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	Remove the public domain notices and add SPDX license identifiers. Change MODULE_LICENSE from "GPL" to "Dual BSD/GPL" because 0BSD should count as a BSD license variant here. The switch to 0BSD was done in the upstream XZ Embedded project because public domain has (real or perceived) legal issues in some jurisdictions. Link: https://lkml.kernel.org/r/20240721133633.47721-4-lasse.collin@tukaani.org Signed-off-by: Lasse Collin <lasse.collin@tukaani.org> Reviewed-by: Sam James <sam@gentoo.org> Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: Albert Ou <aou@eecs.berkeley.edu> Cc: Catalin Marinas <catalin.marinas@arm.com> Cc: Emil Renner Berthing <emil.renner.berthing@canonical.com> Cc: Herbert Xu <herbert@gondor.apana.org.au> Cc: Joel Stanley <joel@jms.id.au> Cc: Jonathan Corbet <corbet@lwn.net> Cc: Jubin Zhong <zhongjubin@huawei.com> Cc: Jules Maselbas <jmaselbas@zdiv.net> Cc: Krzysztof Kozlowski <krzk@kernel.org> Cc: Michael Ellerman <mpe@ellerman.id.au> Cc: Palmer Dabbelt <palmer@dabbelt.com> Cc: Paul Walmsley <paul.walmsley@sifive.com> Cc: Randy Dunlap <rdunlap@infradead.org> Cc: Rui Li <me@lirui.org> Cc: Simon Glass <sjg@chromium.org> Cc: Will Deacon <will@kernel.org> Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
		
			
				
	
	
		
			203 lines
		
	
	
	
		
			5.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			203 lines
		
	
	
	
		
