This adds a path vertex buffer where triangle list output from WGR is stored.
Each PathCacheEntry can potentially reference a range of vertexes in this buffer
corresponding to triangles for that entry. When this buffer is full, it gets
orphaned and clears corresponding cache entries, so that it can start anew.
Differential Revision: https://phabricator.services.mozilla.com/D161479
This adds a path vertex buffer where triangle list output from WGR is stored.
Each PathCacheEntry can potentially reference a range of vertexes in this buffer
corresponding to triangles for that entry. When this buffer is full, it gets
orphaned and clears corresponding cache entries, so that it can start anew.
Differential Revision: https://phabricator.services.mozilla.com/D161479
GPUVideoTextureClient of SurfaceDescriptorD3D10 needs to be kept alive until WebGLParent::RecvTexImage() is handled by parent side.
Confirmed that test_conformance__textures__misc__texture-npot-video.html test failure was addressed.
Differential Revision: https://phabricator.services.mozilla.com/D161015
There was still a timing that hit the assert. When ClientWebGLContext::Event_webglcontextrestored() was called just before ClientWebGLContext::UpdateWebRenderCanvasData() the assert was failed.
Differential Revision: https://phabricator.services.mozilla.com/D161243
Originally, we special-cased shmems to try to send them directly
without a copy.
Unfortunately, ipc::Shmem doesn't support that, so we
allocated a new shmem on PWebGL and sent that.
However, we didn't include shmem-cleanup steps in RecvTexImage, so we
leaked the shmem.
We would be tempted to check inside the Desc in RecvTexImage and cleanup that
shmem, *however* RawTexImage from dtwebgl also uses this path, and its shmems
are UnsafeShmems, which are *not* supposed to be cleaned up.
Rather than adding e.g. a bool to differentiate them, let's just explicitly do
the cleanup in the caller that knows it needs to clean up.
One pattern I want to use more often for cross-process lifetimes is:
```
foo = new RefcountedResource();
SendUseAsync(foo);
SendPing()->Then([foo]() {});
```
By the time we the promise from SendPing is resolved, we know the remote side is
done with `foo`, and so our trivial capturing lambda will take care of releasing
it on the Send side. It's straightforward and safe, and the lifetimes have one
extra return-trip of latency, but that's almost always fine.
Differential Revision: https://phabricator.services.mozilla.com/D160996
Also scale back some asserts from debug-fatal to just warnings, because
I kept hitting them during testing because of our poor surface lifetime
handling.
Differential Revision: https://phabricator.services.mozilla.com/D157993
```
// We guarantee our robustness via these requirements:
// * Object.MutTiedFields() gives us a tuple,
// * where the combined sizeofs all field types sums to sizeof(Object),
// * (thus we know we are exhaustively listing all fields)
// * where feeding each field back into ParamTraits succeeds,
// * and ParamTraits is only automated for BytesAlwaysValidT<T> types.
// (BytesAlwaysValidT rejects bool and enum types, and only accepts int/float
// types, or array or std::arrays of such types)
// (Yes, bit-field fields are rejected by MutTiedFields too)
```
BytesAlwaysValidT<T> is the same as the IsTriviallySerializable<T> that
it replaces, however the emphasis is different, and should discourage
tagging structs as IsTriviallySerializable, since they more clearly
aren't BytesAlwaysValid.
Differential Revision: https://phabricator.services.mozilla.com/D151676
`Maybe` isn't is_trivially_copyable, and std::optional isn't either on
the old libstdc++ we use from gcc7 still.
I'm working on more robust approach to serialization but that's beyond
the scope of this bug.
Differential Revision: https://phabricator.services.mozilla.com/D151421
ClientWebGLContext::DrawingBufferSize() could cause context lost. Then IsContextLost() check is added after the DrawingBufferSize() call.
Differential Revision: https://phabricator.services.mozilla.com/D152138
`Maybe` isn't is_trivially_copyable, and std::optional isn't either on
the old libstdc++ we use from gcc7 still.
I'm working on more robust approach to serialization but that's beyond
the scope of this bug.
