This is a rebased version of PR #11595
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Source-Repo: https://github.com/servo/servo
Source-Revision: f70fc6644ddb142627c188ebbde2cc0a0282f9b4
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Fix crashes in two WebGL readPixels() tests by adding framebuffer size validation.
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This is by no means a complete implementation, but I've slowed down on working on it, so I think we should look at what it takes to merge the current code. There are some major features missing, like initializing renderbuffers to 0 (uninitialized memory leak), tracking the attachments' attributes (width/height/format) for parameter requests, and lots of missing glCheckFramebufferStatus() validation. On the other hand, this is enough to run some demos using FBOs.
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This pull request fixes the errors in texture-size-limit.html.
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These new functions are derived from the existing uniform*fv
functions. They get used in a lot of demo code, so it should greatly
improve our compatibility.
This regresses uniformMatrixBadArgs.html, which gets at an existing
problem in our uniform matrix support (failure to validate
that the uniform is a matrix before calling down) but previously just
failed because it only called the 'fv' variants and never the existing
'f' variants.
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This is a change set with multiple intentions:
* Be correct.
* Unlock tests that are blocking @anholt.
* Ease the transition to typed arrays once the changes by @Ms2ger start rolling
in, since I expect the amount of test expectations to update to be
non-trivial.
I expect having it to run on try a few times, but... r? @nox or @KiChjang
Source-Repo: https://github.com/servo/servo
Source-Revision: ddff5ce2eb635ff1c51ed7fee2d33e890c541221
Globals in that PR are now represented by the fake IDL interface `GlobalScope`.
Source-Repo: https://github.com/servo/servo
Source-Revision: a6e4b5bb86ad707a0863acff87344ca4239cfd2c
--HG--
rename : servo/components/script/dom/webidls/ServoXMLParser.webidl => servo/components/script/dom/webidls/GlobalScope.webidl
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Implement WebGLRenderingContext::{validateProgram, getProgramInfoLog} and improve WebGL testcase to show shader link and validation errors.
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Source-Repo: https://github.com/servo/servo
Source-Revision: fc251384a76547167c027d69c28deae8c410c626
Implemented WebGLRenderingContext::isEnabled
- Please note the return value of the implementation, not sure about returning `false` on `InvalidEnum`.
- the `webgl/conformance-1.0.3/conformance/state/gl-enable-enum-test.html` wpt test is disabled on linux but was enabled on my machine and run to validate expectations.
- the `/webgl/conformance-1.0.3/conformance/context/methods.html` test is disabled everywhere. Enabling and running on my machine showed incorrect expectations beyond `isEnabled`. The test was temporarily edited to test just for `isEnabled` and it ran successfully.
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Sending this PR now so that we can get the webrender patches merged. This is prep for the webgl-fbo series, with one small fix for some conformance tests.
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Source-Revision: 7c0dfd07ad5149406b389ca893d51f6fa442e98e
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webgl: Add isProgram() support.
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There's one failure still, where a deleted program should still be
considered to be a program until it's unbound. However, I recently
made it so that we unbind at delete time, and we may need to partially
back that change out.
Source-Repo: https://github.com/servo/servo
Source-Revision: d37d4d697ae8c8897384213be82f25a51a4aa835
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webgl: Do validation of glScissor/glViewport(width, height) on the DOM side
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Avoids testcase CRASHes due to unexpected GL errors.
Source-Repo: https://github.com/servo/servo
Source-Revision: 11e8e42fd855c1078364c70926dfb1c888bdb7bb
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This PR brings in some fixes to the wpt object-deletion-and-behaviour.html testcase.
The test still has many failures, but some of the things that were really getting in the way are fixed.
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Source-Revision: 969aefe01f347060c10e0729e3429113018e4ed1
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webgl: Fix validation of drawElements()'s type argument.
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Fixes crash due to unexpected GL errors in gl-drawelements.html.
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This PR fixes many webgl conformance test failures due to missing support for a getParameter() call in the webgl test utils.
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Source-Revision: 8472699885fe81957dc9d183c209f3aa31f4c4c2
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Add a check for one of the subcases of webgl-specific.html.
