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	The user submission is basically a pointer to a command list and a
pointer to uniforms.  We copy those in to the kernel, validate and
relocate them, and store the result in a GPU BO which we queue for
execution.
v2: Drop support for NV shader recs (not necessary for GL), simplify
    vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style
    types.
Signed-off-by: Eric Anholt <eric@anholt.net>
		
	
			
		
			
				
	
	
		
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			C
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
	
		
			329 B
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * Copyright (C) 2015 Broadcom
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License version 2 as
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 * published by the Free Software Foundation.
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 */
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#include "vc4_drv.h"
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#ifndef __CHECKER__
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#define CREATE_TRACE_POINTS
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#include "vc4_trace.h"
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#endif
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