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	 41cb08555c
			
		
	
	
		41cb08555c
		
	
	
	
	
		
			
			Move this API to the canonical timer_*() namespace. [ tglx: Redone against pre rc1 ] Signed-off-by: Ingo Molnar <mingo@kernel.org> Signed-off-by: Thomas Gleixner <tglx@linutronix.de> Link: https://lore.kernel.org/all/aB2X0jCKQO56WdMt@gmail.com
		
			
				
	
	
		
			1291 lines
		
	
	
	
		
			32 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1291 lines
		
	
	
	
		
			32 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
 | |
|  * Copyright © 2014 Broadcom
 | |
|  *
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|  * Permission is hereby granted, free of charge, to any person obtaining a
 | |
|  * copy of this software and associated documentation files (the "Software"),
 | |
|  * to deal in the Software without restriction, including without limitation
 | |
|  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 | |
|  * and/or sell copies of the Software, and to permit persons to whom the
 | |
|  * Software is furnished to do so, subject to the following conditions:
 | |
|  *
 | |
|  * The above copyright notice and this permission notice (including the next
 | |
|  * paragraph) shall be included in all copies or substantial portions of the
 | |
|  * Software.
 | |
|  *
 | |
|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | |
|  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | |
|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 | |
|  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | |
|  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 | |
|  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 | |
|  * IN THE SOFTWARE.
 | |
|  */
 | |
| 
 | |
| #include <linux/module.h>
 | |
| #include <linux/platform_device.h>
 | |
| #include <linux/pm_runtime.h>
 | |
| #include <linux/device.h>
 | |
| #include <linux/io.h>
 | |
| #include <linux/sched/signal.h>
 | |
| #include <linux/dma-fence-array.h>
 | |
| 
 | |
| #include <drm/drm_exec.h>
 | |
| #include <drm/drm_syncobj.h>
 | |
| 
 | |
| #include "uapi/drm/vc4_drm.h"
 | |
| #include "vc4_drv.h"
 | |
| #include "vc4_regs.h"
 | |
| #include "vc4_trace.h"
 | |
| 
 | |
| static void
 | |
| vc4_queue_hangcheck(struct drm_device *dev)
 | |
| {
 | |
| 	struct vc4_dev *vc4 = to_vc4_dev(dev);
 | |
| 
 | |
| 	mod_timer(&vc4->hangcheck.timer,
 | |
| 		  round_jiffies_up(jiffies + msecs_to_jiffies(100)));
 | |
| }
 | |
| 
 | |
| struct vc4_hang_state {
 | |
| 	struct drm_vc4_get_hang_state user_state;
 | |
| 
 | |
| 	u32 bo_count;
 | |
| 	struct drm_gem_object **bo;
 | |
| };
 | |
| 
 | |
| static void
 | |
| vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
 | |
| {
 | |
| 	unsigned int i;
 | |
| 
 | |
| 	for (i = 0; i < state->user_state.bo_count; i++)
 | |
| 		drm_gem_object_put(state->bo[i]);
 | |
| 
 | |
| 	kfree(state);
 | |
| }
 | |
| 
 | |
| int
 | |
| vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
 | |
| 			 struct drm_file *file_priv)
 | |
| {
 | |
| 	struct drm_vc4_get_hang_state *get_state = data;
 | |
| 	struct drm_vc4_get_hang_state_bo *bo_state;
 | |
| 	struct vc4_hang_state *kernel_state;
 | |
| 	struct drm_vc4_get_hang_state *state;
 | |
| 	struct vc4_dev *vc4 = to_vc4_dev(dev);
 | |
| 	unsigned long irqflags;
 | |
| 	u32 i;
 | |
| 	int ret = 0;
 | |
| 
 | |
| 	if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
 | |
| 		return -ENODEV;
 | |
| 
 | |
| 	if (!vc4->v3d) {
 | |
| 		DRM_DEBUG("VC4_GET_HANG_STATE with no VC4 V3D probed\n");
 | |
| 		return -ENODEV;
 | |
| 	}
 | |
| 
 | |
| 	spin_lock_irqsave(&vc4->job_lock, irqflags);
 | |
| 	kernel_state = vc4->hang_state;
 | |
| 	if (!kernel_state) {
 | |
| 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 | |
| 		return -ENOENT;
 | |
| 	}
 | |
| 	state = &kernel_state->user_state;
 | |
| 
 | |
| 	/* If the user's array isn't big enough, just return the
 | |
| 	 * required array size.
 | |
| 	 */
 | |
| 	if (get_state->bo_count < state->bo_count) {
 | |
| 		get_state->bo_count = state->bo_count;
 | |
| 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	vc4->hang_state = NULL;
 | |
| 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 | |
| 
 | |
| 	/* Save the user's BO pointer, so we don't stomp it with the memcpy. */
 | |
| 	state->bo = get_state->bo;
 | |
| 	memcpy(get_state, state, sizeof(*state));
 | |
| 
 | |
| 	bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
 | |
| 	if (!bo_state) {
 | |
| 		ret = -ENOMEM;
 | |
| 		goto err_free;
 | |
| 	}
 | |
| 
 | |
| 	for (i = 0; i < state->bo_count; i++) {
 | |
| 		struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
 | |
| 		u32 handle;
 | |
| 
 | |
| 		ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
 | |
| 					    &handle);
 | |
| 
 | |
| 		if (ret) {
 | |
| 			state->bo_count = i;
 | |
| 			goto err_delete_handle;
 | |
| 		}
 | |
| 		bo_state[i].handle = handle;
 | |
| 		bo_state[i].paddr = vc4_bo->base.dma_addr;
 | |
| 		bo_state[i].size = vc4_bo->base.base.size;
 | |
| 	}
 | |
| 
 | |
| 	if (copy_to_user(u64_to_user_ptr(get_state->bo),
 | |
| 			 bo_state,
 | |
| 			 state->bo_count * sizeof(*bo_state)))
 | |
| 		ret = -EFAULT;
 | |
| 
 | |
| err_delete_handle:
 | |
| 	if (ret) {
 | |
| 		for (i = 0; i < state->bo_count; i++)
 | |
