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	Expedite job deletion from ring mirror list to the HW fence signal callback instead from finish_work, together with waiting for all such fences to signal in drm_sched_stop we garantee that already signaled job will not be processed twice. Remove the sched finish fence callback and just submit finish_work directly from the HW fence callback. v2: Fix comments. v3: Attach hw fence cb to sched_job v5: Rebase Suggested-by: Christian Koenig <Christian.Koenig@amd.com> Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
		
			
				
	
	
		
			337 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			337 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * Copyright 2015 Advanced Micro Devices, Inc.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
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 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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 * OTHER DEALINGS IN THE SOFTWARE.
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 *
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 */
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#ifndef _DRM_GPU_SCHEDULER_H_
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#define _DRM_GPU_SCHEDULER_H_
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#include <drm/spsc_queue.h>
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#include <linux/dma-fence.h>
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#define MAX_WAIT_SCHED_ENTITY_Q_EMPTY msecs_to_jiffies(1000)
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struct drm_gpu_scheduler;
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struct drm_sched_rq;
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enum drm_sched_priority {
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	DRM_SCHED_PRIORITY_MIN,
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	DRM_SCHED_PRIORITY_LOW = DRM_SCHED_PRIORITY_MIN,
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	DRM_SCHED_PRIORITY_NORMAL,
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	DRM_SCHED_PRIORITY_HIGH_SW,
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	DRM_SCHED_PRIORITY_HIGH_HW,
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	DRM_SCHED_PRIORITY_KERNEL,
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	DRM_SCHED_PRIORITY_MAX,
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	DRM_SCHED_PRIORITY_INVALID = -1,
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	DRM_SCHED_PRIORITY_UNSET = -2
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};
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/**
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 * struct drm_sched_entity - A wrapper around a job queue (typically
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 * attached to the DRM file_priv).
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 *
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 * @list: used to append this struct to the list of entities in the
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 *        runqueue.
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 * @rq: runqueue on which this entity is currently scheduled.
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 * @rq_list: a list of run queues on which jobs from this entity can
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 *           be scheduled
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 * @num_rq_list: number of run queues in the rq_list
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 * @rq_lock: lock to modify the runqueue to which this entity belongs.
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 * @job_queue: the list of jobs of this entity.
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 * @fence_seq: a linearly increasing seqno incremented with each
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 *             new &drm_sched_fence which is part of the entity.
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 * @fence_context: a unique context for all the fences which belong
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 *                 to this entity.
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 *                 The &drm_sched_fence.scheduled uses the
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 *                 fence_context but &drm_sched_fence.finished uses
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 *                 fence_context + 1.
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 * @dependency: the dependency fence of the job which is on the top
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 *              of the job queue.
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 * @cb: callback for the dependency fence above.
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 * @guilty: points to ctx's guilty.
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 * @fini_status: contains the exit status in case the process was signalled.
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 * @last_scheduled: points to the finished fence of the last scheduled job.
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 * @last_user: last group leader pushing a job into the entity.
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 * @stopped: Marks the enity as removed from rq and destined for termination.
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 *
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 * Entities will emit jobs in order to their corresponding hardware
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 * ring, and the scheduler will alternate between entities based on
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 * scheduling policy.
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 */
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struct drm_sched_entity {
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	struct list_head		list;
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	struct drm_sched_rq		*rq;
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	struct drm_sched_rq		**rq_list;
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	unsigned int                    num_rq_list;
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	spinlock_t			rq_lock;
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	struct spsc_queue		job_queue;
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	atomic_t			fence_seq;
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	uint64_t			fence_context;
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	struct dma_fence		*dependency;
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	struct dma_fence_cb		cb;
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	atomic_t			*guilty;
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	struct dma_fence                *last_scheduled;
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	struct task_struct		*last_user;
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	bool 				stopped;
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};
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/**
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 * struct drm_sched_rq - queue of entities to be scheduled.
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 *
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 * @lock: to modify the entities list.
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 * @sched: the scheduler to which this rq belongs to.
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 * @entities: list of the entities to be scheduled.
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 * @current_entity: the entity which is to be scheduled.
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 *
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 * Run queue is a set of entities scheduling command submissions for
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 * one specific ring. It implements the scheduling policy that selects
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 * the next entity to emit commands from.
