Review of documentation that was missing needed.
Fixes#8833.
Source-Repo: https://github.com/servo/servo
Source-Revision: 7438bc0425749989b8aab084a34ff3fff2ea6679
This patch makes DOMString an opaque wrapper round String (currently it's a transparent wrapper).
The changes are:
* Replacing DOMString(foo) by DOMString::from(foo).
* Replacing foo.0 by String::from(foo).
* Adding functions clear, push_str and extend for in-place mutation of DOMStrings.
* Replacing DOMString by String in other threads (devtools, storage and filereader).
* Making DOMString implement !Send.
* Removing the pub attribute from the contents of DOMString.
This enables experimenting with other string representations in the DOM.
Source-Repo: https://github.com/servo/servo
Source-Revision: 62acdd303b78951885c2c90747b31f318907d6c9
And use it for `WebGLRenderingContext::getSupportedExtensions`.
Part of #544
Source-Repo: https://github.com/servo/servo
Source-Revision: 12f6ba29a74029fa8c83cc7274181d441e1e52dd
Basically, instead of trying to check for specific kinds of statements,
just check the types of all local variables.
Also included are some commented-out proposals for some slightly more
aggressive lints which might be useful (but trigger a little too
frequently at the moment).
Source-Repo: https://github.com/servo/servo
Source-Revision: bb88832c078fbb14fa03c413fac1252b2b755015
Removes all those messy FooCast structures in InheritTypes.rs.
Source-Repo: https://github.com/servo/servo
Source-Revision: 674589c370d978f543e71f995d58c5b28e6e9842
`JS<T>` belongs on the heap, and only on the heap. This is a collection of fixes so that code uses either `Root<T>` or `&T` to pass around garbage-collected pointers.
Ideally, we could completely ban constructing a `JS<T>` outside of constructor functions, but we aren't quite there yet.
Source-Repo: https://github.com/servo/servo
Source-Revision: 7c7dbde0f4372037aac3635b8d81531ca9cdced3
This involved some refactoring of the 2d context code, which lead to some more test passed there.
Source-Repo: https://github.com/servo/servo
Source-Revision: 0f8c1b460100f226df954a3924598434f3dda9b2
This is a direct extract from my abandoned PR for a lint (#7546), along with some rather clumsy modifications (only on `components/script/dom/mod.rs` and `components/style/lib.rs`), because I had to sort some of the files again to make peace with tidy, which hasn't been educated about sorting yet!
Source-Repo: https://github.com/servo/servo
Source-Revision: a7208869f2903e36f9b2f540b55b50283d7df466
Elided almost all the lifetimes and removed needless returns. Mostly done by sed + manual fixes.
r? @nox
Source-Repo: https://github.com/servo/servo
Source-Revision: c2c2646d37614ece5869af861993c3d619f6e003
Now that `JSRef<T>` is gone, there is no need to have helper traits.
Source-Repo: https://github.com/servo/servo
Source-Revision: 909429702972d53bf02dfe9a4aa93ea0cb588cf4
Since it probably won't merge until multiprocess lands, I plan to use this PR to keep improving WebGL support until it can land.
Main TODOs are integration of tests, since it seems https://github.com/KhronosGroup/WebGL/issues/1105 is going nowhere, adding missing calls and proper painting via native surfaces instead of readback.
I can't resolve conflicts right now because of time but I will do it soon.
Source-Repo: https://github.com/servo/servo
Source-Revision: a109a333f1f95d4fc677b29e3613b2615514c080
The integration is off by default for now. You can try it out with `./mach build --features "script/plugins/clippy"`.
We're using a branch of clippy with some of the lints changed to Allow, either because they don't apply to us, or because they're noisy and dwarf other warnings (but still should be fixed)
After going through the rest of Servo's warnings I'll figure out which lints we should be keeping.
There's a cargo bug with optional deps that makes it hard for this to work with Cargo.lock -- so this PR contains no changes to lockfiles (and running the build with clippy on may dirty the lockfile, though it gets fixed later)
Source-Repo: https://github.com/servo/servo
Source-Revision: 50e1c967e4299c1515575f73d407f5f6b977d818
Also adds HeapSizeOf implementations/derive for some types. I've used "Cannot calculate Heap size" as a reason everywhere, because my imagination is rather limited. If you'd like me to change this message for specific types, please write something like this: "Trusted - Cannot calculate Heap size for Trusted" so that it would be easier for me to replace them through a script :)
Source-Repo: https://github.com/servo/servo
Source-Revision: a03616f379c255cc6c9b6e1d04dd7d98bd9926ce
To actually make the multiprocess communication work, we'll need to
reroute the task creation to the pipeline or the compositor. But this
works as a first step.
r? @jdm
Source-Repo: https://github.com/servo/servo
Source-Revision: 1764267379a00b96a1df89f3917299a0c6fd325c
This improves the encapsulation and consistency in our WebGL
implementation.