| 			drm_gem_handle_delete(file_priv, bo_state[i].handle);
 | |
| 	}
 | |
| 
 | |
| err_free:
 | |
| 	vc4_free_hang_state(dev, kernel_state);
 | |
| 	kfree(bo_state);
 | |
| 
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| static void
 | |
| vc4_save_hang_state(struct drm_device *dev)
 | |
| {
 | |
| 	struct vc4_dev *vc4 = to_vc4_dev(dev);
 | |
| 	struct drm_vc4_get_hang_state *state;
 | |
| 	struct vc4_hang_state *kernel_state;
 | |
| 	struct vc4_exec_info *exec[2];
 | |
| 	struct vc4_bo *bo;
 | |
| 	unsigned long irqflags;
 | |
| 	unsigned int i, j, k, unref_list_count;
 | |
| 
 | |
| 	kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
 | |
| 	if (!kernel_state)
 | |
| 		return;
 | |
| 
 | |
| 	state = &kernel_state->user_state;
 | |
| 
 | |
| 	spin_lock_irqsave(&vc4->job_lock, irqflags);
 | |
| 	exec[0] = vc4_first_bin_job(vc4);
 | |
| 	exec[1] = vc4_first_render_job(vc4);
 | |
| 	if (!exec[0] && !exec[1]) {
 | |
| 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	/* Get the bos from both binner and renderer into hang state. */
 | |
| 	state->bo_count = 0;
 | |
| 	for (i = 0; i < 2; i++) {
 | |
| 		if (!exec[i])
 | |
| 			continue;
 | |
| 
 | |
| 		unref_list_count = 0;
 | |
| 		list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
 | |
| 			unref_list_count++;
 | |
| 		state->bo_count += exec[i]->bo_count + unref_list_count;
 | |
| 	}
 | |
| 
 | |
| 	kernel_state->bo = kcalloc(state->bo_count,
 | |
| 				   sizeof(*kernel_state->bo), GFP_ATOMIC);
 | |
| 
 | |
| 	if (!kernel_state->bo) {
 | |
| 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	k = 0;
 | |
| 	for (i = 0; i < 2; i++) {
 | |
| 		if (!exec[i])
 | |
| 			continue;
 | |
| 
 | |
| 		for (j = 0; j < exec[i]->bo_count; j++) {
 | |
| 			bo = to_vc4_bo(exec[i]->bo[j]);
 | |
| 
 | |
| 			/* Retain BOs just in case they were marked purgeable.
 | |
| 			 * This prevents the BO from being purged before
 | |
| 			 * someone had a chance to dump the hang state.
 | |
| 			 */
 | |
| 			WARN_ON(!refcount_read(&bo->usecnt));
 | |
| 			refcount_inc(&bo->usecnt);
 | |
| 			drm_gem_object_get(exec[i]->bo[j]);
 | |
| 			kernel_state->bo[k++] = exec[i]->bo[j];
 | |
| 		}
 | |
| 
 | |
| 		list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
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| 			/* No need to retain BOs coming from the ->unref_list
 | |
| 			 * because they are naturally unpurgeable.
 | |
| 			 */
 | |
| 			drm_gem_object_get(&bo->base.base);
 | |
| 			kernel_state->bo[k++] = &bo->base.base;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	WARN_ON_ONCE(k != state->bo_count);
 | |
| 
 | |
| 	if (exec[0])
 | |
| 		state->start_bin = exec[0]->ct0ca;
 | |
| 	if (exec[1])
 | |
| 		state->start_render = exec[1]->ct1ca;
 | |
| 
 | |
| 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 | |
| 
 | |
| 	state->ct0ca = V3D_READ(V3D_CTNCA(0));
 | |
| 	state->ct0ea = V3D_READ(V3D_CTNEA(0));
 | |
| 
 | |
| 	state->ct1ca = V3D_READ(V3D_CTNCA(1));
 | |
| 	state->ct1ea = V3D_READ(V3D_CTNEA(1));
 | |
| 
 | |
| 	state->ct0cs = V3D_READ(V3D_CTNCS(0));
 | |
| 	state->ct1cs = V3D_READ(V3D_CTNCS(1));
 | |
| 
 | |
| 	state->ct0ra0 = V3D_READ(V3D_CT00RA0);
 | |
| 	state->ct1ra0 = V3D_READ(V3D_CT01RA0);
 | |
| 
 | |
| 	state->bpca = V3D_READ(V3D_BPCA);
 | |
| 	state->bpcs = V3D_READ(V3D_BPCS);
 | |
| 	state->bpoa = V3D_READ(V3D_BPOA);
 | |
| 	state->bpos = V3D_READ(V3D_BPOS);
 | |
| 
 | |
| 	state->vpmbase = V3D_READ(V3D_VPMBASE);
 | |
| 
 | |
| 	state->dbge = V3D_READ(V3D_DBGE);
 | |
| 	state->fdbgo = V3D_READ(V3D_FDBGO);
 | |
| 	state->fdbgb = V3D_READ(V3D_FDBGB);
 | |
| 	state->fdbgr = V3D_READ(V3D_FDBGR);
 | |
| 	state->fdbgs = V3D_READ(V3D_FDBGS);
 | |
| 	state->errstat = V3D_READ(V3D_ERRSTAT);
 | |
| 
 | |
| 	/* We need to turn purgeable BOs into unpurgeable ones so that
 | |
| 	 * userspace has a chance to dump the hang state before the kernel
 | |
| 	 * decides to purge those BOs.
 | |
| 	 * Note that BO consistency at dump time cannot be guaranteed. For
 | |
| 	 * example, if the owner of these BOs decides to re-use them or mark
 | |
| 	 * them purgeable again there's nothing we can do to prevent it.
 | |
| 	 */
 | |
| 	for (i = 0; i < kernel_state->user_state.bo_count; i++) {
 | |
| 		struct vc4_bo *bo = to_vc4_bo(kernel_state->bo[i]);
 | |
| 
 | |
| 		if (bo->madv == __VC4_MADV_NOTSUPP)
 | |
| 			continue;
 | |
| 
 | |
| 		mutex_lock(&bo->madv_lock);
 | |
| 		if (!WARN_ON(bo->madv == __VC4_MADV_PURGED))
 | |
| 			bo->madv = VC4_MADV_WILLNEED;
 | |
| 		refcount_dec(&bo->usecnt);
 | |
| 		mutex_unlock(&bo->madv_lock);
 | |
| 	}
 | |
| 
 | |
| 	spin_lock_irqsave(&vc4->job_lock, irqflags);
 | |
| 	if (vc4->hang_state) {
 | |
| 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 | |
| 		vc4_free_hang_state(dev, kernel_state);
 | |
| 	} else {
 | |
| 		vc4->hang_state = kernel_state;
 | |
| 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void
 | |
| vc4_reset(struct drm_device *dev)
 | |
| {
 | |
| 	struct vc4_dev *vc4 = to_vc4_dev(dev);
 | |
| 
 | |
| 	DRM_INFO("Resetting GPU.\n");
 | |
| 
 | |
| 	mutex_lock(&vc4->power_lock);
 | |
| 	if (vc4->power_refcount) {
 | |
| 		/* Power the device off and back on the by dropping the
 | |
| 		 * reference on runtime PM.
 | |
| 		 */
 | |
| 		pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
