Now that the Worker ScriptLoader largely conforms to the same shape as the DOM ScriptLoader, and
represents requests in the same way, we can start sharing some code. The ScriptLoadHandler isn't
entirely common to both cases, as it handles preloads (which are not possible in workers). This
patch splits out the common class, ScriptDecoder, as it's own thing. A demonstration of its use is
in Part 8 of this patch queue.
Differential Revision: https://phabricator.services.mozilla.com/D146213
This patch splits out the decoding from the ScriptLoadHandler. This will be reused by the worker
ScriptLoader for loading scripts via both NetworkLoadHandler and CacheLoadHandler.
Differential Revision: https://phabricator.services.mozilla.com/D146178
This leaves the code in ScriptLoader and ScriptLoadHandler a lot more readable.
ScriptBytecodeCompressedDataLayout and ScriptBytecodeDataLayout simplify
locating data in the ScriptLoadRequest bytecode buffer when compressing and
decompressing it.
The interface is still error-prone. For example, these classes don't check
that the returned pointers are within the bounds of the buffer.
Differential Revision: https://phabricator.services.mozilla.com/D145011
The SRI hash at the beginning of ScriptLoadRequest::mScriptBytecode is left
uncompressed because ScriptLoader::OnIncrementalData() tries to decode it
as soon as enough data is read (instead of waiting until OnStreamComplete()).
ScriptLoader writes the length of the uncompressed bytecode to the buffer
to make it easy for ScriptLoadHandler to allocate an buffer of the right size
to decompress the bytecode.
These changes are based on the bytecode compression implemented for WASM in
dom/fetch/FetchUtil.cpp.
Differential Revision: https://phabricator.services.mozilla.com/D141524
This leaves the code in ScriptLoader and ScriptLoadHandler a lot more readable.
ScriptBytecodeCompressedDataLayout and ScriptBytecodeDataLayout simplify
locating data in the ScriptLoadRequest bytecode buffer when compressing and
decompressing it.
The interface is still error-prone. For example, these classes don't check
that the returned pointers are within the bounds of the buffer.
Differential Revision: https://phabricator.services.mozilla.com/D145011
The SRI hash at the beginning of ScriptLoadRequest::mScriptBytecode is left
uncompressed because ScriptLoader::OnIncrementalData() tries to decode it
as soon as enough data is read (instead of waiting until OnStreamComplete()).
ScriptLoader writes the length of the uncompressed bytecode to the buffer
to make it easy for ScriptLoadHandler to allocate an buffer of the right size
to decompress the bytecode.
These changes are based on the bytecode compression implemented for WASM in
dom/fetch/FetchUtil.cpp.
Differential Revision: https://phabricator.services.mozilla.com/D141524
This leaves the code in ScriptLoader and ScriptLoadHandler a lot more readable.
ScriptBytecodeCompressedDataLayout and ScriptBytecodeDataLayout simplify
locating data in the ScriptLoadRequest bytecode buffer when compressing and
decompressing it.
The interface is still error-prone. For example, these classes don't check
that the returned pointers are within the bounds of the buffer.
Differential Revision: https://phabricator.services.mozilla.com/D145011
The SRI hash at the beginning of ScriptLoadRequest::mScriptBytecode is left
uncompressed because ScriptLoader::OnIncrementalData() tries to decode it
as soon as enough data is read (instead of waiting until OnStreamComplete()).
ScriptLoader writes the length of the uncompressed bytecode to the buffer
to make it easy for ScriptLoadHandler to allocate an buffer of the right size
to decompress the bytecode.
These changes are based on the bytecode compression implemented for WASM in
dom/fetch/FetchUtil.cpp.
Differential Revision: https://phabricator.services.mozilla.com/D141524
This is used when we explicitly don't want to load cached bytecode. It is
better served by a separate flag in the request than a state.
Differential Revision: https://phabricator.services.mozilla.com/D142042
Module bytecode should use different MIME type, to avoid mixing up script/module
bytecodes for single JS file.
