||||
 | 
						uint32_t length = *(uint32_t *)(untrusted + 1);
 | 
				
			||||||
 | 
						uint32_t offset = *(uint32_t *)(untrusted + 5);
 | 
				
			||||||
 | 
						uint32_t max_index = *(uint32_t *)(untrusted + 9);
 | 
				
			||||||
 | 
						uint32_t index_size = (*(uint8_t *)(untrusted + 0) >> 4) ? 2 : 1;
 | 
				
			||||||
 | 
						struct vc4_shader_state *shader_state;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Check overflow condition */
 | 
				
			||||||
 | 
						if (exec->shader_state_count == 0) {
 | 
				
			||||||
 | 
							DRM_ERROR("shader state must precede primitives\n");
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						shader_state = &exec->shader_state[exec->shader_state_count - 1];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (max_index > shader_state->max_index)
 | 
				
			||||||
 | 
							shader_state->max_index = max_index;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						ib = vc4_use_handle(exec, 0);
 | 
				
			||||||
 | 
						if (!ib)
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (offset > ib->base.size ||
 | 
				
			||||||
 | 
						    (ib->base.size - offset) / index_size < length) {
 | 
				
			||||||
 | 
							DRM_ERROR("IB access overflow (%d + %d*%d > %zd)\n",
 | 
				
			||||||
 | 
								  offset, length, index_size, ib->base.size);
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						*(uint32_t *)(validated + 5) = ib->paddr + offset;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static int
 | 
				
			||||||
 | 
					validate_gl_array_primitive(VALIDATE_ARGS)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						uint32_t length = *(uint32_t *)(untrusted + 1);
 | 
				
			||||||
 | 
						uint32_t base_index = *(uint32_t *)(untrusted + 5);
 | 
				
			||||||
 | 
						uint32_t max_index;
 | 
				
			||||||
 | 
						struct vc4_shader_state *shader_state;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Check overflow condition */
 | 
				
			||||||
 | 
						if (exec->shader_state_count == 0) {
 | 
				
			||||||
 | 
							DRM_ERROR("shader state must precede primitives\n");
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						shader_state = &exec->shader_state[exec->shader_state_count - 1];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (length + base_index < length) {
 | 
				
			||||||
 | 
							DRM_ERROR("primitive vertex count overflow\n");
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						max_index = length + base_index - 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (max_index > shader_state->max_index)
 | 
				
			||||||
 | 
							shader_state->max_index = max_index;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static int
 | 
				
			||||||
 | 
					validate_gl_shader_state(VALIDATE_ARGS)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						uint32_t i = exec->shader_state_count++;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (i >= exec->shader_state_size) {
 | 
				
			||||||
 | 
							DRM_ERROR("More requests for shader states than declared\n");
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						exec->shader_state[i].addr = *(uint32_t *)untrusted;
 | 
				
			||||||
 | 
						exec->shader_state[i].max_index = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (exec->shader_state[i].addr & ~0xf) {
 | 
				
			||||||
 | 
							DRM_ERROR("high bits set in GL shader rec reference\n");
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						*(uint32_t *)validated = (exec->shader_rec_p +
 | 
				
			||||||
 | 
									  exec->shader_state[i].addr);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						exec->shader_rec_p +=
 | 
				
			||||||
 | 
							roundup(gl_shader_rec_size(exec->shader_state[i].addr), 16);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static int
 | 
				
			||||||
 | 
					validate_tile_binning_config(VALIDATE_ARGS)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct drm_device *dev = exec->exec_bo->base.dev;
 | 
				
			||||||
 | 
						struct vc4_bo *tile_bo;
 | 
				
			||||||
 | 
						uint8_t flags;
 | 
				
			||||||
 | 
						uint32_t tile_state_size, tile_alloc_size;
 | 
				
			||||||
 | 
						uint32_t tile_count;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (exec->found_tile_binning_mode_config_packet) {
 | 
				
			||||||
 | 
							DRM_ERROR("Duplicate VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						exec->found_tile_binning_mode_config_packet = true;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						exec->bin_tiles_x = *(uint8_t *)(untrusted + 12);
 | 
				
			||||||
 | 
						exec->bin_tiles_y = *(uint8_t *)(untrusted + 13);
 | 
				
			||||||
 | 
						tile_count = exec->bin_tiles_x * exec->bin_tiles_y;
 | 
				
			||||||
 | 
						flags = *(uint8_t *)(untrusted + 14);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (exec->bin_tiles_x == 0 ||
 | 
				
			||||||
 | 
						    exec->bin_tiles_y == 0) {
 | 
				
			||||||
 | 
							DRM_ERROR("Tile binning config of %dx%d too small\n",
 | 
				
			||||||
 | 
								  exec->bin_tiles_x, exec->bin_tiles_y);
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (flags & (VC4_BIN_CONFIG_DB_NON_MS |
 | 
				
			||||||
 | 
							     VC4_BIN_CONFIG_TILE_BUFFER_64BIT)) {
 | 
				
			||||||
 | 
							DRM_ERROR("unsupported binning config flags 0x%02x\n", flags);
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* The tile state data array is 48 bytes per tile, and we put it at
 | 
				
			||||||
 | 
						 * the start of a BO containing both it and the tile alloc.
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						tile_state_size = 48 * tile_count;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Since the tile alloc array will follow us, align. */
 | 
				
			||||||
 | 
						exec->tile_alloc_offset = roundup(tile_state_size, 4096);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						*(uint8_t *)(validated + 14) =
 | 
				
			||||||
 | 
							((flags & ~(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK |
 | 
				