Differential Revision: https://phabricator.services.mozilla.com/D151421
When rendering large and/or fullscreen Canvas2Ds, excessive time can be spent
in calls to TexImage/ReadPixels copying into and out of Shmems to the separate
buffer for DrawTargetSkia. To alleviate this, we can make the DrawTargetSkia
directly wrap the Shmem, so that calls to TexImage/ReadPixels then directly
read or write to this without any separate copy. We modify RawTexImage to use
the IPDL SendTexImage path so that Shmems can be sent via SurfaceDescriptor.
Since SendTexImage is nominally async (which is beneficial), we rely on a
call to GetError later to verify that the Shmem processing is completely before
we further modify the DrawTargetSkia. We further add a ReadPixelsIntoShmem IPDL
call to allow sending the Shmem in the other direction directly.
Differential Revision: https://phabricator.services.mozilla.com/D151286
When rendering large and/or fullscreen Canvas2Ds, excessive time can be spent
in calls to TexImage/ReadPixels copying into and out of Shmems to the separate
buffer for DrawTargetSkia. To alleviate this, we can make the DrawTargetSkia
directly wrap the Shmem, so that calls to TexImage/ReadPixels then directly
read or write to this without any separate copy. We modify RawTexImage to use
the IPDL SendTexImage path so that Shmems can be sent via SurfaceDescriptor.
Since SendTexImage is nominally async (which is beneficial), we rely on a
call to GetError later to verify that the Shmem processing is completely before
we further modify the DrawTargetSkia. We further add a ReadPixelsIntoShmem IPDL
call to allow sending the Shmem in the other direction directly.
Differential Revision: https://phabricator.services.mozilla.com/D151286
When rendering large and/or fullscreen Canvas2Ds, excessive time can be spent
in calls to TexImage/ReadPixels copying into and out of Shmems to the separate
buffer for DrawTargetSkia. To alleviate this, we can make the DrawTargetSkia
directly wrap the Shmem, so that calls to TexImage/ReadPixels then directly
read or write to this without any separate copy. We modify RawTexImage to use
the IPDL SendTexImage path so that Shmems can be sent via SurfaceDescriptor.
Since SendTexImage is nominally async (which is beneficial), we rely on a
call to GetError later to verify that the Shmem processing is completely before
we further modify the DrawTargetSkia. We further add a ReadPixelsIntoShmem IPDL
call to allow sending the Shmem in the other direction directly.
Differential Revision: https://phabricator.services.mozilla.com/D151286
Currently CopyToSwapChain creates spurious copies of the back buffer when SharedSurfaces aren't exportable (= ToSurfaceDescriptor returns Nothing from SharedSurface_Basic). These then later get read back into a CPU memory buffer when PresentFrontBufferToCompositor is used to send the buffer to RemoteTextureMap. This has associated performance and memory costs.
Conceptually, we want Present/CopyToSwapChain to just do the right thing and automatically push buffers to RemoteTextureMap, rather than secondarily needing a hidden call to PresentFrontBufferToCompositor. Then we can get rid of the need to create front buffers whose only purpose is to shuttle data to PresentFrontBufferToCompositor which then shuttles it RemoteTextureMap.
This patch achieves this by refactoring the guts of PresentFrontBufferToCompositor into Present/CopyToSwapChain. The remote texture ids are sent along inside SwapChainOptions if async present is enabled. Those remote texture ids are cached in ClientWebGLContext so that GetFrontBuffer can return them without any subsequent need for an IPDL call.
On the parent side, CopyToSwapChain will now notice if async present is to be used and if a SurfaceFactory does not generate SharedSurfaces that can be exported. In that case it cuts out the middle man and reads from the WebGLFramebuffer's back buffer directly into a CPU buffer to send to RemoteTextureMap.
This also adds a forceAsyncPresent option to SwapChainOptions so that in the future we can have a separate pref for Accelerated Canvas2D that will allow enabling async present independent of the global WebGL pref.
Differential Revision: https://phabricator.services.mozilla.com/D150720