The extension policy services uses atoms internally for permission names, so
using them directly rather than strings is considerably cheaper.
MozReview-Commit-ID: Io8EuOXHKVy
--HG--
extra : rebase_source : 577b4bdf7f899729e4cf92961a8e9e25bf886a72
1. since setVolume would trigger updateWakelock(), we should set |mOuter| before that.
2. move outer as required parameter in its constructor.
3. should init all member varaibles which would be referenced by wakeLockWrapper before its initialization.
MozReview-Commit-ID: H9A3aCKp6eT
--HG--
extra : rebase_source : 5ba1c78b305cc0db125b43c29bff1389f3e9ddb1
This is required to use nsIThreadRetargetableRequest::RetargetDeliveryTo().
MozReview-Commit-ID: GFuAjovabpY
--HG--
extra : rebase_source : 4fbc7877f2548dcf0777c820ee724f41c46de688
Replace it with NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION, because it
has been the same for a while.
MozReview-Commit-ID: 5agRGFyUry1
--HG--
extra : rebase_source : 5388c56b2f6905c6ef969150f0c5b77bf247624d
No need to prevent sleeping for non-audible audio.
MozReview-Commit-ID: 6p3azSUWTU2
--HG--
extra : rebase_source : 89ff9d1753ac4a23269ec100920e18020ab5aafb
For knowing the wake lock usage more clearly, we should use more specific topic name.
In OSX, you can use "$ pmset -g assertions" to check all the wakelock.
In Windows, using "$ powser -energy" to generate the energy report.
MozReview-Commit-ID: rAXnkxTvLc
--HG--
extra : rebase_source : 42ebf204673d3c913739f64c71c24af20d37c95d
The timer was added for the b2g issue, now we can remove it.
MozReview-Commit-ID: BNjIghImCzC
--HG--
extra : rebase_source : c5490d417b2d40619eb7092dfc21b19a99982a1c
These functions didn't be used by anyone, remove them.
MozReview-Commit-ID: BLj8GsVp1gR
--HG--
extra : rebase_source : 1b7eee86c62314401c2374a2979ba2a42fda2490
If TimeUnits.h includes mozilla/dom/TimeRanges.h, then the build ends up
pulling in the Gecko DOM bindings, which pulls in a whole lot of JavaScript and
DOM bindings code. That makes it trickier to import GeckoMedia into Servo, and
makes Gecko's build slower, so move the code to convert TimeIntervals into
dom::TimeRanges.
Also remove an extraneous "virtual" and add "const" to some functions in TimeRanges.
MozReview-Commit-ID: BLeehaf9gCE
--HG--
extra : rebase_source : 84ef054cf8fd5b4434dc761a1b0a39803d3231f5
According to [1], we should return NotSupportedError for the negative playback rate.
[1] https://github.com/w3c/web-platform-tests/pull/6522
MozReview-Commit-ID: KoqDkBmP3h9
--HG--
extra : rebase_source : ddf1cdd03a980686df6d6613e1bd507bf37d8337
If AddMediaElementToURITable() is called after the decoder Load failed, mDecoder
will be reset and it is sufficient to assert mDecoder only.
MozReview-Commit-ID: 58WT8zFeiFj
--HG--
extra : rebase_source : 712579b544e9a9ce971778b85795d06e58bd4ea5
extra : intermediate-source : 470e2d8a20010e11d7a7dce5540957e89439811e
extra : source : 59f4b2b33212794aa1cf3e8782737a2d4af8c241
This fixes the bug where mWaitingForKey is reset only when mPaused is false.
We should reset mWaitingForKey to NOT_WAITING_FOR_KEY when the key is
available and decoding can continue.
http://w3c.github.io/encrypted-media/#resume-playback
MozReview-Commit-ID: LjIhe9cTsdg
--HG--
extra : rebase_source : d2d351928d1994ee3ae688d4e798ab204ab1609c
extra : intermediate-source : e8700b4344aa29f6b2c52ee4d920d59db4012577
extra : source : 41e1c10f32465ca0abac61bbfd555ee89a8c67a1
Instead, MediaDecoder::NextFrameStatus() checks IsEnded() and returns
NEXT_FRAME_UNAVAILABLE to ensure we have HAVE_CURRENT_DATA when playback
is ended on the main thread.
This will fix the timing issue (comment 0) which causes 'waiting' to fire.
MozReview-Commit-ID: 7O21x2q0lb8
--HG--
extra : rebase_source : bbd898edfb5f4a47a5062dd2bc916c911caf0c8e
extra : intermediate-source : 2b3e413db02a7aad00d13fdf274b346bccafc414
extra : source : 6f60fad11b65e75b456e128f8414fe2ea545455f
This fixes the bug where mWaitingForKey is reset only when mPaused is false.
We should reset mWaitingForKey to NOT_WAITING_FOR_KEY when the key is
available and decoding can continue.
http://w3c.github.io/encrypted-media/#resume-playback
MozReview-Commit-ID: LjIhe9cTsdg
--HG--
extra : rebase_source : 0563bf7831ed66bcdb5bec741b1366243eed49f9
extra : intermediate-source : e8700b4344aa29f6b2c52ee4d920d59db4012577
extra : source : 41e1c10f32465ca0abac61bbfd555ee89a8c67a1
Instead, MediaDecoder::NextFrameStatus() checks IsEnded() and returns
NEXT_FRAME_UNAVAILABLE to ensure we have HAVE_CURRENT_DATA when playback
is ended on the main thread.