 | |
| 		pm_runtime_get_sync(&vc4->v3d->pdev->dev);
 | |
| 	}
 | |
| 	mutex_unlock(&vc4->power_lock);
 | |
| 
 | |
| 	vc4_irq_reset(dev);
 | |
| 
 | |
| 	/* Rearm the hangcheck -- another job might have been waiting
 | |
| 	 * for our hung one to get kicked off, and vc4_irq_reset()
 | |
| 	 * would have started it.
 | |
| 	 */
 | |
| 	vc4_queue_hangcheck(dev);
 | |
| }
 | |
| 
 | |
| static void
 | |
| vc4_reset_work(struct work_struct *work)
 | |
| {
 | |
| 	struct vc4_dev *vc4 =
 | |
| 		container_of(work, struct vc4_dev, hangcheck.reset_work);
 | |
| 
 | |
| 	vc4_save_hang_state(&vc4->base);
 | |
| 
 | |
| 	vc4_reset(&vc4->base);
 | |
| }
 | |
| 
 | |
| static void
 | |
| vc4_hangcheck_elapsed(struct timer_list *t)
 | |
| {
 | |
| 	struct vc4_dev *vc4 = timer_container_of(vc4, t, hangcheck.timer);
 | |
| 	struct drm_device *dev = &vc4->base;
 | |
| 	uint32_t ct0ca, ct1ca;
 | |
| 	unsigned long irqflags;
 | |
| 	struct vc4_exec_info *bin_exec, *render_exec;
 | |
| 
 | |
| 	spin_lock_irqsave(&vc4->job_lock, irqflags);
 | |
| 
 | |
| 	bin_exec = vc4_first_bin_job(vc4);
 | |
| 	render_exec = vc4_first_render_job(vc4);
 | |
| 
 | |
| 	/* If idle, we can stop watching for hangs. */
 | |
| 	if (!bin_exec && !render_exec) {
 | |
| 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	ct0ca = V3D_READ(V3D_CTNCA(0));
 | |
| 	ct1ca = V3D_READ(V3D_CTNCA(1));
 | |
| 
 | |
| 	/* If we've made any progress in execution, rearm the timer
 | |
| 	 * and wait.
 | |
| 	 */
 | |
| 	if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
 | |
| 	    (render_exec && ct1ca != render_exec->last_ct1ca)) {
 | |
| 		if (bin_exec)
 | |
| 			bin_exec->last_ct0ca = ct0ca;
 | |
| 		if (render_exec)
 | |
| 			render_exec->last_ct1ca = ct1ca;
 | |
| 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 | |
| 		vc4_queue_hangcheck(dev);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 | |
| 
 | |
| 	/* We've gone too long with no progress, reset.  This has to
 | |
| 	 * be done from a work struct, since resetting can sleep and
 | |
| 	 * this timer hook isn't allowed to.
 | |
| 	 */
 | |
| 	schedule_work(&vc4->hangcheck.reset_work);
 | |
| }
 | |
| 
 | |
| static void
 | |
| submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
 | |
| {
 | |
| 	struct vc4_dev *vc4 = to_vc4_dev(dev);
 | |
| 
 | |
| 	/* Set the current and end address of the control list.
 | |
| 	 * Writing the end register is what starts the job.
 | |
| 	 */
 | |
| 	V3D_WRITE(V3D_CTNCA(thread), start);
 | |
| 	V3D_WRITE(V3D_CTNEA(thread), end);
 | |
| }
 | |
| 
 | |
| int
 | |
| vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
 | |
| 		   bool interruptible)
 | |
| {
 | |
| 	struct vc4_dev *vc4 = to_vc4_dev(dev);
 | |
| 	int ret = 0;
 | |
| 	unsigned long timeout_expire;
 | |
| 	DEFINE_WAIT(wait);
 | |
| 
 | |
| 	if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
 | |
| 		return -ENODEV;
 | |
| 
 | |
| 	if (vc4->finished_seqno >= seqno)
 | |
| 		return 0;
 | |
| 
 | |
| 	if (timeout_ns == 0)
 | |
| 		return -ETIME;
 | |
| 
 | |
| 	timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
 | |
| 
 | |
| 	trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
 | |
| 	for (;;) {
 | |
| 		prepare_to_wait(&vc4->job_wait_queue, &wait,
 | |
| 				interruptible ? TASK_INTERRUPTIBLE :
 | |
| 				TASK_UNINTERRUPTIBLE);
 | |
| 
 | |
| 		if (interruptible && signal_pending(current)) {
 | |
| 			ret = -ERESTARTSYS;
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		if (vc4->finished_seqno >= seqno)
 | |
| 			break;
 | |
| 
 | |
| 		if (timeout_ns != ~0ull) {
 | |
| 			if (time_after_eq(jiffies, timeout_expire)) {
 | |
| 				ret = -ETIME;
 | |
| 				break;
 | |
| 			}
 | |
| 			schedule_timeout(timeout_expire - jiffies);
 | |
| 		} else {
 | |
| 			schedule();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	finish_wait(&vc4->job_wait_queue, &wait);
 | |
| 	trace_vc4_wait_for_seqno_end(dev, seqno);
 | |
| 
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| static void
 | |
| vc4_flush_caches(struct drm_device *dev)
 | |
| {
 | |
| 	struct vc4_dev *vc4 = to_vc4_dev(dev);
 | |
| 
 | |
| 	/* Flush the GPU L2 caches.  These caches sit on top of system
 | |
| 	 * L3 (the 128kb or so shared with the CPU), and are
 | |
| 	 * non-allocating in the L3.
 | |
| 	 */
 | |
| 	V3D_WRITE(V3D_L2CACTL,
 | |
| 		  V3D_L2CACTL_L2CCLR);
 | |
| 
 | |
| 	V3D_WRITE(V3D_SLCACTL,
 | |
| 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
 | |
| 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
 | |
| 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
 | |
| 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
 | |
| }
 | |
| 
 | |
| static void
 | |
| vc4_flush_texture_caches(struct drm_device *dev)
 | |
| {
 | |
| 	struct vc4_dev *vc4 = to_vc4_dev(dev);
 | |
| 
 | |
| 	V3D_WRITE(V3D_L2CACTL,
 | |
| 		  V3D_L2CACTL_L2CCLR);
 | |
| 
 | |
| 	V3D_WRITE(V3D_SLCACTL,
 | |
| 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
 | |
| 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC));
 | |
| }
 | |
| 
 | |
| /* Sets the registers for the next job to be actually be executed in
 | |
|  * the hardware.
 | |
|  *
 | |
|  * The job_lock should be held during this.
 | |
|  */
 | |
| void
 | |
| vc4_submit_next_bin_job(struct drm_device *dev)
