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	Update copyright notice and add Documentation/workqueue.txt. Randy Dunlap, Dave Chinner: misc fixes. Signed-off-by: Tejun Heo <tj@kernel.org> Reviewed-By: Florian Mickler <florian@mickler.org> Cc: Ingo Molnar <mingo@redhat.com> Cc: Christoph Lameter <cl@linux-foundation.org> Cc: Randy Dunlap <randy.dunlap@oracle.com> Cc: Dave Chinner <david@fromorbit.com>
		
			
				
	
	
		
			416 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			416 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * workqueue.h --- work queue handling for Linux.
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 */
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#ifndef _LINUX_WORKQUEUE_H
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#define _LINUX_WORKQUEUE_H
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#include <linux/timer.h>
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#include <linux/linkage.h>
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#include <linux/bitops.h>
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#include <linux/lockdep.h>
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#include <linux/threads.h>
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#include <asm/atomic.h>
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struct workqueue_struct;
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struct work_struct;
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typedef void (*work_func_t)(struct work_struct *work);
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/*
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 * The first word is the work queue pointer and the flags rolled into
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 * one
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 */
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#define work_data_bits(work) ((unsigned long *)(&(work)->data))
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enum {
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	WORK_STRUCT_PENDING_BIT	= 0,	/* work item is pending execution */
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	WORK_STRUCT_DELAYED_BIT	= 1,	/* work item is delayed */
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	WORK_STRUCT_CWQ_BIT	= 2,	/* data points to cwq */
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	WORK_STRUCT_LINKED_BIT	= 3,	/* next work is linked to this one */
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#ifdef CONFIG_DEBUG_OBJECTS_WORK
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	WORK_STRUCT_STATIC_BIT	= 4,	/* static initializer (debugobjects) */
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	WORK_STRUCT_COLOR_SHIFT	= 5,	/* color for workqueue flushing */
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#else
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	WORK_STRUCT_COLOR_SHIFT	= 4,	/* color for workqueue flushing */
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#endif
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	WORK_STRUCT_COLOR_BITS	= 4,
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	WORK_STRUCT_PENDING	= 1 << WORK_STRUCT_PENDING_BIT,
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	WORK_STRUCT_DELAYED	= 1 << WORK_STRUCT_DELAYED_BIT,
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	WORK_STRUCT_CWQ		= 1 << WORK_STRUCT_CWQ_BIT,
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	WORK_STRUCT_LINKED	= 1 << WORK_STRUCT_LINKED_BIT,
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#ifdef CONFIG_DEBUG_OBJECTS_WORK
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	WORK_STRUCT_STATIC	= 1 << WORK_STRUCT_STATIC_BIT,
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#else
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	WORK_STRUCT_STATIC	= 0,
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#endif
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	/*
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	 * The last color is no color used for works which don't
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	 * participate in workqueue flushing.
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	 */
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	WORK_NR_COLORS		= (1 << WORK_STRUCT_COLOR_BITS) - 1,
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	WORK_NO_COLOR		= WORK_NR_COLORS,
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	/* special cpu IDs */
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	WORK_CPU_UNBOUND	= NR_CPUS,
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	WORK_CPU_NONE		= NR_CPUS + 1,
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	WORK_CPU_LAST		= WORK_CPU_NONE,
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	/*
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	 * Reserve 7 bits off of cwq pointer w/ debugobjects turned
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	 * off.  This makes cwqs aligned to 256 bytes and allows 15
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	 * workqueue flush colors.
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	 */
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	WORK_STRUCT_FLAG_BITS	= WORK_STRUCT_COLOR_SHIFT +
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				  WORK_STRUCT_COLOR_BITS,
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	WORK_STRUCT_FLAG_MASK	= (1UL << WORK_STRUCT_FLAG_BITS) - 1,
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	WORK_STRUCT_WQ_DATA_MASK = ~WORK_STRUCT_FLAG_MASK,
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	WORK_STRUCT_NO_CPU	= WORK_CPU_NONE << WORK_STRUCT_FLAG_BITS,
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	/* bit mask for work_busy() return values */
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	WORK_BUSY_PENDING	= 1 << 0,
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	WORK_BUSY_RUNNING	= 1 << 1,
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};
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struct work_struct {
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	atomic_long_t data;
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	struct list_head entry;
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	work_func_t func;
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#ifdef CONFIG_LOCKDEP
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	struct lockdep_map lockdep_map;
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#endif
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};
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#define WORK_DATA_INIT()	ATOMIC_LONG_INIT(WORK_STRUCT_NO_CPU)
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#define WORK_DATA_STATIC_INIT()	\
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	ATOMIC_LONG_INIT(WORK_STRUCT_NO_CPU | WORK_STRUCT_STATIC)
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struct delayed_work {
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	struct work_struct work;
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	struct timer_list timer;
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};
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static inline struct delayed_work *to_delayed_work(struct work_struct *work)
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{
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	return container_of(work, struct delayed_work, work);
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}
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struct execute_work {
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	struct work_struct work;
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};
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#ifdef CONFIG_LOCKDEP
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/*
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 * NB: because we have to copy the lockdep_map, setting _key
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 * here is required, otherwise it could get initialised to the
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 * copy of the lockdep_map!