			||||||
 | 
								    VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK)) |
 | 
				
			||||||
 | 
							 VC4_BIN_CONFIG_AUTO_INIT_TSDA |
 | 
				
			||||||
 | 
							 VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32,
 | 
				
			||||||
 | 
								       VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE) |
 | 
				
			||||||
 | 
							 VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128,
 | 
				
			||||||
 | 
								       VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Initial block size. */
 | 
				
			||||||
 | 
						tile_alloc_size = 32 * tile_count;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/*
 | 
				
			||||||
 | 
						 * The initial allocation gets rounded to the next 256 bytes before
 | 
				
			||||||
 | 
						 * the hardware starts fulfilling further allocations.
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						tile_alloc_size = roundup(tile_alloc_size, 256);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Add space for the extra allocations.  This is what gets used first,
 | 
				
			||||||
 | 
						 * before overflow memory.  It must have at least 4096 bytes, but we
 | 
				
			||||||
 | 
						 * want to avoid overflow memory usage if possible.
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						tile_alloc_size += 1024 * 1024;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						tile_bo = vc4_bo_create(dev, exec->tile_alloc_offset + tile_alloc_size,
 | 
				
			||||||
 | 
									true);
 | 
				
			||||||
 | 
						exec->tile_bo = &tile_bo->base;
 | 
				
			||||||
 | 
						if (!exec->tile_bo)
 | 
				
			||||||
 | 
							return -ENOMEM;
 | 
				
			||||||
 | 
						list_add_tail(&tile_bo->unref_head, &exec->unref_list);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* tile alloc address. */
 | 
				
			||||||
 | 
						*(uint32_t *)(validated + 0) = (exec->tile_bo->paddr +
 | 
				
			||||||
 | 
										exec->tile_alloc_offset);
 | 
				
			||||||
 | 
						/* tile alloc size. */
 | 
				
			||||||
 | 
						*(uint32_t *)(validated + 4) = tile_alloc_size;
 | 
				
			||||||
 | 
						/* tile state address. */
 | 
				
			||||||
 | 
						*(uint32_t *)(validated + 8) = exec->tile_bo->paddr;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static int
 | 
				
			||||||
 | 
					validate_gem_handles(VALIDATE_ARGS)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						memcpy(exec->bo_index, untrusted, sizeof(exec->bo_index));
 | 
				
			||||||
 | 
						return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define VC4_DEFINE_PACKET(packet, func) \
 | 
				
			||||||
 | 
						[packet] = { packet ## _SIZE, #packet, func }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static const struct cmd_info {
 | 
				
			||||||
 | 
						uint16_t len;
 | 
				
			||||||
 | 
						const char *name;
 | 
				
			||||||
 | 
						int (*func)(struct vc4_exec_info *exec, void *validated,
 | 
				
			||||||
 | 
							    void *untrusted);
 | 
				
			||||||
 | 
					} cmd_info[] = {
 | 
				
			||||||
 | 
						VC4_DEFINE_PACKET(VC4_PACKET_HALT, NULL),
 | 
				
			||||||
 | 
						VC4_DEFINE_PACKET(VC4_PACKET_NOP, NULL),
 | 
				
			||||||
 | 
						VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, validate_flush),
 | 
				
			||||||
 | 
						VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, NULL),
 | 
				
			||||||
 | 
						VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING,
 | 
				
			||||||
 | 
								  validate_start_tile_binning),
 | 
				
			||||||
 | 
						VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE,
 | 
				
			||||||
 | 
								  validate_increment_semaphore),
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						VC4_DEFINE_PACKET(VC4_PACKET_GL_INDEXED_PRIMITIVE,
 | 
				
			||||||
 | 
								  validate_indexed_prim_list),
 | 
				
			||||||
 | 
						VC4_DEFINE_PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE,
 | 
				
			||||||
 | 
								  validate_gl_array_primitive),
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, NULL),
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, validate_gl_shader_state),
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, NULL),
 | 
				
			||||||
 | 
						VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, NULL),
 | 
				
			||||||
 | 
						VC4_DEFINE_PACKET(VC4_PACKET_POINT_SIZE, NULL),
 | 
				
			||||||
 | 
						VC4_DEFINE_PACKET(VC4_PACKET_LINE_WIDTH, NULL),
 | 
				
			||||||
 | 
						VC4_DEFINE_PACKET(VC4_PACKET_RHT_X_BOUNDARY, NULL),
 | 
				
			||||||
 | 
						VC4_DEFINE_PACKET(VC4_PACKET_DEPTH_OFFSET, NULL),
 | 
				
			||||||
 | 
						VC4_DEFINE_PACKET(VC4_PACKET_CLIP_WINDOW, NULL),
 | 
				
			||||||
 | 
						VC4_DEFINE_PACKET(VC4_PACKET_VIEWPORT_OFFSET, NULL),
 | 
				
			||||||
 | 
						VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_XY_SCALING, NULL),
 | 
				
			||||||
 | 
						/* Note: The docs say this was also 105, but it was 106 in the
 | 
				
			||||||
 | 
						 * initial userland code drop.
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_Z_SCALING, NULL),
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						VC4_DEFINE_PACKET(VC4_PACKET_TILE_BINNING_MODE_CONFIG,
 | 
				
			||||||
 | 
								  validate_tile_binning_config),
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						VC4_DEFINE_PACKET(VC4_PACKET_GEM_HANDLES, validate_gem_handles),
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int
 | 
				