 | |
| {
 | |
| 	struct vc4_dev *vc4 = to_vc4_dev(dev);
 | |
| 	struct vc4_exec_info *exec;
 | |
| 
 | |
| 	if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
 | |
| 		return;
 | |
| 
 | |
| again:
 | |
| 	exec = vc4_first_bin_job(vc4);
 | |
| 	if (!exec)
 | |
| 		return;
 | |
| 
 | |
| 	vc4_flush_caches(dev);
 | |
| 
 | |
| 	/* Only start the perfmon if it was not already started by a previous
 | |
| 	 * job.
 | |
| 	 */
 | |
| 	if (exec->perfmon && vc4->active_perfmon != exec->perfmon)
 | |
| 		vc4_perfmon_start(vc4, exec->perfmon);
 | |
| 
 | |
| 	/* Either put the job in the binner if it uses the binner, or
 | |
| 	 * immediately move it to the to-be-rendered queue.
 | |
| 	 */
 | |
| 	if (exec->ct0ca != exec->ct0ea) {
 | |
| 		trace_vc4_submit_cl(dev, false, exec->seqno, exec->ct0ca,
 | |
| 				    exec->ct0ea);
 | |
| 		submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
 | |
| 	} else {
 | |
| 		struct vc4_exec_info *next;
 | |
| 
 | |
| 		vc4_move_job_to_render(dev, exec);
 | |
| 		next = vc4_first_bin_job(vc4);
 | |
| 
 | |
| 		/* We can't start the next bin job if the previous job had a
 | |
| 		 * different perfmon instance attached to it. The same goes
 | |
| 		 * if one of them had a perfmon attached to it and the other
 | |
| 		 * one doesn't.
 | |
| 		 */
 | |
| 		if (next && next->perfmon == exec->perfmon)
 | |
| 			goto again;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void
 | |
| vc4_submit_next_render_job(struct drm_device *dev)
 | |
| {
 | |
| 	struct vc4_dev *vc4 = to_vc4_dev(dev);
 | |
| 	struct vc4_exec_info *exec = vc4_first_render_job(vc4);
 | |
| 
 | |
| 	if (!exec)
 | |
| 		return;
 | |
| 
 | |
| 	if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
 | |
| 		return;
 | |
| 
 | |
| 	/* A previous RCL may have written to one of our textures, and
 | |
| 	 * our full cache flush at bin time may have occurred before
 | |
| 	 * that RCL completed.  Flush the texture cache now, but not
 | |
| 	 * the instructions or uniforms (since we don't write those
 | |
| 	 * from an RCL).
 | |
| 	 */
 | |
| 	vc4_flush_texture_caches(dev);
 | |
| 
 | |
| 	trace_vc4_submit_cl(dev, true, exec->seqno, exec->ct1ca, exec->ct1ea);
 | |
| 	submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
 | |
| }
 | |
| 
 | |
| void
 | |
| vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
 | |
| {
 | |
| 	struct vc4_dev *vc4 = to_vc4_dev(dev);
 | |
| 	bool was_empty = list_empty(&vc4->render_job_list);
 | |
| 
 | |
| 	if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
 | |
| 		return;
 | |
| 
 | |
| 	list_move_tail(&exec->head, &vc4->render_job_list);
 | |
| 	if (was_empty)
 | |
| 		vc4_submit_next_render_job(dev);
 | |
| }
 | |
| 
 | |
| static void
 | |
| vc4_attach_fences(struct vc4_exec_info *exec)
 | |
| {
 | |
| 	struct vc4_bo *bo;
 | |
| 	unsigned i;
 | |
| 
 | |
| 	for (i = 0; i < exec->bo_count; i++) {
 | |
| 		bo = to_vc4_bo(exec->bo[i]);
 | |
| 		dma_resv_add_fence(bo->base.base.resv, exec->fence,
 | |
| 				   DMA_RESV_USAGE_READ);
 | |
| 	}
 | |
| 
 | |
| 	for (i = 0; i < exec->rcl_write_bo_count; i++) {
 | |
| 		bo = to_vc4_bo(&exec->rcl_write_bo[i]->base);
 | |
| 		dma_resv_add_fence(bo->base.base.resv, exec->fence,
 | |
| 				   DMA_RESV_USAGE_WRITE);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* Takes the reservation lock on all the BOs being referenced, so that
 | |
|  * at queue submit time we can update the reservations.
 | |
|  *
 | |
|  * We don't lock the RCL the tile alloc/state BOs, or overflow memory
 | |
|  * (all of which are on exec->unref_list).  They're entirely private
 | |
|  * to vc4, so we don't attach dma-buf fences to them.
 | |
|  */
 | |
| static int
 | |
| vc4_lock_bo_reservations(struct vc4_exec_info *exec,
 | |
| 			 struct drm_exec *exec_ctx)
 | |
| {
 | |
| 	int ret;
 | |
| 
 | |
| 	/* Reserve space for our shared (read-only) fence references,
 | |
| 	 * before we commit the CL to the hardware.
 | |
| 	 */
 | |
| 	drm_exec_init(exec_ctx, DRM_EXEC_INTERRUPTIBLE_WAIT, exec->bo_count);
 | |
| 	drm_exec_until_all_locked(exec_ctx) {
 | |
| 		ret = drm_exec_prepare_array(exec_ctx, exec->bo,
 | |
| 					     exec->bo_count, 1);
 | |
| 	}
 | |
| 
 | |
| 	if (ret) {
 | |
| 		drm_exec_fini(exec_ctx);
 | |
| 		return ret;
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| /* Queues a struct vc4_exec_info for execution.  If no job is
 | |
|  * currently executing, then submits it.
 | |
|  *
 | |
|  * Unlike most GPUs, our hardware only handles one command list at a
 | |
|  * time.  To queue multiple jobs at once, we'd need to edit the
 | |
|  * previous command list to have a jump to the new one at the end, and
 | |
|  * then bump the end address.  That's a change for a later date,
 | |
|  * though.
 | |
|  */
 | |
| static int
 | |
| vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec,
 | |
| 		 struct drm_exec *exec_ctx,
 | |
| 		 struct drm_syncobj *out_sync)
 | |
| {
 | |
| 	struct vc4_dev *vc4 = to_vc4_dev(dev);
 | |
| 	struct vc4_exec_info *renderjob;
 | |
| 	uint64_t seqno;
 | |
| 	unsigned long irqflags;
 | |
| 	struct vc4_fence *fence;
 | |
| 
 | |
| 	fence = kzalloc(sizeof(*fence), GFP_KERNEL);
 | |
| 	if (!fence)
 | |
| 		return -ENOMEM;
 | |
| 	fence->dev = dev;
 | |
| 
 | |
