Commit graph

99 commits

Author SHA1 Message Date
Andrew Osmond
4d74abb189 Bug 1877429 - Prevent offscreen canvas2d updates from racing with compositing. r=gfx-reviewers,lsalzman
When OffscreenCanvas::CommitFrameToCompositor uses the non-remote
texture canvas path with Skia, it uses ImageBridgeChild for compositing.
When ImageContainer::SetCurrentImages is called, there was an
intermediate state where the relevant textures were not yet marked as
read only for the compositor's consumption, because the event to do so
was dispatched asynchronously to the ImageBridgeChild thread. If the
owning thread of the canvas (main or DOM worker) ran immediately after
CommitFrameToCompositor, then we could run into texture reuse since
nothing marked the texture yet as being used for compositing. This had
the end result of sometimes displaying back buffer textures currently
being used for drawing on the display pipeline.

This patch makes it so that we mark OffscreenCanvas textures as read
only for the compositor before dispatching, and releasing the lock
either when we swap the images in the ImageContainer (winning the race
with ImageBridgeChild), or after the compositor has finished with it
(losing the race, if any, with ImageBridgeChild).

Additionally, to handle better the case where we run out of buffers, we
need to implement ImageBridgeChild::SyncWithCompositor, to be analogous
to how WebRenderBridgeChild::SyncWithCompositor works. We achieve this
by calling from ImageBridgeChild back into the appropriate
WebRenderBridgeChild based on the window ID associated with the canvas,

It also adds a new pref, gfx.offscreencanvas.shared-provider, which
allows one to switch between PersistentBufferProviderShared and Basic.
The latter of which is used if we fallback from using shared buffers if
it takes too long to get the shared buffers back from the compositor.

Differential Revision: https://phabricator.services.mozilla.com/D200991
2024-02-07 20:25:52 +00:00
Lee Salzman
f07311c7ab Bug 1877010 - Track forwarder transaction ids for RemoteTextureMap with WebGL and WebGPU. r=sotaro
Differential Revision: https://phabricator.services.mozilla.com/D199876
2024-01-30 15:44:04 +00:00
Lee Salzman
cb94ee0aa5 Bug 1873075 - Delay UnregisterTextureOwner until all potential UseRemoteTextures are received. r=aosmond
UnregisterTextureOwner, if called before any use of UseRemoteTexture, can cause UseRemoteTexture to wait
for the texture owner to be created, since the texture owner does not exist, and there is no evidence it
was previously unregistered.

This patch attempts to address the issue by delaying the actual UnregisterTextureOwner until all such
UseRemoteTexture instances are processed. This is accomplished by noting that UseRemoteTexture ops come
in via transactions from a CompositableForwarder and so all are associated with a forwarder transaction
with a FwdTransactionId. RecordedTextureData on destruction reports the last FwdTransactionId associated
with its final UseRemoteTexture before it attempts to call UnregisterTextureOwner. If RemoteTextureMap
has not been notified of a given FwdTransactionId yet, then the UnregisterTextureOwner call will be
deferred until it has seen this FwdTransactionId.

This adds a RemoteTextureTxnScheduler to track the issuing of dependencies and waiting for FwdTransactionIds.

This patch also cleans up the issuing of FwdTransactionIds themselves to be associated with a given
top-level protocol so that all sub-protocols have transaction numbers that can be safely compared amongst
each other. This makes dependency expiration more robust since any advancement of the transaction number
from any source can help retire expired dependencies.

Differential Revision: https://phabricator.services.mozilla.com/D197895
2024-01-09 15:24:54 +00:00
Sandor Molnar
108fb53bbf Backed out changeset 051ee8b6b542 (bug 1873075) for causing Gtest-1proc failures CLOSED TREE 2024-01-09 14:57:02 +02:00
Lee Salzman
6accc1036c Bug 1873075 - Delay UnregisterTextureOwner until all potential UseRemoteTextures are received. r=aosmond
UnregisterTextureOwner, if called before any use of UseRemoteTexture, can cause UseRemoteTexture to wait
for the texture owner to be created, since the texture owner does not exist, and there is no evidence it
was previously unregistered.

This patch attempts to address the issue by delaying the actual UnregisterTextureOwner until all such
UseRemoteTexture instances are processed. This is accomplished by noting that UseRemoteTexture ops come
in via transactions from a CompositableForwarder and so all are associated with a forwarder transaction
with a FwdTransactionId. RecordedTextureData on destruction reports the last FwdTransactionId associated
with its final UseRemoteTexture before it attempts to call UnregisterTextureOwner. If RemoteTextureMap
has not been notified of a given FwdTransactionId yet, then the UnregisterTextureOwner call will be
deferred until it has seen this FwdTransactionId.