This will fix the timing issue (comment 0) which causes 'waiting' to fire.
MozReview-Commit-ID: 7O21x2q0lb8
--HG--
extra : rebase_source : 0a676ef7278214a707c97687311a73da8bcd983e
extra : intermediate-source : 2b3e413db02a7aad00d13fdf274b346bccafc414
extra : source : 6f60fad11b65e75b456e128f8414fe2ea545455f
In bug 1312886, we made sure that readyState would never become HAVE_ENOUGH_DATA if we were waiting for a key.
However, this is in effect useless as the next call to ChangeReadyState would have reset mWaitingForKey.
In practice, it only meant that we delayed the change from HAVE_FUTURE_DATA to HAVE_ENOUGH_DATA until the next call to UpdateReadyState.
MozReview-Commit-ID: 2wnMeN8xxCS
--HG--
extra : rebase_source : f5b0fa50ead1565882c3bf8ba245702987784d8a
By default, a media element that has never played is in paused mode. As such, we need to reset mWaitingForKey to NOT_WAITING_FOR_KEY otherwise, readyState will never become HAVE_ENOUGH_DATA.
MozReview-Commit-ID: EIi3Crt4zHl
--HG--
extra : rebase_source : e9f9ad4136020db7db081b5c125f664e1c7bda20
I noticed that touching MediaDecoder rebuilds a lot of seemingly unrelated
code. This is because HTMLMediaElement includes MediaDecoder.h, and
HTMLMediaElement is included in a number of places. Having HTMLMediaElement.h
predeclare rather than include fixes it.
MozReview-Commit-ID: I0vrPgqvvge
--HG--
extra : rebase_source : 505f9dce979aad0529b07d2c046dca5028af6de6
I noticed that touching MediaDecoder rebuilds a lot of seemingly unrelated
code. This is because HTMLMediaElement includes MediaDecoder.h, and
HTMLMediaElement is included in a number of places. Having HTMLMediaElement.h
predeclare rather than include fixes it.
MozReview-Commit-ID: I0vrPgqvvge
--HG--
extra : rebase_source : 505f9dce979aad0529b07d2c046dca5028af6de6
I noticed that touching MediaDecoder rebuilds a lot of seemingly unrelated
code. This is because HTMLMediaElement includes MediaDecoder.h, and
HTMLMediaElement is included in a number of places. Having HTMLMediaElement.h
predeclare rather than include fixes it.
MozReview-Commit-ID: I0vrPgqvvge
--HG--
extra : rebase_source : 366d4e34e9c425b478b4c9058e27c9a32de36515
1. we move clone related methods to BaseMediaResource which is the only cloneable sub-class of MediaResource.
2. add CanClone() to ChannelMediaDecoder to reduce the dependency on MediaResource for HTMLMediaElement.
MediaResource should be internal details to MediaDecoder.
MozReview-Commit-ID: Hl2nAiuyTO0
--HG--
extra : rebase_source : 43dd9ee33ef2ef2e9093eb6b264dc174379d61d2
extra : source : 978ded48a90f2c407c4545486243acabf492736a
Since we will remove ChannelMediaDecoder from HLSDecoder's base class, we can't
create HLSDecoder in InstantiateDecoder which returns a ChannelMediaDecoder.
MozReview-Commit-ID: 9wcrIVIOZFp
--HG--
extra : rebase_source : cf0e55a6a0eafeb4e34ff1eed5bb7e1d97d73e80
extra : source : edefbf5d7179c5390bd2a25fbbcd025095d39555
Since inf can be encoded in MDSM::mDuration, we don't need an additional flag
in MediaDecoder to indicate 'infinite' anymore. Note duration change from infinite
to finite is handled by MDSM, so we can remove the explicit calls to SetInfinite(false).
MozReview-Commit-ID: EoxwZJzPAJl
--HG--
extra : rebase_source : 669d7ed5b99a89b1827f60f89e0a21f08a18dedd
extra : source : a30b614784afe8772b2212728c1e4a2eac67f94b
While "debugger" is not available yet, we can enable these debugging APIs for
extensions that have the "tabs" privilege, which includes the Media Panel
Devtools extension, so we/webdev will get better media-playback information.
MozReview-Commit-ID: I0MAZH9g0HU
--HG--
extra : rebase_source : 98c21147cb2da4f5f3f1c4dea9d3180b774f8c1a
Per spec, autoplay should only gets triggered once readyState is equal to HAVE_ENOUGH_DATA
MozReview-Commit-ID: 6nW1U6G1qme
--HG--
extra : rebase_source : da46988cc75b0b5c2a87d86f55fca2fda912be55
We will use MediaEventSource to plumb the event from MFR to the media element.
MozReview-Commit-ID: 4gaEx7vYybE
--HG--
extra : rebase_source : fd595399e2db4e76ad117636768e160c2f054775
extra : intermediate-source : 1fc86c40dc83e79306c721b1acb0f31803181509
extra : source : d24b62a6041966b2639e5543c9ecccc4f7656a0d