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	It's unused. Signed-off-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
		
			
				
	
	
		
			115 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			115 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * Copyright 2011 Red Hat Inc.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
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 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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 * USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 */
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/*
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 * Authors:
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 *    Jerome Glisse <glisse@freedesktop.org>
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 */
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/* Algorithm:
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 *
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 * We store the last allocated bo in "hole", we always try to allocate
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 * after the last allocated bo. Principle is that in a linear GPU ring
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 * progression was is after last is the oldest bo we allocated and thus
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 * the first one that should no longer be in use by the GPU.
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 *
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 * If it's not the case we skip over the bo after last to the closest
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 * done bo if such one exist. If none exist and we are not asked to
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 * block we report failure to allocate.
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 *
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 * If we are asked to block we wait on all the oldest fence of all
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 * rings. We just wait for any of those fence to complete.
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 */
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#include "amdgpu.h"
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int amdgpu_sa_bo_manager_init(struct amdgpu_device *adev,
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			      struct amdgpu_sa_manager *sa_manager,
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			      unsigned int size, u32 suballoc_align, u32 domain)
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{
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	int r;
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	r = amdgpu_bo_create_kernel(adev, size, AMDGPU_GPU_PAGE_SIZE, domain,
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				    &sa_manager->bo, &sa_manager->gpu_addr,
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				    &sa_manager->cpu_ptr);
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	if (r) {
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		dev_err(adev->dev, "(%d) failed to allocate bo for manager\n", r);
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		return r;
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	}
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	memset(sa_manager->cpu_ptr, 0, size);
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	drm_suballoc_manager_init(&sa_manager->base, size, suballoc_align);
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	return r;
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}
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void amdgpu_sa_bo_manager_fini(struct amdgpu_device *adev,
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			       struct amdgpu_sa_manager *sa_manager)
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{
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	if (sa_manager->bo == NULL) {
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		dev_err(adev->dev, "no bo for sa manager\n");
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		return;
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	}
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	drm_suballoc_manager_fini(&sa_manager->base);
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	amdgpu_bo_free_kernel(&sa_manager->bo, &sa_manager->gpu_addr, &sa_manager->cpu_ptr);
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}
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int amdgpu_sa_bo_new(struct amdgpu_sa_manager *sa_manager,
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		     struct drm_suballoc **sa_bo,
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		     unsigned int size)
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{
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	struct drm_suballoc *sa = drm_suballoc_new(&sa_manager->base, size,
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						   GFP_KERNEL, false, 0);
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	if (IS_ERR(sa)) {
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		*sa_bo = NULL;
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		return PTR_ERR(sa);
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	}
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	*sa_bo = sa;
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	return 0;
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}
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void amdgpu_sa_bo_free(struct drm_suballoc **sa_bo, struct dma_fence *fence)
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{
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	if (sa_bo == NULL || *sa_bo == NULL) {
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		return;
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	}
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	drm_suballoc_free(*sa_bo, fence);
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	*sa_bo = NULL;
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}
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#if defined(CONFIG_DEBUG_FS)
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void amdgpu_sa_bo_dump_debug_info(struct amdgpu_sa_manager *sa_manager,
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				  struct seq_file *m)
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{
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	struct drm_printer p = drm_seq_file_printer(m);
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	drm_suballoc_dump_debug_info(&sa_manager->base, &p, sa_manager->gpu_addr);
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}
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#endif
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