This adds a RemoteTextureTxnScheduler to track the issuing of dependencies and waiting for FwdTransactionIds.

This patch also cleans up the issuing of FwdTransactionIds themselves to be associated with a given
top-level protocol so that all sub-protocols have transaction numbers that can be safely compared amongst
each other. This makes dependency expiration more robust since any advancement of the transaction number
from any source can help retire expired dependencies.

Differential Revision: https://phabricator.services.mozilla.com/D197895
2024-01-09 11:53:14 +00:00
Lee Salzman
f9e6ed2f41 Bug 1872522 - Decouple recorded texture locking from presentation. r=aosmond,gfx-reviewers
The idea of trying to obsolete the presented texture from the last frame when
creating a new texture, if we believe it wasn't used, seems problematic and
may not actually address the fundamental issue at hand.

It seems more like there are use-cases where the recorded texture is locked
and unlocked many times in succession, whereas we actually only intend to
present it once.

This decouples the TextureLock/TextureUnlock events from a new PresentTexture
event which handles the actual creation of remote texture ids, so that regardless
of how many times we lock/unlock the recorded texture, we don't actually churn
presentation unless we truly need to. This seems like a better way of addressing
the memory reuse issue than trying to remove textures since we don't create them
in the first place.

Differential Revision: https://phabricator.services.mozilla.com/D197453
2023-12-31 19:09:20 +00:00
Lee Salzman
2755ca2726 Bug 1871467 - Use RemoteTextureMap for D2D canvas. r=aosmond CLOSED TREE
Differential Revision: https://phabricator.services.mozilla.com/D197101
2023-12-22 04:58:15 +00:00
Natalia Csoregi
f885d9e42d Backed out 3 changesets (bug 1871467) for causing reftest failures on transformations-1.html. CLOSED TREE
Backed out changeset 1b02448b1e9b (bug 1871467)
Backed out changeset 0fd0c31a5140 (bug 1871467)
Backed out changeset a1c8e8621bdd (bug 1871467)
2023-12-22 10:12:28 +02:00
Lee Salzman
f3ffc78271 Bug 1871467 - Use RemoteTextureMap for D2D canvas. r=aosmond
Differential Revision: https://phabricator.services.mozilla.com/D197101
2023-12-22 04:58:15 +00:00
Andrew Osmond
417216a29c Bug 1870957 - Part 3. Make CanvasManagerChild manage ActiveResourceTracker. r=gfx-reviewers,lsalzman
This patch makes the CanvasManagerChild creates/manager the
ActiveResourceTracker instead of the WebRenderBridgeChild. Since PCanvas
is now managed by PCanvasManager, and ActiveResourceTracker is only used
by the PCanvas recording plumbing, we need it on every thread that the
CanvasManagerChild can be created.

Differential Revision: https://phabricator.services.mozilla.com/D189529
2023-12-20 13:01:19 +00:00
Noemi Erli
7b97e142d0 Backed out 12 changesets (bug 1795296, bug 1855742) as requested by aosmond a=backout
Backed out changeset 05b607c3bbe6 (bug 1795296)
Backed out changeset 7704291111b4 (bug 1855742)
Backed out changeset db60743295fb (bug 1855742)
Backed out changeset 8ed51e7d1c98 (bug 1855742)
Backed out changeset 40cba2c51b1c (bug 1855742)
Backed out changeset d4bfe15c07ec (bug 1855742)
Backed out changeset 2061271c53e8 (bug 1855742)
Backed out changeset 5b2a89a61f7f (bug 1855742)
Backed out changeset 2028c7018977 (bug 1855742)
Backed out changeset 13e806495fb8 (bug 1855742)
Backed out changeset 4bfa0d4913a2 (bug 1855742)
Backed out changeset 711b3f47e380 (bug 1855742)
2023-12-19 17:25:55 +02:00
Andrew Osmond
fca521d398 Bug 1855742 - Part 4. Make CanvasManagerChild manage ActiveResourceTracker. r=gfx-reviewers,lsalzman
This patch makes the CanvasManagerChild creates/manager the
ActiveResourceTracker instead of the WebRenderBridgeChild. Since PCanvas
is now managed by PCanvasManager, and ActiveResourceTracker is only used
by the PCanvas recording plumbing, we need it on every thread that the
CanvasManagerChild can be created.

