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	Make sure the user passed the right value to sbitmap_queue_min_shallow_depth(). Acked-by: Paolo Valente <paolo.valente@linaro.org> Signed-off-by: Omar Sandoval <osandov@fb.com> Signed-off-by: Jens Axboe <axboe@kernel.dk>
		
			
				
	
	
		
			565 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			565 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * Copyright (C) 2016 Facebook
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 * Copyright (C) 2013-2014 Jens Axboe
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public
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 * License v2 as published by the Free Software Foundation.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
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 */
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#include <linux/sched.h>
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#include <linux/random.h>
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#include <linux/sbitmap.h>
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#include <linux/seq_file.h>
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int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
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		      gfp_t flags, int node)
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{
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	unsigned int bits_per_word;
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	unsigned int i;
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	if (shift < 0) {
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		shift = ilog2(BITS_PER_LONG);
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		/*
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		 * If the bitmap is small, shrink the number of bits per word so
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		 * we spread over a few cachelines, at least. If less than 4
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		 * bits, just forget about it, it's not going to work optimally
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		 * anyway.
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		 */
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		if (depth >= 4) {
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			while ((4U << shift) > depth)
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				shift--;
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		}
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	}
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	bits_per_word = 1U << shift;
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	if (bits_per_word > BITS_PER_LONG)
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		return -EINVAL;
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	sb->shift = shift;
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	sb->depth = depth;
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	sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word);
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	if (depth == 0) {
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		sb->map = NULL;
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		return 0;
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	}
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	sb->map = kzalloc_node(sb->map_nr * sizeof(*sb->map), flags, node);
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	if (!sb->map)
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		return -ENOMEM;
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	for (i = 0; i < sb->map_nr; i++) {
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		sb->map[i].depth = min(depth, bits_per_word);
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		depth -= sb->map[i].depth;
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	}
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	return 0;
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}
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EXPORT_SYMBOL_GPL(sbitmap_init_node);
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void sbitmap_resize(struct sbitmap *sb, unsigned int depth)
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{
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	unsigned int bits_per_word = 1U << sb->shift;
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	unsigned int i;
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	sb->depth = depth;
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	sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word);
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	for (i = 0; i < sb->map_nr; i++) {
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		sb->map[i].depth = min(depth, bits_per_word);
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		depth -= sb->map[i].depth;
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	}
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}
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EXPORT_SYMBOL_GPL(sbitmap_resize);
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static int __sbitmap_get_word(unsigned long *word, unsigned long depth,
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			      unsigned int hint, bool wrap)
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{
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	unsigned int orig_hint = hint;
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	int nr;
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	while (1) {
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		nr = find_next_zero_bit(word, depth, hint);
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		if (unlikely(nr >= depth)) {
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			/*
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			 * We started with an offset, and we didn't reset the
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			 * offset to 0 in a failure case, so start from 0 to
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			 * exhaust the map.
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			 */
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			if (orig_hint && hint && wrap) {
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				hint = orig_hint = 0;
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				continue;
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			}
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			return -1;
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		}
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		if (!test_and_set_bit_lock(nr, word))
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			break;
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		hint = nr + 1;
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		if (hint >= depth - 1)
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			hint = 0;
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	}
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	return nr;
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}
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int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin)
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{
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	unsigned int i, index;
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	int nr = -1;
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	index = SB_NR_TO_INDEX(sb, alloc_hint);
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	for (i = 0; i < sb->map_nr; i++) {
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		nr = __sbitmap_get_word(&sb->map[index].word,
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					sb->map[index].depth,
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					SB_NR_TO_BIT(sb, alloc_hint),
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					!round_robin);
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		if (nr != -1) {
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			nr += index << sb->shift;
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			break;
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		}
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		/* Jump to next index. */
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		index++;
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		alloc_hint = index << sb->shift;
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		if (index >= sb->map_nr) {
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			index = 0;
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			alloc_hint = 0;
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		}
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	}
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	return nr;
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}
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EXPORT_SYMBOL_GPL(sbitmap_get);
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int sbitmap_get_shallow(struct sbitmap *sb, unsigned int alloc_hint,
