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		d5b1a78a77
		
	
	
	
	
		
			
			The user submission is basically a pointer to a command list and a
pointer to uniforms.  We copy those in to the kernel, validate and
relocate them, and store the result in a GPU BO which we queue for
execution.
v2: Drop support for NV shader recs (not necessary for GL), simplify
    vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style
    types.
Signed-off-by: Eric Anholt <eric@anholt.net>
		
	
			
		
			
				
	
	
		
			399 lines
		
	
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			399 lines
		
	
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * Copyright © 2014 Broadcom
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|  *
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|  * Permission is hereby granted, free of charge, to any person obtaining a
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|  * copy of this software and associated documentation files (the "Software"),
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|  * to deal in the Software without restriction, including without limitation
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|  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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|  * and/or sell copies of the Software, and to permit persons to whom the
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|  * Software is furnished to do so, subject to the following conditions:
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|  *
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|  * The above copyright notice and this permission notice (including the next
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|  * paragraph) shall be included in all copies or substantial portions of the
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|  * Software.
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|  *
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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|  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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|  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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|  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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|  * IN THE SOFTWARE.
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|  */
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| 
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| #ifndef VC4_PACKET_H
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| #define VC4_PACKET_H
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| 
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| #include "vc4_regs.h" /* for VC4_MASK, VC4_GET_FIELD, VC4_SET_FIELD */
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| 
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| enum vc4_packet {
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| 	VC4_PACKET_HALT = 0,
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| 	VC4_PACKET_NOP = 1,
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| 
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| 	VC4_PACKET_FLUSH = 4,
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| 	VC4_PACKET_FLUSH_ALL = 5,
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| 	VC4_PACKET_START_TILE_BINNING = 6,
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| 	VC4_PACKET_INCREMENT_SEMAPHORE = 7,
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| 	VC4_PACKET_WAIT_ON_SEMAPHORE = 8,
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| 
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| 	VC4_PACKET_BRANCH = 16,
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| 	VC4_PACKET_BRANCH_TO_SUB_LIST = 17,
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| 
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| 	VC4_PACKET_STORE_MS_TILE_BUFFER = 24,
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| 	VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF = 25,
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| 	VC4_PACKET_STORE_FULL_RES_TILE_BUFFER = 26,
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| 	VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER = 27,
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| 	VC4_PACKET_STORE_TILE_BUFFER_GENERAL = 28,
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| 	VC4_PACKET_LOAD_TILE_BUFFER_GENERAL = 29,
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| 
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| 	VC4_PACKET_GL_INDEXED_PRIMITIVE = 32,
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| 	VC4_PACKET_GL_ARRAY_PRIMITIVE = 33,
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| 
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| 	VC4_PACKET_COMPRESSED_PRIMITIVE = 48,
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| 	VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE = 49,
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| 
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| 	VC4_PACKET_PRIMITIVE_LIST_FORMAT = 56,
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| 
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| 	VC4_PACKET_GL_SHADER_STATE = 64,
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| 	VC4_PACKET_NV_SHADER_STATE = 65,
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| 	VC4_PACKET_VG_SHADER_STATE = 66,
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| 
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| 	VC4_PACKET_CONFIGURATION_BITS = 96,
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| 	VC4_PACKET_FLAT_SHADE_FLAGS = 97,
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| 	VC4_PACKET_POINT_SIZE = 98,
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| 	VC4_PACKET_LINE_WIDTH = 99,
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| 	VC4_PACKET_RHT_X_BOUNDARY = 100,
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| 	VC4_PACKET_DEPTH_OFFSET = 101,
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| 	VC4_PACKET_CLIP_WINDOW = 102,
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| 	VC4_PACKET_VIEWPORT_OFFSET = 103,
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| 	VC4_PACKET_Z_CLIPPING = 104,
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| 	VC4_PACKET_CLIPPER_XY_SCALING = 105,
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| 	VC4_PACKET_CLIPPER_Z_SCALING = 106,
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| 
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| 	VC4_PACKET_TILE_BINNING_MODE_CONFIG = 112,
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| 	VC4_PACKET_TILE_RENDERING_MODE_CONFIG = 113,
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| 	VC4_PACKET_CLEAR_COLORS = 114,
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| 	VC4_PACKET_TILE_COORDINATES = 115,
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| 
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| 	/* Not an actual hardware packet -- this is what we use to put
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| 	 * references to GEM bos in the command stream, since we need the u32
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| 	 * int the actual address packet in order to store the offset from the
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| 	 * start of the BO.
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| 	 */
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| 	VC4_PACKET_GEM_HANDLES = 254,
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| } __attribute__ ((__packed__));
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| 
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| #define VC4_PACKET_HALT_SIZE						1