I added a longer comment citing the spec than is common in the file -- we've found these kinds of citations really useful in Mesa, but if we want to keep it to the spec link, I could change it.
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Fixes a subtest of webgl-specific.html.
Source-Repo: https://github.com/servo/servo
Source-Revision: f2b861fb24e2322d21c1a990ef25e49d2965b0ce
The existing `Rooted` and `RootedVec` users were migrated the the following two macros:
```rust
let x = Rooted::new(cx, value);
// Was changed to:
rooted!(in(cx) let x = value);
// Which expands to:
let mut __root = Rooted::new_unrooted(value);
let x = RootedGuard::new(cx, &mut __root);
```
```rust
let mut v = RootedVec::new();
v.extend(iterator);
// Was changed to:
rooted_vec!(let v <- iterator);
// Which expands to:
let mut __root = RootableVec::new();
let v = RootedVec::new(&mut __root, iterator);
```
The `rooted!` macro depends on servo/rust-mozjs#272.
These APIs based on two types, a container to be rooted and a rooting guard, allow implementing both `Rooted`-style rooting and `Traceable`-based rooting in stable Rust, without abusing `return_address`.
Such macros may have been tried before, but in 1.9 their hygiene is broken, they work only since 1.10.
Sadly, `Rooted` is a FFI type and completely exposed, so I cannot prevent anyone from creating their own, although all fields but the value get overwritten by `RootedGuard::new` anyway.
`RootableVec` OTOH is *guaranteed* to be empty when not rooted, which makes it harmless AFAICT.
By fixing rust-lang/rust#34227, this PR enables Servo to build with `-Zorbit`.
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Source-Revision: 80cb0cf8214fd52d2884724614c40cb278ee7575
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This commit introduces the `WebGLValidator` trait, and uses it for multiple
validations in the texture-related WebGL code, to move that logic out of the
already bloated `webglrenderingcontext.rs` file.
It also creates a type-safe wrapper for some WebGL types, removing all the
`unreachable!`s there, and introduces a macro for generating them conveniently.
This partially addresses #10693, pending refactor more code to use this
infrastructure, and (possibly?) introducing an `AsGLError` trait for the errors
to make the error handling happen in `WebGLContext`.
r? @jdm
Source-Repo: https://github.com/servo/servo
Source-Revision: 80680764562bd4a46bd72a426b8157d59f6a6fd0
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Either:
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I have implemented ```TexSubImage2D``` follow [the spec](https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.8). This is my first version of implementation, and I notice I can reuse the code from ```TexImage2D```. Therefore, I would like to discuss make ```validate_tex_image2D_from_buffer``` and ```validate_tex_image2D_from_source``` to remove duplicate code.
Part of #10209
Source-Repo: https://github.com/servo/servo
Source-Revision: 5e8ab6c0ff3eb8504c977f16dfc9507e36853e71
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Source-Revision: b11648903bb07a31ec93f3030058ed41b3472b17
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Source-Revision: 2f9796fa696e9514280777398467696dd4f004b3
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PR for #11440
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Implement copyTexImage2D and copyTexSubImage2D for WebGLRenderingContext. Feedback would be appreciated. I did my best to follow the [spec](https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.8). Please let me know if I missed anything. I couldn't find tests for this. Let me know if I should create one. I'm more than happy to do so. As always any feedback, comments,or critiques are very welcome 😄
Part of #10209
Source-Repo: https://github.com/servo/servo
Source-Revision: 846517342b8c72da483318b5260e74ad8de35f86
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It's a pointless abstraction that propagates the obsolete chan terminology,
swaps the order in which the sender and receiver are returned, and hides a
source of panics.
Source-Repo: https://github.com/servo/servo
Source-Revision: 27c25e859a45c3d79c85e96b85ec5226a3231e10
@emilio
Anything obviously wrong stick out to you? Haven't had a chance to debug why tests/wpt/web-platform-tests/webgl/conformance-1.0.3/conformance/programs/gl-bind-attrib-location-long-names-test.html and co. get the wrong results from ReadPixels.