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			unsigned long shallow_depth)
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{
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	unsigned int i, index;
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	int nr = -1;
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	index = SB_NR_TO_INDEX(sb, alloc_hint);
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	for (i = 0; i < sb->map_nr; i++) {
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		nr = __sbitmap_get_word(&sb->map[index].word,
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					min(sb->map[index].depth, shallow_depth),
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					SB_NR_TO_BIT(sb, alloc_hint), true);
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		if (nr != -1) {
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			nr += index << sb->shift;
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			break;
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		}
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		/* Jump to next index. */
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		index++;
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		alloc_hint = index << sb->shift;
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		if (index >= sb->map_nr) {
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			index = 0;
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			alloc_hint = 0;
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		}
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	}
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	return nr;
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}
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EXPORT_SYMBOL_GPL(sbitmap_get_shallow);
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bool sbitmap_any_bit_set(const struct sbitmap *sb)
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{
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	unsigned int i;
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	for (i = 0; i < sb->map_nr; i++) {
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		if (sb->map[i].word)
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			return true;
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	}
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	return false;
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}
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EXPORT_SYMBOL_GPL(sbitmap_any_bit_set);
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bool sbitmap_any_bit_clear(const struct sbitmap *sb)
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{
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	unsigned int i;
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	for (i = 0; i < sb->map_nr; i++) {
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		const struct sbitmap_word *word = &sb->map[i];
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		unsigned long ret;
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		ret = find_first_zero_bit(&word->word, word->depth);
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		if (ret < word->depth)
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			return true;
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	}
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	return false;
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}
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EXPORT_SYMBOL_GPL(sbitmap_any_bit_clear);
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unsigned int sbitmap_weight(const struct sbitmap *sb)
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{
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	unsigned int i, weight = 0;
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	for (i = 0; i < sb->map_nr; i++) {
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		const struct sbitmap_word *word = &sb->map[i];
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		weight += bitmap_weight(&word->word, word->depth);
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	}
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	return weight;
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}
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EXPORT_SYMBOL_GPL(sbitmap_weight);
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void sbitmap_show(struct sbitmap *sb, struct seq_file *m)
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{
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	seq_printf(m, "depth=%u\n", sb->depth);
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	seq_printf(m, "busy=%u\n", sbitmap_weight(sb));
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	seq_printf(m, "bits_per_word=%u\n", 1U << sb->shift);
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	seq_printf(m, "map_nr=%u\n", sb->map_nr);
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}
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EXPORT_SYMBOL_GPL(sbitmap_show);
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static inline void emit_byte(struct seq_file *m, unsigned int offset, u8 byte)
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{
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	if ((offset & 0xf) == 0) {
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		if (offset != 0)
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			seq_putc(m, '\n');
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		seq_printf(m, "%08x:", offset);
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	}
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	if ((offset & 0x1) == 0)
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		seq_putc(m, ' ');
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	seq_printf(m, "%02x", byte);
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}
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void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m)
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{
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	u8 byte = 0;
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	unsigned int byte_bits = 0;
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	unsigned int offset = 0;
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	int i;
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	for (i = 0; i < sb->map_nr; i++) {
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		unsigned long word = READ_ONCE(sb->map[i].word);
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		unsigned int word_bits = READ_ONCE(sb->map[i].depth);
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		while (word_bits > 0) {
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			unsigned int bits = min(8 - byte_bits, word_bits);
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			byte |= (word & (BIT(bits) - 1)) << byte_bits;
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			byte_bits += bits;
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			if (byte_bits == 8) {
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				emit_byte(m, offset, byte);
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				byte = 0;
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				byte_bits = 0;
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				offset++;
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			}
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			word >>= bits;
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			word_bits -= bits;
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		}
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	}
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	if (byte_bits) {
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		emit_byte(m, offset, byte);
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		offset++;
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	}
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	if (offset)
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		seq_putc(m, '\n');
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}
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EXPORT_SYMBOL_GPL(sbitmap_bitmap_show);
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static unsigned int sbq_calc_wake_batch(struct sbitmap_queue *sbq,
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					unsigned int depth)
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{
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	unsigned int wake_batch;
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	unsigned int shallow_depth;
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	/*
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	 * For each batch, we wake up one queue. We need to make sure that our
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	 * batch size is small enough that the full depth of the bitmap,
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	 * potentially limited by a shallow depth, is enough to wake up all of
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	 * the queues.