Differential Revision: https://phabricator.services.mozilla.com/D189529
2023-12-19 05:10:32 +00:00
Lee Salzman
5b34ab7937 Bug 1829026 - Update CanvasTranslator to work with DrawTargetWebgl. r=aosmond
This adds the necessary infrastructure for CanvasTranslator to allocate DrawTargetWebgl
instead of just allocating TextureData, and to use RemoteTextureMap to handle sending
the DrawTargetWebgl frames to the compositor.

This optimizes snapshot transport to use fewer copies to and from shmems when we know
the snapshot contents can be sourced from a shmem.

This adds a blocking mechanism separate from deactivation so that existing DrawTargetWebgls
can continue processing events while denying further ones from being created in the event
that allocating further DrawTargetWebgls might cause problems, but so that we don't disrupt
canvases that are already in flight.

PersistentBufferProviderAccelerated still remains the buffer provider for the new setup,
but just allocates a single RecordedTextureData internally. Since DrawTargetWebgl already
does its own swap chain management internally, we do not want to use the multiple texture
client strategy that PersistentBufferProviderShared does.

This adds a fallback mechanism such that if DrawTargetWebgl allocation fails, a TextureData
is allocated instead that still sends results to RemoteTextureMap. This has the advantage
that we don't need to synchronously block in the content process to verify if acceleration
succeeded, as the costs of such blocking are rather extreme and we must still produce the
rendered frame to ensure the user sees the correct result if the speculative acceleration
failed. It then notifies the content process asynchronously via the refresh mechanism to
try to recreate a non-accelerated buffer provider when it is ready.

There is one additional hitch in RemoteTextureMap that we need to add a mechanism to deal
with the setup of the RemoteTextureOwner. When display list building initially needs to get
the remote texture, the RemoteTextureOwner might not exist yet. In this case, we need to add
a block to ensure we wait for that to occur so that we do not render an erroneous result.
Previously, this block was handled in ClientWebGLContext. Since that is no longer used,
the block must be reinstated somewhere else until a non-blocking mechanism for display list
building to proceed with a stub texture host wrapper can be implemented.

Currently this leaves the gfx.canvas.remote and gfx.canvas.accelerated prefs as separate
toggles rather than trying to lump everything into one mechanism. While this may be desirable
in the future, currently Direct2D remote canvas is a separate acceleration mechanism that
needs to co-exist with the WebGL acceleration, and so being able to toggle both on or off
for testing is desirable.

Differential Revision: https://phabricator.services.mozilla.com/D194352
2023-12-18 18:10:46 +00:00
Sebastian Hengst
4d6a5b9742 Backed out 10 changesets (bug 1829026) for causing bug 1869760 and bug 1869738. a=backout
Backed out changeset 4c619422efe5 (bug 1829026)
Backed out changeset 77da89c7dab7 (bug 1829026)
Backed out changeset 19d28d8f75a4 (bug 1829026)
Backed out changeset 674b60ba54b1 (bug 1829026)
Backed out changeset 31935f164ef0 (bug 1829026)
Backed out changeset 13c9bf69085f (bug 1829026)
Backed out changeset 330a6732fc0b (bug 1829026)
Backed out changeset 974c08a3791b (bug 1829026)
Backed out changeset 3ba040642ddc (bug 1829026)
Backed out changeset 9d9b3a68858c (bug 1829026)
2023-12-13 19:20:00 +01:00
Lee Salzman
0978159170 Bug 1829026 - Update CanvasTranslator to work with DrawTargetWebgl. r=aosmond
This adds the necessary infrastructure for CanvasTranslator to allocate DrawTargetWebgl
instead of just allocating TextureData, and to use RemoteTextureMap to handle sending
the DrawTargetWebgl frames to the compositor.

This optimizes snapshot transport to use fewer copies to and from shmems when we know
the snapshot contents can be sourced from a shmem.

This adds a blocking mechanism separate from deactivation so that existing DrawTargetWebgls
can continue processing events while denying further ones from being created in the event
that allocating further DrawTargetWebgls might cause problems, but so that we don't disrupt
canvases that are already in flight.

PersistentBufferProviderAccelerated still remains the buffer provider for the new setup,
but just allocates a single RecordedTextureData internally. Since DrawTargetWebgl already
does its own swap chain management internally, we do not want to use the multiple texture
client strategy that PersistentBufferProviderShared does.

This adds a fallback mechanism such that if DrawTargetWebgl allocation fails, a TextureData
is allocated instead that still sends results to RemoteTextureMap. This has the advantage
that we don't need to synchronously block in the content process to verify if acceleration
succeeded, as the costs of such blocking are rather extreme and we must still produce the
rendered frame to ensure the user sees the correct result if the speculative acceleration
failed. It then notifies the content process asynchronously via the refresh mechanism to
try to recreate a non-accelerated buffer provider when it is ready.