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 */
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#define __WORK_INIT_LOCKDEP_MAP(n, k) \
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	.lockdep_map = STATIC_LOCKDEP_MAP_INIT(n, k),
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#else
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#define __WORK_INIT_LOCKDEP_MAP(n, k)
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#endif
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#define __WORK_INITIALIZER(n, f) {				\
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	.data = WORK_DATA_STATIC_INIT(),			\
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	.entry	= { &(n).entry, &(n).entry },			\
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	.func = (f),						\
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	__WORK_INIT_LOCKDEP_MAP(#n, &(n))			\
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	}
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#define __DELAYED_WORK_INITIALIZER(n, f) {			\
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	.work = __WORK_INITIALIZER((n).work, (f)),		\
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	.timer = TIMER_INITIALIZER(NULL, 0, 0),			\
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	}
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#define DECLARE_WORK(n, f)					\
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	struct work_struct n = __WORK_INITIALIZER(n, f)
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#define DECLARE_DELAYED_WORK(n, f)				\
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	struct delayed_work n = __DELAYED_WORK_INITIALIZER(n, f)
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/*
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 * initialize a work item's function pointer
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 */
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#define PREPARE_WORK(_work, _func)				\
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	do {							\
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		(_work)->func = (_func);			\
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	} while (0)
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#define PREPARE_DELAYED_WORK(_work, _func)			\
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	PREPARE_WORK(&(_work)->work, (_func))
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#ifdef CONFIG_DEBUG_OBJECTS_WORK
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extern void __init_work(struct work_struct *work, int onstack);
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extern void destroy_work_on_stack(struct work_struct *work);
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static inline unsigned int work_static(struct work_struct *work)
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{
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	return *work_data_bits(work) & WORK_STRUCT_STATIC;
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}
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#else
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static inline void __init_work(struct work_struct *work, int onstack) { }
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static inline void destroy_work_on_stack(struct work_struct *work) { }
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static inline unsigned int work_static(struct work_struct *work) { return 0; }
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#endif
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/*
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 * initialize all of a work item in one go
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 *
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 * NOTE! No point in using "atomic_long_set()": using a direct
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 * assignment of the work data initializer allows the compiler
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 * to generate better code.
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 */
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#ifdef CONFIG_LOCKDEP
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#define __INIT_WORK(_work, _func, _onstack)				\
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	do {								\
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		static struct lock_class_key __key;			\
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									\
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		__init_work((_work), _onstack);				\
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		(_work)->data = (atomic_long_t) WORK_DATA_INIT();	\
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		lockdep_init_map(&(_work)->lockdep_map, #_work, &__key, 0);\
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		INIT_LIST_HEAD(&(_work)->entry);			\
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		PREPARE_WORK((_work), (_func));				\
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	} while (0)
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#else
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#define __INIT_WORK(_work, _func, _onstack)				\
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	do {								\
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		__init_work((_work), _onstack);				\
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		(_work)->data = (atomic_long_t) WORK_DATA_INIT();	\
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		INIT_LIST_HEAD(&(_work)->entry);			\
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		PREPARE_WORK((_work), (_func));				\
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	} while (0)
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#endif
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#define INIT_WORK(_work, _func)					\
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	do {							\
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		__INIT_WORK((_work), (_func), 0);		\
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	} while (0)
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#define INIT_WORK_ON_STACK(_work, _func)			\
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	do {							\
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		__INIT_WORK((_work), (_func), 1);		\
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	} while (0)
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#define INIT_DELAYED_WORK(_work, _func)				\
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	do {							\
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		INIT_WORK(&(_work)->work, (_func));		\
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		init_timer(&(_work)->timer);			\
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	} while (0)
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#define INIT_DELAYED_WORK_ON_STACK(_work, _func)		\
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	do {							\
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		INIT_WORK_ON_STACK(&(_work)->work, (_func));	\
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		init_timer_on_stack(&(_work)->timer);		\
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	} while (0)
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#define INIT_DELAYED_WORK_DEFERRABLE(_work, _func)		\
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	do {							\
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		INIT_WORK(&(_work)->work, (_func));		\
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		init_timer_deferrable(&(_work)->timer);		\
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	} while (0)
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/**
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 * work_pending - Find out whether a work item is currently pending
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 * @work: The work item in question
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 */
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#define work_pending(work) \
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	test_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(work))
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/**
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 * delayed_work_pending - Find out whether a delayable work item is currently
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 * pending
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 * @work: The work item in question
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 */
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#define delayed_work_pending(w) \
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	work_pending(&(w)->work)
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/**
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 * work_clear_pending - for internal use only, mark a work item as not pending
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 * @work: The work item in question
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 */
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#define work_clear_pending(work) \
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	clear_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(work))
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/*
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 * Workqueue flags and constants.  For details, please refer to
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 * Documentation/workqueue.txt.
