Requires https://github.com/servo/servo/pull/19895
We use Size2D and Point2D across compositing, constellation and script, loosing the type of pixels we use (DevicePixel, DeviceIndepententPixel or CSSPixel) along the way, which might lead to bugs like `window.outerHeight` not taking into account the page zoom (using DeviceIndepententPixel instead of CSSPixel).
This should make the situation a bit better.
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This fixes a regression caused by the glutin update.
We now are creating EGL contexts in Linux Wayland, instead of X context, so the
GLContextFactory assumption of one GL back-end per platform is broken.
This just works around it, for now, but in general I think not relying on
available WebGL state is a good thing, and we do that already for WebVR anyway.
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1) Move paintWorklet from "Window" to "CSS" according to new specification;
2) Enable WPT css-paint-api tests from upstream and remove forked duplicates from mozilla folder
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- Added Cell<bool> type variable in Window object to know whether its mutation observers are present/absent
- Added get and set functions for this variable
- Added supporting test files to check for performance
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This allows servo to use the ExternalScrollId API from WebRender fixing
some issues related to duplicate scroll root ids.
Fixes#17176.
Fixes#19287.
Fixes#19648.
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This enables us to implement Element::has_css_layout_box() in a more
direct way, and also enables us to remove some of the existing more
specific queries.
Fixes#19811.
r? @emilio
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Use more WebRender types in gfx/display_list.
This uses floating-point (Layout) coordinates in where possible.
Replace NormalBorder struct with WebRender equivalent.
Remove ToPointF and ToRectF traits.
Convert border RepeatKeyword with ToLayout.
Add some definitions to malloc_size_of for WebRender types.
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fixes a panic and aligns with spec
I've also added checks around each mutable borrow of the tokenizer to see if we can catch any other panics
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The annotation URL for `scroll_node` is wrong. (The origin URL is where it is called, not its implement.)
The implement is in https://drafts.csswg.org/cssom-view/#element-scrolling-members
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See #18809
Still haven't had time to test it but it should fix the tests failures that appeared in m-c
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Added time to interactive metrics and refactored metrics/lib
I need to write tests, but wanted to submit the PR for review
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This addresses a paint point when using debug-mozjs builds. jonco says that it is considered a leak when objects stored in side tables in a SpiderMonkey embedding are traced right before shutting down. This PR adds a per-thread flag that controls whether to run the Rust-side trace hooks, which is automatically toggled before the final GC occurs when destroying a JS runtime.
---
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It still needs dependencies update to remove all the other bitflags
versions.
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This is the second half of switching over to WebRender for hit testing.
Now that WebRender gives us the location of the hit tested point in the
display item, we can use that to calculate text index.
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Servo currently uses `heapsize`, but Stylo/Gecko use `malloc_size_of`.
`malloc_size_of` is better -- it handles various cases that `heapsize` does not
-- so this patch changes Servo to use `malloc_size_of`.
This patch makes the following changes to the `malloc_size_of` crate.
- Adds `MallocSizeOf` trait implementations for numerous types, some built-in
(e.g. `VecDeque`), some external and Servo-only (e.g. `string_cache`).
- Makes `enclosing_size_of_op` optional, because vanilla jemalloc doesn't
support that operation.
- For `HashSet`/`HashMap`, falls back to a computed estimate when
`enclosing_size_of_op` isn't available.
- Adds an extern "C" `malloc_size_of` function that does the actual heap
measurement; this is based on the same functions from the `heapsize` crate.
This patch makes the following changes elsewhere.
- Converts all the uses of `heapsize` to instead use `malloc_size_of`.
- Disables the "heapsize"/"heap_size" feature for the external crates that
provide it.
- Removes the `HeapSizeOf` implementation from `hashglobe`.
- Adds `ignore` annotations to a few `Rc`/`Arc`, because `malloc_size_of`
doesn't derive those types, unlike `heapsize`.
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This trades quite a bit of complicated code in Servo for few more
messages and a significant performance improvement. In particular,
WebRender can search the entire display list at once instead of
ping-ponging down the pipeline tree. This allows us to send mouse
events to the correct pipeline immediately.
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Fixes warnings from rust-lang/rust#44229 when `--enable-commonmark` is passed to rustdoc.
This is mostly a global find-and-replace for bare URIs on lines by themselves in doc comments.
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This is a prototype of the WebGL DOMToTexture feature. The API should be fine as a privileged extension for now due to security concerns. The working group has been investigating the viability of unprivileged usage but the spec is not ready yet.
Demo video: https://www.youtube.com/watch?v=hpZqEM5hPao
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http://www.robohornet.org gives a score of 101.36 on master, and 102.68 with this PR. The latter is slightly better, but probably within noise level. So it looks like this PR does not affect DOM performance.
This is expected since `Box::new` is defined as:
```rust
impl<T> Box<T> {
#[inline(always)]
pub fn new(x: T) -> Box<T> {
box x
}
}
```
With inlining, it should compile to the same as box syntax.
