It still needs dependencies update to remove all the other bitflags
versions.
- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes do not require tests because it's a dependency update
Source-Repo: https://github.com/servo/servo
Source-Revision: fe16c1d5c3c9084da0ccb85af599d6ec0f8ab20b
--HG--
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Servo currently uses `heapsize`, but Stylo/Gecko use `malloc_size_of`.
`malloc_size_of` is better -- it handles various cases that `heapsize` does not
-- so this patch changes Servo to use `malloc_size_of`.
This patch makes the following changes to the `malloc_size_of` crate.
- Adds `MallocSizeOf` trait implementations for numerous types, some built-in
(e.g. `VecDeque`), some external and Servo-only (e.g. `string_cache`).
- Makes `enclosing_size_of_op` optional, because vanilla jemalloc doesn't
support that operation.
- For `HashSet`/`HashMap`, falls back to a computed estimate when
`enclosing_size_of_op` isn't available.
- Adds an extern "C" `malloc_size_of` function that does the actual heap
measurement; this is based on the same functions from the `heapsize` crate.
This patch makes the following changes elsewhere.
- Converts all the uses of `heapsize` to instead use `malloc_size_of`.
- Disables the "heapsize"/"heap_size" feature for the external crates that
provide it.
- Removes the `HeapSizeOf` implementation from `hashglobe`.
- Adds `ignore` annotations to a few `Rc`/`Arc`, because `malloc_size_of`
doesn't derive those types, unlike `heapsize`.
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- [ ] These changes fix https://bugzilla.mozilla.org/show_bug.cgi?id=1409255
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--HG--
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This is a prototype of the WebGL DOMToTexture feature. The API should be fine as a privileged extension for now due to security concerns. The working group has been investigating the viability of unprivileged usage but the spec is not ready yet.
Demo video: https://www.youtube.com/watch?v=hpZqEM5hPao
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--HG--
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http://www.robohornet.org gives a score of 101.36 on master, and 102.68 with this PR. The latter is slightly better, but probably within noise level. So it looks like this PR does not affect DOM performance.
This is expected since `Box::new` is defined as:
```rust
impl<T> Box<T> {
#[inline(always)]
pub fn new(x: T) -> Box<T> {
box x
}
}
```
With inlining, it should compile to the same as box syntax.
Source-Repo: https://github.com/servo/servo
Source-Revision: a9022be0c3e30249845ca5947ac0c0a6743c7991
--HG--
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<!-- Please describe your changes on the following line: -->
Currently `bound_texture_2d` and `bound_texture_cube_map` fields are used to restore texture states and to get the current bindings in GetParams(...). But as soon as active texture is changed all the values can become dirty, leading to broken textures in some demos or invalid getParam(...) call results.
This PR implements the texture binding association with the texture units.
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--HG--
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WebRender does now support resizing with the same image key
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--HG--
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<!-- Please describe your changes on the following line: -->
Follow up from the WebGL redesign: https://github.com/servo/servo/pull/17891
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--HG--
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Implement WebGL OES_standard_derivatives extension. Some Three.js 3D models fail to render because of the lack of this extension.
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--HG--
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Fix bound textures and framebuffers when a WebGL Canvas is resized. This causes some invisible textures in WebGL based games.
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Source-Revision: e23ae30489886872f5339f0ed38fce88bc6f8ec6
--HG--
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This reverts commit 90f55ea4580e2a15f7d70d0491444f18b972d450, reversing
changes made to 2e60b27a2186a8cba4b952960155dfcf3f47d7db.
Doing that per Josh's request, since it's causing very frequent intermittent OOMs on the android builders.
Source-Repo: https://github.com/servo/servo
Source-Revision: 4d10d39e8fe841c5fe2ac58da2daaa13c10c140e
--HG--
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<!-- Please describe your changes on the following line: -->
Info about the big picture and the goals of the WebGL refactor in this thread: https://groups.google.com/forum/#!topic/mozilla.dev.servo/0WMGz60kKzQ
I tried to reduce this PR as much as possible as requested in the thread. I'll do separate PRs for other features (e.g.: Batch messages or use shared memory to improve frame times) or fixes.
Some tips to ease the review process:
- Most changes in DOM objects follow the same pattern (remove CanvasMsg wrapper and use the new sender method).
- WebGLCommands are the same ones as before (moved from webrender_api). So those lines are already reviewed.