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 */
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enum {
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	WQ_NON_REENTRANT	= 1 << 0, /* guarantee non-reentrance */
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	WQ_UNBOUND		= 1 << 1, /* not bound to any cpu */
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	WQ_FREEZEABLE		= 1 << 2, /* freeze during suspend */
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	WQ_RESCUER		= 1 << 3, /* has an rescue worker */
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	WQ_HIGHPRI		= 1 << 4, /* high priority */
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	WQ_CPU_INTENSIVE	= 1 << 5, /* cpu instensive workqueue */
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	WQ_DYING		= 1 << 6, /* internal: workqueue is dying */
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	WQ_MAX_ACTIVE		= 512,	  /* I like 512, better ideas? */
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	WQ_MAX_UNBOUND_PER_CPU	= 4,	  /* 4 * #cpus for unbound wq */
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	WQ_DFL_ACTIVE		= WQ_MAX_ACTIVE / 2,
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};
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/* unbound wq's aren't per-cpu, scale max_active according to #cpus */
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#define WQ_UNBOUND_MAX_ACTIVE	\
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	max_t(int, WQ_MAX_ACTIVE, num_possible_cpus() * WQ_MAX_UNBOUND_PER_CPU)
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/*
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 * System-wide workqueues which are always present.
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 *
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 * system_wq is the one used by schedule[_delayed]_work[_on]().
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 * Multi-CPU multi-threaded.  There are users which expect relatively
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 * short queue flush time.  Don't queue works which can run for too
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 * long.
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 *
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 * system_long_wq is similar to system_wq but may host long running
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 * works.  Queue flushing might take relatively long.
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 *
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 * system_nrt_wq is non-reentrant and guarantees that any given work
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 * item is never executed in parallel by multiple CPUs.  Queue
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 * flushing might take relatively long.
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 *
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 * system_unbound_wq is unbound workqueue.  Workers are not bound to
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 * any specific CPU, not concurrency managed, and all queued works are
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 * executed immediately as long as max_active limit is not reached and
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 * resources are available.