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| #define VC4_PACKET_NOP_SIZE						1
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| #define VC4_PACKET_FLUSH_SIZE						1
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| #define VC4_PACKET_FLUSH_ALL_SIZE					1
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| #define VC4_PACKET_START_TILE_BINNING_SIZE				1
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| #define VC4_PACKET_INCREMENT_SEMAPHORE_SIZE				1
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| #define VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE				1
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| #define VC4_PACKET_BRANCH_SIZE						5
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| #define VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE				5
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| #define VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE				1
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| #define VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF_SIZE			1
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| #define VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE			5
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| #define VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE			5
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| #define VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE			7
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| #define VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE			7
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| #define VC4_PACKET_GL_INDEXED_PRIMITIVE_SIZE				14
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| #define VC4_PACKET_GL_ARRAY_PRIMITIVE_SIZE				10
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| #define VC4_PACKET_COMPRESSED_PRIMITIVE_SIZE				1
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| #define VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE_SIZE			1
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| #define VC4_PACKET_PRIMITIVE_LIST_FORMAT_SIZE				2
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| #define VC4_PACKET_GL_SHADER_STATE_SIZE					5
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| #define VC4_PACKET_NV_SHADER_STATE_SIZE					5
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| #define VC4_PACKET_VG_SHADER_STATE_SIZE					5
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| #define VC4_PACKET_CONFIGURATION_BITS_SIZE				4
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| #define VC4_PACKET_FLAT_SHADE_FLAGS_SIZE				5
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| #define VC4_PACKET_POINT_SIZE_SIZE					5
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| #define VC4_PACKET_LINE_WIDTH_SIZE					5
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| #define VC4_PACKET_RHT_X_BOUNDARY_SIZE					3
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| #define VC4_PACKET_DEPTH_OFFSET_SIZE					5
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| #define VC4_PACKET_CLIP_WINDOW_SIZE					9
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| #define VC4_PACKET_VIEWPORT_OFFSET_SIZE					5
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| #define VC4_PACKET_Z_CLIPPING_SIZE					9
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| #define VC4_PACKET_CLIPPER_XY_SCALING_SIZE				9
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| #define VC4_PACKET_CLIPPER_Z_SCALING_SIZE				9
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| #define VC4_PACKET_TILE_BINNING_MODE_CONFIG_SIZE			16
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| #define VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE			11
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| #define VC4_PACKET_CLEAR_COLORS_SIZE					14
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| #define VC4_PACKET_TILE_COORDINATES_SIZE				3
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| #define VC4_PACKET_GEM_HANDLES_SIZE					9
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| 
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| /* Number of multisamples supported. */
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| #define VC4_MAX_SAMPLES							4
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| /* Size of a full resolution color or Z tile buffer load/store. */
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| #define VC4_TILE_BUFFER_SIZE			(64 * 64 * 4)
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| 
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| /** @{
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|  * Bits used by packets like VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
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|  * VC4_PACKET_TILE_RENDERING_MODE_CONFIG.
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| */
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| #define VC4_TILING_FORMAT_LINEAR    0
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| #define VC4_TILING_FORMAT_T         1
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| #define VC4_TILING_FORMAT_LT        2
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| /** @} */
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| 
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| /** @{
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|  *
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|  * low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and
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|  * VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER.
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|  */
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| #define VC4_LOADSTORE_FULL_RES_EOF                     BIT(3)
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| #define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL       BIT(2)
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| #define VC4_LOADSTORE_FULL_RES_DISABLE_ZS              BIT(1)
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| #define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR           BIT(0)
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| 
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| /** @{
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|  *
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|  * low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and
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|  * VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER.
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|  */
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| #define VC4_LOADSTORE_FULL_RES_EOF                     BIT(3)
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| #define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL       BIT(2)
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| #define VC4_LOADSTORE_FULL_RES_DISABLE_ZS              BIT(1)
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| #define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR           BIT(0)
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| 
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| /** @{
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|  *
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|  * byte 2 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
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|  * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL (low bits of the address)
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|  */
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| 
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| #define VC4_LOADSTORE_TILE_BUFFER_EOF                  BIT(3)