Also allows to implement new methods such as `getShaderSource()`.
It will also allow us to use `delete()` in the destructors of them (note
that we will probably want to keep track of them from the context before).
Some concerns:
**Trait method repetition**:
I'm aware that the traits `WebGL{Buffer,Renderbuffer,Framebuffer,Texture}Helpers` are basically the same, but `delete()` and `id()` methods are everywhere. I've thought something like:
```rust
pub trait WebGLIdentifiable {
type WebGLId; // id is sometimes i32 (see WebGLUniformLocation)
fn id(&self) -> Self::WebGLId;
}
pub trait WebGLBindable {
fn bind(&self);
}
pub trait WebGLDeletable {
fn delete(&self);
}
```
But I'd want to know your opinion first.
**`renderer` repetition**:
Thought of moving the field: `renderer: Sender<CanvasMsg>` to `WebGLObject`, but I think it makes it way more complicated to read, and also a bit unnecessary, at least IMO (`WebGLObject` will never interact with the field directly). It would also mean that all `WebGLObject`s should have one, which is true at this moment, but maybe not with WebGL 2, for example.
Source-Repo: https://github.com/servo/servo
Source-Revision: 0f8095b950dd144497919cfea65a1f154ed3ae9a
> Here it is.
>
> ~~There's two major things that are unfinished here:~~
> - ~~Dealing with the unroot_must_root lint. I'm not sure about the value of this lint with the new rooting API.~~ Done.
> - ~~Updating the Cargo.locks to point to the new SM and SM binding.~~ Done.
>
> I also included my fixes for the rust update, but these will disappear in a rebase. A rust update is necessary to support calling `Drop` on `Heap<T>` correctly when `Heap<T>` is inside a `Rc<T>`. Otherwise `&self` points to the wrong location.
>
> Incremental GC is disabled here. I'm not sure how to deal with the incremental barriers so that's left for later.
>
> Generational GC works. SM doesn't work without it.
>
> The biggest change here is to the rooting API. `Root` was made movable, and `Temporary` and `JSRef` was removed. Movable `Root`s means there's no need for `Temporary`, and `JSRef`s aren't needed generally since it can be assumed that being able to obtain a reference to a dom object means it's already rooted. References have their lifetime bound to the Roots that provided them. DOM objects that haven't passed through `reflect_dom_object` don't need to be rooted, and DOM objects that have passed through `reflect_dom_object` can't be obtained without being rooted through `native_from_reflector_jsmanaged` or `JS::<T>::root()`.
>
> Support for `Heap<T>` ended up messier than I expected. It's split into two commits, but only because it's a bit difficult to fold them together. Supporting `Heap<T>` properly requires that that `Heap::<T>::set()` be called on something that won't move. I removed the Copy and Clone trait from `Heap<T>` so `Cell` can't hold `Heap<T>` - only `UnsafeCell` can hold it.
>
> `CallbackObject` is a bit tricky - I moved all callbacks into `Rc<T>` in order to make sure that the pointer inside to a `*mut JSObject` doesn't move. This is necessary for supporting `Heap<T>`.
>
> `RootedCollectionSet` is very general purpose now. Anything with `JSTraceable` can be rooted by `RootedCollectionSet`/`RootedTraceable`. Right now, `RootedTraceable` is only used to hold down dom objects before they're fully attached to their reflector. I had to make a custom mechanism to dispatch the trace call - couldn't figure out how to get trait objects working for this case.
>
> This has been tested with the following zeal settings:
>
> GC after every allocation
> JS_GC_ZEAL=2,1
>
> GC after every 100 allocations (important for catching use-after-free bugs)
> JS_GC_ZEAL=2,100
>
> Verify pre barriers
> JS_GC_ZEAL=4,1
>
> Verify post barriers
> JS_GC_ZEAL=11,1
Source-Repo: https://github.com/servo/servo
Source-Revision: e7808c526c348fea5e3b48af70b7f1a066652097
Sorry for not doing it yesterday, I couldn't.
cc @metajack @SimonSapin
Source-Repo: https://github.com/servo/servo
Source-Revision: 4ebb95ccd8e034007eacb447a054919ef4af2bf7
This commit implements:
* WebGLFramebuffer
* WebGLRenderbuffer
* WebGLTexture
And adds the following methods to `WebGLRenderingContext`:
* create{Texture,Framebuffer,Renderbuffer}
* bind{Texture,Framebuffer,Renderbuffer}
* destroy{Buffer,Texture,Framebuffer,Renderbuffer}
Fixes:
* WebGLUniform location shouldn't inherit from WebGLObject.