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 */
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extern struct workqueue_struct *system_wq;
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extern struct workqueue_struct *system_long_wq;
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extern struct workqueue_struct *system_nrt_wq;
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extern struct workqueue_struct *system_unbound_wq;
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extern struct workqueue_struct *
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__alloc_workqueue_key(const char *name, unsigned int flags, int max_active,
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		      struct lock_class_key *key, const char *lock_name);
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#ifdef CONFIG_LOCKDEP
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#define alloc_workqueue(name, flags, max_active)		\
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({								\
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	static struct lock_class_key __key;			\
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	const char *__lock_name;				\
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								\
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	if (__builtin_constant_p(name))				\
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		__lock_name = (name);				\
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	else							\
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		__lock_name = #name;				\
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								\
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	__alloc_workqueue_key((name), (flags), (max_active),	\
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			      &__key, __lock_name);		\
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})
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#else
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#define alloc_workqueue(name, flags, max_active)		\
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	__alloc_workqueue_key((name), (flags), (max_active), NULL, NULL)
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#endif
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#define create_workqueue(name)					\
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	alloc_workqueue((name), WQ_RESCUER, 1)
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#define create_freezeable_workqueue(name)			\
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	alloc_workqueue((name), WQ_FREEZEABLE | WQ_UNBOUND | WQ_RESCUER, 1)
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#define create_singlethread_workqueue(name)			\
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	alloc_workqueue((name), WQ_UNBOUND | WQ_RESCUER, 1)
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extern void destroy_workqueue(struct workqueue_struct *wq);
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extern int queue_work(struct workqueue_struct *wq, struct work_struct *work);
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extern int queue_work_on(int cpu, struct workqueue_struct *wq,
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			struct work_struct *work);
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extern int queue_delayed_work(struct workqueue_struct *wq,
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			struct delayed_work *work, unsigned long delay);
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extern int queue_delayed_work_on(int cpu, struct workqueue_struct *wq,
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			struct delayed_work *work, unsigned long delay);
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extern void flush_workqueue(struct workqueue_struct *wq);
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extern void flush_scheduled_work(void);
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extern void flush_delayed_work(struct delayed_work *work);
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extern int schedule_work(struct work_struct *work);
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extern int schedule_work_on(int cpu, struct work_struct *work);
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extern int schedule_delayed_work(struct delayed_work *work, unsigned long delay);
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extern int schedule_delayed_work_on(int cpu, struct delayed_work *work,
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					unsigned long delay);
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extern int schedule_on_each_cpu(work_func_t func);
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extern int keventd_up(void);
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int execute_in_process_context(work_func_t fn, struct execute_work *);
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extern int flush_work(struct work_struct *work);
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extern int cancel_work_sync(struct work_struct *work);
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extern void workqueue_set_max_active(struct workqueue_struct *wq,
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				     int max_active);
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extern bool workqueue_congested(unsigned int cpu, struct workqueue_struct *wq);
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extern unsigned int work_cpu(struct work_struct *work);
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extern unsigned int work_busy(struct work_struct *work);
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/*
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 * Kill off a pending schedule_delayed_work().  Note that the work callback
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 * function may still be running on return from cancel_delayed_work(), unless
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 * it returns 1 and the work doesn't re-arm itself. Run flush_workqueue() or
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 * cancel_work_sync() to wait on it.
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 */
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static inline int cancel_delayed_work(struct delayed_work *work)
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{
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	int ret;
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	ret = del_timer_sync(&work->timer);
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	if (ret)
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		work_clear_pending(&work->work);
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	return ret;
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}
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/*
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 * Like above, but uses del_timer() instead of del_timer_sync(). This means,
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 * if it returns 0 the timer function may be running and the queueing is in
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 * progress.
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 */
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static inline int __cancel_delayed_work(struct delayed_work *work)
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{
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	int ret;
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	ret = del_timer(&work->timer);
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	if (ret)
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		work_clear_pending(&work->work);
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	return ret;
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}
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extern int cancel_delayed_work_sync(struct delayed_work *work);
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/* Obsolete. use cancel_delayed_work_sync() */
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static inline
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void cancel_rearming_delayed_workqueue(struct workqueue_struct *wq,
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					struct delayed_work *work)
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{
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	cancel_delayed_work_sync(work);
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}
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/* Obsolete. use cancel_delayed_work_sync() */
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static inline
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void cancel_rearming_delayed_work(struct delayed_work *work)
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{
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	cancel_delayed_work_sync(work);
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}
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#ifndef CONFIG_SMP
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static inline long work_on_cpu(unsigned int cpu, long (*fn)(void *), void *arg)
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{
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	return fn(arg);
 | 
						|
}
 | 
						|
#else
 | 
						|
long work_on_cpu(unsigned int cpu, long (*fn)(void *), void *arg);
 | 
						|
#endif /* CONFIG_SMP */
 | 
						|
 | 
						|
#ifdef CONFIG_FREEZER
 | 
						|
extern void freeze_workqueues_begin(void);
 | 
						|
extern bool freeze_workqueues_busy(void);
 | 
						|
extern void thaw_workqueues(void);
 | 
						|
#endif /* CONFIG_FREEZER */
 | 
						|
 | 
						|
#ifdef CONFIG_LOCKDEP
 | 
						|
int in_workqueue_context(struct workqueue_struct *wq);
 | 
						|
#endif
 | 
						|
 | 
						|
#endif
 |