This patch adds a static method that simply returns the current bytecode MIME
type.
The later patch adds a new MIME type for module bytecode and modify the
ScriptLoader::BytecodeMimeTypeFor method to return corresponding MIME type.
Differential Revision: https://phabricator.services.mozilla.com/D140292
Module bytecode should use different MIME type, to avoid mixing up script/module
bytecodes for single JS file.
This patch adds a static method that simply returns the current bytecode MIME
type.
The later patch adds a new MIME type for module bytecode and modify the
ScriptLoader::BytecodeMimeTypeFor method to return corresponding MIME type.
Differential Revision: https://phabricator.services.mozilla.com/D140292
We can reduce the size of the SSO by removing the element slot entirely, and instead retrieve the element through a callback function. The callback will take in the value in the private slot of the SSO, which is either a LoadedScript* (from the browser) or a JSObject* (from the shell). In addition, this removes the requirement of having a script dom element ready when parsing a JS script which can open up new opportunities for performance.
Differential Revision: https://phabricator.services.mozilla.com/D70417
We can reduce the size of the SSO by removing the element slot entirely, and instead retrieve the element through a callback function. The callback will take in the value in the private slot of the SSO, which is either a LoadedScript* (from the browser) or a JSObject* (from the shell). In addition, this removes the requirement of having a script dom element ready when parsing a JS script which can open up new opportunities for performance.
Differential Revision: https://phabricator.services.mozilla.com/D70417
The inclusions were removed with the following very crude script and the
resulting breakage was fixed up by hand. The manual fixups did either
revert the changes done by the script, replace a generic header with a more
specific one or replace a header with a forward declaration.
find . -name "*.idl" | grep -v web-platform | grep -v third_party | while read path; do
interfaces=$(grep "^\(class\|interface\).*:.*" "$path" | cut -d' ' -f2)
if [ -n "$interfaces" ]; then
if [[ "$interfaces" == *$'\n'* ]]; then
regexp="\("
for i in $interfaces; do regexp="$regexp$i\|"; done
regexp="${regexp%%\\\|}\)"
else
regexp="$interfaces"
fi
interface=$(basename "$path")
rg -l "#include.*${interface%%.idl}.h" . | while read path2; do
hits=$(grep -v "#include.*${interface%%.idl}.h" "$path2" | grep -c "$regexp" )
if [ $hits -eq 0 ]; then
echo "Removing ${interface} from ${path2}"
grep -v "#include.*${interface%%.idl}.h" "$path2" > "$path2".tmp
mv -f "$path2".tmp "$path2"
fi
done
fi
done
Differential Revision: https://phabricator.services.mozilla.com/D55442
--HG--
extra : moz-landing-system : lando
The inclusions were removed with the following very crude script and the
resulting breakage was fixed up by hand. The manual fixups did either
revert the changes done by the script, replace a generic header with a more
specific one or replace a header with a forward declaration.
find . -name "*.idl" | grep -v web-platform | grep -v third_party | while read path; do
interfaces=$(grep "^\(class\|interface\).*:.*" "$path" | cut -d' ' -f2)
if [ -n "$interfaces" ]; then
if [[ "$interfaces" == *$'\n'* ]]; then
regexp="\("
for i in $interfaces; do regexp="$regexp$i\|"; done
regexp="${regexp%%\\\|}\)"
else
regexp="$interfaces"
fi
interface=$(basename "$path")
rg -l "#include.*${interface%%.idl}.h" . | while read path2; do
hits=$(grep -v "#include.*${interface%%.idl}.h" "$path2" | grep -c "$regexp" )
if [ $hits -eq 0 ]; then
echo "Removing ${interface} from ${path2}"
grep -v "#include.*${interface%%.idl}.h" "$path2" > "$path2".tmp
mv -f "$path2".tmp "$path2"
fi
done
fi
done
Differential Revision: https://phabricator.services.mozilla.com/D55442
--HG--
extra : moz-landing-system : lando