			5.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* SPDX-License-Identifier: 0BSD */
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/*
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 * LZMA2 definitions
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 *
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 * Authors: Lasse Collin <lasse.collin@tukaani.org>
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 *          Igor Pavlov <https://7-zip.org/>
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 */
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#ifndef XZ_LZMA2_H
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#define XZ_LZMA2_H
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/* Range coder constants */
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#define RC_SHIFT_BITS 8
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#define RC_TOP_BITS 24
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#define RC_TOP_VALUE (1 << RC_TOP_BITS)
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#define RC_BIT_MODEL_TOTAL_BITS 11
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#define RC_BIT_MODEL_TOTAL (1 << RC_BIT_MODEL_TOTAL_BITS)
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#define RC_MOVE_BITS 5
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/*
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 * Maximum number of position states. A position state is the lowest pb
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 * number of bits of the current uncompressed offset. In some places there
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 * are different sets of probabilities for different position states.
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 */
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#define POS_STATES_MAX (1 << 4)
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/*
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 * This enum is used to track which LZMA symbols have occurred most recently
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 * and in which order. This information is used to predict the next symbol.
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 *
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 * Symbols:
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 *  - Literal: One 8-bit byte
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 *  - Match: Repeat a chunk of data at some distance
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 *  - Long repeat: Multi-byte match at a recently seen distance
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 *  - Short repeat: One-byte repeat at a recently seen distance
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 *
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 * The symbol names are in from STATE_oldest_older_previous. REP means
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 * either short or long repeated match, and NONLIT means any non-literal.
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 */
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enum lzma_state {
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	STATE_LIT_LIT,
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	STATE_MATCH_LIT_LIT,
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	STATE_REP_LIT_LIT,
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	STATE_SHORTREP_LIT_LIT,
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	STATE_MATCH_LIT,
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	STATE_REP_LIT,
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	STATE_SHORTREP_LIT,
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	STATE_LIT_MATCH,
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	STATE_LIT_LONGREP,
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	STATE_LIT_SHORTREP,
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	STATE_NONLIT_MATCH,
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	STATE_NONLIT_REP
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};
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/* Total number of states */
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#define STATES 12
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/* The lowest 7 states indicate that the previous state was a literal. */
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#define LIT_STATES 7
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/* Indicate that the latest symbol was a literal. */
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static inline void lzma_state_literal(enum lzma_state *state)
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{
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	if (*state <= STATE_SHORTREP_LIT_LIT)
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		*state = STATE_LIT_LIT;
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	else if (*state <= STATE_LIT_SHORTREP)
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		*state -= 3;
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	else
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		*state -= 6;
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}
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/* Indicate that the latest symbol was a match. */
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static inline void lzma_state_match(enum lzma_state *state)
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{
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	*state = *state < LIT_STATES ? STATE_LIT_MATCH : STATE_NONLIT_MATCH;
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}
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/* Indicate that the latest state was a long repeated match. */
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static inline void lzma_state_long_rep(enum lzma_state *state)
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{
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	*state = *state < LIT_STATES ? STATE_LIT_LONGREP : STATE_NONLIT_REP;
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}
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/* Indicate that the latest symbol was a short match. */
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static inline void lzma_state_short_rep(enum lzma_state *state)
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{
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	*state = *state < LIT_STATES ? STATE_LIT_SHORTREP : STATE_NONLIT_REP;
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}
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/* Test if the previous symbol was a literal. */
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static inline bool lzma_state_is_literal(enum lzma_state state)
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{
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	return state < LIT_STATES;
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}
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/* Each literal coder is divided in three sections:
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 *   - 0x001-0x0FF: Without match byte
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 *   - 0x101-0x1FF: With match byte; match bit is 0
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 *   - 0x201-0x2FF: With match byte; match bit is 1
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 *
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 * Match byte is used when the previous LZMA symbol was something else than
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 * a literal (that is, it was some kind of match).
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 */
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#define LITERAL_CODER_SIZE 0x300
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/* Maximum number of literal coders */
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#define LITERAL_CODERS_MAX (1 << 4)
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/* Minimum length of a match is two bytes. */
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#define MATCH_LEN_MIN 2
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/* Match length is encoded with 4, 5, or 10 bits.
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 *
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 * Length   Bits
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 *  2-9      4 = Choice=0 + 3 bits
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 * 10-17     5 = Choice=1 + Choice2=0 + 3 bits
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 * 18-273   10 = Choice=1 + Choice2=1 + 8 bits
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 */
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#define LEN_LOW_BITS 3
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#define LEN_LOW_SYMBOLS (1 << LEN_LOW_BITS)
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#define LEN_MID_BITS 3
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#define LEN_MID_SYMBOLS (1 << LEN_MID_BITS)
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#define LEN_HIGH_BITS 8
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#define LEN_HIGH_SYMBOLS (1 << LEN_HIGH_BITS)
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#define LEN_SYMBOLS (LEN_LOW_SYMBOLS + LEN_MID_SYMBOLS + LEN_HIGH_SYMBOLS)
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/*
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 * Maximum length of a match is 273 which is a result of the encoding
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 * described above.
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 */
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#define MATCH_LEN_MAX (MATCH_LEN_MIN + LEN_SYMBOLS - 1)
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/*
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 * Different sets of probabilities are used for match distances that have
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 * very short match length: Lengths of 2, 3, and 4 bytes have a separate
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 * set of probabilities for each length. The matches with longer length
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 * use a shared set of probabilities.
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 */
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#define DIST_STATES 4
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/*
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 * Get the index of the appropriate probability array for decoding
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 * the distance slot.
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 */
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static inline uint32_t lzma_get_dist_state(uint32_t len)
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{
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	return len < DIST_STATES + MATCH_LEN_MIN
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			? len - MATCH_LEN_MIN : DIST_STATES - 1;
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}
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/*
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 * The highest two bits of a 32-bit match distance are encoded using six bits.
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 * This six-bit value is called a distance slot. This way encoding a 32-bit
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 * value takes 6-36 bits, larger values taking more bits.
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 */
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#define DIST_SLOT_BITS 6
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#define DIST_SLOTS (1 << DIST_SLOT_BITS)
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/* Match distances up to 127 are fully encoded using probabilities. Since
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 * the highest two bits (distance slot) are always encoded using six bits,
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 * the distances 0-3 don't need any additional bits to encode, since the
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 * distance slot itself is the same as the actual distance. DIST_MODEL_START
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 * indicates the first distance slot where at least one additional bit is
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 * needed.
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 */
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#define DIST_MODEL_START 4
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/*
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 * Match distances greater than 127 are encoded in three pieces:
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 *   - distance slot: the highest two bits
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 *   - direct bits: 2-26 bits below the highest two bits
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 *   - alignment bits: four lowest bits
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 *
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 * Direct bits don't use any probabilities.
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 *
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 * The distance slot value of 14 is for distances 128-191.
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 */
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#define DIST_MODEL_END 14
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/* Distance slots that indicate a distance <= 127. */
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#define FULL_DISTANCES_BITS (DIST_MODEL_END / 2)
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#define FULL_DISTANCES (1 << FULL_DISTANCES_BITS)
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/*
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 * For match distances greater than 127, only the highest two bits and the
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 * lowest four bits (alignment) is encoded using probabilities.
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 */
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#define ALIGN_BITS 4
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#define ALIGN_SIZE (1 << ALIGN_BITS)
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#define ALIGN_MASK (ALIGN_SIZE - 1)
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/* Total number of all probability variables */
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#define PROBS_TOTAL (1846 + LITERAL_CODERS_MAX * LITERAL_CODER_SIZE)
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/*
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 * LZMA remembers the four most recent match distances. Reusing these
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 * distances tends to take less space than re-encoding the actual
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 * distance value.
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 */
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#define REPS 4
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#endif
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