This PR cleans up the layerization infrastructure for canvas, which was unused, and removes unused dependencies.
It also takes in account my recent username change to update angle's dependency (offscreen_gl_context requires extra work due to webrender depending on it).
r? @jdm
Source-Repo: https://github.com/servo/servo
Source-Revision: 2887623c4ae1960dfef52b14cd4afc3b279f9feb
WebRender is an experimental GPU accelerated rendering backend for Servo.
The WebRender backend can be specified by running Servo with the -w option (otherwise the default rendering backend will be used).
WebRender has many bugs, and missing features - but it is usable to browse most websites - please report any WebRender specific rendering bugs you encounter!
Source-Repo: https://github.com/servo/servo
Source-Revision: ab07b06823ea9748a6091aee2281495f86f00bce
--HG--
rename : servo/tests/unit/net_traits/lib.rs => servo/resources/shaders/clear.fs.glsl
rename : servo/tests/unit/net_traits/lib.rs => servo/resources/shaders/debug_color.fs.glsl
rename : servo/tests/unit/net_traits/lib.rs => servo/resources/shaders/mask.fs.glsl
Was done while implementing sequence arguments.
Depends on #9056.
Source-Repo: https://github.com/servo/servo
Source-Revision: c13e84010d1dd33c5532cdfa2937dddd4db4dd26
This fixes an invalid length being reported from
`float32_array_to_slice` (which used the byte length), and also to
generalize getting data from a JS array buffer view, to reduce code
duplication.
The pending type safety issues, like where we could send a `UInt16Array`
where we expect a `Float32` one, should be solved by IDL bindings in
some cases, like `uniform[n]fv` or `vertexAttrib[n]fv`, and with extra
checks in others, like in the pending `texImage2D(..., ArrayBufferView)`.
r? @jdm
Source-Repo: https://github.com/servo/servo
Source-Revision: 4ab1cdece6f594512a0ae9605ff5ebee630a70ca
`Event` internally stores the `type` as an `Atom`, and we're `String`s
everywhere, which can cause unnecessary allocations to occur since
they'll end up as `Atom`s anyways.
Source-Repo: https://github.com/servo/servo
Source-Revision: 99fd946130c9f06433b47c7f60241d5f7ad14a5b
Review of documentation that was missing needed.
Fixes#8833.
Source-Repo: https://github.com/servo/servo
Source-Revision: 7438bc0425749989b8aab084a34ff3fff2ea6679
This patch makes DOMString an opaque wrapper round String (currently it's a transparent wrapper).
The changes are:
* Replacing DOMString(foo) by DOMString::from(foo).
* Replacing foo.0 by String::from(foo).
* Adding functions clear, push_str and extend for in-place mutation of DOMStrings.
* Replacing DOMString by String in other threads (devtools, storage and filereader).
* Making DOMString implement !Send.
* Removing the pub attribute from the contents of DOMString.
This enables experimenting with other string representations in the DOM.
Source-Repo: https://github.com/servo/servo
Source-Revision: 62acdd303b78951885c2c90747b31f318907d6c9
And use it for `WebGLRenderingContext::getSupportedExtensions`.
Part of #544
Source-Repo: https://github.com/servo/servo
Source-Revision: 12f6ba29a74029fa8c83cc7274181d441e1e52dd
Basically, instead of trying to check for specific kinds of statements,
just check the types of all local variables.
Also included are some commented-out proposals for some slightly more
aggressive lints which might be useful (but trigger a little too
frequently at the moment).
Source-Repo: https://github.com/servo/servo
Source-Revision: bb88832c078fbb14fa03c413fac1252b2b755015
Removes all those messy FooCast structures in InheritTypes.rs.
Source-Repo: https://github.com/servo/servo
Source-Revision: 674589c370d978f543e71f995d58c5b28e6e9842
`JS<T>` belongs on the heap, and only on the heap. This is a collection of fixes so that code uses either `Root<T>` or `&T` to pass around garbage-collected pointers.
Ideally, we could completely ban constructing a `JS<T>` outside of constructor functions, but we aren't quite there yet.
Source-Repo: https://github.com/servo/servo
Source-Revision: 7c7dbde0f4372037aac3635b8d81531ca9cdced3
This involved some refactoring of the 2d context code, which lead to some more test passed there.