| 	spin_lock_irqsave(&vc4->job_lock, irqflags);
 | |
| 
 | |
| 	seqno = ++vc4->emit_seqno;
 | |
| 	exec->seqno = seqno;
 | |
| 
 | |
| 	dma_fence_init(&fence->base, &vc4_fence_ops, &vc4->job_lock,
 | |
| 		       vc4->dma_fence_context, exec->seqno);
 | |
| 	fence->seqno = exec->seqno;
 | |
| 	exec->fence = &fence->base;
 | |
| 
 | |
| 	if (out_sync)
 | |
| 		drm_syncobj_replace_fence(out_sync, exec->fence);
 | |
| 
 | |
| 	vc4_attach_fences(exec);
 | |
| 
 | |
| 	drm_exec_fini(exec_ctx);
 | |
| 
 | |
| 	list_add_tail(&exec->head, &vc4->bin_job_list);
 | |
| 
 | |
| 	/* If no bin job was executing and if the render job (if any) has the
 | |
| 	 * same perfmon as our job attached to it (or if both jobs don't have
 | |
| 	 * perfmon activated), then kick ours off.  Otherwise, it'll get
 | |
| 	 * started when the previous job's flush/render done interrupt occurs.
 | |
| 	 */
 | |
| 	renderjob = vc4_first_render_job(vc4);
 | |
| 	if (vc4_first_bin_job(vc4) == exec &&
 | |
| 	    (!renderjob || renderjob->perfmon == exec->perfmon)) {
 | |
| 		vc4_submit_next_bin_job(dev);
 | |
| 		vc4_queue_hangcheck(dev);
 | |
| 	}
 | |
| 
 | |
| 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * vc4_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
 | |
|  * referenced by the job.
 | |
|  * @dev: DRM device
 | |
|  * @file_priv: DRM file for this fd
 | |
|  * @exec: V3D job being set up
 | |
|  *
 | |
|  * The command validator needs to reference BOs by their index within
 | |
|  * the submitted job's BO list.  This does the validation of the job's
 | |
|  * BO list and reference counting for the lifetime of the job.
 | |
|  */
 | |
| static int
 | |
| vc4_cl_lookup_bos(struct drm_device *dev,
 | |
| 		  struct drm_file *file_priv,
 | |
| 		  struct vc4_exec_info *exec)
 | |
| {
 | |
| 	struct drm_vc4_submit_cl *args = exec->args;
 | |
| 	int ret = 0;
 | |
| 	int i;
 | |
| 
 | |
| 	exec->bo_count = args->bo_handle_count;
 | |
| 
 | |
| 	if (!exec->bo_count) {
 | |
| 		/* See comment on bo_index for why we have to check
 | |
| 		 * this.
 | |
| 		 */
 | |
| 		DRM_DEBUG("Rendering requires BOs to validate\n");
 | |
| 		return -EINVAL;
 | |
| 	}
 | |
| 
 | |
| 	ret = drm_gem_objects_lookup(file_priv, u64_to_user_ptr(args->bo_handles),
 | |
| 				     exec->bo_count, &exec->bo);
 | |
| 
 | |
| 	if (ret)
 | |
| 		goto fail_put_bo;
 | |
| 
 | |
| 	for (i = 0; i < exec->bo_count; i++) {
 | |
| 		ret = vc4_bo_inc_usecnt(to_vc4_bo(exec->bo[i]));
 | |
| 		if (ret)
 | |
| 			goto fail_dec_usecnt;
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| 
 | |
| fail_dec_usecnt:
 | |
| 	/* Decrease usecnt on acquired objects.
 | |
| 	 * We cannot rely on  vc4_complete_exec() to release resources here,
 | |
| 	 * because vc4_complete_exec() has no information about which BO has
 | |
| 	 * had its ->usecnt incremented.
 | |
| 	 * To make things easier we just free everything explicitly and set
 | |
| 	 * exec->bo to NULL so that vc4_complete_exec() skips the 'BO release'
 | |
| 	 * step.
 | |
| 	 */
 | |
| 	for (i-- ; i >= 0; i--)
 | |
| 		vc4_bo_dec_usecnt(to_vc4_bo(exec->bo[i]));
 | |
| 
 | |
| fail_put_bo:
 | |
| 	/* Release any reference to acquired objects. */
 | |
| 	for (i = 0; i < exec->bo_count && exec->bo[i]; i++)
 | |
| 		drm_gem_object_put(exec->bo[i]);
 | |
| 
 | |
| 	kvfree(exec->bo);
 | |
| 	exec->bo = NULL;
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| static int
 | |
| vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
 | |
| {
 | |
| 	struct drm_vc4_submit_cl *args = exec->args;
 | |
| 	struct vc4_dev *vc4 = to_vc4_dev(dev);
 | |
| 	void *temp = NULL;
 | |
| 	void *bin;
 | |
| 	int ret = 0;
 | |
| 	uint32_t bin_offset = 0;
 | |
| 	uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
 | |
| 					     16);
 | |
| 	uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
 | |
| 	uint32_t exec_size = uniforms_offset + args->uniforms_size;
 | |
| 	uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
 | |
| 					  args->shader_rec_count);
 | |
| 	struct vc4_bo *bo;
 | |
| 
 | |
| 	if (shader_rec_offset < args->bin_cl_size ||
 | |
| 	    uniforms_offset < shader_rec_offset ||
 | |
| 	    exec_size < uniforms_offset ||
 | |
| 	    args->shader_rec_count >= (UINT_MAX /
 | |
| 					  sizeof(struct vc4_shader_state)) ||
 | |
| 	    temp_size < exec_size) {
 | |
| 		DRM_DEBUG("overflow in exec arguments\n");
 | |
| 		ret = -EINVAL;
 | |
| 		goto fail;
 | |
| 	}
 | |
| 
 | |
| 	/* Allocate space where we'll store the copied in user command lists
 | |
| 	 * and shader records.
 | |
| 	 *
 | |
| 	 * We don't just copy directly into the BOs because we need to
 | |
| 	 * read the contents back for validation, and I think the
 | |
| 	 * bo->vaddr is uncached access.
 | |
| 	 */
 | |
| 	temp = kvmalloc_array(temp_size, 1, GFP_KERNEL);
 | |
| 	if (!temp) {
 | |
| 		drm_err(dev, "Failed to allocate storage for copying "
 | |
| 			"in bin/render CLs.\n");
 | |
| 		ret = -ENOMEM;
 | |
| 		goto fail;
 | |
| 	}
 | |
| 	bin = temp + bin_offset;
 | |
| 	exec->shader_rec_u = temp + shader_rec_offset;
 | |
| 	exec->uniforms_u = temp + uniforms_offset;
 | |
| 	exec->shader_state = temp + exec_size;
 | |
| 	exec->shader_state_size = args->shader_rec_count;
 | |
| 
 | |
| 	if (copy_from_user(bin,
 | |
| 			   u64_to_user_ptr(args->bin_cl),
