Carsten "Tomcat" Book
5f51e5596e
merge mozilla-inbound to mozilla-central a=merge
2017-06-23 11:28:19 +02:00
Jeff Gilbert
ad01c14ec9
Bug 1375721 - Use SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS on Intel+OGL. - r=daoshengmu
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MozReview-Commit-ID: AuXtjsY4IjQ
2017-06-22 20:03:11 -07:00
Daosheng Mu
54b342c455
Bug 1368284 - Add SH_ADD_AND_TRUE_TO_LOOP_CONDITION shader compile work around for Intel drivers on MacOSX; r=jgilbert
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MozReview-Commit-ID: HmSUgaBIC4g
--HG--
extra : rebase_source : 673bef1c8b8ee02757bfcd71da228df03c715c26
2017-06-20 12:00:49 +08:00
Chih-Yi Leu
cfeecbff63
Bug 1355321 - Part2: Remove SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX; r=jgilbert
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MozReview-Commit-ID: CXu5q99FRwb
--HG--
extra : rebase_source : 47959234a4826e05d43165713b3d5f5d1c643669
2017-04-13 17:06:29 +08:00
Jeff Gilbert
d61a07cd85
Bug 1295001 - Check interface blocks during validation. - r=kvark
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MozReview-Commit-ID: 6nyTZPLmbdC
2016-12-30 21:40:20 -08:00
Jeff Gilbert
a08f6f998c
Bug 1325699 (flattened) - Fix uniform block handling. - r=daoshengmu
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Flattened with:
* Handle -1 attrib locations. - r=daoshengmu
2016-12-29 02:47:08 -08:00
Jeff Gilbert
35a5dbc87a
Bug 1325238 - Use ShCompileOptions type instead of int. - r=daoshengmu
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Also only use SH_LIMIT_CALL_STACK_DEPTH if we have resources.MaxCallStackDepth.
MozReview-Commit-ID: DXhw7A7gCjF
2016-12-25 13:44:29 -08:00
Ethan Lin
cc14e8f012
Bug 1303443 - Update ANGLE to chromium/2862. r=jgilbert
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* * *
Bug 1303443 - Change option parameters for angle update.
2016-10-25 19:29:00 -04:00
Morris Tseng
471ef4a5a8
Bug 1297924 - Update shader validator due to interface change. r=jgilbert
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MozReview-Commit-ID: 7d8bX6ZFOcL
2016-09-08 16:28:30 +08:00
Iris Hsiao
05332fde9d
Backed out changeset 1c9f6480b0e4 (bug 1297924)
2016-09-07 16:44:28 +08:00
Morris Tseng
49fa50f67b
Bug 1297924 - Update shader validator due to interface change. r=jgilbert
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MozReview-Commit-ID: 7d8bX6ZFOcL
2016-09-07 14:09:08 +08:00
Jeff Gilbert
4f4b4cb007
Bug 1288638 - Unconditionally SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX. - r=mtseng
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MozReview-Commit-ID: CPgJTTV8vAA
2016-07-25 20:01:09 -07:00
Jeff Gilbert
66ac1e0650
Bug 1288638 - Update shader validator usage. - r=mtseng
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MozReview-Commit-ID: 5bSUacggvR8
2016-07-25 20:01:09 -07:00
Jeff Gilbert
9992bedd7e
Bug 1136455 - Validate built-in varyings for invariance. - r=mtseng
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MozReview-Commit-ID: KxIxc9MhPp8
2016-07-18 19:58:13 -07:00
JerryShih
c801d201b6
Bug 1241042 - remove the original implementation. r=jgilbert
2016-07-18 20:19:04 +08:00
JerryShih
b44cfb7256
Bug 1241042 - save frag translated varying names into LinkedProgramInfo. r=jgilbert
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Save the frag name info to the LinkedProgramInfo object. Then the fragment shader can be freely detached at any time.