Source-Repo: https://github.com/servo/servo
Source-Revision: 0f8c1b460100f226df954a3924598434f3dda9b2
This is a direct extract from my abandoned PR for a lint (#7546), along with some rather clumsy modifications (only on `components/script/dom/mod.rs` and `components/style/lib.rs`), because I had to sort some of the files again to make peace with tidy, which hasn't been educated about sorting yet!
Source-Repo: https://github.com/servo/servo
Source-Revision: a7208869f2903e36f9b2f540b55b50283d7df466
Elided almost all the lifetimes and removed needless returns. Mostly done by sed + manual fixes.
r? @nox
Source-Repo: https://github.com/servo/servo
Source-Revision: c2c2646d37614ece5869af861993c3d619f6e003
Now that `JSRef<T>` is gone, there is no need to have helper traits.
Source-Repo: https://github.com/servo/servo
Source-Revision: 909429702972d53bf02dfe9a4aa93ea0cb588cf4
Since it probably won't merge until multiprocess lands, I plan to use this PR to keep improving WebGL support until it can land.
Main TODOs are integration of tests, since it seems https://github.com/KhronosGroup/WebGL/issues/1105 is going nowhere, adding missing calls and proper painting via native surfaces instead of readback.
I can't resolve conflicts right now because of time but I will do it soon.
Source-Repo: https://github.com/servo/servo
Source-Revision: a109a333f1f95d4fc677b29e3613b2615514c080
The integration is off by default for now. You can try it out with `./mach build --features "script/plugins/clippy"`.
We're using a branch of clippy with some of the lints changed to Allow, either because they don't apply to us, or because they're noisy and dwarf other warnings (but still should be fixed)
After going through the rest of Servo's warnings I'll figure out which lints we should be keeping.
There's a cargo bug with optional deps that makes it hard for this to work with Cargo.lock -- so this PR contains no changes to lockfiles (and running the build with clippy on may dirty the lockfile, though it gets fixed later)
Source-Repo: https://github.com/servo/servo
Source-Revision: 50e1c967e4299c1515575f73d407f5f6b977d818
Also adds HeapSizeOf implementations/derive for some types. I've used "Cannot calculate Heap size" as a reason everywhere, because my imagination is rather limited. If you'd like me to change this message for specific types, please write something like this: "Trusted - Cannot calculate Heap size for Trusted" so that it would be easier for me to replace them through a script :)
Source-Repo: https://github.com/servo/servo
Source-Revision: a03616f379c255cc6c9b6e1d04dd7d98bd9926ce
To actually make the multiprocess communication work, we'll need to
reroute the task creation to the pipeline or the compositor. But this
works as a first step.
r? @jdm
Source-Repo: https://github.com/servo/servo
Source-Revision: 1764267379a00b96a1df89f3917299a0c6fd325c
This improves the encapsulation and consistency in our WebGL
implementation.
Also allows to implement new methods such as `getShaderSource()`.
It will also allow us to use `delete()` in the destructors of them (note
that we will probably want to keep track of them from the context before).
Some concerns:
**Trait method repetition**:
I'm aware that the traits `WebGL{Buffer,Renderbuffer,Framebuffer,Texture}Helpers` are basically the same, but `delete()` and `id()` methods are everywhere. I've thought something like:
```rust
pub trait WebGLIdentifiable {
type WebGLId; // id is sometimes i32 (see WebGLUniformLocation)
fn id(&self) -> Self::WebGLId;
}
pub trait WebGLBindable {
fn bind(&self);
}
pub trait WebGLDeletable {
fn delete(&self);
}
```
But I'd want to know your opinion first.
**`renderer` repetition**:
Thought of moving the field: `renderer: Sender<CanvasMsg>` to `WebGLObject`, but I think it makes it way more complicated to read, and also a bit unnecessary, at least IMO (`WebGLObject` will never interact with the field directly). It would also mean that all `WebGLObject`s should have one, which is true at this moment, but maybe not with WebGL 2, for example.
Source-Repo: https://github.com/servo/servo
Source-Revision: 0f8095b950dd144497919cfea65a1f154ed3ae9a