 | |
| 			   args->bin_cl_size)) {
 | |
| 		ret = -EFAULT;
 | |
| 		goto fail;
 | |
| 	}
 | |
| 
 | |
| 	if (copy_from_user(exec->shader_rec_u,
 | |
| 			   u64_to_user_ptr(args->shader_rec),
 | |
| 			   args->shader_rec_size)) {
 | |
| 		ret = -EFAULT;
 | |
| 		goto fail;
 | |
| 	}
 | |
| 
 | |
| 	if (copy_from_user(exec->uniforms_u,
 | |
| 			   u64_to_user_ptr(args->uniforms),
 | |
| 			   args->uniforms_size)) {
 | |
| 		ret = -EFAULT;
 | |
| 		goto fail;
 | |
| 	}
 | |
| 
 | |
| 	bo = vc4_bo_create(dev, exec_size, true, VC4_BO_TYPE_BCL);
 | |
| 	if (IS_ERR(bo)) {
 | |
| 		drm_err(dev, "Couldn't allocate BO for binning\n");
 | |
| 		ret = PTR_ERR(bo);
 | |
| 		goto fail;
 | |
| 	}
 | |
| 	exec->exec_bo = &bo->base;
 | |
| 
 | |
| 	list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
 | |
| 		      &exec->unref_list);
 | |
| 
 | |
| 	exec->ct0ca = exec->exec_bo->dma_addr + bin_offset;
 | |
| 
 | |
| 	exec->bin_u = bin;
 | |
| 
 | |
| 	exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
 | |
| 	exec->shader_rec_p = exec->exec_bo->dma_addr + shader_rec_offset;
 | |
| 	exec->shader_rec_size = args->shader_rec_size;
 | |
| 
 | |
| 	exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
 | |
| 	exec->uniforms_p = exec->exec_bo->dma_addr + uniforms_offset;
 | |
| 	exec->uniforms_size = args->uniforms_size;
 | |
| 
 | |
| 	ret = vc4_validate_bin_cl(dev,
 | |
| 				  exec->exec_bo->vaddr + bin_offset,
 | |
| 				  bin,
 | |
| 				  exec);
 | |
| 	if (ret)
 | |
| 		goto fail;
 | |
| 
 | |
| 	ret = vc4_validate_shader_recs(dev, exec);
 | |
| 	if (ret)
 | |
| 		goto fail;
 | |
| 
 | |
| 	if (exec->found_tile_binning_mode_config_packet) {
 | |
| 		ret = vc4_v3d_bin_bo_get(vc4, &exec->bin_bo_used);
 | |
| 		if (ret)
 | |
| 			goto fail;
 | |
| 	}
 | |
| 
 | |
| fail:
 | |
| 	kvfree(temp);
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| static void
 | |
| vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
 | |
| {
 | |
| 	struct vc4_dev *vc4 = to_vc4_dev(dev);
 | |
| 	unsigned long irqflags;
 | |
| 	unsigned i;
 | |
| 
 | |
| 	/* If we got force-completed because of GPU reset rather than
 | |
| 	 * through our IRQ handler, signal the fence now.
 | |
| 	 */
 | |
| 	if (exec->fence) {
 | |
| 		dma_fence_signal(exec->fence);
 | |
| 		dma_fence_put(exec->fence);
 | |
| 	}
 | |
| 
 | |
| 	if (exec->bo) {
 | |
| 		for (i = 0; i < exec->bo_count; i++) {
 | |
| 			struct vc4_bo *bo = to_vc4_bo(exec->bo[i]);
 | |
| 
 | |
| 			vc4_bo_dec_usecnt(bo);
 | |
| 			drm_gem_object_put(exec->bo[i]);
 | |
| 		}
 | |
| 		kvfree(exec->bo);
 | |
| 	}
 | |
| 
 | |
| 	while (!list_empty(&exec->unref_list)) {
 | |
| 		struct vc4_bo *bo = list_first_entry(&exec->unref_list,
 | |
| 						     struct vc4_bo, unref_head);
 | |
| 		list_del(&bo->unref_head);
 | |
| 		drm_gem_object_put(&bo->base.base);
 | |
| 	}
 | |
| 
 | |
| 	/* Free up the allocation of any bin slots we used. */
 | |
| 	spin_lock_irqsave(&vc4->job_lock, irqflags);
 | |
| 	vc4->bin_alloc_used &= ~exec->bin_slots;
 | |
| 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 | |
| 
 | |
| 	/* Release the reference on the binner BO if needed. */
 | |
| 	if (exec->bin_bo_used)
 | |
| 		vc4_v3d_bin_bo_put(vc4);
 | |
| 
 | |
| 	/* Release the reference we had on the perf monitor. */
 | |
| 	vc4_perfmon_put(exec->perfmon);
 | |
| 
 | |
| 	vc4_v3d_pm_put(vc4);
 | |
| 
 | |
| 	kfree(exec);
 | |
| }
 | |
| 
 | |
| void
 | |
| vc4_job_handle_completed(struct vc4_dev *vc4)
 | |
| {
 | |
| 	unsigned long irqflags;
 | |
| 
 | |
| 	if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
 | |
| 		return;
 | |
| 
 | |
| 	spin_lock_irqsave(&vc4->job_lock, irqflags);
 | |
| 	while (!list_empty(&vc4->job_done_list)) {
 | |
| 		struct vc4_exec_info *exec =
 | |
| 			list_first_entry(&vc4->job_done_list,
 | |
| 					 struct vc4_exec_info, head);
 | |
| 		list_del(&exec->head);
 | |
| 
 | |
| 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 | |
| 		vc4_complete_exec(&vc4->base, exec);
 | |
| 		spin_lock_irqsave(&vc4->job_lock, irqflags);
 | |
| 	}
 | |
| 
 | |
| 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 | |
| }
 | |
| 
 | |
| /* Scheduled when any job has been completed, this walks the list of
 | |
|  * jobs that had completed and unrefs their BOs and frees their exec
 | |
|  * structs.
 | |
|  */
 | |
| static void
 | |
| vc4_job_done_work(struct work_struct *work)
 | |
| {
 | |
| 	struct vc4_dev *vc4 =
 | |
| 		container_of(work, struct vc4_dev, job_done_work);
 | |
| 
 | |
| 	vc4_job_handle_completed(vc4);
 | |
| }
 | |
| 
 | |
| static int
 | |
| vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
 | |
| 				uint64_t seqno,
 | |
| 				uint64_t *timeout_ns)
 | |
| {
 | |
| 	unsigned long start = jiffies;
 | |
| 	int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
 | |
| 
 | |
| 	if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
 | |
| 		uint64_t delta = jiffies_to_nsecs(jiffies - start);
 | |
| 
 | |
| 		if (*timeout_ns >= delta)
 | |
| 			*timeout_ns -= delta;
 | |
| 	}
 | |
| 
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| int
 | |
| vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
 | |
| 		     struct drm_file *file_priv)
 | |
| {
 | |
| 	struct vc4_dev *vc4 = to_vc4_dev(dev);
 | |
| 	struct drm_vc4_wait_seqno *args = data;