2016-07-18 20:19:04 +08:00
eyim
b0ca07b635
Bug 1277027 - fix MOZ_CRASH to have GFX prefix in webGL code r=BenWa,milan
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MozReview-Commit-ID: FjLA9xNH3zD
--HG--
extra : rebase_source : 5809a1f8126360b3fa8ee069b3a463747cb31e6f
2016-06-06 11:17:23 -04:00
JerryShih
f804058c0f
Bug 1178871 - work around that Mac drivers for shader struct scopes. r=jgilbert
2016-05-24 02:41:00 +02:00
Brad Kotsopoulos
8fb57a831d
Bug 1244611 - "Using named uniform buffer objects in the fragment shader fails". r=jgilbert
2016-03-23 08:18:00 +01:00
Jeff Muizelaar
c848b98d3e
Bug 1251375. Update to ANGLE/2653
2016-03-15 17:28:40 -07:00
Wes Kocher
bb35aa5eb1
Backed out changeset 857617eac45b (bug 1251375) for breaking test_EXT_disjoint_timer_query.html on Windows mochitest-gl tests
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MozReview-Commit-ID: 5pcNBxk4JO5
2016-03-15 17:14:13 -07:00
Jeff Muizelaar
745acee9fd
Bug 1251375. Update to ANGLE/2653
2016-03-15 12:02:47 -07:00
Ethan Lin
9b0ebddb01
Bug 1241042 - Get correct frag varying from angle validator. r=jmuizelaar
2016-03-14 02:48:00 -04:00
Jeff Gilbert
5ec3468fb3
Bug 1233626 - Default MaxDrawingBuffers to 1 unless ext/webgl2. - r=jrmuizel
2016-02-05 16:42:33 -08:00
Brad Kotsopoulos
71346bf41d
Bug 1242330 - "Four extensions were promoted to core in WebGL 2 and should no longer be available as extensions." r=jgilbert r=jmuizelaar
2016-01-24 22:21:00 +01:00
Jeff Muizelaar
f7dbec6ee1
Bug 1232462. Only ask for a higher version of GLSL when using WebGL2. r=jgilbert
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This fixes the situation for now. I'm going to try to work out what should
actually be happening here with ANGLE.
See also: https://bugs.chromium.org/p/angleproject/issues/detail?id=1256
2015-12-16 22:10:53 -05:00
Jeff Muizelaar
4ab1426a59
Bug 1231657. Don't allow linking different versions shaders. r=jgilbert
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This fixes glsl3/shader-linking.html
2015-12-16 16:16:00 -05:00
Jeff Muizelaar
303885a832
Bug 1207288. Ask ANGLE for the correct output version. r=jgilbert
2015-12-03 14:37:02 -05:00
Jeff Muizelaar
ba14718938
Revert "Bug 1207288. Ask ANGLE for the correct output version. r=jgilbert"
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This reverts commit cb6196bdba35
CLOSED TREE
2015-12-02 12:43:00 -05:00
Jeff Muizelaar
6de960ff8d
Bug 1207288. Ask ANGLE for the correct output version. r=jgilbert
2015-12-02 10:14:43 -05:00
Andrew Comminos
544dcecc58
Bug 1203135 - Terminate linking if maximum vertex attribute count is exceeded on Mesa. r=jgilbert
2015-11-24 21:27:29 -08:00
Jeff Gilbert
19d84fb0fe
Bug 1221822 - Finish the WebGL texture refactor. r=kamidphish,mattwoodrow,bz
2015-11-24 20:15:29 -08:00
Phil Ringnalda
71a6f5da62
Back out changeset 2f614bcd9405 (bug 1221822) for test_conformance__extensions__ext-sRGB.html and test_webgl2_alpha_luminance.html failures
2015-11-23 21:55:59 -08:00
Jeff Gilbert
87397c265b
Bug 1221822 - Finish the WebGL texture refactor. r=kamidphish,mattwoodrow,bz
2015-11-23 19:27:13 -08:00
Jeff Muizelaar
5c21dbd45c
Bug 1218939. Fixup GetTransformFeedbackVarying. r=jgilbert
2015-11-14 10:58:27 -05:00
Jeff Muizelaar
154ffd6114
Bug 1215296. Map uniforms from blocks. r=jgilbert
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Uniforms from uniform blocks don't show up in the result of ShGetUniforms.
We need to use ShGetInterfaceBlocks instead.
2015-11-14 10:57:54 -05:00
Jeff Muizelaar
d9ae377b3f
Bug 1218559. Implement FindUniformBlockByMappedName. r=jgilbert
2015-11-04 13:35:35 -05:00
Jeff Muizelaar
c0980e9573
Bug 1218944. Transform feedback linking should use varyings intead of attribs. r=jgilbert
2015-11-04 13:35:35 -05:00
Jeff Muizelaar
a6d47e79d5
Bug 1207288. Enable the ANGLE shader validator for WebGL 2. r=jgilbert
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ANGLE's shader parser has much better support for ES3 now. Let's
no longer disable it by default.