Source-Repo: https://github.com/servo/servo
Source-Revision: 7bede60272a79fe094ea81979044b4d6eceeada4
This is a large-ish refactor of the Texture2D code, but it should be
easier to read and of course more correct.
I tried to annotate every error condition with a spec paragraph.
I made just a reftest to ensure this works as intended, since I expect #10373 to land pretty soon.
Source-Repo: https://github.com/servo/servo
Source-Revision: f1defb446e8cd4e36231acae77f11c72c74964b0
The remaining ones need changes to webrender_traits, so I'll have to open a PR there too.
r? @emilio
Source-Repo: https://github.com/servo/servo
Source-Revision: a5bc74be2fc2b1ab43d5809d776a5056ac8f35c7
Uniform4iv can make use of Uniform4i, so I implemented both.
Source-Repo: https://github.com/servo/servo
Source-Revision: 88d29e537cb3e92cc39804eabca7cb347c1417e9
This PR cleans up the layerization infrastructure for canvas, which was unused, and removes unused dependencies.
It also takes in account my recent username change to update angle's dependency (offscreen_gl_context requires extra work due to webrender depending on it).
r? @jdm
Source-Repo: https://github.com/servo/servo
Source-Revision: 2887623c4ae1960dfef52b14cd4afc3b279f9feb
WebRender is an experimental GPU accelerated rendering backend for Servo.
The WebRender backend can be specified by running Servo with the -w option (otherwise the default rendering backend will be used).
WebRender has many bugs, and missing features - but it is usable to browse most websites - please report any WebRender specific rendering bugs you encounter!
Source-Repo: https://github.com/servo/servo
Source-Revision: ab07b06823ea9748a6091aee2281495f86f00bce
--HG--
rename : servo/tests/unit/net_traits/lib.rs => servo/resources/shaders/clear.fs.glsl
rename : servo/tests/unit/net_traits/lib.rs => servo/resources/shaders/debug_color.fs.glsl
rename : servo/tests/unit/net_traits/lib.rs => servo/resources/shaders/mask.fs.glsl
Was done while implementing sequence arguments.
Depends on #9056.
Source-Repo: https://github.com/servo/servo
Source-Revision: c13e84010d1dd33c5532cdfa2937dddd4db4dd26
This fixes an invalid length being reported from
`float32_array_to_slice` (which used the byte length), and also to
generalize getting data from a JS array buffer view, to reduce code
duplication.
The pending type safety issues, like where we could send a `UInt16Array`
where we expect a `Float32` one, should be solved by IDL bindings in
some cases, like `uniform[n]fv` or `vertexAttrib[n]fv`, and with extra
checks in others, like in the pending `texImage2D(..., ArrayBufferView)`.
r? @jdm
Source-Repo: https://github.com/servo/servo
Source-Revision: 4ab1cdece6f594512a0ae9605ff5ebee630a70ca
`Event` internally stores the `type` as an `Atom`, and we're `String`s
everywhere, which can cause unnecessary allocations to occur since
they'll end up as `Atom`s anyways.
Source-Repo: https://github.com/servo/servo
Source-Revision: 99fd946130c9f06433b47c7f60241d5f7ad14a5b
Review of documentation that was missing needed.
Fixes#8833.
Source-Repo: https://github.com/servo/servo
Source-Revision: 7438bc0425749989b8aab084a34ff3fff2ea6679
This patch makes DOMString an opaque wrapper round String (currently it's a transparent wrapper).
The changes are:
* Replacing DOMString(foo) by DOMString::from(foo).
* Replacing foo.0 by String::from(foo).
* Adding functions clear, push_str and extend for in-place mutation of DOMStrings.
* Replacing DOMString by String in other threads (devtools, storage and filereader).
* Making DOMString implement !Send.
* Removing the pub attribute from the contents of DOMString.
This enables experimenting with other string representations in the DOM.
Source-Repo: https://github.com/servo/servo
Source-Revision: 62acdd303b78951885c2c90747b31f318907d6c9
And use it for `WebGLRenderingContext::getSupportedExtensions`.