			||||||
 | 
					vc4_validate_bin_cl(struct drm_device *dev,
 | 
				
			||||||
 | 
							    void *validated,
 | 
				
			||||||
 | 
							    void *unvalidated,
 | 
				
			||||||
 | 
							    struct vc4_exec_info *exec)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						uint32_t len = exec->args->bin_cl_size;
 | 
				
			||||||
 | 
						uint32_t dst_offset = 0;
 | 
				
			||||||
 | 
						uint32_t src_offset = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						while (src_offset < len) {
 | 
				
			||||||
 | 
							void *dst_pkt = validated + dst_offset;
 | 
				
			||||||
 | 
							void *src_pkt = unvalidated + src_offset;
 | 
				
			||||||
 | 
							u8 cmd = *(uint8_t *)src_pkt;
 | 
				
			||||||
 | 
							const struct cmd_info *info;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (cmd >= ARRAY_SIZE(cmd_info)) {
 | 
				
			||||||
 | 
								DRM_ERROR("0x%08x: packet %d out of bounds\n",
 | 
				
			||||||
 | 
									  src_offset, cmd);
 | 
				
			||||||
 | 
								return -EINVAL;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							info = &cmd_info[cmd];
 | 
				
			||||||
 | 
							if (!info->name) {
 | 
				
			||||||
 | 
								DRM_ERROR("0x%08x: packet %d invalid\n",
 | 
				
			||||||
 | 
									  src_offset, cmd);
 | 
				
			||||||
 | 
								return -EINVAL;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (src_offset + info->len > len) {
 | 
				
			||||||
 | 
								DRM_ERROR("0x%08x: packet %d (%s) length 0x%08x "
 | 
				
			||||||
 | 
									  "exceeds bounds (0x%08x)\n",
 | 
				
			||||||
 | 
									  src_offset, cmd, info->name, info->len,
 | 
				
			||||||
 | 
									  src_offset + len);
 | 
				
			||||||
 | 
								return -EINVAL;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (cmd != VC4_PACKET_GEM_HANDLES)
 | 
				
			||||||
 | 
								memcpy(dst_pkt, src_pkt, info->len);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (info->func && info->func(exec,
 | 
				
			||||||
 | 
										     dst_pkt + 1,
 | 
				
			||||||
 | 
										     src_pkt + 1)) {
 | 
				
			||||||
 | 
								DRM_ERROR("0x%08x: packet %d (%s) failed to validate\n",
 | 
				
			||||||
 | 
									  src_offset, cmd, info->name);
 | 
				
			||||||
 | 
								return -EINVAL;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							src_offset += info->len;
 | 
				
			||||||
 | 
							/* GEM handle loading doesn't produce HW packets. */
 | 
				
			||||||
 | 
							if (cmd != VC4_PACKET_GEM_HANDLES)
 | 
				
			||||||
 | 
								dst_offset += info->len;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							/* When the CL hits halt, it'll stop reading anything else. */
 | 
				
			||||||
 | 
							if (cmd == VC4_PACKET_HALT)
 | 
				
			||||||
 | 
								break;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						exec->ct0ea = exec->ct0ca + dst_offset;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (!exec->found_start_tile_binning_packet) {
 | 
				
			||||||
 | 
							DRM_ERROR("Bin CL missing VC4_PACKET_START_TILE_BINNING\n");
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* The bin CL must be ended with INCREMENT_SEMAPHORE and FLUSH.  The
 | 
				
			||||||
 | 
						 * semaphore is used to trigger the render CL to start up, and the
 | 
				
			||||||
 | 
						 * FLUSH is what caps the bin lists with
 | 
				
			||||||
 | 
						 * VC4_PACKET_RETURN_FROM_SUB_LIST (so they jump back to the main
 | 
				
			||||||
 | 
						 * render CL when they get called to) and actually triggers the queued
 | 
				
			||||||
 | 
						 * semaphore increment.
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						if (!exec->found_increment_semaphore_packet || !exec->found_flush) {
 | 
				
			||||||
 | 
							DRM_ERROR("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE + "
 | 
				
			||||||
 | 
								  "VC4_PACKET_FLUSH\n");
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static bool
 | 
				
			||||||
 | 
					reloc_tex(struct vc4_exec_info *exec,
 | 
				
			||||||
 | 
						  void *uniform_data_u,
 | 
				
			||||||
 | 
						  struct vc4_texture_sample_info *sample,
 | 
				
			||||||
 | 
						  uint32_t texture_handle_index)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct drm_gem_cma_object *tex;
 | 
				
			||||||
 | 
						uint32_t p0 = *(uint32_t *)(uniform_data_u + sample->p_offset[0]);
 | 
				
			||||||
 | 
						uint32_t p1 = *(uint32_t *)(uniform_data_u + sample->p_offset[1]);
 | 
				
			||||||
 | 
						uint32_t p2 = (sample->p_offset[2] != ~0 ?
 | 
				
			||||||
 | 
							       *(uint32_t *)(uniform_data_u + sample->p_offset[2]) : 0);
 | 
				
			||||||
 | 
						uint32_t p3 = (sample->p_offset[3] != ~0 ?
 | 
				
			||||||
 | 
							       *(uint32_t *)(uniform_data_u + sample->p_offset[3]) : 0);
 | 
				
			||||||
 | 
						uint32_t *validated_p0 = exec->uniforms_v + sample->p_offset[0];
 | 
				