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| #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_VG_MASK BIT(2)
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| #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_ZS      BIT(1)
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| #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_COLOR   BIT(0)
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| 
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| /** @} */
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| 
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| /** @{
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|  *
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|  * byte 0-1 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
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|  * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
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|  */
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| #define VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR BIT(15)
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| #define VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR     BIT(14)
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| #define VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR  BIT(13)
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| #define VC4_STORE_TILE_BUFFER_DISABLE_SWAP         BIT(12)
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| 
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| #define VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK      VC4_MASK(9, 8)
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| #define VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT     8
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| #define VC4_LOADSTORE_TILE_BUFFER_RGBA8888         0
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| #define VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER    1
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| #define VC4_LOADSTORE_TILE_BUFFER_BGR565           2
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| /** @} */
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| 
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| /** @{
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|  *
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|  * byte 0 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
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|  * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
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|  */
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| #define VC4_STORE_TILE_BUFFER_MODE_MASK            VC4_MASK(7, 6)
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| #define VC4_STORE_TILE_BUFFER_MODE_SHIFT           6
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| #define VC4_STORE_TILE_BUFFER_MODE_SAMPLE0         (0 << 6)
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| #define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X4     (1 << 6)
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| #define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X16    (2 << 6)
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| 
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| /** The values of the field are VC4_TILING_FORMAT_* */
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| #define VC4_LOADSTORE_TILE_BUFFER_TILING_MASK      VC4_MASK(5, 4)
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| #define VC4_LOADSTORE_TILE_BUFFER_TILING_SHIFT     4
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| 
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| #define VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK      VC4_MASK(2, 0)
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| #define VC4_LOADSTORE_TILE_BUFFER_BUFFER_SHIFT     0
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| #define VC4_LOADSTORE_TILE_BUFFER_NONE             0
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| #define VC4_LOADSTORE_TILE_BUFFER_COLOR            1
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| #define VC4_LOADSTORE_TILE_BUFFER_ZS               2
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| #define VC4_LOADSTORE_TILE_BUFFER_Z                3
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| #define VC4_LOADSTORE_TILE_BUFFER_VG_MASK          4
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| #define VC4_LOADSTORE_TILE_BUFFER_FULL             5
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| /** @} */
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| 
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| #define VC4_INDEX_BUFFER_U8                        (0 << 4)
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| #define VC4_INDEX_BUFFER_U16                       (1 << 4)
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| 
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| /* This flag is only present in NV shader state. */
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| #define VC4_SHADER_FLAG_SHADED_CLIP_COORDS         BIT(3)
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| #define VC4_SHADER_FLAG_ENABLE_CLIPPING            BIT(2)
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| #define VC4_SHADER_FLAG_VS_POINT_SIZE              BIT(1)
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| #define VC4_SHADER_FLAG_FS_SINGLE_THREAD           BIT(0)
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| 
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| /** @{ byte 2 of config bits. */
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| #define VC4_CONFIG_BITS_EARLY_Z_UPDATE             BIT(1)
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| #define VC4_CONFIG_BITS_EARLY_Z                    BIT(0)
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| /** @} */
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| 
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| /** @{ byte 1 of config bits. */
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| #define VC4_CONFIG_BITS_Z_UPDATE                   BIT(7)
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| /** same values in this 3-bit field as PIPE_FUNC_* */
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| #define VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT           4
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| #define VC4_CONFIG_BITS_COVERAGE_READ_LEAVE        BIT(3)
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| 
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| #define VC4_CONFIG_BITS_COVERAGE_UPDATE_NONZERO    (0 << 1)
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| #define VC4_CONFIG_BITS_COVERAGE_UPDATE_ODD        (1 << 1)
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| #define VC4_CONFIG_BITS_COVERAGE_UPDATE_OR         (2 << 1)
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| #define VC4_CONFIG_BITS_COVERAGE_UPDATE_ZERO       (3 << 1)
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| 
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| #define VC4_CONFIG_BITS_COVERAGE_PIPE_SELECT       BIT(0)
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| /** @} */
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| 
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| /** @{ byte 0 of config bits. */
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| #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_NONE (0 << 6)
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| #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X   (1 << 6)
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| #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_16X  (2 << 6)