There is one additional hitch in RemoteTextureMap that we need to add a mechanism to deal
with the setup of the RemoteTextureOwner. When display list building initially needs to get
the remote texture, the RemoteTextureOwner might not exist yet. In this case, we need to add
a block to ensure we wait for that to occur so that we do not render an erroneous result.
Previously, this block was handled in ClientWebGLContext. Since that is no longer used,
the block must be reinstated somewhere else until a non-blocking mechanism for display list
building to proceed with a stub texture host wrapper can be implemented.

Currently this leaves the gfx.canvas.remote and gfx.canvas.accelerated prefs as separate
toggles rather than trying to lump everything into one mechanism. While this may be desirable
in the future, currently Direct2D remote canvas is a separate acceleration mechanism that
needs to co-exist with the WebGL acceleration, and so being able to toggle both on or off
for testing is desirable.

Differential Revision: https://phabricator.services.mozilla.com/D194352
2023-12-12 07:35:03 +00:00
Cosmin Sabou
6f5d4853e5 Backed out 8 changesets (bug 1829026) for causing several mochitest failures. CLOSED TREE
Backed out changeset 790ba6aa65e4 (bug 1829026)
Backed out changeset 2ff1f5f41380 (bug 1829026)
Backed out changeset de6ddf5eb2a7 (bug 1829026)
Backed out changeset 773e7b31ac6e (bug 1829026)
Backed out changeset e09602ab096d (bug 1829026)
Backed out changeset fe16d4ac1049 (bug 1829026)
Backed out changeset c0fe0aea86c2 (bug 1829026)
Backed out changeset 53d6f69055f1 (bug 1829026)
2023-12-05 16:08:36 +02:00
Lee Salzman
ada9a43cc2 Bug 1829026 - Update CanvasTranslator to work with DrawTargetWebgl. r=aosmond
This adds the necessary infrastructure for CanvasTranslator to allocate DrawTargetWebgl
instead of just allocating TextureData, and to use RemoteTextureMap to handle sending
the DrawTargetWebgl frames to the compositor.

This optimizes snapshot transport to use fewer copies to and from shmems when we know
the snapshot contents can be sourced from a shmem.

This adds a blocking mechanism separate from deactivation so that existing DrawTargetWebgls
can continue processing events while denying further ones from being created in the event
that allocating further DrawTargetWebgls might cause problems, but so that we don't disrupt
canvases that are already in flight.

PersistentBufferProviderAccelerated still remains the buffer provider for the new setup,
but just allocates a single RecordedTextureData internally. Since DrawTargetWebgl already
does its own swap chain management internally, we do not want to use the multiple texture
client strategy that PersistentBufferProviderShared does.

This adds a fallback mechanism such that if DrawTargetWebgl allocation fails, a TextureData
is allocated instead that still sends results to RemoteTextureMap. This has the advantage
that we don't need to synchronously block in the content process to verify if acceleration
succeeded, as the costs of such blocking are rather extreme and we must still produce the
rendered frame to ensure the user sees the correct result if the speculative acceleration
failed. It then notifies the content process asynchronously via the refresh mechanism to
try to recreate a non-accelerated buffer provider when it is ready.

There is one additional hitch in RemoteTextureMap that we need to add a mechanism to deal
with the setup of the RemoteTextureOwner. When display list building initially needs to get
the remote texture, the RemoteTextureOwner might not exist yet. In this case, we need to add
a block to ensure we wait for that to occur so that we do not render an erroneous result.
Previously, this block was handled in ClientWebGLContext. Since that is no longer used,
the block must be reinstated somewhere else until a non-blocking mechanism for display list
building to proceed with a stub texture host wrapper can be implemented.

Currently this leaves the gfx.canvas.remote and gfx.canvas.accelerated prefs as separate
toggles rather than trying to lump everything into one mechanism. While this may be desirable
in the future, currently Direct2D remote canvas is a separate acceleration mechanism that
needs to co-exist with the WebGL acceleration, and so being able to toggle both on or off
for testing is desirable.

Differential Revision: https://phabricator.services.mozilla.com/D194352
2023-12-05 09:37:03 +00:00
sotaro
c2f99c7e0e Bug 1806096 - Added check for front TextureClient lost by PersistentBufferProviderShared::SetKnowsCompositor() r=gfx-reviewers,lsalzman
Device reset could cause front TextureClient lost in PersistentBufferProviderShared::SetKnowsCompositor(). In this case, ShareableCanvasRenderer::UpdateCompositableClient() does not have TextureClient for compositor.