2015-10-13 14:40:26 -04:00
Phil Ringnalda
228ec2a1e4
Back out changeset d34a1af95066 (bug 1207288) for Windows mochitest-gl not being that into being validated
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CLOSED TREE
2015-10-13 20:00:38 -07:00
Jeff Muizelaar
1bfe7be8a1
Bug 1207288. Enable the ANGLE shader validator for WebGL 2. r=jgilbert
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ANGLE's shader parser has much better support for ES3 now. Let's
no longer disable it by default.
--HG--
extra : rebase_source : 1292347863eb3ea960d9a8f470bbceb6601d0ce1
2015-10-13 14:40:26 -04:00
Morris Tseng
d5147a9b2a
Bug 709490 - Part 2: Introduce OffscreenCanvas and let WebGL context work on workers. r=nical, r=jgilbert, r=jrmuizel, sr=ehsan
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Thanks Jon Morton [:jmorton] (jonanin@gmail.com ) for polishing patches.
--HG--
extra : rebase_source : ce16acdc340cbe67102da651552f574eee897ca9
2015-10-12 11:21:03 +08:00
Wes Kocher
c1750b75c7
Backed out 11 changesets (bug 709490) for webgl-color-test.html failures a=backout
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Backed out changeset fc04c5d43550 (bug 709490)
Backed out changeset cd8f9410d335 (bug 709490)
Backed out changeset 6e687c9143c1 (bug 709490)
Backed out changeset 9b20f2c833c4 (bug 709490)
Backed out changeset f9d130aea88e (bug 709490)
Backed out changeset fc513b410949 (bug 709490)
Backed out changeset acf6220b431a (bug 709490)
Backed out changeset 9bceaf913791 (bug 709490)
Backed out changeset 37fba20111e2 (bug 709490)
Backed out changeset 2285ce1596b8 (bug 709490)
Backed out changeset fb4e09920569 (bug 709490)
2015-10-05 08:28:25 -07:00
Morris Tseng
2d11e76151
Bug 709490 - Part 2: Introduce OffscreenCanvas and let WebGL context work on workers. r=nical, r=jgilbert, r=jrmuizel, sr=ehsan
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Thanks Jon Morton [:jmorton] (jonanin@gmail.com ) for polishing patches.
--HG--
extra : rebase_source : 16b8b4eaa5f4c649c02cbae6425e895134d4ae41
2015-10-05 10:50:16 +08:00
Wes Kocher
8631de9c2b
Backed out 13 changesets (bug 709490) for android webgl-color-test.html failures
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Backed out changeset 5be7514914b6 (bug 709490)
Backed out changeset 04b6f94fbe8a (bug 709490)
Backed out changeset 00c0e85dd8cd (bug 709490)
Backed out changeset 221385b7b81a (bug 709490)
Backed out changeset ecc38c18734f (bug 709490)
Backed out changeset 22878c936384 (bug 709490)
Backed out changeset 0edcbb60eee3 (bug 709490)
Backed out changeset 5feceec2014b (bug 709490)
Backed out changeset 835b655cb873 (bug 709490)
Backed out changeset 6fbb4a3f8cf7 (bug 709490)
Backed out changeset a5f8646fa156 (bug 709490)
Backed out changeset 2ae1386916b3 (bug 709490)
Backed out changeset 6b29a2a0a8fb (bug 709490)
2015-09-29 08:57:36 -07:00
Morris Tseng
1d4157900a
Bug 709490 - Part 2: Introduce OffscreenCanvas and let WebGL context work on workers., r=ehsan, r=jgilbert, r=nical
2015-09-29 11:51:24 +01:00
Kyle
154bd8f772
Bug 1190777 - Add null checks to prevent bad dereferences. r=kamidphish
2015-08-11 10:17:16 -04:00
Jeff Gilbert
7ba5092463
Bug 1150762 - Add pref for activating all ANGLE options. - r=kamidphish
2015-04-02 17:52:54 -07:00
Jeff Gilbert
08c51c0528
Bug 1128044 - nsTArray::AppendElement doesn't accept init lists. - r=bustage
2015-03-11 21:21:03 -07:00
Jeff Gilbert
002e3e8c6b
Bug 1128044 - Use nsTArray since android doesn't support std::vector::data(). - r=bustage
2015-03-11 21:02:39 -07:00