Part of #544
Source-Repo: https://github.com/servo/servo
Source-Revision: 12f6ba29a74029fa8c83cc7274181d441e1e52dd
Basically, instead of trying to check for specific kinds of statements,
just check the types of all local variables.
Also included are some commented-out proposals for some slightly more
aggressive lints which might be useful (but trigger a little too
frequently at the moment).
Source-Repo: https://github.com/servo/servo
Source-Revision: bb88832c078fbb14fa03c413fac1252b2b755015
Removes all those messy FooCast structures in InheritTypes.rs.
Source-Repo: https://github.com/servo/servo
Source-Revision: 674589c370d978f543e71f995d58c5b28e6e9842
`JS<T>` belongs on the heap, and only on the heap. This is a collection of fixes so that code uses either `Root<T>` or `&T` to pass around garbage-collected pointers.
Ideally, we could completely ban constructing a `JS<T>` outside of constructor functions, but we aren't quite there yet.
Source-Repo: https://github.com/servo/servo
Source-Revision: 7c7dbde0f4372037aac3635b8d81531ca9cdced3
This involved some refactoring of the 2d context code, which lead to some more test passed there.
Source-Repo: https://github.com/servo/servo
Source-Revision: 0f8c1b460100f226df954a3924598434f3dda9b2
This is a direct extract from my abandoned PR for a lint (#7546), along with some rather clumsy modifications (only on `components/script/dom/mod.rs` and `components/style/lib.rs`), because I had to sort some of the files again to make peace with tidy, which hasn't been educated about sorting yet!
Source-Repo: https://github.com/servo/servo
Source-Revision: a7208869f2903e36f9b2f540b55b50283d7df466
Elided almost all the lifetimes and removed needless returns. Mostly done by sed + manual fixes.
r? @nox
Source-Repo: https://github.com/servo/servo
Source-Revision: c2c2646d37614ece5869af861993c3d619f6e003
Now that `JSRef<T>` is gone, there is no need to have helper traits.
Source-Repo: https://github.com/servo/servo
Source-Revision: 909429702972d53bf02dfe9a4aa93ea0cb588cf4
Since it probably won't merge until multiprocess lands, I plan to use this PR to keep improving WebGL support until it can land.
Main TODOs are integration of tests, since it seems https://github.com/KhronosGroup/WebGL/issues/1105 is going nowhere, adding missing calls and proper painting via native surfaces instead of readback.
I can't resolve conflicts right now because of time but I will do it soon.
Source-Repo: https://github.com/servo/servo
Source-Revision: a109a333f1f95d4fc677b29e3613b2615514c080
The integration is off by default for now. You can try it out with `./mach build --features "script/plugins/clippy"`.
We're using a branch of clippy with some of the lints changed to Allow, either because they don't apply to us, or because they're noisy and dwarf other warnings (but still should be fixed)
After going through the rest of Servo's warnings I'll figure out which lints we should be keeping.
There's a cargo bug with optional deps that makes it hard for this to work with Cargo.lock -- so this PR contains no changes to lockfiles (and running the build with clippy on may dirty the lockfile, though it gets fixed later)
Source-Repo: https://github.com/servo/servo
Source-Revision: 50e1c967e4299c1515575f73d407f5f6b977d818
Also adds HeapSizeOf implementations/derive for some types. I've used "Cannot calculate Heap size" as a reason everywhere, because my imagination is rather limited. If you'd like me to change this message for specific types, please write something like this: "Trusted - Cannot calculate Heap size for Trusted" so that it would be easier for me to replace them through a script :)
Source-Repo: https://github.com/servo/servo
Source-Revision: a03616f379c255cc6c9b6e1d04dd7d98bd9926ce
To actually make the multiprocess communication work, we'll need to
reroute the task creation to the pipeline or the compositor. But this
works as a first step.
r? @jdm
Source-Repo: https://github.com/servo/servo
Source-Revision: 1764267379a00b96a1df89f3917299a0c6fd325c
This improves the encapsulation and consistency in our WebGL
implementation.
Also allows to implement new methods such as `getShaderSource()`.