 | |
| 
 | |
| 	if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
 | |
| 		return -ENODEV;
 | |
| 
 | |
| 	return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
 | |
| 					       &args->timeout_ns);
 | |
| }
 | |
| 
 | |
| int
 | |
| vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
 | |
| 		  struct drm_file *file_priv)
 | |
| {
 | |
| 	struct vc4_dev *vc4 = to_vc4_dev(dev);
 | |
| 	int ret;
 | |
| 	struct drm_vc4_wait_bo *args = data;
 | |
| 	unsigned long timeout_jiffies =
 | |
| 		usecs_to_jiffies(div_u64(args->timeout_ns, 1000));
 | |
| 	ktime_t start = ktime_get();
 | |
| 	u64 delta_ns;
 | |
| 
 | |
| 	if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
 | |
| 		return -ENODEV;
 | |
| 
 | |
| 	if (args->pad != 0)
 | |
| 		return -EINVAL;
 | |
| 
 | |
| 	ret = drm_gem_dma_resv_wait(file_priv, args->handle,
 | |
| 				    true, timeout_jiffies);
 | |
| 
 | |
| 	/* Decrement the user's timeout, in case we got interrupted
 | |
| 	 * such that the ioctl will be restarted.
 | |
| 	 */
 | |
| 	delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
 | |
| 	if (delta_ns < args->timeout_ns)
 | |
| 		args->timeout_ns -= delta_ns;
 | |
| 	else
 | |
| 		args->timeout_ns = 0;
 | |
| 
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * vc4_submit_cl_ioctl() - Submits a job (frame) to the VC4.
 | |
|  * @dev: DRM device
 | |
|  * @data: ioctl argument
 | |
|  * @file_priv: DRM file for this fd
 | |
|  *
 | |
|  * This is the main entrypoint for userspace to submit a 3D frame to
 | |
|  * the GPU.  Userspace provides the binner command list (if
 | |
|  * applicable), and the kernel sets up the render command list to draw
 | |
|  * to the framebuffer described in the ioctl, using the command lists
 | |
|  * that the 3D engine's binner will produce.
 | |
|  */
 | |
| int
 | |
| vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
 | |
| 		    struct drm_file *file_priv)
 | |
| {
 | |
| 	struct vc4_dev *vc4 = to_vc4_dev(dev);
 | |
| 	struct vc4_file *vc4file = file_priv->driver_priv;
 | |
| 	struct drm_vc4_submit_cl *args = data;
 | |
| 	struct drm_syncobj *out_sync = NULL;
 | |
| 	struct vc4_exec_info *exec;
 | |
| 	struct drm_exec exec_ctx;
 | |
| 	struct dma_fence *in_fence;
 | |
| 	int ret = 0;
 | |
| 
 | |
| 	trace_vc4_submit_cl_ioctl(dev, args->bin_cl_size,
 | |
| 				  args->shader_rec_size,
 | |
| 				  args->bo_handle_count);
 | |
| 
 | |
| 	if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
 | |
| 		return -ENODEV;
 | |
| 
 | |
| 	if (!vc4->v3d) {
 | |
| 		DRM_DEBUG("VC4_SUBMIT_CL with no VC4 V3D probed\n");
 | |
| 		return -ENODEV;
 | |
| 	}
 | |
| 
 | |
| 	if ((args->flags & ~(VC4_SUBMIT_CL_USE_CLEAR_COLOR |
 | |
| 			     VC4_SUBMIT_CL_FIXED_RCL_ORDER |
 | |
| 			     VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X |
 | |
| 			     VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y)) != 0) {
 | |
| 		DRM_DEBUG("Unknown flags: 0x%02x\n", args->flags);
 | |
| 		return -EINVAL;
 | |
| 	}
 | |
| 
 | |
| 	if (args->pad2 != 0) {
 | |
| 		DRM_DEBUG("Invalid pad: 0x%08x\n", args->pad2);
 | |
| 		return -EINVAL;
 | |
| 	}
 | |
| 
 | |
| 	exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
 | |
| 	if (!exec)
 | |
| 		return -ENOMEM;
 | |
| 
 | |
| 	exec->dev = vc4;
 | |
| 
 | |
| 	ret = vc4_v3d_pm_get(vc4);
 | |
| 	if (ret) {
 | |
| 		kfree(exec);
 | |
| 		return ret;
 | |
| 	}
 | |
| 
 | |
| 	exec->args = args;
 | |
| 	INIT_LIST_HEAD(&exec->unref_list);
 | |
| 
 | |
| 	ret = vc4_cl_lookup_bos(dev, file_priv, exec);
 | |
| 	if (ret)
 | |
| 		goto fail;
 | |
| 
 | |
| 	if (args->perfmonid) {
 | |
| 		exec->perfmon = vc4_perfmon_find(vc4file,
 | |
| 						 args->perfmonid);
 | |
| 		if (!exec->perfmon) {
 | |
| 			ret = -ENOENT;
 | |
| 			goto fail;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (args->in_sync) {
 | |
| 		ret = drm_syncobj_find_fence(file_priv, args->in_sync,
 | |
| 					     0, 0, &in_fence);
 | |
| 		if (ret)
 | |
| 			goto fail;
 | |
| 
 | |
| 		/* When the fence (or fence array) is exclusively from our
 | |
| 		 * context we can skip the wait since jobs are executed in
 | |
| 		 * order of their submission through this ioctl and this can
 | |
| 		 * only have fences from a prior job.
 | |
| 		 */
 | |
| 		if (!dma_fence_match_context(in_fence,
 | |
| 					     vc4->dma_fence_context)) {
 | |
| 			ret = dma_fence_wait(in_fence, true);
 | |
| 			if (ret) {
 | |
| 				dma_fence_put(in_fence);
 | |
| 				goto fail;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		dma_fence_put(in_fence);
 | |
| 	}
 | |
| 
 | |
| 	if (exec->args->bin_cl_size != 0) {
 | |
| 		ret = vc4_get_bcl(dev, exec);
 | |
| 		if (ret)
 | |
| 			goto fail;
 | |
| 	} else {
 | |
| 		exec->ct0ca = 0;
 | |
| 		exec->ct0ea = 0;
 | |
| 	}
 | |
| 
 | |
| 	ret = vc4_get_rcl(dev, exec);
 | |
| 	if (ret)
 | |
| 		goto fail;
 | |
| 
 | |
| 	ret = vc4_lock_bo_reservations(exec, &exec_ctx);
 | |
| 	if (ret)
 | |
| 		goto fail;
 | |
| 
 | |
| 	if (args->out_sync) {
 | |
| 		out_sync = drm_syncobj_find(file_priv, args->out_sync);
 | |
| 		if (!out_sync) {
 | |
| 			ret = -EINVAL;
 | |
| 			goto fail_unreserve;
 | |
| 		}
 | |
| 
 | |
| 		/* We replace the fence in out_sync in vc4_queue_submit since
 | |
| 		 * the render job could execute immediately after that call.
