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Follow up from the WebGL redesign: https://github.com/servo/servo/pull/17891
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--HG--
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Implement WebGL OES_standard_derivatives extension. Some Three.js 3D models fail to render because of the lack of this extension.
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--HG--
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Fix bound textures and framebuffers when a WebGL Canvas is resized. This causes some invisible textures in WebGL based games.
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--HG--
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This reverts commit 90f55ea4580e2a15f7d70d0491444f18b972d450, reversing
changes made to 2e60b27a2186a8cba4b952960155dfcf3f47d7db.
Doing that per Josh's request, since it's causing very frequent intermittent OOMs on the android builders.
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Info about the big picture and the goals of the WebGL refactor in this thread: https://groups.google.com/forum/#!topic/mozilla.dev.servo/0WMGz60kKzQ
I tried to reduce this PR as much as possible as requested in the thread. I'll do separate PRs for other features (e.g.: Batch messages or use shared memory to improve frame times) or fixes.
Some tips to ease the review process:
- Most changes in DOM objects follow the same pattern (remove CanvasMsg wrapper and use the new sender method).
- WebGLCommands are the same ones as before (moved from webrender_api). So those lines are already reviewed.
- See WebGL traits in [components/canvas_traits/webgl.rs](https://github.com/servo/servo/pull/17891/files#diff-8701045d01505418701d0631d4d45562)
- See WebGLThread and WR External Image bridge in [components/canvas/webgl_thread.rs](https://github.com/servo/servo/pull/17891/files#diff-281554879f39a2a041f7a69d442a5d2e)
- The implementation submitted in this PR creates a single `WebGLThread` for all ScriptThread/Pipelines. See that in [components/canvas/webgl_mode/inprocess.rs](https://github.com/servo/servo/pull/17891/files#diff-250070c6c5a38c7f9fa0f5b3c101f68b)
The conformance tests will help to guarantee that we don't miss anything.
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--HG--
rename : servo/tests/unit/style/rule_tree/mod.rs => servo/components/canvas/webgl_mode/mod.rs
rename : servo/components/canvas_traits/lib.rs => servo/components/canvas_traits/canvas.rs
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Fix: #17226#17200#17201
This is work in progress. Some tests still fail.
I'd like to get early feedback as it's a pretty large PR.
There is nothing fundamentally new. Basically, I added TopLevelBrowsingContrextId to the relevant messages between the embedder, the compositor and the constellation, and enforced the PipelineId to be attached to each ScriptMsg (see #17201).
I unaliased all the ScriptMsg. It was getting difficult to understand the nature of the message as ScriptMsg was used aliased CompositorMsg sometimes (CompositorMsg is an actually type of message already). I renamed constellation_chan to script_to_constellation_chan, again, for clarification.
This cleanup code is necessary for #15934 and for tabs support.
/cc @asajeffrey can I ask you to look at this? No need for a formal review, I need feedback at this stage.
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- [x] `./mach build -d` does not report any errors (kinda, need webrender published and Cargo.toml fixed up)
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--HG--
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<!-- Please describe your changes on the following line: -->
Allow more than one brace per line when checking spec links in test-tidy.
We had problems caused by `if unsafe { ... } {`.
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--HG--
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Introduces the pref `webgl.testing.context_creation_error`, to force creation of a new WebGLRenderingContext to fail.
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--HG--
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Adapted from #15887.
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--HG--
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<!-- Please describe your changes on the following line: -->
This PR provides the base for implementing WebGL extensions. It comes with the following ones already implemented and passing all related WebGL conformance tests:
- OES_texture_float
- OES_texture_float_linear
- OES_texture_half_float
- OES_texture_half_float_linear
- OES_vertex_array_object
I'll submit other extensions like compressed textures in a separate PR to ease the review process. I included the 5 extensions in this PR because it's easier to show/review how the WebGL extension base works.
To pass all OES_texture_float_xxx tests I had to add some missing format conversions in WebGLRenderingContext.rs
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--HG--
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Fix WebGL premultiplied alpha testcases.
Fix broken textures in some WebGL demos (e.g. Three.js). This was caused by WebGL::texImage2D calls with RGB formats. Alpha must be removed from the rgba8 pixel vector before submitting the data to the GPU.
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<!-- Please describe your changes on the following line: -->
Implement WebGL::GetShaderPrecisionFormat. See https://github.com/servo/gleam/pull/119 && https://github.com/servo/webrender/pull/1127
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--HG--
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…so with proper alignment.
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--HG--
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- [X] `./mach build -d` does not report any errors
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- [X] These changes fix#15701.
- [X] These changes do not require new tests because there should already be WPTs for image loads.
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--HG--
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<!-- Please describe your changes on the following line: -->
Replace uses of spidermonkey-specific JS_GetArrayBufferViewType with ArrayBufferView impl's method get_array_type().
Tests pass:
./mach test-wpt tests/wpt/web-platform-tests/WebCrypto
./mach test-wpt tests/wpt/web-platform-tests/webgl
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--HG--
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Rewrite WebGLRenderingContext to use typed array APIs. Based on #15267.
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--HG--
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This series implements a bunch of the texture unpack path features for WebGL. There are known issues with big-endian systems noted in the comments, but I don't know of a clean way to cast from `Vec<u16>` to `Vec<u8>` (which, if we had one, would make this code much cleaner anyway).