Differential Revision: https://phabricator.services.mozilla.com/D176748
2023-04-28 07:13:54 +00:00
Lee Salzman
1b57b0ca9f Bug 1808733 - Check for null TextureData. r=aosmond
Differential Revision: https://phabricator.services.mozilla.com/D166093
2023-01-05 17:45:48 +00:00
sotaro
67f424d382 Bug 1771344 - Add TextureClient::IsValid() check to PersistentBufferProviderShared::SetKnowsCompositor() r=gfx-reviewers,lsalzman
Device reset in test_device_reset.html replaces CompositorBridgeChild to a new one. And shutting down old CompositorBridgeChild also destroys TextureClients.

Differential Revision: https://phabricator.services.mozilla.com/D164175
2022-12-13 01:01:15 +00:00
sotaro
32de8eae22 Bug 1804592 - A little code cleanup of PersistentBufferProviderShared::Destroy() r=gfx-reviewers,lsalzman
Differential Revision: https://phabricator.services.mozilla.com/D164176
2022-12-13 00:12:49 +00:00
Lee Salzman
5258ab7cee Bug 1795768 - Do not use Direct2D canvas if willReadFrequently is set. r=jrmuizel
Differential Revision: https://phabricator.services.mozilla.com/D164364
2022-12-10 04:46:28 +00:00
Cristian Tuns
aa4fd6f08c Backed out 2 changesets (bug 1795768, bug 1804924) for causing build bustages CLOSED TREE
Backed out changeset 220d6288fe81 (bug 1795768)
Backed out changeset 5d43ff0044fe (bug 1804924)
2022-12-09 12:30:33 -05:00
Lee Salzman
edd1ee2ec0 Bug 1795768 - Do not use Direct2D canvas if willReadFrequently is set. r=jrmuizel
Differential Revision: https://phabricator.services.mozilla.com/D164364
2022-12-09 17:03:03 +00:00
Botond Ballo
68c71a503c Bug 1802225 - Remove Layers.{h,cpp}. r=tnikkel,geckoview-reviewers,jgilbert,media-playback-reviewers,padenot,m_kato
Where appropriate, `#include "Layers.h"` is replaced with
more specific inclusions.

Differential Revision: https://phabricator.services.mozilla.com/D162934
2022-11-29 01:52:03 +00:00
Lee Salzman
f73a41e1ac Bug 1800581 - Use optimized snapshots for drawImage if canvases share internal context. r=aosmond
By default, BorrowSnapshot is pessimistic and forces DrawTargetWebgl to return a data snapshot on
the assumption that the snapshot might be used off thread. However, if we actually know the DrawTarget
we're going to be drawing the snapshot to, then we can check if they're both DrawTargetWebgls with
the same internal SharedContext. In that case, we can use a SourceSurfaceWebgl snapshot which can
pass through a GPU texture to the target. This requires us to plumb the DrawTarget down through
SurfaceFromElement all the way to DrawTargetWebgl to make this decision.

Differential Revision: https://phabricator.services.mozilla.com/D162176
2022-11-17 03:07:18 +00:00
Lee Salzman
11df7a2ec5 Bug 1771007 - Avoid sending SourceSurfaceWebgl off-thread. r=jrmuizel,gfx-reviewers
BorrowSnapshot can be called by OffScreenCanvas in various places that may send
a SourceSurfaceWebgl to the main thread. If it did not originate from the main
thread, then this can cause multiple threads to use it. In general we want to
avoid this. For now, override BorrowSnapshot and make it always force a Skia
snapshot that can be safely shared between threads instead of SourceSurfaceWebgl.

Differential Revision: https://phabricator.services.mozilla.com/D152417
2022-07-26 01:28:48 +00:00
Lee Salzman
0da1cdb579 Bug 1777426 - Remove CopySnapshotTo in favor of async present. r=aosmond
With async present we can now rely on being able to do readbacks from WebGL
in the GPU process, rather than needing CopySnapshotTo to accelerate this in
the content process. Just remove CopySnapshotTo since it doesn't help anymore.

Differential Revision: https://phabricator.services.mozilla.com/D150721
2022-07-12 06:56:20 +00:00
Lee Salzman
98ca7d586b Bug 1760928 - Evict cached textures on memory pressure. r=aosmond
Since we're going to be keeping around empty cache pages, which can further
increase memory pressure, it would be nice if we respond to memory pressure
events by evicting the empty cache pages.