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This simplifies the logic in the layout_thread and makes it clearer
which types of reflows generate display lists and cause display updates.
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Document shouldn't own location, Window should.
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- [X] These changes fix [bug 1384225](https://bugzilla.mozilla.org/show_bug.cgi?id=1384225)
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- [X] These changes fix#18286 and #18308
This patch makes the Performance Timeline API work in workers, removes the exposure of `Performance.timing` in workers and sets the appropriate value of `Performance.now()` in workers.
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This removes a trait object from the path of reporting a CSS error.
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Automatically verify that derive() lists are alphabetically ordered #18172
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This is a patch that unifies a bit how Gecko and Stylo stylesheets work, in
order to be able to eventually move the stylesheets into the stylist, and be
able to incrementally update the invalidation map.
This is on top of #18113
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[Performance Timeline API](https://www.w3.org/TR/performance-timeline-2/) implementation.
This API is required to allow DOM access to the [Paint Timing API](https://wicg.github.io/paint-timing/#example) metrics implemented in #17256. Unfortunately, I couldn't test it properly, as its usage depends on other APIs like the Paint Timing, User Timing, Resource Timing or Server Timing APIs. I'll work in the integration with the Paint Timing API next.
- [X] `./mach build -d` does not report any errors
- [X] `./mach test-tidy` does not report any errors
- [ ] There are [WPTs](https://github.com/servo/servo/tree/master/tests/wpt/web-platform-tests/performance-timeline) for this API, however they depend on the implementation of the User Timing and the Resource Timing APIs, which I'll hopefully be implementing soon.
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This reverts commit 90f55ea4580e2a15f7d70d0491444f18b972d450, reversing
changes made to 2e60b27a2186a8cba4b952960155dfcf3f47d7db.
Doing that per Josh's request, since it's causing very frequent intermittent OOMs on the android builders.
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Info about the big picture and the goals of the WebGL refactor in this thread: https://groups.google.com/forum/#!topic/mozilla.dev.servo/0WMGz60kKzQ
I tried to reduce this PR as much as possible as requested in the thread. I'll do separate PRs for other features (e.g.: Batch messages or use shared memory to improve frame times) or fixes.
Some tips to ease the review process:
- Most changes in DOM objects follow the same pattern (remove CanvasMsg wrapper and use the new sender method).
- WebGLCommands are the same ones as before (moved from webrender_api). So those lines are already reviewed.
- See WebGL traits in [components/canvas_traits/webgl.rs](https://github.com/servo/servo/pull/17891/files#diff-8701045d01505418701d0631d4d45562)
- See WebGLThread and WR External Image bridge in [components/canvas/webgl_thread.rs](https://github.com/servo/servo/pull/17891/files#diff-281554879f39a2a041f7a69d442a5d2e)
- The implementation submitted in this PR creates a single `WebGLThread` for all ScriptThread/Pipelines. See that in [components/canvas/webgl_mode/inprocess.rs](https://github.com/servo/servo/pull/17891/files#diff-250070c6c5a38c7f9fa0f5b3c101f68b)
The conformance tests will help to guarantee that we don't miss anything.
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rename : servo/tests/unit/style/rule_tree/mod.rs => servo/components/canvas/webgl_mode/mod.rs
rename : servo/components/canvas_traits/lib.rs => servo/components/canvas_traits/canvas.rs
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Fix: #17226#17200#17201
This is work in progress. Some tests still fail.
I'd like to get early feedback as it's a pretty large PR.
There is nothing fundamentally new. Basically, I added TopLevelBrowsingContrextId to the relevant messages between the embedder, the compositor and the constellation, and enforced the PipelineId to be attached to each ScriptMsg (see #17201).
I unaliased all the ScriptMsg. It was getting difficult to understand the nature of the message as ScriptMsg was used aliased CompositorMsg sometimes (CompositorMsg is an actually type of message already). I renamed constellation_chan to script_to_constellation_chan, again, for clarification.
This cleanup code is necessary for #15934 and for tabs support.
/cc @asajeffrey can I ask you to look at this? No need for a formal review, I need feedback at this stage.
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- [X] `./mach build -d` does not report any errors
- [X] `./mach test-tidy` does not report any errors
- [X] These changes fix#17651
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This is the final PR to get basic paint worklet support. It adds support for paint worklet properties (https://drafts.css-houdini.org/css-paint-api/#paint-definition-input-properties). When a paint worklet is registered, it specifies a list of CSS properties, and is provided with their computed values when it is invoked.
This is a dependent PR:
* "Implemented paint worklets invoking worklet scripts" is #17239.
* "Implemented paint worklets rendering contexts" is #17326.
There should be tests added for this, hopefully the existing wpt houdini tests.
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Implement the rendering context for paint worklets. They really paint things now!
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