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| 
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| #define VC4_CONFIG_BITS_AA_POINTS_AND_LINES        BIT(4)
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| #define VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET        BIT(3)
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| #define VC4_CONFIG_BITS_CW_PRIMITIVES              BIT(2)
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| #define VC4_CONFIG_BITS_ENABLE_PRIM_BACK           BIT(1)
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| #define VC4_CONFIG_BITS_ENABLE_PRIM_FRONT          BIT(0)
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| /** @} */
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| 
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| /** @{ bits in the last u8 of VC4_PACKET_TILE_BINNING_MODE_CONFIG */
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| #define VC4_BIN_CONFIG_DB_NON_MS                   BIT(7)
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| 
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| #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK       VC4_MASK(6, 5)
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| #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_SHIFT      5
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| #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_32         0
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| #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_64         1
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| #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128        2
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| #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_256        3
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| 
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| #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK  VC4_MASK(4, 3)
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| #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_SHIFT 3
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| #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32    0
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| #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_64    1
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| #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_128   2
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| #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_256   3
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| 
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| #define VC4_BIN_CONFIG_AUTO_INIT_TSDA              BIT(2)
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| #define VC4_BIN_CONFIG_TILE_BUFFER_64BIT           BIT(1)
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| #define VC4_BIN_CONFIG_MS_MODE_4X                  BIT(0)
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| /** @} */
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| 
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| /** @{ bits in the last u16 of VC4_PACKET_TILE_RENDERING_MODE_CONFIG */
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| #define VC4_RENDER_CONFIG_DB_NON_MS                BIT(12)
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| #define VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE BIT(11)
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| #define VC4_RENDER_CONFIG_EARLY_Z_DIRECTION_G      BIT(10)
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| #define VC4_RENDER_CONFIG_COVERAGE_MODE            BIT(9)
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| #define VC4_RENDER_CONFIG_ENABLE_VG_MASK           BIT(8)
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| 
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| /** The values of the field are VC4_TILING_FORMAT_* */
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| #define VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK       VC4_MASK(7, 6)
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| #define VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT      6
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| 
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| #define VC4_RENDER_CONFIG_DECIMATE_MODE_1X         (0 << 4)
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| #define VC4_RENDER_CONFIG_DECIMATE_MODE_4X         (1 << 4)
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| #define VC4_RENDER_CONFIG_DECIMATE_MODE_16X        (2 << 4)
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| 
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| #define VC4_RENDER_CONFIG_FORMAT_MASK              VC4_MASK(3, 2)
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| #define VC4_RENDER_CONFIG_FORMAT_SHIFT             2
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| #define VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED   0
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| #define VC4_RENDER_CONFIG_FORMAT_RGBA8888          1
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| #define VC4_RENDER_CONFIG_FORMAT_BGR565            2
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| 
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| #define VC4_RENDER_CONFIG_TILE_BUFFER_64BIT        BIT(1)
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| #define VC4_RENDER_CONFIG_MS_MODE_4X               BIT(0)
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| 
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| #define VC4_PRIMITIVE_LIST_FORMAT_16_INDEX         (1 << 4)
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| #define VC4_PRIMITIVE_LIST_FORMAT_32_XY            (3 << 4)
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| #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_POINTS      (0 << 0)
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| #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_LINES       (1 << 0)
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| #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_TRIANGLES   (2 << 0)
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| #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_RHT         (3 << 0)
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| 
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| enum vc4_texture_data_type {
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| 	VC4_TEXTURE_TYPE_RGBA8888 = 0,
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| 	VC4_TEXTURE_TYPE_RGBX8888 = 1,
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| 	VC4_TEXTURE_TYPE_RGBA4444 = 2,
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| 	VC4_TEXTURE_TYPE_RGBA5551 = 3,
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| 	VC4_TEXTURE_TYPE_RGB565 = 4,
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| 	VC4_TEXTURE_TYPE_LUMINANCE = 5,
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| 	VC4_TEXTURE_TYPE_ALPHA = 6,
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| 	VC4_TEXTURE_TYPE_LUMALPHA = 7,
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| 	VC4_TEXTURE_TYPE_ETC1 = 8,
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| 	VC4_TEXTURE_TYPE_S16F = 9,
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| 	VC4_TEXTURE_TYPE_S8 = 10,
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| 	VC4_TEXTURE_TYPE_S16 = 11,
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| 	VC4_TEXTURE_TYPE_BW1 = 12,
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| 	VC4_TEXTURE_TYPE_A4 = 13,
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| 	VC4_TEXTURE_TYPE_A1 = 14,
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| 	VC4_TEXTURE_TYPE_RGBA64 = 15,