Differential Revision: https://phabricator.services.mozilla.com/D145499
2022-05-11 17:22:22 +00:00
Lee Salzman
244b3a114a Bug 1762523 - Add performance profiling to DrawTargetWebgl. r=aosmond,gfx-reviewers
This adds OnEvent hooks to DrawTargetWebgl for various events so that
profile counters may be maintained each frame. These profile counters
try to determine if a software fallback happened or an uncacheable event
occurs that requires either uploading data to the GPU or reading back
from the GPU, events which can cause substantial slowdown if they happen
repeatedly even without an explicit fallback to software rasterization.

When it is determined a threshold has been reached (as controlled by
some prefs), RequiresRefresh() in PersistentBufferProvider is used to
signal that we should recreate the PersistentBufferProvider of a different
type and thus disable acceleration.

Differential Revision: https://phabricator.services.mozilla.com/D142646
2022-04-04 15:50:48 +00:00
Lee Salzman
ce2bd5b47f Bug 1755780 - Optimize DrawTargetWebgl for BGRA WebGL framebuffer. r=aosmond
Currently within DrawTargetWebGL, the Skia framebuffer and external software
surfaces are in BGRA, while the WebGL framebuffer is in RGBA. This requires
swizzling all software surfaces to RGBA on upload and swizzling surfaces
back to BGRA on readback. This can either require intermediate surfaces or
extra costly processing.

Now that CopyToSwapChain is available with support for a BGRA blit, we can
remove these complications by just treating the WebGL framebuffer as if it
was BGRA directly, so that any uploads or readbacks do not require a swizzle.

Differential Revision: https://phabricator.services.mozilla.com/D139066
2022-02-21 17:33:09 +00:00
Lee Salzman
5c61fe02e5 Bug 1754130 - Support presenting a WebGLFramebuffer to its own swap chain without opaque FB. r=aosmond,jgilbert
Most of the support for presenting a WebGLFramebuffer to a swap chain existed as part of the
mechanism for opaque WebXR framebuffer support. However, such "opaque" framebuffer are meant
to be opaque in the sense that their attachments can't be inspected or changed, which does
not provide the requisite level of control for efficiently implementing Canvas2D snapshots.

To this end, the existing Present mechanism is slightly extended to allow presenting to the
swap chain already present in WebGLFramebuffer without the existence of a corresponding
MozFramebuffer.

This also fixes a bug in that AsWebgl() was no longer being utilized in CanvasRenderer, such
that a new mechanism that routed GetFrontBuffer() was needed to fix the code rot.

There are also some efforts to remove a couple redundant copies I noticed in profiles along
the way.

Differential Revision: https://phabricator.services.mozilla.com/D138119
2022-02-11 19:49:56 +00:00
Marian-Vasile Laza
610558649b Backed out 3 changesets (bug 1754130) for causing mochitest failures. CLOSED TREE
Backed out changeset 7fea32057b92 (bug 1754130)
Backed out changeset 1ac8f10e0025 (bug 1754130)
Backed out changeset 3d56b847ddf9 (bug 1754130)
2022-02-11 18:30:11 +02:00
Lee Salzman
4fb52bf9bc Bug 1754130 - Support presenting a WebGLFramebuffer to its own swap chain without opaque FB. r=aosmond,jgilbert
Most of the support for presenting a WebGLFramebuffer to a swap chain existed as part of the
mechanism for opaque WebXR framebuffer support. However, such "opaque" framebuffer are meant
to be opaque in the sense that their attachments can't be inspected or changed, which does
not provide the requisite level of control for efficiently implementing Canvas2D snapshots.

To this end, the existing Present mechanism is slightly extended to allow presenting to the
swap chain already present in WebGLFramebuffer without the existence of a corresponding
MozFramebuffer.

This also fixes a bug in that AsWebgl() was no longer being utilized in CanvasRenderer, such
that a new mechanism that routed GetFrontBuffer() was needed to fix the code rot.

There are also some efforts to remove a couple redundant copies I noticed in profiles along
the way.

Differential Revision: https://phabricator.services.mozilla.com/D138119
2022-02-11 15:36:30 +00:00
Bob Owen
a5aa570a4c Bug 1739908 p2: Only use PersistentBufferProviderShared::mPermanentBackBuffer when first needed. r=lsalzman
This removes some of the changes that meant we started using
mPermanentBackBuffer straight away and we now wait until we actually try and
lock a read locked texture.
While this might still give a very small risk of contention, it gives
improvements in the following two circumstances.
* If a canvas texture is never forwarded and never read locked, it means we will
  only use one texture with no copies.
* If a canvas is always fully overwritten at the start of the frame (and a
  snapshot is not taken between frames), then we avoid a copy on each frame.