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	 *
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	 * Each full word of the bitmap has bits_per_word bits, and there might
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	 * be a partial word. There are depth / bits_per_word full words and
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	 * depth % bits_per_word bits left over. In bitwise arithmetic:
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	 *
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	 * bits_per_word = 1 << shift
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	 * depth / bits_per_word = depth >> shift
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	 * depth % bits_per_word = depth & ((1 << shift) - 1)
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	 *
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	 * Each word can be limited to sbq->min_shallow_depth bits.
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	 */
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	shallow_depth = min(1U << sbq->sb.shift, sbq->min_shallow_depth);
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	depth = ((depth >> sbq->sb.shift) * shallow_depth +
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		 min(depth & ((1U << sbq->sb.shift) - 1), shallow_depth));
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	wake_batch = clamp_t(unsigned int, depth / SBQ_WAIT_QUEUES, 1,
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			     SBQ_WAKE_BATCH);
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	return wake_batch;
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}
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int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
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			    int shift, bool round_robin, gfp_t flags, int node)
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{
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	int ret;
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	int i;
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	ret = sbitmap_init_node(&sbq->sb, depth, shift, flags, node);
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	if (ret)
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		return ret;
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	sbq->alloc_hint = alloc_percpu_gfp(unsigned int, flags);
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	if (!sbq->alloc_hint) {
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		sbitmap_free(&sbq->sb);
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		return -ENOMEM;
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	}
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	if (depth && !round_robin) {
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		for_each_possible_cpu(i)
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			*per_cpu_ptr(sbq->alloc_hint, i) = prandom_u32() % depth;
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	}
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	sbq->min_shallow_depth = UINT_MAX;
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	sbq->wake_batch = sbq_calc_wake_batch(sbq, depth);
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	atomic_set(&sbq->wake_index, 0);
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	sbq->ws = kzalloc_node(SBQ_WAIT_QUEUES * sizeof(*sbq->ws), flags, node);
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	if (!sbq->ws) {
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		free_percpu(sbq->alloc_hint);
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		sbitmap_free(&sbq->sb);
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		return -ENOMEM;
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	}
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	for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
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		init_waitqueue_head(&sbq->ws[i].wait);
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		atomic_set(&sbq->ws[i].wait_cnt, sbq->wake_batch);
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	}
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	sbq->round_robin = round_robin;
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	return 0;
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}
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EXPORT_SYMBOL_GPL(sbitmap_queue_init_node);
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static void sbitmap_queue_update_wake_batch(struct sbitmap_queue *sbq,
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					    unsigned int depth)
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{
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	unsigned int wake_batch = sbq_calc_wake_batch(sbq, depth);
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	int i;
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	if (sbq->wake_batch != wake_batch) {
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		WRITE_ONCE(sbq->wake_batch, wake_batch);
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		/*
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		 * Pairs with the memory barrier in sbq_wake_up() to ensure that
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		 * the batch size is updated before the wait counts.
