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	sbitmap: ammortize cost of clearing bits
sbitmap maintains a set of words that we use to set and clear bits, with each bit representing a tag for blk-mq. Even though we spread the bits out and maintain a hint cache, one particular bit allocated will end up being cleared in the exact same spot. This introduces batched clearing of bits. Instead of clearing a given bit, the same bit is set in a cleared/free mask instead. If we fail allocating a bit from a given word, then we check the free mask, and batch move those cleared bits at that time. This trades 64 atomic bitops for 2 cmpxchg(). In a threaded poll test case, half the overhead of getting and clearing tags is removed with this change. On another poll test case with a single thread, performance is unchanged. Reviewed-by: Omar Sandoval <osandov@fb.com> Signed-off-by: Jens Axboe <axboe@kernel.dk>
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					 2 changed files with 102 additions and 16 deletions
				
			
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					@ -30,14 +30,24 @@ struct seq_file;
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 */
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					 */
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struct sbitmap_word {
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					struct sbitmap_word {
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	/**
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						/**
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	 * @word: The bitmap word itself.
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						 * @depth: Number of bits being used in @word/@cleared
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	 */
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	unsigned long word;
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	/**
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	 * @depth: Number of bits being used in @word.
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	 */
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						 */
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	unsigned long depth;
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						unsigned long depth;
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						/**
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						 * @word: word holding free bits
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						 */
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						unsigned long word ____cacheline_aligned_in_smp;
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						/**
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						 * @cleared: word holding cleared bits
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						 */
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						unsigned long cleared ____cacheline_aligned_in_smp;
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						/**
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						 * @swap_lock: Held while swapping word <-> cleared
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						 */
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						spinlock_t swap_lock;
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} ____cacheline_aligned_in_smp;
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					} ____cacheline_aligned_in_smp;
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/**
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					/**
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					@ -310,6 +320,19 @@ static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr)
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	clear_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
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						clear_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
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}
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					}
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					/*
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					 * This one is special, since it doesn't actually clear the bit, rather it
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					 * sets the corresponding bit in the ->cleared mask instead. Paired with
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					 * the caller doing sbitmap_batch_clear() if a given index is full, which
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					 * will clear the previously freed entries in the corresponding ->word.
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					 */
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					static inline void sbitmap_deferred_clear_bit(struct sbitmap *sb, unsigned int bitnr)
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					{
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						unsigned long *addr = &sb->map[SB_NR_TO_INDEX(sb, bitnr)].cleared;
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						set_bit(SB_NR_TO_BIT(sb, bitnr), addr);
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					}
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static inline void sbitmap_clear_bit_unlock(struct sbitmap *sb,
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					static inline void sbitmap_clear_bit_unlock(struct sbitmap *sb,
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					    unsigned int bitnr)
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										    unsigned int bitnr)
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{
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					{
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					@ -321,8 +344,6 @@ static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr)
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	return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
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						return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
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}
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					}
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unsigned int sbitmap_weight(const struct sbitmap *sb);
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/**
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					/**
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 * sbitmap_show() - Dump &struct sbitmap information to a &struct seq_file.
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					 * sbitmap_show() - Dump &struct sbitmap information to a &struct seq_file.
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 * @sb: Bitmap to show.
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					 * @sb: Bitmap to show.
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					@ -59,6 +59,7 @@ int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
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	for (i = 0; i < sb->map_nr; i++) {
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						for (i = 0; i < sb->map_nr; i++) {
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		sb->map[i].depth = min(depth, bits_per_word);
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							sb->map[i].depth = min(depth, bits_per_word);
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		depth -= sb->map[i].depth;
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							depth -= sb->map[i].depth;
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							spin_lock_init(&sb->map[i].swap_lock);
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	}
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						}
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	return 0;
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						return 0;
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}
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					}
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					@ -111,6 +112,57 @@ static int __sbitmap_get_word(unsigned long *word, unsigned long depth,
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	return nr;
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						return nr;
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}
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					}
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					/*
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					 * See if we have deferred clears that we can batch move
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					 */
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					static inline bool sbitmap_deferred_clear(struct sbitmap *sb, int index)
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					{
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						unsigned long mask, val;
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						bool ret = false;
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						spin_lock(&sb->map[index].swap_lock);
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						if (!sb->map[index].cleared)
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							goto out_unlock;
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						/*
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						 * First get a stable cleared mask, setting the old mask to 0.