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--HG--
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Add a function that validates the conditions for [Constant Color Blend](https://www.khronos.org/registry/webgl/specs/latest/1.0/#CONSTANT_COLOR_BLEND) in the WebGL specs. ./mach run -r tests/wpt/web-platform-tests/webgl/conformance-1.0.3/conformance/misc/webgl-specific.html
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Adds support for the other overload of bufferData, fixing many conformance tests. In the process I had to fix the webidl codegen in the overload-distinguished-by-an-object case. Also includes a little fix for glEnable() validation.
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Improves a conformance test that tried passing in desktop GL enums for
blending.
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Related PR: https://github.com/servo/webrender/pull/519
Implement WebGLContext resize (canvas.width & canvas.height). I have tested:
- Fixes WebGL apps that initialize canvas size after calling canvas.getContext("webgl")
- Support WebGL apps that change the canvas size & viewport on window.onresize
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Changes necessary to build servor with webrender 0.10.0
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This is a rebased version of PR #11595
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Fix crashes in two WebGL readPixels() tests by adding framebuffer size validation.
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This is by no means a complete implementation, but I've slowed down on working on it, so I think we should look at what it takes to merge the current code. There are some major features missing, like initializing renderbuffers to 0 (uninitialized memory leak), tracking the attachments' attributes (width/height/format) for parameter requests, and lots of missing glCheckFramebufferStatus() validation. On the other hand, this is enough to run some demos using FBOs.
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Source-Repo: https://github.com/servo/servo
Source-Revision: fbec79e920c0b0ddeaeeb6c0cc97b20ad85729e0
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This pull request fixes the errors in texture-size-limit.html.
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Source-Repo: https://github.com/servo/servo
Source-Revision: f3973a0d3b2d12c96d0f21624fd0d6d925f34abb
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These new functions are derived from the existing uniform*fv
functions. They get used in a lot of demo code, so it should greatly
improve our compatibility.
This regresses uniformMatrixBadArgs.html, which gets at an existing
problem in our uniform matrix support (failure to validate
that the uniform is a matrix before calling down) but previously just
failed because it only called the 'fv' variants and never the existing
'f' variants.
Source-Repo: https://github.com/servo/servo
Source-Revision: aab9d61025fe72bdcb37f13c9cc53b787a636036
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This is a change set with multiple intentions:
* Be correct.
* Unlock tests that are blocking @anholt.
* Ease the transition to typed arrays once the changes by @Ms2ger start rolling
in, since I expect the amount of test expectations to update to be
non-trivial.
I expect having it to run on try a few times, but... r? @nox or @KiChjang
Source-Repo: https://github.com/servo/servo
Source-Revision: ddff5ce2eb635ff1c51ed7fee2d33e890c541221
Globals in that PR are now represented by the fake IDL interface `GlobalScope`.
Source-Repo: https://github.com/servo/servo
Source-Revision: a6e4b5bb86ad707a0863acff87344ca4239cfd2c
--HG--
rename : servo/components/script/dom/webidls/ServoXMLParser.webidl => servo/components/script/dom/webidls/GlobalScope.webidl
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Implement WebGLRenderingContext::{validateProgram, getProgramInfoLog} and improve WebGL testcase to show shader link and validation errors.
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Source-Repo: https://github.com/servo/servo
Source-Revision: fc251384a76547167c027d69c28deae8c410c626
Implemented WebGLRenderingContext::isEnabled
- Please note the return value of the implementation, not sure about returning `false` on `InvalidEnum`.
- the `webgl/conformance-1.0.3/conformance/state/gl-enable-enum-test.html` wpt test is disabled on linux but was enabled on my machine and run to validate expectations.
- the `/webgl/conformance-1.0.3/conformance/context/methods.html` test is disabled everywhere. Enabling and running on my machine showed incorrect expectations beyond `isEnabled`. The test was temporarily edited to test just for `isEnabled` and it ran successfully.
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Source-Repo: https://github.com/servo/servo
Source-Revision: f09595e8af6cd480238d29559579434d94f868cc
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Sending this PR now so that we can get the webrender patches merged. This is prep for the webgl-fbo series, with one small fix for some conformance tests.
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Source-Repo: https://github.com/servo/servo
Source-Revision: 7c0dfd07ad5149406b389ca893d51f6fa442e98e
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webgl: Add isProgram() support.
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There's one failure still, where a deleted program should still be
considered to be a program until it's unbound. However, I recently
made it so that we unbind at delete time, and we may need to partially
back that change out.
Source-Repo: https://github.com/servo/servo
Source-Revision: d37d4d697ae8c8897384213be82f25a51a4aa835
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webgl: Do validation of glScissor/glViewport(width, height) on the DOM side
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Avoids testcase CRASHes due to unexpected GL errors.
Source-Repo: https://github.com/servo/servo
Source-Revision: 11e8e42fd855c1078364c70926dfb1c888bdb7bb
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This PR brings in some fixes to the wpt object-deletion-and-behaviour.html testcase.
The test still has many failures, but some of the things that were really getting in the way are fixed.
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Source-Repo: https://github.com/servo/servo
Source-Revision: 969aefe01f347060c10e0729e3429113018e4ed1
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webgl: Fix validation of drawElements()'s type argument.
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Fixes crash due to unexpected GL errors in gl-drawelements.html.
Source-Repo: https://github.com/servo/servo
Source-Revision: 3b11c5ea2d3d6e68d4f9609e5e2a81056bfb27d0