Known Issues:
* WebGL objects have to be destroyed on drop, we may want to keep a reference to the context, or maybe a clone of the renderer to achieve this
Also refactors a huge part of the current implementation, to allow
failing on creation of different WebGL objects.
Blocked on https://github.com/servo/gleam/pull/22
A reftest for most of the added functionality is not doable right now,
we need a few more functions in order to upload a texture, for example.
Source-Repo: https://github.com/servo/servo
Source-Revision: e09c555a41b0803388e54013ac8885fb789a0fa6
This implements the `canvas`, `drawingBufferHeight` and `drawingBufferWidth` getters to `WebGLRenderingContext`, and an initial version of `getParameter`.
r? @jdm or @nox?
Source-Repo: https://github.com/servo/servo
Source-Revision: 042737793b1995ad93dc093ea12ec986b99e64b8
r? @jdm
I couldn't add the `getContextAttributes` method since `CodegenRust`
doesn't know how to return a dictionary value, I'll take a look at it ASAP.
I think the helper functions can return directly the renderer, since they're used just for that, but I wanted to hear your opinions about this.
By the way I'm interested in adding more serious tests for WebGL, and I think the [khronos conformance suit](https://github.com/KhronosGroup/WebGL/tree/master/conformance-suites/1.0.3) should be the best option.
Should I try to integrate it in wpt, or making a `tests/webgl` directory (or similar) inside the servo tree? (Maybe this question should be for @Ms2ger)
Source-Repo: https://github.com/servo/servo
Source-Revision: 0de09b936e5e37c15b7865157a98ad78b1077659
I've done a bit of job to get this done. Right now readback is still used, but we have a `LayerId` -> `CanvasRenderer` map on the paint task, that we can use to get rid of that.
I'd want review, to see if this is a good approach (I know it's not the initial `CanvasId` -> renderer approach, but it's pretty similar, since a canvas involves a `PaintLayer`).
I had to do a bit of refactoring to avoid cyclic dependencies between canvas and gfx. I'd want you to review them too.
It's mergeable and doesn't break any tests :P
Some of my main concerns:
* Does the canvas render really need to be behind an `Arc<Mutex<T>>`?
* I can't clone a `NativeSurface` right now (that's why the `SendNativeSurface()` msg is unimplemented in the WebGL task). It should be easy to add that to rust-layers, supposing the caller is responsible to mark it as non-leaking, any reason to not do it?
cc @jdm @pcwalton
Source-Repo: https://github.com/servo/servo
Source-Revision: ad53e95080144485e74cd9b9d48ce75e20de4e36
--HG--
rename : servo/components/gfx/color.rs => servo/components/gfx_traits/color.rs
GitHub doesn't allow me to reopen#5769, so I created this.
Sorry about the merge fail, my bad :/
cc/ @jdm @dmarcos
---
This PR uses customized GL context creation code, right now only working under Linux, so I expect the clearcolor test to fail on other platforms.
It addresses some other problems:
* Propagates context creation error to the top, returning null if not found.
* Uses GLContextAttributes, which will allow us to write WebGLContextAttributes easily.
* Doesn't allow a 2d context and a WebGL context coexist.
* Panics when resizing the context to larger dimensions (to be fixed soon, but better than blindly allowing it).
Removes some unused dependencies
Source-Repo: https://github.com/servo/servo
Source-Revision: 9f2ad9376eaf598898387ea2c26f48c3ceb0330d
@jdm @ecoal95 I'm working on making VR happen in the Browser and I want to bring to Servo the [webVR APIs](https://github.com/MozVR/webvr-spec/blob/master/webvr.idl) we already have in Gecko. Before anything happens we need a working implementation of WebGL (and also the [fullscreen API](https://fullscreen.spec.whatwg.org/)). My implementation is very basic and probably naive (I just recently started to contribute to Servo). My patch is just a starting point:
- It only implements ```clearColor``` and ```clear``` methods of the [WebGL spec](https://www.khronos.org/registry/webgl/specs/latest/).
- It uses the readback strategy that ```canvasRenderingContext2D``` is using (The webgl task paints stuff independently on it's own buffer and the compositor task request the pixels back to the webgl task when it needs them) I'm sure there are much better ways to handle this. Latency and FPS are critical in VR so we have to figure out the fastest way to push pixels to the screen. I've read something about layerizing the canvas but I'm still not sure what that even means :)
- There's an included test you can try ```./mach run tests/ref/webgl-context/clearcolor.html```
@ecoal95 I know you'll be working on this for the next three months. With a foundation in place we will be able to make quick progress in parallel. This is exciting!
Source-Repo: https://github.com/servo/servo
Source-Revision: e4b620ea54c94e03095e4108bce94ec750416bba