This also adds back in code so that on an OPEN_READ_WRITE lock we cache the data
surface if required, because that texture will be the new front buffer and we
won't be using mPermanentBackBuffer at that point.

Depends on D132601

Differential Revision: https://phabricator.services.mozilla.com/D132602
2021-12-07 09:36:18 +00:00
Bob Owen
771e081464 Bug 1739908 p1: Remove PersistentBufferProviderShared::mTextureLockIsUnreliable. r=lsalzman
This measure was originally put in to help with what was believed to be an issue
with ClearCachedResources, but we now think it was down to textures being
re-forwarded on tab switch when already read locked.
A change in bug 1717209 fixed this, so I think we can safely remove
mTextureLockIsUnreliable, which would cause some compilcations with the
following patch.

Differential Revision: https://phabricator.services.mozilla.com/D132601
2021-12-07 09:36:18 +00:00
sotaro
d184dc0218 Bug 1742739 - Remove HasIntermediateBuffer r=gfx-reviewers,jnicol
HasIntermediateBuffer is always false. It could be removed.

Differential Revision: https://phabricator.services.mozilla.com/D131996
2021-11-28 11:40:16 +00:00
Nika Layzell
e8759da1c8 Bug 1734735 - Part 6: Remove dead TextureSync code, r=dthayer
Differential Revision: https://phabricator.services.mozilla.com/D128215
2021-11-23 16:15:22 +00:00
Lee Salzman
3c994f8afd Bug 1739448 - Implement a prototype WebGL-backed Canvas2D. r=gfx-reviewers,nical,jrmuizel
This mainly provides DrawTargetWebgl, which implements the subset of the DrawTarget
API necessary for integration with CanvasRenderingContext2D. It translates them to
suitable commands for its internal ClientWebGLContext, which then manages remoting
WebGL requests to the parent/GPU process.

Currently two shaders are used for drawing Canvas2D primitives, but can be expanded
in the future. These are an image shader and a solid color shader.

The core of this implementation revolves around TexturePacker and TextureHandle,
which cope with the necessity of frequently uploading SourceSurfaces for use with
WebGL. TexturePacker implements a bin-packing algorithm for packing these uploads
into texture pages, which can either be SharedTextures if they are reasonably small,
or StandaloneTextures if they are too big to pack in a SharedTexture. Each upload
is assigned a TextureHandle which is used to manage it in a move-to-front cache,
so that we can easily eject TextureHandles from the back of the cache if we have
too many. These TextureHandles are associated with the SourceSurface that spawned
them to more easily manage their lifetimes.

There are further dependent caches for dealing with blurred shadows and with text.
Shadows are cached in an uploaded texture bound to the SourceSurface that generated
them. Text is handled by caching entire runs in the GlyphCache (keyed by both their
rendering parameters and their glyphs). The text is first rasterized to a surface
and then uploaded to a texture in the GlyphCache which can be reused should the
text be encountered again.

To deal with commands we can't accelerate, a separate internal DrawTargetSkia is
also maintained. The content of the WebGL framebuffer is copied into it so that
drawing can then proceed in software from there. It remains in this fallover state
until the next frame, when it resets back to using the WebGL framebuffer again.

This acceleration is disabled by default. To enable it, you must toggle the pref
"gfx.canvas.accelerated" to true. This should be suitably different from the naming
of the previous SkiaGL prefs to not alias with them. There are a few dependent prefs
that follow from the previous SkiaGL prefs for setting the size limitations for
acceleration and also limitations for the internal texture cache.

Differential Revision: https://phabricator.services.mozilla.com/D130388
2021-11-11 07:16:58 +00:00
Marian-Vasile Laza
748933bf4b Backed out 2 changesets (bug 1739448) for causing geckoview failures on 1246775-1.html. CLOSED TREE
Backed out changeset 7b82837e2f56 (bug 1739448)
Backed out changeset feac99f1dae3 (bug 1739448)
2021-11-11 07:39:10 +02:00
Lee Salzman
c3d10f0f9e Bug 1739448 - Implement a prototype WebGL-backed Canvas2D. r=gfx-reviewers,nical,jrmuizel
This mainly provides DrawTargetWebgl, which implements the subset of the DrawTarget
API necessary for integration with CanvasRenderingContext2D. It translates them to
suitable commands for its internal ClientWebGLContext, which then manages remoting
WebGL requests to the parent/GPU process.

