Commit graph

2 commits

Author SHA1 Message Date
Corey Farwell
78470eed15 servo: Merge #6777 - Cleanup lint special cases, refactor flake8 linting (from frewsxcv:refactor-tidy); r=jdm
Currently, there are a few linting functions that only run on certain
filetypes (determined by the file extension). Prior to this commit, the
special cases were handled in a parent function with a conditional. This
commit changes the system so each linting function gets passed a
filename so the function can determine whether it should run or not
based on the file extension.

I also refactored flake8 linting slightly. From what I've read so far of
the code, flake8 itself will only print the results directly to stdout
(though the linter would report the quantity of errors detected).
Prior to this commit, we would let flake8 print directly to stdout and
just determine if there were >0 errors reported. This commit (sort of
hackily) temporarily captures stdout when we call flake8 so we can do
what we want with the output, allowing us to `yield` the line number
and message like we do with the other linting functions.

In my opinion, both of these changes isolate specific behaviors/checks
into their respective linting functions instead of having them handled
at a more global level.

In addition to the changes above:

* The whitespace linter now runs on WebIDL and TOML files
* The license header linter now runs on WebIDL files

Source-Repo: https://github.com/servo/servo
Source-Revision: 7c8922c0c39616559b580b4a363ebe2a8c6b3ba8
2015-07-27 04:39:04 -06:00
ecoal95
ed9a142a22 servo: Merge #6293 - Implement new WebGL interfaces and methods (from emilio:webgl-objects); r=nox
This commit implements:
* WebGLFramebuffer
* WebGLRenderbuffer
* WebGLTexture

And adds the following methods to `WebGLRenderingContext`:
* create{Texture,Framebuffer,Renderbuffer}
* bind{Texture,Framebuffer,Renderbuffer}
* destroy{Buffer,Texture,Framebuffer,Renderbuffer}

Fixes:
* WebGLUniform location shouldn't inherit from WebGLObject.

Known Issues:
* WebGL objects have to be destroyed on drop, we may want to keep a reference to the context, or maybe a clone of the renderer to achieve this

Also refactors a huge part of the current implementation, to allow
failing on creation of different WebGL objects.

Blocked on https://github.com/servo/gleam/pull/22

A reftest for most of the added functionality is not doable right now,
we need a few more functions in order to upload a texture, for example.

Source-Repo: https://github.com/servo/servo
Source-Revision: e09c555a41b0803388e54013ac8885fb789a0fa6
2015-06-09 10:06:37 -05:00