- See WebGL traits in [components/canvas_traits/webgl.rs](https://github.com/servo/servo/pull/17891/files#diff-8701045d01505418701d0631d4d45562)
- See WebGLThread and WR External Image bridge in [components/canvas/webgl_thread.rs](https://github.com/servo/servo/pull/17891/files#diff-281554879f39a2a041f7a69d442a5d2e)
- The implementation submitted in this PR creates a single `WebGLThread` for all ScriptThread/Pipelines. See that in [components/canvas/webgl_mode/inprocess.rs](https://github.com/servo/servo/pull/17891/files#diff-250070c6c5a38c7f9fa0f5b3c101f68b)
The conformance tests will help to guarantee that we don't miss anything.
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Source-Repo: https://github.com/servo/servo
Source-Revision: 90f55ea4580e2a15f7d70d0491444f18b972d450
--HG--
rename : servo/tests/unit/style/rule_tree/mod.rs => servo/components/canvas/webgl_mode/mod.rs
rename : servo/components/canvas_traits/lib.rs => servo/components/canvas_traits/canvas.rs
extra : subtree_source : https%3A//hg.mozilla.org/projects/converted-servo-linear
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Fix: #17226#17200#17201
This is work in progress. Some tests still fail.
I'd like to get early feedback as it's a pretty large PR.
There is nothing fundamentally new. Basically, I added TopLevelBrowsingContrextId to the relevant messages between the embedder, the compositor and the constellation, and enforced the PipelineId to be attached to each ScriptMsg (see #17201).
I unaliased all the ScriptMsg. It was getting difficult to understand the nature of the message as ScriptMsg was used aliased CompositorMsg sometimes (CompositorMsg is an actually type of message already). I renamed constellation_chan to script_to_constellation_chan, again, for clarification.
This cleanup code is necessary for #15934 and for tabs support.
/cc @asajeffrey can I ask you to look at this? No need for a formal review, I need feedback at this stage.
Source-Repo: https://github.com/servo/servo
Source-Revision: 74558990b258cb55f230ebe8ec3fc557fd286f94
--HG--
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- [x] `./mach build -d` does not report any errors (kinda, need webrender published and Cargo.toml fixed up)
- [x] `./mach test-tidy` does not report any errors
- [ ] These changes fix #__ (github issue number if applicable).
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Source-Repo: https://github.com/servo/servo
Source-Revision: 18653f69581693a5bae1ce4e350e78bc16159b08
--HG--
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<!-- Please describe your changes on the following line: -->
Allow more than one brace per line when checking spec links in test-tidy.
We had problems caused by `if unsafe { ... } {`.
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--HG--
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<!-- Please describe your changes on the following line: -->
Introduces the pref `webgl.testing.context_creation_error`, to force creation of a new WebGLRenderingContext to fail.
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--HG--
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Adapted from #15887.
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Source-Repo: https://github.com/servo/servo
Source-Revision: 62690887c163332688add2b1e62bb4c12b2e7df4
--HG--
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This PR provides the base for implementing WebGL extensions. It comes with the following ones already implemented and passing all related WebGL conformance tests:
- OES_texture_float
- OES_texture_float_linear
- OES_texture_half_float
- OES_texture_half_float_linear
- OES_vertex_array_object
I'll submit other extensions like compressed textures in a separate PR to ease the review process. I included the 5 extensions in this PR because it's easier to show/review how the WebGL extension base works.
To pass all OES_texture_float_xxx tests I had to add some missing format conversions in WebGLRenderingContext.rs
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--HG--
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extra : subtree_revision : e829ac1c4a43670d9931be4fafa4572d0c527210
Fix WebGL premultiplied alpha testcases.
Fix broken textures in some WebGL demos (e.g. Three.js). This was caused by WebGL::texImage2D calls with RGB formats. Alpha must be removed from the rgba8 pixel vector before submitting the data to the GPU.
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--HG--
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Implement WebGL::GetShaderPrecisionFormat. See https://github.com/servo/gleam/pull/119 && https://github.com/servo/webrender/pull/1127
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--HG--
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…so with proper alignment.
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--HG--
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- [X] `./mach build -d` does not report any errors
- [X] `./mach test-tidy` does not report any errors
- [X] These changes fix#15701.
- [X] These changes do not require new tests because there should already be WPTs for image loads.
Source-Repo: https://github.com/servo/servo
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--HG--
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Replace uses of spidermonkey-specific JS_GetArrayBufferViewType with ArrayBufferView impl's method get_array_type().