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 */
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struct drm_sched_rq {
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	spinlock_t			lock;
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	struct drm_gpu_scheduler	*sched;
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	struct list_head		entities;
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	struct drm_sched_entity		*current_entity;
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};
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/**
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 * struct drm_sched_fence - fences corresponding to the scheduling of a job.
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 */
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struct drm_sched_fence {
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        /**
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         * @scheduled: this fence is what will be signaled by the scheduler
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         * when the job is scheduled.
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         */
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	struct dma_fence		scheduled;
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        /**
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         * @finished: this fence is what will be signaled by the scheduler
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         * when the job is completed.
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         *
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         * When setting up an out fence for the job, you should use
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         * this, since it's available immediately upon
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         * drm_sched_job_init(), and the fence returned by the driver
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         * from run_job() won't be created until the dependencies have
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         * resolved.
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         */
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	struct dma_fence		finished;
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        /**
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         * @parent: the fence returned by &drm_sched_backend_ops.run_job
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         * when scheduling the job on hardware. We signal the
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         * &drm_sched_fence.finished fence once parent is signalled.
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         */
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	struct dma_fence		*parent;
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        /**
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         * @sched: the scheduler instance to which the job having this struct
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         * belongs to.
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         */
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	struct drm_gpu_scheduler	*sched;
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        /**
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         * @lock: the lock used by the scheduled and the finished fences.
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         */
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	spinlock_t			lock;
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        /**
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         * @owner: job owner for debugging
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         */
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	void				*owner;
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};
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struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f);
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/**
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 * struct drm_sched_job - A job to be run by an entity.
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 *
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 * @queue_node: used to append this struct to the queue of jobs in an entity.
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 * @sched: the scheduler instance on which this job is scheduled.
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 * @s_fence: contains the fences for the scheduling of job.
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 * @finish_cb: the callback for the finished fence.
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 * @finish_work: schedules the function @drm_sched_job_finish once the job has
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 *               finished to remove the job from the
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 *               @drm_gpu_scheduler.ring_mirror_list.
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 * @node: used to append this struct to the @drm_gpu_scheduler.ring_mirror_list.
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 * @id: a unique id assigned to each job scheduled on the scheduler.
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 * @karma: increment on every hang caused by this job. If this exceeds the hang
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 *         limit of the scheduler then the job is marked guilty and will not
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 *         be scheduled further.
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 * @s_priority: the priority of the job.
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 * @entity: the entity to which this job belongs.
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 * @cb: the callback for the parent fence in s_fence.
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 *
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 * A job is created by the driver using drm_sched_job_init(), and
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 * should call drm_sched_entity_push_job() once it wants the scheduler
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 * to schedule the job.
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 */
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struct drm_sched_job {
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	struct spsc_node		queue_node;
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	struct drm_gpu_scheduler	*sched;
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	struct drm_sched_fence		*s_fence;
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	struct dma_fence_cb		finish_cb;
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	struct work_struct		finish_work;
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	struct list_head		node;
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	uint64_t			id;
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	atomic_t			karma;
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	enum drm_sched_priority		s_priority;
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	struct drm_sched_entity  *entity;
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	struct dma_fence_cb		cb;
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};
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static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job,
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					    int threshold)
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{
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	return (s_job && atomic_inc_return(&s_job->karma) > threshold);
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}
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/**
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 * struct drm_sched_backend_ops
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 *
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 * Define the backend operations called by the scheduler,
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 * these functions should be implemented in driver side.
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 */
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struct drm_sched_backend_ops {
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	/**
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         * @dependency: Called when the scheduler is considering scheduling
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         * this job next, to get another struct dma_fence for this job to
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	 * block on.  Once it returns NULL, run_job() may be called.
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	 */
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	struct dma_fence *(*dependency)(struct drm_sched_job *sched_job,
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					struct drm_sched_entity *s_entity);
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	/**
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         * @run_job: Called to execute the job once all of the dependencies
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         * have been resolved.  This may be called multiple times, if
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	 * timedout_job() has happened and drm_sched_job_recovery()
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	 * decides to try it again.
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	 */
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	struct dma_fence *(*run_job)(struct drm_sched_job *sched_job);
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	/**
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         * @timedout_job: Called when a job has taken too long to execute,
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         * to trigger GPU recovery.
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	 */
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	void (*timedout_job)(struct drm_sched_job *sched_job);
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	/**
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         * @free_job: Called once the job's finished fence has been signaled
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         * and it's time to clean it up.