			||||||
 | 
						uint32_t offset = p0 & VC4_TEX_P0_OFFSET_MASK;
 | 
				
			||||||
 | 
						uint32_t miplevels = VC4_GET_FIELD(p0, VC4_TEX_P0_MIPLVLS);
 | 
				
			||||||
 | 
						uint32_t width = VC4_GET_FIELD(p1, VC4_TEX_P1_WIDTH);
 | 
				
			||||||
 | 
						uint32_t height = VC4_GET_FIELD(p1, VC4_TEX_P1_HEIGHT);
 | 
				
			||||||
 | 
						uint32_t cpp, tiling_format, utile_w, utile_h;
 | 
				
			||||||
 | 
						uint32_t i;
 | 
				
			||||||
 | 
						uint32_t cube_map_stride = 0;
 | 
				
			||||||
 | 
						enum vc4_texture_data_type type;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						tex = vc4_use_bo(exec, texture_handle_index);
 | 
				
			||||||
 | 
						if (!tex)
 | 
				
			||||||
 | 
							return false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (sample->is_direct) {
 | 
				
			||||||
 | 
							uint32_t remaining_size = tex->base.size - p0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (p0 > tex->base.size - 4) {
 | 
				
			||||||
 | 
								DRM_ERROR("UBO offset greater than UBO size\n");
 | 
				
			||||||
 | 
								goto fail;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							if (p1 > remaining_size - 4) {
 | 
				
			||||||
 | 
								DRM_ERROR("UBO clamp would allow reads "
 | 
				
			||||||
 | 
									  "outside of UBO\n");
 | 
				
			||||||
 | 
								goto fail;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							*validated_p0 = tex->paddr + p0;
 | 
				
			||||||
 | 
							return true;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (width == 0)
 | 
				
			||||||
 | 
							width = 2048;
 | 
				
			||||||
 | 
						if (height == 0)
 | 
				
			||||||
 | 
							height = 2048;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (p0 & VC4_TEX_P0_CMMODE_MASK) {
 | 
				
			||||||
 | 
							if (VC4_GET_FIELD(p2, VC4_TEX_P2_PTYPE) ==
 | 
				
			||||||
 | 
							    VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE)
 | 
				
			||||||
 | 
								cube_map_stride = p2 & VC4_TEX_P2_CMST_MASK;
 | 
				
			||||||
 | 
							if (VC4_GET_FIELD(p3, VC4_TEX_P2_PTYPE) ==
 | 
				
			||||||
 | 
							    VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE) {
 | 
				
			||||||
 | 
								if (cube_map_stride) {
 | 
				
			||||||
 | 
									DRM_ERROR("Cube map stride set twice\n");
 | 
				
			||||||
 | 
									goto fail;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								cube_map_stride = p3 & VC4_TEX_P2_CMST_MASK;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							if (!cube_map_stride) {
 | 
				
			||||||
 | 
								DRM_ERROR("Cube map stride not set\n");
 | 
				
			||||||
 | 
								goto fail;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						type = (VC4_GET_FIELD(p0, VC4_TEX_P0_TYPE) |
 | 
				
			||||||
 | 
							(VC4_GET_FIELD(p1, VC4_TEX_P1_TYPE4) << 4));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						switch (type) {
 | 
				
			||||||
 | 
						case VC4_TEXTURE_TYPE_RGBA8888:
 | 
				
			||||||
 | 
						case VC4_TEXTURE_TYPE_RGBX8888:
 | 
				
			||||||
 | 
						case VC4_TEXTURE_TYPE_RGBA32R:
 | 
				
			||||||
 | 
							cpp = 4;
 | 
				
			||||||
 | 
							break;
 | 
				
			||||||
 | 
						case VC4_TEXTURE_TYPE_RGBA4444:
 | 
				
			||||||
 | 
						case VC4_TEXTURE_TYPE_RGBA5551:
 | 
				
			||||||
 | 
						case VC4_TEXTURE_TYPE_RGB565:
 | 
				
			||||||
 | 
						case VC4_TEXTURE_TYPE_LUMALPHA:
 | 
				
			||||||
 | 
						case VC4_TEXTURE_TYPE_S16F:
 | 
				
			||||||
 | 
						case VC4_TEXTURE_TYPE_S16:
 | 
				
			||||||
 | 
							cpp = 2;
 | 
				
			||||||
 | 
							break;
 | 
				
			||||||
 | 
						case VC4_TEXTURE_TYPE_LUMINANCE:
 | 
				
			||||||
 | 
						case VC4_TEXTURE_TYPE_ALPHA:
 | 
				
			||||||
 | 
						case VC4_TEXTURE_TYPE_S8:
 | 
				
			||||||
 | 
							cpp = 1;
 | 
				
			||||||
 | 
							break;
 | 
				
			||||||
 | 
						case VC4_TEXTURE_TYPE_ETC1:
 | 
				
			||||||
 | 
						case VC4_TEXTURE_TYPE_BW1:
 | 
				
			||||||
 | 
						case VC4_TEXTURE_TYPE_A4:
 | 
				
			||||||
 | 
						case VC4_TEXTURE_TYPE_A1:
 | 
				
			||||||
 | 
						case VC4_TEXTURE_TYPE_RGBA64:
 | 
				
			||||||
 | 
						case VC4_TEXTURE_TYPE_YUV422R:
 | 
				
			||||||
 | 
						default:
 | 
				
			||||||
 | 
							DRM_ERROR("Texture format %d unsupported\n", type);
 | 
				
			||||||
 | 
							goto fail;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						utile_w = utile_width(cpp);
 | 
				
			||||||
 | 
						utile_h = utile_height(cpp);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (type == VC4_TEXTURE_TYPE_RGBA32R) {
 | 
				