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		 */
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		smp_mb__before_atomic();
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		for (i = 0; i < SBQ_WAIT_QUEUES; i++)
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			atomic_set(&sbq->ws[i].wait_cnt, 1);
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	}
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}
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void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth)
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{
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	sbitmap_queue_update_wake_batch(sbq, depth);
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	sbitmap_resize(&sbq->sb, depth);
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}
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EXPORT_SYMBOL_GPL(sbitmap_queue_resize);
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int __sbitmap_queue_get(struct sbitmap_queue *sbq)
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{
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	unsigned int hint, depth;
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	int nr;
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	hint = this_cpu_read(*sbq->alloc_hint);
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	depth = READ_ONCE(sbq->sb.depth);
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	if (unlikely(hint >= depth)) {
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		hint = depth ? prandom_u32() % depth : 0;
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		this_cpu_write(*sbq->alloc_hint, hint);
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	}
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	nr = sbitmap_get(&sbq->sb, hint, sbq->round_robin);
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	if (nr == -1) {
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		/* If the map is full, a hint won't do us much good. */
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		this_cpu_write(*sbq->alloc_hint, 0);
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	} else if (nr == hint || unlikely(sbq->round_robin)) {
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		/* Only update the hint if we used it. */
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		hint = nr + 1;
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		if (hint >= depth - 1)
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			hint = 0;
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		this_cpu_write(*sbq->alloc_hint, hint);
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	}
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	return nr;
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}
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EXPORT_SYMBOL_GPL(__sbitmap_queue_get);
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int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
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				unsigned int shallow_depth)
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{
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	unsigned int hint, depth;
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	int nr;
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	WARN_ON_ONCE(shallow_depth < sbq->min_shallow_depth);
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	hint = this_cpu_read(*sbq->alloc_hint);
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	depth = READ_ONCE(sbq->sb.depth);
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	if (unlikely(hint >= depth)) {
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		hint = depth ? prandom_u32() % depth : 0;
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		this_cpu_write(*sbq->alloc_hint, hint);
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	}
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	nr = sbitmap_get_shallow(&sbq->sb, hint, shallow_depth);
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	if (nr == -1) {
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		/* If the map is full, a hint won't do us much good. */
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		this_cpu_write(*sbq->alloc_hint, 0);
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	} else if (nr == hint || unlikely(sbq->round_robin)) {
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		/* Only update the hint if we used it. */
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		hint = nr + 1;
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		if (hint >= depth - 1)
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			hint = 0;
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		this_cpu_write(*sbq->alloc_hint, hint);
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	}
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	return nr;
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}
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EXPORT_SYMBOL_GPL(__sbitmap_queue_get_shallow);
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 | 
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void sbitmap_queue_min_shallow_depth(struct sbitmap_queue *sbq,
 | 
						|
				     unsigned int min_shallow_depth)
 | 
						|
{
 | 
						|
	sbq->min_shallow_depth = min_shallow_depth;
 | 
						|
	sbitmap_queue_update_wake_batch(sbq, sbq->sb.depth);
 | 
						|
}
 | 
						|
EXPORT_SYMBOL_GPL(sbitmap_queue_min_shallow_depth);
 | 
						|
 | 
						|
static struct sbq_wait_state *sbq_wake_ptr(struct sbitmap_queue *sbq)
 | 
						|
{
 | 
						|
	int i, wake_index;
 | 
						|
 | 
						|
	wake_index = atomic_read(&sbq->wake_index);
 | 
						|
	for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
 | 
						|
		struct sbq_wait_state *ws = &sbq->ws[wake_index];
 | 
						|
 | 
						|
		if (waitqueue_active(&ws->wait)) {
 | 
						|
			int o = atomic_read(&sbq->wake_index);
 | 
						|
 | 
						|
			if (wake_index != o)
 | 
						|
				atomic_cmpxchg(&sbq->wake_index, o, wake_index);
 | 
						|
			return ws;
 | 
						|
		}
 | 
						|
 | 
						|
		wake_index = sbq_index_inc(wake_index);
 | 
						|
	}
 | 
						|
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
static void sbq_wake_up(struct sbitmap_queue *sbq)
 | 
						|
{
 | 
						|
	struct sbq_wait_state *ws;
 | 
						|
	unsigned int wake_batch;
 | 
						|
	int wait_cnt;
 | 
						|
 | 
						|
	/*
 | 
						|
	 * Pairs with the memory barrier in set_current_state() to ensure the
 | 
						|
	 * proper ordering of clear_bit()/waitqueue_active() in the waker and
 | 
						|
	 * test_and_set_bit_lock()/prepare_to_wait()/finish_wait() in the
 | 
						|
	 * waiter. See the comment on waitqueue_active(). This is __after_atomic
 | 
						|
	 * because we just did clear_bit_unlock() in the caller.
 | 
						|
	 */
 | 
						|
	smp_mb__after_atomic();
 | 
						|
 | 
						|
	ws = sbq_wake_ptr(sbq);
 | 
						|
	if (!ws)
 | 
						|
		return;
 | 
						|
 | 
						|
	wait_cnt = atomic_dec_return(&ws->wait_cnt);
 | 
						|
	if (wait_cnt <= 0) {
 | 
						|
		wake_batch = READ_ONCE(sbq->wake_batch);
 | 
						|
		/*
 | 
						|
		 * Pairs with the memory barrier in sbitmap_queue_resize() to
 | 
						|
		 * ensure that we see the batch size update before the wait
 | 
						|
		 * count is reset.
