forked from mirrors/gecko-dev
Bug 1894917 - Remove d3d10 header check to moz.configure r=glandium
The header has been in mingw since 2010, and is in the Windows SDK since well before the version we require. Differential Revision: https://phabricator.services.mozilla.com/D209377
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17c7a465d0
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2a5cc8d486
7 changed files with 25 additions and 51 deletions
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@ -70,8 +70,7 @@ UNIFIED_SOURCES += [
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"ipc/WebGPUParent.cpp",
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]
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if CONFIG["MOZ_ENABLE_D3D10_LAYER"]:
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DEFINES["MOZ_ENABLE_D3D10_LAYER"] = True
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if CONFIG["MOZ_WIDGET_TOOLKIT"] == "windows":
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EXPORTS.mozilla.webgpu += [
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"ExternalTextureD3D11.h",
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]
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@ -34,29 +34,29 @@ if CONFIG["MOZ_WIDGET_TOOLKIT"] == "windows":
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UNIFIED_SOURCES += [
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"IMFYCbCrImage.cpp",
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]
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if CONFIG["MOZ_ENABLE_D3D10_LAYER"]:
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EXPORTS.mozilla.layers += [
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"d3d11/CompositorD3D11.h",
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"d3d11/DeviceAttachmentsD3D11.h",
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"d3d11/FenceD3D11.h",
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"d3d11/GpuProcessD3D11QueryMap.h",
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"d3d11/GpuProcessD3D11TextureMap.h",
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"d3d11/HelpersD3D11.h",
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"d3d11/ShaderDefinitionsD3D11.h",
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"d3d11/TextureD3D11.h",
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"d3d11/TextureHostWrapperD3D11.h",
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]
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UNIFIED_SOURCES += [
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"d3d11/FenceD3D11.cpp",
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"d3d11/GpuProcessD3D11QueryMap.cpp",
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"d3d11/GpuProcessD3D11TextureMap.cpp",
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"d3d11/TextureD3D11.cpp",
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"d3d11/TextureHostWrapperD3D11.cpp",
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]
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SOURCES += [
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"d3d11/CompositorD3D11.cpp",
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"d3d11/DeviceAttachmentsD3D11.cpp",
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]
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EXPORTS.mozilla.layers += [
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"d3d11/CompositorD3D11.h",
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"d3d11/DeviceAttachmentsD3D11.h",
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"d3d11/FenceD3D11.h",
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"d3d11/GpuProcessD3D11QueryMap.h",
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"d3d11/GpuProcessD3D11TextureMap.h",
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"d3d11/HelpersD3D11.h",
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"d3d11/ShaderDefinitionsD3D11.h",
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"d3d11/TextureD3D11.h",
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"d3d11/TextureHostWrapperD3D11.h",
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]
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UNIFIED_SOURCES += [
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"d3d11/FenceD3D11.cpp",
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"d3d11/GpuProcessD3D11QueryMap.cpp",
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"d3d11/GpuProcessD3D11TextureMap.cpp",
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"d3d11/TextureD3D11.cpp",
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"d3d11/TextureHostWrapperD3D11.cpp",
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]
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SOURCES += [
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"d3d11/CompositorD3D11.cpp",
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"d3d11/DeviceAttachmentsD3D11.cpp",
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]
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if CONFIG["MOZ_WMF_MEDIA_ENGINE"]:
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EXPORTS.mozilla.layers += [
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"DcompSurfaceImage.h",
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@ -503,9 +503,6 @@ FINAL_LIBRARY = "xul"
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if CONFIG["MOZ_DEBUG"]:
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DEFINES["D3D_DEBUG_INFO"] = True
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if CONFIG["MOZ_ENABLE_D3D10_LAYER"]:
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DEFINES["MOZ_ENABLE_D3D10_LAYER"] = True
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if CONFIG["ENABLE_TESTS"]:
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DIRS += ["apz/test/gtest"]
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DIRS += ["apz/test/gtest/mvm"]
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@ -282,11 +282,6 @@ LOCAL_INCLUDES += [
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if CONFIG["MOZ_WIDGET_TOOLKIT"] in ("android", "gtk"):
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DEFINES["MOZ_ENABLE_FREETYPE"] = True
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if CONFIG["MOZ_WIDGET_TOOLKIT"] == "windows":
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for var in ("MOZ_ENABLE_D3D10_LAYER",):
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if CONFIG[var]:
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DEFINES[var] = True
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if CONFIG["MOZ_WIDGET_TOOLKIT"] in ("android"):
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CXXFLAGS += CONFIG["CAIRO_FT_CFLAGS"]
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@ -71,8 +71,7 @@ if CONFIG["MOZ_WIDGET_TOOLKIT"] == "android":
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"RenderAndroidSurfaceTextureHost.cpp",
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]
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if CONFIG["MOZ_ENABLE_D3D10_LAYER"]:
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DEFINES["MOZ_ENABLE_D3D10_LAYER"] = True
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if CONFIG["MOZ_WIDGET_TOOLKIT"] == "windows":
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EXPORTS.mozilla.webrender += [
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"DCLayerTree.h",
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"RenderCompositorANGLE.h",
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@ -803,15 +803,6 @@ if test "$OS_ARCH" = "WINNT"; then
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AC_DEFINE(HAVE_UINT64_T)
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fi
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case "$MOZ_WIDGET_TOOLKIT" in
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windows)
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if test "$COMPILE_ENVIRONMENT"; then
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MOZ_CHECK_HEADER(d3d10.h, MOZ_ENABLE_D3D10_LAYER=1)
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fi
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;;
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esac
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AC_SUBST(MOZ_ENABLE_D3D10_LAYER)
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dnl ========================================================
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dnl =
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dnl = Maintainer debug option (no --enable equivalent)
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@ -387,9 +387,6 @@ LOCAL_INCLUDES += [
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]
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FINAL_LIBRARY = "xul"
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if CONFIG["MOZ_ENABLE_D3D10_LAYER"]:
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DEFINES["MOZ_ENABLE_D3D10_LAYER"] = True
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if CONFIG["MOZ_WIDGET_TOOLKIT"] == "gtk":
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CXXFLAGS += CONFIG["MOZ_GTK3_CFLAGS"]
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if CONFIG["MOZ_WAYLAND"]:
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@ -190,10 +190,6 @@ DEFINES["MOZ_APP_NAME"] = '"%s"' % CONFIG["MOZ_APP_NAME"]
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# Turn `firefox` into `Firefox`.
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DEFINES["MOZ_TOAST_APP_NAME"] = '"%s"' % CONFIG["MOZ_APP_NAME"].title()
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for var in ("MOZ_ENABLE_D3D10_LAYER",):
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if CONFIG[var]:
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DEFINES[var] = True
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USE_LIBS += [
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"jsoncpp",
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]
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