Commit graph

6 commits

Author SHA1 Message Date
Margareta Eliza Balazs
b1e7992b82 Backed out 8 changesets (bug 1265824) for bustage in /builds/worker/workspace/build/src/gfx/layers/opengl/CompositorOGL.cpp on a CLOSED TREE
Backed out changeset 1099d6f15f9f (bug 1265824)
Backed out changeset b5ba15b1a70f (bug 1265824)
Backed out changeset 51795de4adaf (bug 1265824)
Backed out changeset be68741ff4ce (bug 1265824)
Backed out changeset 4731dc56702d (bug 1265824)
Backed out changeset 984133e9614b (bug 1265824)
Backed out changeset efce316a4425 (bug 1265824)
Backed out changeset 367abce30668 (bug 1265824)
2018-07-19 09:33:28 +03:00
Doug Thayer
eeeab69c1c Bug 1265824 - Wait on texture handles with IPC r=jld,mattwoodrow
There's a lot going on here, but it all fits under the idea of
being able to communicate about texture locking statuses
without spinning on IsReadLocked. This is a bit of a trade -
we could just always allocate/grab a texture from the pool,
which would put a smaller cap on the amount of time we can
possibly spend when a texture is locked. However, this eats
up more CPU and memory than waiting on the textures to unlock,
and could take longer, especially if there were a large number
of textures which we just need to wait for for a short amount
of time. In any case, we very rarely hit the case where we
actually need to wait on the sync IPC to the compositor - most
of the time the textures are already unlocked.

There is also an async IPC call in here, which we make before
flushing async paints. This just causes the compositor to
check whether the GPU is done with its textures or not and
unlock them if it is. This helps us avoid the case where we
take a long time painting asynchronously, turn IPC back on at
the end of that, and then have to wait for the compositor
to to get into TiledLayerBufferComposite::UseTiles before
getting a response. Specifically this eliminates several talos
regressions which use ASAP mode.

Lastly, there seem to be no other cases of static Monitors
being used. This seems like it falls under similar use cases
as StaticMutexes, so I added it in. I can move it into its own
file if we think it might be generally useful in the future.

MozReview-Commit-ID: IYQLwUqMxg2

--HG--
extra : rebase_source : 3624ad04aa01dac1cd38efb47764dc3a8fbd5fbd
2018-05-05 15:46:26 -07:00
Daniel Holbert
126bd9e1a4 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl

--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
2017-10-27 16:10:06 -07:00
Daniel Holbert
ecf5ee687e Bug 1412427 part 4: Indent under-indented MPL boilerplate comments by 1 space, for consistency & alignment. (whitespace-only) r=jrmuizel
This patch was automatically generated. I found the files to be fixed in this
patch with the following command:
grep -r "^\* This Source Code" gfx

...and then I modified each of these files with the following script
(where $1 is the filename to be modified):
###
line1="\* This Source Code Form is subject to the terms of the Mozilla Public"
line2="\* License, v\. 2\.0\. If a copy of the MPL was not distributed with this"
line3="\* file, You can obtain one at http://mozilla\.org/MPL/2\.0/\. \*/"

# Insert 1 space at beginning:
sed -i s%"^$line1"%" $line1"% $1
sed -i s%"^$line2"%" $line2"% $1
sed -i s%"^$line3"%" $line3"% $1
###

MozReview-Commit-ID: HXBMrfnhlVr

--HG--
extra : rebase_source : de4c78563711f8366e2978c5199a5041875fbe38
2017-10-27 15:55:37 -07:00
David Anderson
e78f438bc1 Fix potential memory leak in TextureSourceProviderMLGPU. (bug 1365879 part 1, r=mattwoodrow) 2017-06-20 01:17:15 -07:00
David Anderson
4d00ab76d4 Factor texture methods out of Compositor into a TextureSourceProvider class. (bug 1343814 part 1, r=mattwoodrow) 2017-03-21 20:32:53 -07:00