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	 */
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	void (*free_job)(struct drm_sched_job *sched_job);
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};
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/**
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 * struct drm_gpu_scheduler
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 *
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 * @ops: backend operations provided by the driver.
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 * @hw_submission_limit: the max size of the hardware queue.
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 * @timeout: the time after which a job is removed from the scheduler.
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 * @name: name of the ring for which this scheduler is being used.
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 * @sched_rq: priority wise array of run queues.
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 * @wake_up_worker: the wait queue on which the scheduler sleeps until a job
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 *                  is ready to be scheduled.
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 * @job_scheduled: once @drm_sched_entity_do_release is called the scheduler
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 *                 waits on this wait queue until all the scheduled jobs are
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 *                 finished.
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 * @hw_rq_count: the number of jobs currently in the hardware queue.
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 * @job_id_count: used to assign unique id to the each job.
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 * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the
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 *            timeout interval is over.
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 * @thread: the kthread on which the scheduler which run.
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 * @ring_mirror_list: the list of jobs which are currently in the job queue.
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 * @job_list_lock: lock to protect the ring_mirror_list.
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 * @hang_limit: once the hangs by a job crosses this limit then it is marked
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 *              guilty and it will be considered for scheduling further.
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 * @num_jobs: the number of jobs in queue in the scheduler
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 * @ready: marks if the underlying HW is ready to work
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 *
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 * One scheduler is implemented for each hardware ring.
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 */
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struct drm_gpu_scheduler {
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	const struct drm_sched_backend_ops	*ops;
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	uint32_t			hw_submission_limit;
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	long				timeout;
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	const char			*name;
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	struct drm_sched_rq		sched_rq[DRM_SCHED_PRIORITY_MAX];
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	wait_queue_head_t		wake_up_worker;
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	wait_queue_head_t		job_scheduled;
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	atomic_t			hw_rq_count;
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	atomic64_t			job_id_count;
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	struct delayed_work		work_tdr;
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	struct task_struct		*thread;
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	struct list_head		ring_mirror_list;
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	spinlock_t			job_list_lock;
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	int				hang_limit;
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	atomic_t                        num_jobs;
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	bool			ready;
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};
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int drm_sched_init(struct drm_gpu_scheduler *sched,
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		   const struct drm_sched_backend_ops *ops,
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		   uint32_t hw_submission, unsigned hang_limit, long timeout,
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		   const char *name);
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void drm_sched_fini(struct drm_gpu_scheduler *sched);
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int drm_sched_job_init(struct drm_sched_job *job,
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		       struct drm_sched_entity *entity,
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		       void *owner);
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void drm_sched_job_cleanup(struct drm_sched_job *job);
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void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
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void drm_sched_stop(struct drm_gpu_scheduler *sched);
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void drm_sched_start(struct drm_gpu_scheduler *sched, bool full_recovery);
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void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched);
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void drm_sched_increase_karma(struct drm_sched_job *bad);
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bool drm_sched_dependency_optimized(struct dma_fence* fence,
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				    struct drm_sched_entity *entity);
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void drm_sched_fault(struct drm_gpu_scheduler *sched);
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void drm_sched_job_kickout(struct drm_sched_job *s_job);
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void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
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			     struct drm_sched_entity *entity);
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void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
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				struct drm_sched_entity *entity);
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int drm_sched_entity_init(struct drm_sched_entity *entity,
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			  struct drm_sched_rq **rq_list,
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			  unsigned int num_rq_list,
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			  atomic_t *guilty);
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long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout);
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void drm_sched_entity_fini(struct drm_sched_entity *entity);
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void drm_sched_entity_destroy(struct drm_sched_entity *entity);
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void drm_sched_entity_select_rq(struct drm_sched_entity *entity);
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struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity);
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void drm_sched_entity_push_job(struct drm_sched_job *sched_job,
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			       struct drm_sched_entity *entity);
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void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
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				   enum drm_sched_priority priority);
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bool drm_sched_entity_is_ready(struct drm_sched_entity *entity);
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struct drm_sched_fence *drm_sched_fence_create(
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	struct drm_sched_entity *s_entity, void *owner);
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void drm_sched_fence_scheduled(struct drm_sched_fence *fence);
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void drm_sched_fence_finished(struct drm_sched_fence *fence);
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unsigned long drm_sched_suspend_timeout(struct drm_gpu_scheduler *sched);
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void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched,
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		                unsigned long remaining);
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#endif
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