Currently two shaders are used for drawing Canvas2D primitives, but can be expanded
in the future. These are an image shader and a solid color shader.

The core of this implementation revolves around TexturePacker and TextureHandle,
which cope with the necessity of frequently uploading SourceSurfaces for use with
WebGL. TexturePacker implements a bin-packing algorithm for packing these uploads
into texture pages, which can either be SharedTextures if they are reasonably small,
or StandaloneTextures if they are too big to pack in a SharedTexture. Each upload
is assigned a TextureHandle which is used to manage it in a move-to-front cache,
so that we can easily eject TextureHandles from the back of the cache if we have
too many. These TextureHandles are associated with the SourceSurface that spawned
them to more easily manage their lifetimes.

There are further dependent caches for dealing with blurred shadows and with text.
Shadows are cached in an uploaded texture bound to the SourceSurface that generated
them. Text is handled by caching entire runs in the GlyphCache (keyed by both their
rendering parameters and their glyphs). The text is first rasterized to a surface
and then uploaded to a texture in the GlyphCache which can be reused should the
text be encountered again.

To deal with commands we can't accelerate, a separate internal DrawTargetSkia is
also maintained. The content of the WebGL framebuffer is copied into it so that
drawing can then proceed in software from there. It remains in this fallover state
until the next frame, when it resets back to using the WebGL framebuffer again.

This acceleration is disabled by default. To enable it, you must toggle the pref
"gfx.canvas.accelerated" to true. This should be suitably different from the naming
of the previous SkiaGL prefs to not alias with them. There are a few dependent prefs
that follow from the previous SkiaGL prefs for setting the size limitations for
acceleration and also limitations for the internal texture cache.

Differential Revision: https://phabricator.services.mozilla.com/D130388
2021-11-11 04:33:50 +00:00
Bob Owen
74b9880c08 Bug 1709603: Use a separate permanent canvas back buffer when texture has synchronization. r=lsalzman
Differential Revision: https://phabricator.services.mozilla.com/D125201
2021-09-10 16:37:05 +00:00
Matt Woodrow
9c596f7090 Bug 1727488 - Remove ShadowLayerForwarder. r=jrmuizel
Differential Revision: https://phabricator.services.mozilla.com/D123594
2021-08-26 04:59:56 +00:00
Butkovits Atila
c83e348e26 Backed out 2 changesets (bug 1727488, bug 1727489) for causing bustages on KnowsCompositor.cpp. CLOSED TREE
Backed out changeset 5a00db1b7a6a (bug 1727489)
Backed out changeset 13686567e748 (bug 1727488)
2021-08-26 04:49:16 +03:00
Matt Woodrow
12aab272c2 Bug 1727488 - Remove ShadowLayerForwarder. r=jrmuizel
Differential Revision: https://phabricator.services.mozilla.com/D123594
2021-08-26 00:25:20 +00:00
Iulian Moraru
8dd046d72c Backed out changeset caf7cc8417e8 (bug 1727488) for causing bp-hybrid bustages. CLOSED TREE 2021-08-25 18:17:37 +03:00
Matt Woodrow
69af86dd8e Bug 1727488 - Remove ShadowLayerForwarder. r=jrmuizel
Differential Revision: https://phabricator.services.mozilla.com/D123594
2021-08-25 13:57:04 +00:00
Bob Owen
537f72decb Bug 1723214: If BorrowDrawTarget fails in GetTextureClient just return the current front buffer. r=lsalzman
Differential Revision: https://phabricator.services.mozilla.com/D122261
2021-08-10 17:19:29 +00:00
Bob Owen
5657013012 Bug 1717209: Copy to a new canvas texture, when re-forwarding a texture that is still read locked. r=lsalzman
If we are re-forwarding a texture that has not been updated then it might still
be read locked. We rely on the read lock for us to know when the Compositor or
Renderer has finished with the texture. So this change copies it to a new
texture, which we can safely read lock.
If the texture is not read locked then we ensure that it is set as updated,
which means we will read lock it as we forward it.

Differential Revision: https://phabricator.services.mozilla.com/D119546
2021-07-12 19:16:28 +00:00
Bob Owen
306f970597 Bug 1704445: Take read lock before write lock when copying previous texture to new back buffer. r=mattwoodrow
This is to try and prevent deadlocks between the compositor/renderer threads and
the canvas threads.

Differential Revision: https://phabricator.services.mozilla.com/D111853
2021-04-16 10:40:45 +00:00