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When there's no scaling requested ->is_unity should be true no matter
the format.
Also, when no scaling is requested and we have a multi-planar YUV
format, we should leave ->y_scaling[0] to VC4_SCALING_NONE and only
set ->x_scaling[0] to VC4_SCALING_PPF.
Doing this fixes an hardly visible artifact (seen when using modetest
and a rather big overlay plane in YUV420).
Fixes:
|
||
|---|---|---|
| .. | ||
| Kconfig | ||
| Makefile | ||
| vc4_bo.c | ||
| vc4_crtc.c | ||
| vc4_debugfs.c | ||
| vc4_dpi.c | ||
| vc4_drv.c | ||
| vc4_drv.h | ||
| vc4_dsi.c | ||
| vc4_fence.c | ||
| vc4_gem.c | ||
| vc4_hdmi.c | ||
| vc4_hvs.c | ||
| vc4_irq.c | ||
| vc4_kms.c | ||
| vc4_packet.h | ||
| vc4_perfmon.c | ||
| vc4_plane.c | ||
| vc4_qpu_defines.h | ||
| vc4_regs.h | ||
| vc4_render_cl.c | ||
| vc4_trace.h | ||
| vc4_trace_points.c | ||
| vc4_txp.c | ||
| vc4_v3d.c | ||
| vc4_validate.c | ||
| vc4_validate_shaders.c | ||
| vc4_vec.c | ||