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						 */
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						do {
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							mask = sb->map[index].cleared;
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						} while (cmpxchg(&sb->map[index].cleared, mask, 0) != mask);
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						/*
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						 * Now clear the masked bits in our free word
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						 */
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						do {
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							val = sb->map[index].word;
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						} while (cmpxchg(&sb->map[index].word, val, val & ~mask) != val);
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						ret = true;
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					out_unlock:
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						spin_unlock(&sb->map[index].swap_lock);
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						return ret;
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					}
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					static int sbitmap_find_bit_in_index(struct sbitmap *sb, int index,
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									     unsigned int alloc_hint, bool round_robin)
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					{
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						int nr;
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						do {
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							nr = __sbitmap_get_word(&sb->map[index].word,
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										sb->map[index].depth, alloc_hint,
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										!round_robin);
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							if (nr != -1)
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								break;
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							if (!sbitmap_deferred_clear(sb, index))
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								break;
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						} while (1);
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						return nr;
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					}
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int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin)
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					int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin)
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{
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					{
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	unsigned int i, index;
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						unsigned int i, index;
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					@ -129,9 +181,8 @@ int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin)
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		alloc_hint = 0;
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							alloc_hint = 0;
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	for (i = 0; i < sb->map_nr; i++) {
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						for (i = 0; i < sb->map_nr; i++) {
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		nr = __sbitmap_get_word(&sb->map[index].word,
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							nr = sbitmap_find_bit_in_index(sb, index, alloc_hint,
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					sb->map[index].depth, alloc_hint,
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											round_robin);
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					!round_robin);
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		if (nr != -1) {
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							if (nr != -1) {
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			nr += index << sb->shift;
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								nr += index << sb->shift;
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			break;
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								break;
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					@ -206,23 +257,36 @@ bool sbitmap_any_bit_clear(const struct sbitmap *sb)
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}
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					}
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EXPORT_SYMBOL_GPL(sbitmap_any_bit_clear);
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					EXPORT_SYMBOL_GPL(sbitmap_any_bit_clear);
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unsigned int sbitmap_weight(const struct sbitmap *sb)
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					static unsigned int __sbitmap_weight(const struct sbitmap *sb, bool set)
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{
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					{
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	unsigned int i, weight = 0;
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						unsigned int i, weight = 0;
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	for (i = 0; i < sb->map_nr; i++) {
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						for (i = 0; i < sb->map_nr; i++) {
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		const struct sbitmap_word *word = &sb->map[i];
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							const struct sbitmap_word *word = &sb->map[i];
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							if (set)
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			weight += bitmap_weight(&word->word, word->depth);
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								weight += bitmap_weight(&word->word, word->depth);
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							else
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								weight += bitmap_weight(&word->cleared, word->depth);
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	}
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						}
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	return weight;
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						return weight;
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}
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					}
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EXPORT_SYMBOL_GPL(sbitmap_weight);
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					static unsigned int sbitmap_weight(const struct sbitmap *sb)
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					{
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						return __sbitmap_weight(sb, true);
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					}
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					static unsigned int sbitmap_cleared(const struct sbitmap *sb)
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					{
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						return __sbitmap_weight(sb, false);
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					}
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void sbitmap_show(struct sbitmap *sb, struct seq_file *m)
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					void sbitmap_show(struct sbitmap *sb, struct seq_file *m)
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{
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					{
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	seq_printf(m, "depth=%u\n", sb->depth);
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						seq_printf(m, "depth=%u\n", sb->depth);
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	seq_printf(m, "busy=%u\n", sbitmap_weight(sb));
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						seq_printf(m, "busy=%u\n", sbitmap_weight(sb) - sbitmap_cleared(sb));
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						seq_printf(m, "cleared=%u\n", sbitmap_cleared(sb));
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	seq_printf(m, "bits_per_word=%u\n", 1U << sb->shift);
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						seq_printf(m, "bits_per_word=%u\n", 1U << sb->shift);
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	seq_printf(m, "map_nr=%u\n", sb->map_nr);
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						seq_printf(m, "map_nr=%u\n", sb->map_nr);
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}
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					}
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					@ -514,7 +578,8 @@ EXPORT_SYMBOL_GPL(sbitmap_queue_wake_up);
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void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr,
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					void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr,
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			 unsigned int cpu)
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								 unsigned int cpu)
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{
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					{
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	sbitmap_clear_bit_unlock(&sbq->sb, nr);
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						sbitmap_deferred_clear_bit(&sbq->sb, nr);
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	/*
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						/*
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	 * Pairs with the memory barrier in set_current_state() to ensure the
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						 * Pairs with the memory barrier in set_current_state() to ensure the
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	 * proper ordering of clear_bit_unlock()/waitqueue_active() in the waker
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						 * proper ordering of clear_bit_unlock()/waitqueue_active() in the waker
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