 | |
| 		 * If it finishes before our ioctl processing resumes the
 | |
| 		 * render job fence could already have been freed.
 | |
| 		 */
 | |
| 	}
 | |
| 
 | |
| 	/* Clear this out of the struct we'll be putting in the queue,
 | |
| 	 * since it's part of our stack.
 | |
| 	 */
 | |
| 	exec->args = NULL;
 | |
| 
 | |
| 	ret = vc4_queue_submit(dev, exec, &exec_ctx, out_sync);
 | |
| 
 | |
| 	/* The syncobj isn't part of the exec data and we need to free our
 | |
| 	 * reference even if job submission failed.
 | |
| 	 */
 | |
| 	if (out_sync)
 | |
| 		drm_syncobj_put(out_sync);
 | |
| 
 | |
| 	if (ret)
 | |
| 		goto fail_unreserve;
 | |
| 
 | |
| 	/* Return the seqno for our job. */
 | |
| 	args->seqno = vc4->emit_seqno;
 | |
| 
 | |
| 	return 0;
 | |
| 
 | |
| fail_unreserve:
 | |
| 	drm_exec_fini(&exec_ctx);
 | |
| fail:
 | |
| 	vc4_complete_exec(&vc4->base, exec);
 | |
| 
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| static void vc4_gem_destroy(struct drm_device *dev, void *unused);
 | |
| int vc4_gem_init(struct drm_device *dev)
 | |
| {
 | |
| 	struct vc4_dev *vc4 = to_vc4_dev(dev);
 | |
| 	int ret;
 | |
| 
 | |
| 	if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
 | |
| 		return -ENODEV;
 | |
| 
 | |
| 	vc4->dma_fence_context = dma_fence_context_alloc(1);
 | |
| 
 | |
| 	INIT_LIST_HEAD(&vc4->bin_job_list);
 | |
| 	INIT_LIST_HEAD(&vc4->render_job_list);
 | |
| 	INIT_LIST_HEAD(&vc4->job_done_list);
 | |
| 	spin_lock_init(&vc4->job_lock);
 | |
| 
 | |
| 	INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
 | |
| 	timer_setup(&vc4->hangcheck.timer, vc4_hangcheck_elapsed, 0);
 | |
| 
 | |
| 	INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
 | |
| 
 | |
| 	ret = drmm_mutex_init(dev, &vc4->power_lock);
 | |
| 	if (ret)
 | |
| 		return ret;
 | |
| 
 | |
| 	INIT_LIST_HEAD(&vc4->purgeable.list);
 | |
| 
 | |
| 	ret = drmm_mutex_init(dev, &vc4->purgeable.lock);
 | |
| 	if (ret)
 | |
| 		return ret;
 | |
| 
 | |
| 	return drmm_add_action_or_reset(dev, vc4_gem_destroy, NULL);
 | |
| }
 | |
| 
 | |
| static void vc4_gem_destroy(struct drm_device *dev, void *unused)
 | |
| {
 | |
| 	struct vc4_dev *vc4 = to_vc4_dev(dev);
 | |
| 
 | |
| 	/* Waiting for exec to finish would need to be done before
 | |
| 	 * unregistering V3D.
 | |
| 	 */
 | |
| 	WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
 | |
| 
 | |
| 	/* V3D should already have disabled its interrupt and cleared
 | |
| 	 * the overflow allocation registers.  Now free the object.
 | |
| 	 */
 | |
| 	if (vc4->bin_bo) {
 | |
| 		drm_gem_object_put(&vc4->bin_bo->base.base);
 | |
| 		vc4->bin_bo = NULL;
 | |
| 	}
 | |
| 
 | |
| 	if (vc4->hang_state)
 | |
| 		vc4_free_hang_state(dev, vc4->hang_state);
 | |
| }
 | |
| 
 | |
| int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
 | |
| 			  struct drm_file *file_priv)
 | |
| {
 | |
| 	struct vc4_dev *vc4 = to_vc4_dev(dev);
 | |
| 	struct drm_vc4_gem_madvise *args = data;
 | |
| 	struct drm_gem_object *gem_obj;
 | |
| 	struct vc4_bo *bo;
 | |
| 	int ret;
 | |
| 
 | |
| 	if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
 | |
| 		return -ENODEV;
 | |
| 
 | |
| 	switch (args->madv) {
 | |
| 	case VC4_MADV_DONTNEED:
 | |
| 	case VC4_MADV_WILLNEED:
 | |
| 		break;
 | |
| 	default:
 | |
| 		return -EINVAL;
 | |
| 	}
 | |
| 
 | |
| 	if (args->pad != 0)
 | |
| 		return -EINVAL;
 | |
| 
 | |
| 	gem_obj = drm_gem_object_lookup(file_priv, args->handle);
 | |
| 	if (!gem_obj) {
 | |
| 		DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
 | |
| 		return -ENOENT;
 | |
| 	}
 | |
| 
 | |
| 	bo = to_vc4_bo(gem_obj);
 | |
| 
 | |
| 	/* Only BOs exposed to userspace can be purged. */
 | |
| 	if (bo->madv == __VC4_MADV_NOTSUPP) {
 | |
| 		DRM_DEBUG("madvise not supported on this BO\n");
 | |
| 		ret = -EINVAL;
 | |
| 		goto out_put_gem;
 | |
| 	}
 | |
| 
 | |
| 	/* Not sure it's safe to purge imported BOs. Let's just assume it's
 | |
| 	 * not until proven otherwise.
 | |
| 	 */
 | |
| 	if (gem_obj->import_attach) {
 | |
| 		DRM_DEBUG("madvise not supported on imported BOs\n");
 | |
| 		ret = -EINVAL;
 | |
| 		goto out_put_gem;
 | |
| 	}
 | |
| 
 | |
| 	mutex_lock(&bo->madv_lock);
 | |
| 
 | |
| 	if (args->madv == VC4_MADV_DONTNEED && bo->madv == VC4_MADV_WILLNEED &&
 | |
| 	    !refcount_read(&bo->usecnt)) {
 | |
| 		/* If the BO is about to be marked as purgeable, is not used
 | |
| 		 * and is not already purgeable or purged, add it to the
 | |
| 		 * purgeable list.
 | |
| 		 */
 | |
| 		vc4_bo_add_to_purgeable_pool(bo);
 | |
| 	} else if (args->madv == VC4_MADV_WILLNEED &&
 | |
| 		   bo->madv == VC4_MADV_DONTNEED &&
 | |
| 		   !refcount_read(&bo->usecnt)) {
 | |
| 		/* The BO has not been purged yet, just remove it from
 | |
| 		 * the purgeable list.
 | |
| 		 */
 | |
| 		vc4_bo_remove_from_purgeable_pool(bo);
 | |
| 	}
 | |
| 
 | |
| 	/* Save the purged state. */
 | |
| 	args->retained = bo->madv != __VC4_MADV_PURGED;
 | |
| 
 | |
| 	/* Update internal madv state only if the bo was not purged. */
 | |
| 	if (bo->madv != __VC4_MADV_PURGED)
 | |
| 		bo->madv = args->madv;
 | |
| 
 | |
| 	mutex_unlock(&bo->madv_lock);
 | |
| 
 | |
| 	ret = 0;
 | |
| 
 | |
| out_put_gem:
 | |
| 	drm_gem_object_put(gem_obj);
 | |
| 
 | |
| 	return ret;
 | |
| }
 |