 | 
						|
		 */
 | 
						|
		smp_mb__before_atomic();
 | 
						|
		/*
 | 
						|
		 * If there are concurrent callers to sbq_wake_up(), the last
 | 
						|
		 * one to decrement the wait count below zero will bump it back
 | 
						|
		 * up. If there is a concurrent resize, the count reset will
 | 
						|
		 * either cause the cmpxchg to fail or overwrite after the
 | 
						|
		 * cmpxchg.
 | 
						|
		 */
 | 
						|
		atomic_cmpxchg(&ws->wait_cnt, wait_cnt, wait_cnt + wake_batch);
 | 
						|
		sbq_index_atomic_inc(&sbq->wake_index);
 | 
						|
		wake_up_nr(&ws->wait, wake_batch);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr,
 | 
						|
			 unsigned int cpu)
 | 
						|
{
 | 
						|
	sbitmap_clear_bit_unlock(&sbq->sb, nr);
 | 
						|
	sbq_wake_up(sbq);
 | 
						|
	if (likely(!sbq->round_robin && nr < sbq->sb.depth))
 | 
						|
		*per_cpu_ptr(sbq->alloc_hint, cpu) = nr;
 | 
						|
}
 | 
						|
EXPORT_SYMBOL_GPL(sbitmap_queue_clear);
 | 
						|
 | 
						|
void sbitmap_queue_wake_all(struct sbitmap_queue *sbq)
 | 
						|
{
 | 
						|
	int i, wake_index;
 | 
						|
 | 
						|
	/*
 | 
						|
	 * Pairs with the memory barrier in set_current_state() like in
 | 
						|
	 * sbq_wake_up().
 | 
						|
	 */
 | 
						|
	smp_mb();
 | 
						|
	wake_index = atomic_read(&sbq->wake_index);
 | 
						|
	for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
 | 
						|
		struct sbq_wait_state *ws = &sbq->ws[wake_index];
 | 
						|
 | 
						|
		if (waitqueue_active(&ws->wait))
 | 
						|
			wake_up(&ws->wait);
 | 
						|
 | 
						|
		wake_index = sbq_index_inc(wake_index);
 | 
						|
	}
 | 
						|
}
 | 
						|
EXPORT_SYMBOL_GPL(sbitmap_queue_wake_all);
 | 
						|
 | 
						|
void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m)
 | 
						|
{
 | 
						|
	bool first;
 | 
						|
	int i;
 | 
						|
 | 
						|
	sbitmap_show(&sbq->sb, m);
 | 
						|
 | 
						|
	seq_puts(m, "alloc_hint={");
 | 
						|
	first = true;
 | 
						|
	for_each_possible_cpu(i) {
 | 
						|
		if (!first)
 | 
						|
			seq_puts(m, ", ");
 | 
						|
		first = false;
 | 
						|
		seq_printf(m, "%u", *per_cpu_ptr(sbq->alloc_hint, i));
 | 
						|
	}
 | 
						|
	seq_puts(m, "}\n");
 | 
						|
 | 
						|
	seq_printf(m, "wake_batch=%u\n", sbq->wake_batch);
 | 
						|
	seq_printf(m, "wake_index=%d\n", atomic_read(&sbq->wake_index));
 | 
						|
 | 
						|
	seq_puts(m, "ws={\n");
 | 
						|
	for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
 | 
						|
		struct sbq_wait_state *ws = &sbq->ws[i];
 | 
						|
 | 
						|
		seq_printf(m, "\t{.wait_cnt=%d, .wait=%s},\n",
 | 
						|
			   atomic_read(&ws->wait_cnt),
 | 
						|
			   waitqueue_active(&ws->wait) ? "active" : "inactive");
 | 
						|
	}
 | 
						|
	seq_puts(m, "}\n");
 | 
						|
 | 
						|
	seq_printf(m, "round_robin=%d\n", sbq->round_robin);
 | 
						|
	seq_printf(m, "min_shallow_depth=%u\n", sbq->min_shallow_depth);
 | 
						|
}
 | 
						|
EXPORT_SYMBOL_GPL(sbitmap_queue_show);
 |