			||||||
 | 
							tiling_format = VC4_TILING_FORMAT_LINEAR;
 | 
				
			||||||
 | 
						} else {
 | 
				
			||||||
 | 
							if (size_is_lt(width, height, cpp))
 | 
				
			||||||
 | 
								tiling_format = VC4_TILING_FORMAT_LT;
 | 
				
			||||||
 | 
							else
 | 
				
			||||||
 | 
								tiling_format = VC4_TILING_FORMAT_T;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (!vc4_check_tex_size(exec, tex, offset + cube_map_stride * 5,
 | 
				
			||||||
 | 
									tiling_format, width, height, cpp)) {
 | 
				
			||||||
 | 
							goto fail;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* The mipmap levels are stored before the base of the texture.  Make
 | 
				
			||||||
 | 
						 * sure there is actually space in the BO.
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						for (i = 1; i <= miplevels; i++) {
 | 
				
			||||||
 | 
							uint32_t level_width = max(width >> i, 1u);
 | 
				
			||||||
 | 
							uint32_t level_height = max(height >> i, 1u);
 | 
				
			||||||
 | 
							uint32_t aligned_width, aligned_height;
 | 
				
			||||||
 | 
							uint32_t level_size;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							/* Once the levels get small enough, they drop from T to LT. */
 | 
				
			||||||
 | 
							if (tiling_format == VC4_TILING_FORMAT_T &&
 | 
				
			||||||
 | 
							    size_is_lt(level_width, level_height, cpp)) {
 | 
				
			||||||
 | 
								tiling_format = VC4_TILING_FORMAT_LT;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							switch (tiling_format) {
 | 
				
			||||||
 | 
							case VC4_TILING_FORMAT_T:
 | 
				
			||||||
 | 
								aligned_width = round_up(level_width, utile_w * 8);
 | 
				
			||||||
 | 
								aligned_height = round_up(level_height, utile_h * 8);
 | 
				
			||||||
 | 
								break;
 | 
				
			||||||
 | 
							case VC4_TILING_FORMAT_LT:
 | 
				
			||||||
 | 
								aligned_width = round_up(level_width, utile_w);
 | 
				
			||||||
 | 
								aligned_height = round_up(level_height, utile_h);
 | 
				
			||||||
 | 
								break;
 | 
				
			||||||
 | 
							default:
 | 
				
			||||||
 | 
								aligned_width = round_up(level_width, utile_w);
 | 
				
			||||||
 | 
								aligned_height = level_height;
 | 
				
			||||||
 | 
								break;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							level_size = aligned_width * cpp * aligned_height;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (offset < level_size) {
 | 
				
			||||||
 | 
								DRM_ERROR("Level %d (%dx%d -> %dx%d) size %db "
 | 
				
			||||||
 | 
									  "overflowed buffer bounds (offset %d)\n",
 | 
				
			||||||
 | 
									  i, level_width, level_height,
 | 
				
			||||||
 | 
									  aligned_width, aligned_height,
 | 
				
			||||||
 | 
									  level_size, offset);
 | 
				
			||||||
 | 
								goto fail;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							offset -= level_size;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						*validated_p0 = tex->paddr + p0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return true;
 | 
				
			||||||
 | 
					 fail:
 | 
				
			||||||
 | 
						DRM_INFO("Texture p0 at %d: 0x%08x\n", sample->p_offset[0], p0);
 | 
				
			||||||
 | 
						DRM_INFO("Texture p1 at %d: 0x%08x\n", sample->p_offset[1], p1);
 | 
				
			||||||
 | 
						DRM_INFO("Texture p2 at %d: 0x%08x\n", sample->p_offset[2], p2);
 | 
				
			||||||
 | 
						DRM_INFO("Texture p3 at %d: 0x%08x\n", sample->p_offset[3], p3);
 | 
				
			||||||
 | 
						return false;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static int
 | 
				
			||||||
 | 
					validate_gl_shader_rec(struct drm_device *dev,
 | 
				
			||||||
 | 
							       struct vc4_exec_info *exec,
 | 
				
			||||||
 | 
							       struct vc4_shader_state *state)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						uint32_t *src_handles;
 | 
				
			||||||
 | 
						void *pkt_u, *pkt_v;
 | 
				
			||||||
 | 
						static const uint32_t shader_reloc_offsets[] = {
 | 
				
			||||||
 | 
							4, /* fs */
 | 
				
			||||||
 | 
							16, /* vs */
 | 
				
			||||||
 | 
							28, /* cs */
 | 
				
			||||||
 | 
						};
 | 
				
			||||||
 | 
						uint32_t shader_reloc_count = ARRAY_SIZE(shader_reloc_offsets);
 | 
				
			||||||
 | 
						struct drm_gem_cma_object *bo[shader_reloc_count + 8];
 | 
				
			||||||
 | 
						uint32_t nr_attributes, nr_relocs, packet_size;
 | 
				
			||||||
 | 
						int i;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						nr_attributes = state->addr & 0x7;
 | 
				
			||||||
 | 
						if (nr_attributes == 0)
 | 
				
			||||||
 | 
							nr_attributes = 8;
 | 
				
			||||||
 | 
						packet_size = gl_shader_rec_size(state->addr);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes;
 | 
				
			||||||
 | 
						if (nr_relocs * 4 > exec->shader_rec_size) {
 | 
				
			||||||
 | 
							DRM_ERROR("overflowed shader recs reading %d handles "
 | 
				
			||||||
 | 
								  "from %d bytes left\n",
 | 
				
			||||||
 | 
								  nr_relocs, exec->shader_rec_size);
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						src_handles = exec->shader_rec_u;
 | 
				
			||||||
 | 
						exec->shader_rec_u += nr_relocs * 4;
 | 
				
			||||||
 | 
						exec->shader_rec_size -= nr_relocs * 4;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (packet_size > exec->shader_rec_size) {
 | 
				
