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Gamepad API implementation. Tested with HTC Vive and Daydream controllers ;)
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- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix#10977
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- [ ] There are tests for these changes OR
- [X] These changes do not require tests because : current gamepad tests are manual (https://github.com/w3c/web-platform-tests/tree/master/gamepad). There is a open issue about the best way to test WebVR/Gamepad without real devices https://github.com/w3c/webvr/issues/187. We'll work on the testing suite & mock devices/data on a separate issue.
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Source-Repo: https://github.com/servo/servo
Source-Revision: 26c45275ffaccf746e47606a74b3aee519673e54
--HG--
extra : subtree_source : https%3A//hg.mozilla.org/projects/converted-servo-linear
extra : subtree_revision : 5ae2853a5fc26b6a0fedc0cbb9b3eef9e6ad6049
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Remove slice_to_array_buffer_view and update_array_buffer_view
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- [X] `./mach build -d` does not report any errors
- [X] `./mach test-tidy` does not report any errors
- [X] These changes fix#15350
- [X] These changes do not require tests
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Source-Repo: https://github.com/servo/servo
Source-Revision: 1ab3c34dd937ab36ce6bf56e70f09f823c240fe0
--HG--
extra : subtree_source : https%3A//hg.mozilla.org/projects/converted-servo-linear
extra : subtree_revision : 65bf22e3a248dd52c491ffff7284f0f0922e8997
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This PR allows different `Window` objects in the same browsing context to share a `BrowsingContext` object.
SpiderMonkey requires a `WindowProxy` object to be in the same compartment as its `Window`, so when a `WindowProxy` changes `Window`, we have to brain-transplant it. In turn this requires the reflector of a `BrowsingContext` to be mutable.
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- [X] `./mach build -d` does not report any errors
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- [X] These changes fix#13608 and #14843
- [X] These changes do not require tests because an existing test catches this (`/html/browsers/the-window-object/Window-document.html` is now `PASS`)
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Source-Repo: https://github.com/servo/servo
Source-Revision: 67c182638253211553161495cd2e4570002fd5bc
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WebVR API Implementation with HTC Vive support on Windows. The current implementations only enables the WebVR support on Windows. In other platforms the API is available on JavaScript but navigator.vr.getDisplays() returns an empty array. This will change when we add support for more VR providers and platforms ;)
Info about the architecture:
https://blog.mozvr.com/webvr-servo-architecture-and-latency-optimizations/
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- [ ] These changes fix #__ (github issue number if applicable).
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Proprietary openvr.dll must be copied next to servo.exe in order to test on HTC Vive (https://github.com/ValveSoftware/openvr/tree/master/bin/win64) I have added some of the official WebVR samples for testing. Switch on your headset and run:
mach run tests/html/webvr/room-scale.html
Source-Repo: https://github.com/servo/servo
Source-Revision: 518ef39cfd429082dd8dc0d5b13e2db637d08a53