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| 	VC4_TEXTURE_TYPE_RGBA32R = 16,
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| 	VC4_TEXTURE_TYPE_YUV422R = 17,
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| };
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| 
 | |
| #define VC4_TEX_P0_OFFSET_MASK                     VC4_MASK(31, 12)
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| #define VC4_TEX_P0_OFFSET_SHIFT                    12
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| #define VC4_TEX_P0_CSWIZ_MASK                      VC4_MASK(11, 10)
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| #define VC4_TEX_P0_CSWIZ_SHIFT                     10
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| #define VC4_TEX_P0_CMMODE_MASK                     VC4_MASK(9, 9)
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| #define VC4_TEX_P0_CMMODE_SHIFT                    9
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| #define VC4_TEX_P0_FLIPY_MASK                      VC4_MASK(8, 8)
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| #define VC4_TEX_P0_FLIPY_SHIFT                     8
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| #define VC4_TEX_P0_TYPE_MASK                       VC4_MASK(7, 4)
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| #define VC4_TEX_P0_TYPE_SHIFT                      4
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| #define VC4_TEX_P0_MIPLVLS_MASK                    VC4_MASK(3, 0)
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| #define VC4_TEX_P0_MIPLVLS_SHIFT                   0
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| 
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| #define VC4_TEX_P1_TYPE4_MASK                      VC4_MASK(31, 31)
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| #define VC4_TEX_P1_TYPE4_SHIFT                     31
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| #define VC4_TEX_P1_HEIGHT_MASK                     VC4_MASK(30, 20)
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| #define VC4_TEX_P1_HEIGHT_SHIFT                    20
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| #define VC4_TEX_P1_ETCFLIP_MASK                    VC4_MASK(19, 19)
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| #define VC4_TEX_P1_ETCFLIP_SHIFT                   19
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| #define VC4_TEX_P1_WIDTH_MASK                      VC4_MASK(18, 8)
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| #define VC4_TEX_P1_WIDTH_SHIFT                     8
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| 
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| #define VC4_TEX_P1_MAGFILT_MASK                    VC4_MASK(7, 7)
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| #define VC4_TEX_P1_MAGFILT_SHIFT                   7
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| # define VC4_TEX_P1_MAGFILT_LINEAR                 0
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| # define VC4_TEX_P1_MAGFILT_NEAREST                1
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| 
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| #define VC4_TEX_P1_MINFILT_MASK                    VC4_MASK(6, 4)
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| #define VC4_TEX_P1_MINFILT_SHIFT                   4
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| # define VC4_TEX_P1_MINFILT_LINEAR                 0
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| # define VC4_TEX_P1_MINFILT_NEAREST                1
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| # define VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR          2
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| # define VC4_TEX_P1_MINFILT_NEAR_MIP_LIN           3
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| # define VC4_TEX_P1_MINFILT_LIN_MIP_NEAR           4
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| # define VC4_TEX_P1_MINFILT_LIN_MIP_LIN            5
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| 
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| #define VC4_TEX_P1_WRAP_T_MASK                     VC4_MASK(3, 2)
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| #define VC4_TEX_P1_WRAP_T_SHIFT                    2
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| #define VC4_TEX_P1_WRAP_S_MASK                     VC4_MASK(1, 0)
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| #define VC4_TEX_P1_WRAP_S_SHIFT                    0
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| # define VC4_TEX_P1_WRAP_REPEAT                    0
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| # define VC4_TEX_P1_WRAP_CLAMP                     1
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| # define VC4_TEX_P1_WRAP_MIRROR                    2
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| # define VC4_TEX_P1_WRAP_BORDER                    3
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| 
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| #define VC4_TEX_P2_PTYPE_MASK                      VC4_MASK(31, 30)
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| #define VC4_TEX_P2_PTYPE_SHIFT                     30
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| # define VC4_TEX_P2_PTYPE_IGNORED                  0
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| # define VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE          1
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| # define VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS   2
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| # define VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS      3
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| 
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| /* VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE bits */
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| #define VC4_TEX_P2_CMST_MASK                       VC4_MASK(29, 12)
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| #define VC4_TEX_P2_CMST_SHIFT                      12
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| #define VC4_TEX_P2_BSLOD_MASK                      VC4_MASK(0, 0)
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| #define VC4_TEX_P2_BSLOD_SHIFT                     0
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| 
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| /* VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS */
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| #define VC4_TEX_P2_CHEIGHT_MASK                    VC4_MASK(22, 12)
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| #define VC4_TEX_P2_CHEIGHT_SHIFT                   12
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| #define VC4_TEX_P2_CWIDTH_MASK                     VC4_MASK(10, 0)
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| #define VC4_TEX_P2_CWIDTH_SHIFT                    0
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| 
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| /* VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS */
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| #define VC4_TEX_P2_CYOFF_MASK                      VC4_MASK(22, 12)
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| #define VC4_TEX_P2_CYOFF_SHIFT                     12
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| #define VC4_TEX_P2_CXOFF_MASK                      VC4_MASK(10, 0)
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| #define VC4_TEX_P2_CXOFF_SHIFT                     0
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| 
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| #endif /* VC4_PACKET_H */
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