			||||||
 | 
							DRM_ERROR("overflowed shader recs copying %db packet "
 | 
				
			||||||
 | 
								  "from %d bytes left\n",
 | 
				
			||||||
 | 
								  packet_size, exec->shader_rec_size);
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						pkt_u = exec->shader_rec_u;
 | 
				
			||||||
 | 
						pkt_v = exec->shader_rec_v;
 | 
				
			||||||
 | 
						memcpy(pkt_v, pkt_u, packet_size);
 | 
				
			||||||
 | 
						exec->shader_rec_u += packet_size;
 | 
				
			||||||
 | 
						/* Shader recs have to be aligned to 16 bytes (due to the attribute
 | 
				
			||||||
 | 
						 * flags being in the low bytes), so round the next validated shader
 | 
				
			||||||
 | 
						 * rec address up.  This should be safe, since we've got so many
 | 
				
			||||||
 | 
						 * relocations in a shader rec packet.
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						BUG_ON(roundup(packet_size, 16) - packet_size > nr_relocs * 4);
 | 
				
			||||||
 | 
						exec->shader_rec_v += roundup(packet_size, 16);
 | 
				
			||||||
 | 
						exec->shader_rec_size -= packet_size;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (!(*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD)) {
 | 
				
			||||||
 | 
							DRM_ERROR("Multi-threaded fragment shaders not supported.\n");
 | 
				
			||||||
 | 
							return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						for (i = 0; i < shader_reloc_count; i++) {
 | 
				
			||||||
 | 
							if (src_handles[i] > exec->bo_count) {
 | 
				
			||||||
 | 
								DRM_ERROR("Shader handle %d too big\n", src_handles[i]);
 | 
				
			||||||
 | 
								return -EINVAL;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							bo[i] = exec->bo[src_handles[i]];
 | 
				
			||||||
 | 
							if (!bo[i])
 | 
				
			||||||
 | 
								return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						for (i = shader_reloc_count; i < nr_relocs; i++) {
 | 
				
			||||||
 | 
							bo[i] = vc4_use_bo(exec, src_handles[i]);
 | 
				
			||||||
 | 
							if (!bo[i])
 | 
				
			||||||
 | 
								return -EINVAL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						for (i = 0; i < shader_reloc_count; i++) {
 | 
				
			||||||
 | 
							struct vc4_validated_shader_info *validated_shader;
 | 
				
			||||||
 | 
							uint32_t o = shader_reloc_offsets[i];
 | 
				
			||||||
 | 
							uint32_t src_offset = *(uint32_t *)(pkt_u + o);
 | 
				
			||||||
 | 
							uint32_t *texture_handles_u;
 | 
				
			||||||
 | 
							void *uniform_data_u;
 | 
				
			||||||
 | 
							uint32_t tex;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							*(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (src_offset != 0) {
 | 
				
			||||||
 | 
								DRM_ERROR("Shaders must be at offset 0 of "
 | 
				
			||||||
 | 
									  "the BO.\n");
 | 
				
			||||||
 | 
								return -EINVAL;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader;
 | 
				
			||||||
 | 
							if (!validated_shader)
 | 
				
			||||||
 | 
								return -EINVAL;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (validated_shader->uniforms_src_size >
 | 
				
			||||||
 | 
							    exec->uniforms_size) {
 | 
				
			||||||
 | 
								DRM_ERROR("Uniforms src buffer overflow\n");
 | 
				
			||||||
 | 
								return -EINVAL;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							texture_handles_u = exec->uniforms_u;
 | 
				
			||||||
 | 
							uniform_data_u = (texture_handles_u +
 | 
				
			||||||
 | 
									  validated_shader->num_texture_samples);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							memcpy(exec->uniforms_v, uniform_data_u,
 | 
				
			||||||
 | 
							       validated_shader->uniforms_size);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							for (tex = 0;
 | 
				
			||||||
 | 
							     tex < validated_shader->num_texture_samples;
 | 
				
			||||||
 | 
							     tex++) {
 | 
				
			||||||
 | 
								if (!reloc_tex(exec,
 | 
				
			||||||
 | 
									       uniform_data_u,
 | 
				
			||||||
 | 
									       &validated_shader->texture_samples[tex],
 | 
				
			||||||
 | 
									       texture_handles_u[tex])) {
 | 
				
			||||||
 | 
									return -EINVAL;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							*(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							exec->uniforms_u += validated_shader->uniforms_src_size;
 | 
				
			||||||
 | 
							exec->uniforms_v += validated_shader->uniforms_size;
 | 
				
			||||||
 | 
							exec->uniforms_p += validated_shader->uniforms_size;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						for (i = 0; i < nr_attributes; i++) {
 | 
				
			||||||
 | 
							struct drm_gem_cma_object *vbo =
 | 
				
			||||||
 | 
								bo[ARRAY_SIZE(shader_reloc_offsets) + i];
 | 
				
			||||||
 | 
							uint32_t o = 36 + i * 8;
 | 
				
			||||||
 | 
							uint32_t offset = *(uint32_t *)(pkt_u + o + 0);
 | 
				
			||||||
 | 
							uint32_t attr_size = *(uint8_t *)(pkt_u + o + 4) + 1;
 | 
				
			||||||
 | 
							uint32_t stride = *(uint8_t *)(pkt_u + o + 5);
 | 
				
			||||||
 | 
							uint32_t max_index;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (state->addr & 0x8)
 | 
				