It will also allow us to use `delete()` in the destructors of them (note
that we will probably want to keep track of them from the context before).
Some concerns:
**Trait method repetition**:
I'm aware that the traits `WebGL{Buffer,Renderbuffer,Framebuffer,Texture}Helpers` are basically the same, but `delete()` and `id()` methods are everywhere. I've thought something like:
```rust
pub trait WebGLIdentifiable {
type WebGLId; // id is sometimes i32 (see WebGLUniformLocation)
fn id(&self) -> Self::WebGLId;
}
pub trait WebGLBindable {
fn bind(&self);
}
pub trait WebGLDeletable {
fn delete(&self);
}
```
But I'd want to know your opinion first.
**`renderer` repetition**:
Thought of moving the field: `renderer: Sender<CanvasMsg>` to `WebGLObject`, but I think it makes it way more complicated to read, and also a bit unnecessary, at least IMO (`WebGLObject` will never interact with the field directly). It would also mean that all `WebGLObject`s should have one, which is true at this moment, but maybe not with WebGL 2, for example.
Source-Repo: https://github.com/servo/servo
Source-Revision: 0f8095b950dd144497919cfea65a1f154ed3ae9a
> Here it is.
>
> ~~There's two major things that are unfinished here:~~
> - ~~Dealing with the unroot_must_root lint. I'm not sure about the value of this lint with the new rooting API.~~ Done.
> - ~~Updating the Cargo.locks to point to the new SM and SM binding.~~ Done.
>
> I also included my fixes for the rust update, but these will disappear in a rebase. A rust update is necessary to support calling `Drop` on `Heap<T>` correctly when `Heap<T>` is inside a `Rc<T>`. Otherwise `&self` points to the wrong location.
>
> Incremental GC is disabled here. I'm not sure how to deal with the incremental barriers so that's left for later.
>
> Generational GC works. SM doesn't work without it.
>
> The biggest change here is to the rooting API. `Root` was made movable, and `Temporary` and `JSRef` was removed. Movable `Root`s means there's no need for `Temporary`, and `JSRef`s aren't needed generally since it can be assumed that being able to obtain a reference to a dom object means it's already rooted. References have their lifetime bound to the Roots that provided them. DOM objects that haven't passed through `reflect_dom_object` don't need to be rooted, and DOM objects that have passed through `reflect_dom_object` can't be obtained without being rooted through `native_from_reflector_jsmanaged` or `JS::<T>::root()`.
>
> Support for `Heap<T>` ended up messier than I expected. It's split into two commits, but only because it's a bit difficult to fold them together. Supporting `Heap<T>` properly requires that that `Heap::<T>::set()` be called on something that won't move. I removed the Copy and Clone trait from `Heap<T>` so `Cell` can't hold `Heap<T>` - only `UnsafeCell` can hold it.
>
> `CallbackObject` is a bit tricky - I moved all callbacks into `Rc<T>` in order to make sure that the pointer inside to a `*mut JSObject` doesn't move. This is necessary for supporting `Heap<T>`.
>
> `RootedCollectionSet` is very general purpose now. Anything with `JSTraceable` can be rooted by `RootedCollectionSet`/`RootedTraceable`. Right now, `RootedTraceable` is only used to hold down dom objects before they're fully attached to their reflector. I had to make a custom mechanism to dispatch the trace call - couldn't figure out how to get trait objects working for this case.
>
> This has been tested with the following zeal settings:
>
> GC after every allocation
> JS_GC_ZEAL=2,1
>
> GC after every 100 allocations (important for catching use-after-free bugs)
> JS_GC_ZEAL=2,100
>
> Verify pre barriers
> JS_GC_ZEAL=4,1
>
> Verify post barriers
> JS_GC_ZEAL=11,1
Source-Repo: https://github.com/servo/servo
Source-Revision: e7808c526c348fea5e3b48af70b7f1a066652097
Sorry for not doing it yesterday, I couldn't.
cc @metajack @SimonSapin
Source-Repo: https://github.com/servo/servo
Source-Revision: 4ebb95ccd8e034007eacb447a054919ef4af2bf7