Tests pass:
./mach test-wpt tests/wpt/web-platform-tests/WebCrypto
./mach test-wpt tests/wpt/web-platform-tests/webgl
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--HG--
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Rewrite WebGLRenderingContext to use typed array APIs. Based on #15267.
---
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--HG--
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extra : subtree_revision : 7e3ee8b7cab33d3a870c19193d359185237760f8
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This series implements a bunch of the texture unpack path features for WebGL. There are known issues with big-endian systems noted in the comments, but I don't know of a clean way to cast from `Vec<u16>` to `Vec<u8>` (which, if we had one, would make this code much cleaner anyway).
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Source-Repo: https://github.com/servo/servo
Source-Revision: 536c0d74994bf8b5eaef3f64247753d75ba7baab
--HG--
extra : subtree_source : https%3A//hg.mozilla.org/projects/converted-servo-linear
extra : subtree_revision : c7451e83a882c0e67e80c480b240d0761e2ba106
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Add a function that validates the conditions for [Constant Color Blend](https://www.khronos.org/registry/webgl/specs/latest/1.0/#CONSTANT_COLOR_BLEND) in the WebGL specs. ./mach run -r tests/wpt/web-platform-tests/webgl/conformance-1.0.3/conformance/misc/webgl-specific.html
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Source-Repo: https://github.com/servo/servo
Source-Revision: 783829eccc44e1c239a4d1aa807b000b755eeea6
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Adds support for the other overload of bufferData, fixing many conformance tests. In the process I had to fix the webidl codegen in the overload-distinguished-by-an-object case. Also includes a little fix for glEnable() validation.
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Source-Repo: https://github.com/servo/servo
Source-Revision: 4216c16879efb6e87b3ba3b7b4d5c2aeb8e2739d
Improves a conformance test that tried passing in desktop GL enums for
blending.
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Related PR: https://github.com/servo/webrender/pull/519
Implement WebGLContext resize (canvas.width & canvas.height). I have tested:
- Fixes WebGL apps that initialize canvas size after calling canvas.getContext("webgl")
- Support WebGL apps that change the canvas size & viewport on window.onresize
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Changes necessary to build servor with webrender 0.10.0
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Source-Repo: https://github.com/servo/servo
Source-Revision: e1eff691f8a1d8c9c7ab33344364f0419626b80e
This is a rebased version of PR #11595
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Source-Revision: f70fc6644ddb142627c188ebbde2cc0a0282f9b4
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Fix crashes in two WebGL readPixels() tests by adding framebuffer size validation.
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Source-Revision: 2601d8eb8b5988f1f72a2449b904a75f5dab0c59
This is by no means a complete implementation, but I've slowed down on working on it, so I think we should look at what it takes to merge the current code. There are some major features missing, like initializing renderbuffers to 0 (uninitialized memory leak), tracking the attachments' attributes (width/height/format) for parameter requests, and lots of missing glCheckFramebufferStatus() validation. On the other hand, this is enough to run some demos using FBOs.
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Source-Revision: fbec79e920c0b0ddeaeeb6c0cc97b20ad85729e0
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This pull request fixes the errors in texture-size-limit.html.
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These new functions are derived from the existing uniform*fv
functions. They get used in a lot of demo code, so it should greatly
improve our compatibility.
This regresses uniformMatrixBadArgs.html, which gets at an existing
problem in our uniform matrix support (failure to validate
that the uniform is a matrix before calling down) but previously just
failed because it only called the 'fv' variants and never the existing
'f' variants.
Source-Repo: https://github.com/servo/servo
Source-Revision: aab9d61025fe72bdcb37f13c9cc53b787a636036
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This is a change set with multiple intentions:
* Be correct.
* Unlock tests that are blocking @anholt.
* Ease the transition to typed arrays once the changes by @Ms2ger start rolling
in, since I expect the amount of test expectations to update to be
non-trivial.
I expect having it to run on try a few times, but... r? @nox or @KiChjang
Source-Repo: https://github.com/servo/servo
Source-Revision: ddff5ce2eb635ff1c51ed7fee2d33e890c541221
Globals in that PR are now represented by the fake IDL interface `GlobalScope`.
Source-Repo: https://github.com/servo/servo
Source-Revision: a6e4b5bb86ad707a0863acff87344ca4239cfd2c
--HG--
rename : servo/components/script/dom/webidls/ServoXMLParser.webidl => servo/components/script/dom/webidls/GlobalScope.webidl