			||||||
 | 
								stride |= (*(uint32_t *)(pkt_u + 100 + i * 4)) & ~0xff;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (vbo->base.size < offset ||
 | 
				
			||||||
 | 
							    vbo->base.size - offset < attr_size) {
 | 
				
			||||||
 | 
								DRM_ERROR("BO offset overflow (%d + %d > %d)\n",
 | 
				
			||||||
 | 
									  offset, attr_size, vbo->base.size);
 | 
				
			||||||
 | 
								return -EINVAL;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (stride != 0) {
 | 
				
			||||||
 | 
								max_index = ((vbo->base.size - offset - attr_size) /
 | 
				
			||||||
 | 
									     stride);
 | 
				
			||||||
 | 
								if (state->max_index > max_index) {
 | 
				
			||||||
 | 
									DRM_ERROR("primitives use index %d out of "
 | 
				
			||||||
 | 
										  "supplied %d\n",
 | 
				
			||||||
 | 
										  state->max_index, max_index);
 | 
				
			||||||
 | 
									return -EINVAL;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							*(uint32_t *)(pkt_v + o) = vbo->paddr + offset;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int
 | 
				
			||||||
 | 
					vc4_validate_shader_recs(struct drm_device *dev,
 | 
				
			||||||
 | 
								 struct vc4_exec_info *exec)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						uint32_t i;
 | 
				
			||||||
 | 
						int ret = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						for (i = 0; i < exec->shader_state_count; i++) {
 | 
				
			||||||
 | 
							ret = validate_gl_shader_rec(dev, exec, &exec->shader_state[i]);
 | 
				
			||||||
 | 
							if (ret)
 | 
				
			||||||
 | 
								return ret;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return ret;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
| 
						 | 
					@ -26,14 +26,155 @@
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "drm.h"
 | 
					#include "drm.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define DRM_VC4_SUBMIT_CL                         0x00
 | 
				
			||||||
 | 
					#define DRM_VC4_WAIT_SEQNO                        0x01
 | 
				
			||||||
 | 
					#define DRM_VC4_WAIT_BO                           0x02
 | 
				
			||||||
#define DRM_VC4_CREATE_BO                         0x03
 | 
					#define DRM_VC4_CREATE_BO                         0x03
 | 
				
			||||||
#define DRM_VC4_MMAP_BO                           0x04
 | 
					#define DRM_VC4_MMAP_BO                           0x04
 | 
				
			||||||
#define DRM_VC4_CREATE_SHADER_BO                  0x05
 | 
					#define DRM_VC4_CREATE_SHADER_BO                  0x05
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define DRM_IOCTL_VC4_SUBMIT_CL           DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
 | 
				
			||||||
 | 
					#define DRM_IOCTL_VC4_WAIT_SEQNO          DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
 | 
				
			||||||
 | 
					#define DRM_IOCTL_VC4_WAIT_BO             DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_BO, struct drm_vc4_wait_bo)
 | 
				
			||||||
#define DRM_IOCTL_VC4_CREATE_BO           DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo)
 | 
					#define DRM_IOCTL_VC4_CREATE_BO           DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo)
 | 
				
			||||||
#define DRM_IOCTL_VC4_MMAP_BO             DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
 | 
					#define DRM_IOCTL_VC4_MMAP_BO             DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
 | 
				
			||||||
#define DRM_IOCTL_VC4_CREATE_SHADER_BO    DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
 | 
					#define DRM_IOCTL_VC4_CREATE_SHADER_BO    DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					struct drm_vc4_submit_rcl_surface {
 | 
				
			||||||
 | 
						__u32 hindex; /* Handle index, or ~0 if not present. */
 | 
				
			||||||
 | 
						__u32 offset; /* Offset to start of buffer. */
 | 
				
			||||||
 | 
						/*
 | 
				
			||||||
 | 
						 * Bits for either render config (color_write) or load/store packet.
 | 
				
			||||||
 | 
						 * Bits should all be 0 for MSAA load/stores.
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						__u16 bits;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES		(1 << 0)
 | 
				
			||||||
 | 
						__u16 flags;
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * struct drm_vc4_submit_cl - ioctl argument for submitting commands to the 3D
 | 
				
			||||||
 | 
					 * engine.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * Drivers typically use GPU BOs to store batchbuffers / command lists and
 | 
				
			||||||
 | 
					 * their associated state.  However, because the VC4 lacks an MMU, we have to
 | 
				
			||||||
 | 
					 * do validation of memory accesses by the GPU commands.  If we were to store
 | 
				
			||||||
 | 
					 * our commands in BOs, we'd need to do uncached readback from them to do the
 | 
				
			||||||
 | 
					 * validation process, which is too expensive.  Instead, userspace accumulates
 | 
				
			||||||
 | 
					 * commands and associated state in plain memory, then the kernel copies the
 | 
				
			||||||
 | 
					 * data to its own address space, and then validates and stores it in a GPU
 | 
				
			||||||
 | 
					 * BO.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					struct drm_vc4_submit_cl {
 | 
				
			||||||
 | 
						/* Pointer to the binner command list.
 | 
				
			||||||
 | 
						 *
 | 
				
			||||||
 | 
						 * This is the first set of commands executed, which runs the
 | 
				
			||||||
 | 
						 * coordinate shader to determine where primitives land on the screen,
 | 
				
			||||||
 | 
						 * then writes out the state updates and draw calls necessary per tile
 | 
				
			||||||
 | 
						 * to the tile allocation BO.
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						__u64 bin_cl;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Pointer to the shader records.
 | 
				
			||||||
 | 
						 *
 | 
				
			||||||
 | 
						 * Shader records are the structures read by the hardware that contain
 | 
				
