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This event code represents scroll reports from high-resolution wheels and is modelled after the approach Windows uses. The value 120 is one detent (wheel click) of movement. Mice with higher-resolution scrolling can send fractions of 120 which must be accumulated in userspace. Userspace can either wait for a full 120 to accumulate or scroll by fractions of one logical scroll movement as the events come in. 120 was picked as magic number because it has a high number of integer fractions that can be used by high-resolution wheels. For more information see https://docs.microsoft.com/en-us/previous-versions/windows/hardware/design/dn613912(v=vs.85) These new axes obsolete REL_WHEEL and REL_HWHEEL. The legacy axes are emulated by the kernel but the most accurate (and most granular) data is available through the new axes. Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net> Acked-by: Dmitry Torokhov <dmitry.torokhov@gmail.com> Verified-by: Harry Cutts <hcutts@chromium.org> Signed-off-by: Benjamin Tissoires <benjamin.tissoires@redhat.com> |
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| .. | ||
| devices | ||
| joydev | ||
| conf.py | ||
| event-codes.rst | ||
| ff.rst | ||
| gamepad.rst | ||
| gameport-programming.rst | ||
| index.rst | ||
| input-programming.rst | ||
| input.rst | ||
| input_kapi.rst | ||
| input_uapi.rst | ||
| interactive.svg | ||
| multi-touch-protocol.rst | ||
| notifier.rst | ||
| shape.svg | ||
| uinput.rst | ||
| userio.rst | ||