Setting the 'layout.display-list.retain.verify' gfxPrefs implies
'layout.display-list.build-twice', and then compares the retained-built tree
to the non-retained one, and outputs differences&trees to the terminal.
MozReview-Commit-ID: 3dnyIUTbtH8
--HG--
extra : rebase_source : 36a6b8f029d0bd1339557e7c630906311ecf1254
This also moves the function from nsLayoutUtils to be a function on the
ASR itself, which seems more appropriate.
MozReview-Commit-ID: 88lUmYi80P0
--HG--
extra : rebase_source : 3f7e4f875c3267f9f4c5c67e720912ceedb25719
It's good to save some copy constructor calls.
MozReview-Commit-ID: 6TveqwkOvc0
--HG--
extra : rebase_source : 02e678f985c074f6c972cf8478e233aa5e4607db
Find out where we use MayHaveTransformAnimation in EffectSet
and change them to MayHaveTransformAnimation in nsIFrame.
MozReview-Commit-ID: GhkztK8JtNa
This follows from the previous patch; these values feed into UpdateMinMaxScale
as well, which explicitly wants to use floats, so there's no point in creating
doubles. The source of this information is also a float-based matrix.
MozReview-Commit-ID: LPk4Xm9AaJJ
--HG--
extra : rebase_source : d7714755fb1078880133d6f044cc9bc7743439ee
The code in ComputeSuitableScaleForAnimation feeds its double-based
computation results into GetSuitableScale, which takes and returns
floats. Also the double-based computation that it's doing involves
calling UpdateMinMaxScale a bunch which explicitly uses the float
variant of std::min and std::max. And all of this is used from
ChooseScaleAndSetTransform which does other things like call a
"RoundToFloatPrecision" function, and casts the final values to
floats before setting the layer's prescale. So let's just use
floats all the way through.
MozReview-Commit-ID: BE3WC5hv89d
--HG--
extra : rebase_source : 987d9d69ec2a200ed68c59bae5fae1115713a94c
The core of this change is in gfxContext.*:
- change gfxContext::CurrentMatrix() and gfxContext::SetMatrix() to
return and take a Matrix respectively, instead of converting to
and from a gfxMatrix (which uses doubles). These functions therefore
will now match the native representation of the transform in gfxContext.
- add two new functions CurrentMatrixDouble() and SetMatrixDouble() that
do what the old CurrentMatrix() and SetMatrix() used to do, i.e.
convert between the float matrix and the double matrix.
The rest of the change is just updating the call sites to avoid round-
tripping between floats and doubles where possible. Call sites that are
hard to fix are migrated to the new XXXDouble functions which preserves
the existing behaviour.
MozReview-Commit-ID: 5sbBpLUus3U
As with the previous patch, instead of setting the override on the root
layer, we set the flag on the nsDisplayListBuilder before building the
display list, and the flag automatically forces all event regions
display items to use their dispatch-to-content region instead of any
other regions.
Both the WebRender and non-WebRender codepaths were setting the override
flag on their root layers and don't need to any more.
MozReview-Commit-ID: 1cz0ahqwkOm
--HG--
extra : rebase_source : 3292951aca97fd1a355c2fae5b0ab42d2064c548
This makes it a bit more straight-forward to change the system font scale,
preserving the sync MediaFeatureChanged event.
This also avoids notifying media queries when the shell is not initialized.
In particular, the patch in bug 1404545 allows calling MediaFeatureValuesChanged
on a still-initializing pres-shell. This is nasty, and all this initialization
order is kind of a mess, but I'm not reworking it for now...
Also, this drops the invalidation of font-inflation when a doctype is added to
the document. GetViewportInfo() already relies on the doctype not changing, as
noted in a comment.
MozReview-Commit-ID: Knw7dM1B04Y
This is a significant rework of how do we compute the insertion point of a
node.
We handle pseudos in the same function instead of out of band, and also recurse
up when the parent has display: contents, which simplifies the code IMO.
MozReview-Commit-ID: 1rSfv1Tq5gO
Rendering at least aDirtyRect is more important than staying under
aPrerenderSize, so that's what we do.
MozReview-Commit-ID: 8Ze1biaNzqX
--HG--
extra : rebase_source : b04aedafa8432004a716f0cb4b4c5dc6c418dfda
This actually fixes bug 1251799, and bug 1359656. Turns out the bug it was
hiding was this one! :)
MozReview-Commit-ID: KCSsu4T0PER
--HG--
extra : rebase_source : f0619815cb5e4858d1e0669463bcbbdc32f786c5
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py
For every file that is modified in this patch, the changes are as follows:
(1) The patch changes the file to use the exact C++ mode lines from the
Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line
(2) The patch deletes any blank lines between the mode line & the MPL
boilerplate comment.
(3) If the file previously had the mode lines and MPL boilerplate in a
single contiguous C++ comment, then the patch splits them into
separate C++ comments, to match the boilerplate in the coding style.
MozReview-Commit-ID: EuRsDue63tK
--HG--
extra : rebase_source : 3356d4b80ff6213935192e87cdbc9103fec6084c
Most of this change is just fiddling with function signatures so that they take
a LayerManager* instead of a Layer* (or in some cases, both). This allows
the WebRender codepaths to pass a WebRenderLayerManager* instead of having to
produce a Layer* which it doesn't have.
MozReview-Commit-ID: Fb0C8OUVDin
--HG--
extra : rebase_source : e4c3324cfa20c295db85d5c09df8d8d77865bb6a