			||||||
 | 
						 * pointers to uniforms, shaders, and vertex attributes.  The
 | 
				
			||||||
 | 
						 * reference to the shader record has enough information to determine
 | 
				
			||||||
 | 
						 * how many pointers are necessary (fixed number for shaders/uniforms,
 | 
				
			||||||
 | 
						 * and an attribute count), so those BO indices into bo_handles are
 | 
				
			||||||
 | 
						 * just stored as __u32s before each shader record passed in.
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						__u64 shader_rec;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Pointer to uniform data and texture handles for the textures
 | 
				
			||||||
 | 
						 * referenced by the shader.
 | 
				
			||||||
 | 
						 *
 | 
				
			||||||
 | 
						 * For each shader state record, there is a set of uniform data in the
 | 
				
			||||||
 | 
						 * order referenced by the record (FS, VS, then CS).  Each set of
 | 
				
			||||||
 | 
						 * uniform data has a __u32 index into bo_handles per texture
 | 
				
			||||||
 | 
						 * sample operation, in the order the QPU_W_TMUn_S writes appear in
 | 
				
			||||||
 | 
						 * the program.  Following the texture BO handle indices is the actual
 | 
				
			||||||
 | 
						 * uniform data.
 | 
				
			||||||
 | 
						 *
 | 
				
			||||||
 | 
						 * The individual uniform state blocks don't have sizes passed in,
 | 
				
			||||||
 | 
						 * because the kernel has to determine the sizes anyway during shader
 | 
				
			||||||
 | 
						 * code validation.
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						__u64 uniforms;
 | 
				
			||||||
 | 
						__u64 bo_handles;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Size in bytes of the binner command list. */
 | 
				
			||||||
 | 
						__u32 bin_cl_size;
 | 
				
			||||||
 | 
						/* Size in bytes of the set of shader records. */
 | 
				
			||||||
 | 
						__u32 shader_rec_size;
 | 
				
			||||||
 | 
						/* Number of shader records.
 | 
				
			||||||
 | 
						 *
 | 
				
			||||||
 | 
						 * This could just be computed from the contents of shader_records and
 | 
				
			||||||
 | 
						 * the address bits of references to them from the bin CL, but it
 | 
				
			||||||
 | 
						 * keeps the kernel from having to resize some allocations it makes.
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						__u32 shader_rec_count;
 | 
				
			||||||
 | 
						/* Size in bytes of the uniform state. */
 | 
				
			||||||
 | 
						__u32 uniforms_size;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Number of BO handles passed in (size is that times 4). */
 | 
				
			||||||
 | 
						__u32 bo_handle_count;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* RCL setup: */
 | 
				
			||||||
 | 
						__u16 width;
 | 
				
			||||||
 | 
						__u16 height;
 | 
				
			||||||
 | 
						__u8 min_x_tile;
 | 
				
			||||||
 | 
						__u8 min_y_tile;
 | 
				
			||||||
 | 
						__u8 max_x_tile;
 | 
				
			||||||
 | 
						__u8 max_y_tile;
 | 
				
			||||||
 | 
						struct drm_vc4_submit_rcl_surface color_read;
 | 
				
			||||||
 | 
						struct drm_vc4_submit_rcl_surface color_write;
 | 
				
			||||||
 | 
						struct drm_vc4_submit_rcl_surface zs_read;
 | 
				
			||||||
 | 
						struct drm_vc4_submit_rcl_surface zs_write;
 | 
				
			||||||
 | 
						struct drm_vc4_submit_rcl_surface msaa_color_write;
 | 
				
			||||||
 | 
						struct drm_vc4_submit_rcl_surface msaa_zs_write;
 | 
				
			||||||
 | 
						__u32 clear_color[2];
 | 
				
			||||||
 | 
						__u32 clear_z;
 | 
				
			||||||
 | 
						__u8 clear_s;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						__u32 pad:24;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define VC4_SUBMIT_CL_USE_CLEAR_COLOR			(1 << 0)
 | 
				
			||||||
 | 
						__u32 flags;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Returned value of the seqno of this render job (for the
 | 
				
			||||||
 | 
						 * wait ioctl).
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						__u64 seqno;
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * struct drm_vc4_wait_seqno - ioctl argument for waiting for
 | 
				
			||||||
 | 
					 * DRM_VC4_SUBMIT_CL completion using its returned seqno.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * timeout_ns is the timeout in nanoseconds, where "0" means "don't
 | 
				
			||||||
 | 
					 * block, just return the status."
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					struct drm_vc4_wait_seqno {
 | 
				
			||||||
 | 
						__u64 seqno;
 | 
				
			||||||
 | 
						__u64 timeout_ns;
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * struct drm_vc4_wait_bo - ioctl argument for waiting for
 | 
				
			||||||
 | 
					 * completion of the last DRM_VC4_SUBMIT_CL on a BO.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * This is useful for cases where multiple processes might be
 | 
				
			||||||
 | 
					 * rendering to a BO and you want to wait for all rendering to be
 | 
				
			||||||
 | 
					 * completed.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					struct drm_vc4_wait_bo {
 | 
				
			||||||
 | 
						__u32 handle;
 | 
				
			||||||
 | 
						__u32 pad;
 | 
				
			||||||
 | 
						__u64 timeout_ns;
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * struct drm_vc4_create_bo - ioctl argument for creating VC4 BOs.
 | 
					 * struct drm_vc4_create_bo - ioctl argument for creating VC4 BOs.
 | 
				
			||||||
 *
 | 
					 *
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
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		Reference in a new issue